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	<updated>2026-08-03T23:33:16Z</updated>
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		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2490</id>
		<title>Server Configuration</title>
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		<updated>2026-07-08T13:19:35Z</updated>

		<summary type="html">&lt;p&gt;Creator: adding more basic command descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum server player count&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;maximum_players 150&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
General map rotation commands:&lt;br /&gt;
* &amp;lt;code&amp;gt;map_name&amp;lt;/code&amp;gt; - the map for this rotation&lt;br /&gt;
* &amp;lt;code&amp;gt;game_mode&amp;lt;/code&amp;gt; - the game mode for this rotation (ArmyBattlefield, CoastalSiege etc)&lt;br /&gt;
* &amp;lt;code&amp;gt;game_type&amp;lt;/code&amp;gt; - the game type for this rotation (Standard or Hardcore)&lt;br /&gt;
* &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; - the attacking faction for this rotation&lt;br /&gt;
* &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt; - the defending faction for this rotation&lt;br /&gt;
* &amp;lt;code&amp;gt;round_time_minutes&amp;lt;/code&amp;gt; - round length, in minutes&lt;br /&gt;
* &amp;lt;code&amp;gt;allow_midround_spawning&amp;lt;/code&amp;gt; - whether players can spawn after the round has started&lt;br /&gt;
* &amp;lt;code&amp;gt;allow_faction_switching&amp;lt;/code&amp;gt; - whether players may switch faction mid round&lt;br /&gt;
* &amp;lt;code&amp;gt;minimum_players&amp;lt;/code&amp;gt; - minimum players required before the round starts&lt;br /&gt;
* &amp;lt;code&amp;gt;reinforcements_per_faction&amp;lt;/code&amp;gt; - shared respawn tickets available to each faction&lt;br /&gt;
* &amp;lt;code&amp;gt;max_accumulated_faction_points&amp;lt;/code&amp;gt; - cap on faction points that can accumulate in a round&lt;br /&gt;
* &amp;lt;code&amp;gt;deathmatch_max_kills&amp;lt;/code&amp;gt; - kills required to win in deathmatch mode&lt;br /&gt;
* &amp;lt;code&amp;gt;max_player_respawns&amp;lt;/code&amp;gt; - maximum times a player can respawn (-1 for unlimited)&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have officers spawn mounted on horses:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;officers_spawn_mounted &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restrict players to melee weapons only:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;melee_weapons_only &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allow players to enter spectate mode:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spectating &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation (if disabled, admins can only use P menu actions):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
==== Exclusive Modded Uniforms ====&lt;br /&gt;
Restrict specific factions to using only uniforms from the currently loaded mods.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences - Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seconds before a destroyed ship respawns:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_respawn_timer &amp;amp;lt;Seconds&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rowboat spawner cooldown timers:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rowboat_cooldown_timer &amp;amp;lt;Seconds&amp;amp;gt;&lt;br /&gt;
rowboat_cooldown_while_sinking_timer &amp;amp;lt;Seconds&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Space Mode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2484</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2484"/>
		<updated>2026-07-08T12:54:33Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum server player count&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;maximum_players 150&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
==== Exclusive Modded Uniforms ====&lt;br /&gt;
Restrict specific factions to using only uniforms from the currently loaded mods.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences - Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2483</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2483"/>
		<updated>2026-07-08T12:25:03Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
==== Exclusive Modded Uniforms ====&lt;br /&gt;
Restrict specific factions to using only uniforms from the currently loaded mods.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences - Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2482</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2482"/>
		<updated>2026-07-08T12:23:40Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
==== Exclusive Modded Uniforms ====&lt;br /&gt;
Restrict specific factions to using only uniforms from the currently loaded mods.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences - Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2481</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2481"/>
		<updated>2026-07-08T12:21:15Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Modded Uniforms ===&lt;br /&gt;
Restrict specific factions to using only uniforms from the currently loaded mods.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2480</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2480"/>
		<updated>2026-07-08T12:14:34Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players will be prevented to join a faction that has a significantly higher player count than the other faction. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2479</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2479"/>
		<updated>2026-07-08T12:11:27Z</updated>

		<summary type="html">&lt;p&gt;Creator: exclude from map voting history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players are moved between factions to keep the teams even. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round (works with &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map-voting history normally stops recently-played maps from reappearing in votes. You can use this command to exclude specific game modes from the history, so maps of those modes can be voted for again without waiting:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclude_from_map_voting_history &amp;amp;lt;GameMode&amp;amp;gt; &amp;amp;lt;GameMode&amp;amp;gt; ...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2478</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2478"/>
		<updated>2026-07-08T12:08:16Z</updated>

		<summary type="html">&lt;p&gt;Creator: global officer chat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global officer chat&#039;&#039;&#039; (Enable a separate chat channel that officers can speak in globally):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;include_officer_only_chat true&lt;br /&gt;
include_sergeants_in_officer_chat true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players are moved between factions to keep the teams even. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round (works with &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2477</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2477"/>
		<updated>2026-07-08T11:54:43Z</updated>

		<summary type="html">&lt;p&gt;Creator: moved artillery spawn sections to map rotations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines&#039;&#039;&#039;&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery respawn&#039;&#039;&#039; (seconds, defaults are 120s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_fieldgun_respawn_timer 120&lt;br /&gt;
artillery_rocketlauncher_respawn_timer 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players are moved between factions to keep the teams even. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Dynamic Spawn Sections ===&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round (works with &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2476</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2476"/>
		<updated>2026-07-08T11:51:17Z</updated>

		<summary type="html">&lt;p&gt;Creator: frontlines rerstructure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines&#039;&#039;&#039;&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery respawn&#039;&#039;&#039; (seconds, defaults are 120s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_fieldgun_respawn_timer 120&lt;br /&gt;
artillery_rocketlauncher_respawn_timer 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery dynamic spawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players are moved between factions to keep the teams even. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins (Melee Arena only):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round (works with &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2475</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=2475"/>
		<updated>2026-07-08T11:39:28Z</updated>

		<summary type="html">&lt;p&gt;Creator: adding remaining commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#import-files|Importing Config Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=import-files&lt;br /&gt;
|title=Importing Config Files&lt;br /&gt;
|content=&lt;br /&gt;
The &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; variable lets you pull settings from another server configuration file. Imported files must be &amp;lt;code&amp;gt;.txt&amp;lt;/code&amp;gt; files, just like regular server config files. This is useful when several configs share the same header, admin settings, map voting setup, or repeated rotation settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import &amp;amp;lt;folder&amp;amp;gt;/&amp;amp;lt;file&amp;amp;gt;.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;import monday-shared/header-shared.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, &amp;lt;code&amp;gt;monday-shared&amp;lt;/code&amp;gt; is the folder and &amp;lt;code&amp;gt;header-shared.txt&amp;lt;/code&amp;gt; is the imported config file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Global config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; near the top of the config to pull in shared server-wide settings.&lt;br /&gt;
* &#039;&#039;&#039;Map rotation config:&#039;&#039;&#039; Use &amp;lt;code&amp;gt;import&amp;lt;/code&amp;gt; inside a &amp;lt;code&amp;gt;!map_rotation start&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!map_rotation end&amp;lt;/code&amp;gt; block to pull in settings for that specific rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;### Server Details&lt;br /&gt;
import monday-shared/header-shared.txt&lt;br /&gt;
&lt;br /&gt;
server_name Monday Event Server&lt;br /&gt;
server_region europe&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;!map_rotation start&lt;br /&gt;
map_name countryside&lt;br /&gt;
game_mode FrontlinesOffensive&lt;br /&gt;
import monday-shared/frontlines-rules.txt&lt;br /&gt;
!map_rotation end&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery respawn&#039;&#039;&#039; (seconds, defaults are 120s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_fieldgun_respawn_timer 120&lt;br /&gt;
artillery_rocketlauncher_respawn_timer 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery dynamic spawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=frontlines-commands&lt;br /&gt;
|title=Frontlines Specific Commands&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Frontlines Config Example.png|thumb|Example frontlines config]]&lt;br /&gt;
&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Faction Balancing ===&lt;br /&gt;
When &amp;lt;code&amp;gt;faction_balancing&amp;lt;/code&amp;gt; is enabled, players are moved between factions to keep the teams even. &amp;lt;code&amp;gt;faction_balancing_discrepancy_amount&amp;lt;/code&amp;gt; sets how large the player-count difference between factions is allowed to get before balancing kicks in.&lt;br /&gt;
&lt;br /&gt;
The allowed discrepancy can also be set individually per population bracket, overriding the global value at that bracket:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_discrepancy_amount_very_low 4&lt;br /&gt;
faction_balancing_discrepancy_amount_low 6&lt;br /&gt;
faction_balancing_discrepancy_amount_medium 8&lt;br /&gt;
faction_balancing_discrepancy_amount_high 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a target population ratio between attackers and defenders (both values must be above 0). Useful on asymmetric maps where one side should hold more players:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_balancing_ratio &amp;amp;lt;attackers&amp;amp;gt; &amp;amp;lt;defenders&amp;amp;gt;&lt;br /&gt;
faction_balancing_ratio 3 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countdown before a round begins (Melee Arena only):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_countdown_timer_seconds 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly assign a faction to the chosen side(s) each round (works with &amp;lt;code&amp;gt;faction_attacking&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;faction_defending&amp;lt;/code&amp;gt;):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;faction_randomiser &amp;amp;lt;Attacking/Defending/Both&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable or disable use of the in-game admin console on this rotation:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;admin_console_allowed &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show a custom rule message to specific player classes at the start of the round. List the classes separated by commas, then a &amp;lt;code&amp;gt;&amp;amp;#124;&amp;lt;/code&amp;gt;, then the message:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_round_rule &amp;amp;lt;Class&amp;amp;gt;,&amp;amp;lt;Class&amp;amp;gt;|&amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
server_round_rule Rifleman,Skirmisher|No firing until the first line clashes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class with a spawn limit to a spawn point while &#039;&#039;&#039;keeping&#039;&#039;&#039; the classes already available there (instead of overwriting them), use the inclusive variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_inclusive_override A Carpenter 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add or change a single class limit on a ship &#039;&#039;&#039;without&#039;&#039;&#039; overwriting the other classes available on it, use the &amp;quot;modify&amp;quot; variant:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_modify_override Frigate50gun Attacking Rifleman 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
Set the starting wind direction. Provide a single direction, or several separated by spaces to pick one at random on map load:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wind_direction &amp;amp;lt;Direction&amp;amp;gt;&lt;br /&gt;
wind_direction North&lt;br /&gt;
wind_direction North East SouthWest&amp;lt;/pre&amp;gt;&lt;br /&gt;
Valid directions: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest.&lt;br /&gt;
&lt;br /&gt;
Enable wind that changes direction on its own over time. Pass just &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, or add four values for the random interval and transition ranges (seconds):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;dynamic_wind &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
dynamic_wind &amp;amp;lt;true/false&amp;amp;gt; &amp;amp;lt;minInterval&amp;amp;gt; &amp;amp;lt;maxInterval&amp;amp;gt; &amp;amp;lt;minTransition&amp;amp;gt; &amp;amp;lt;maxTransition&amp;amp;gt;&lt;br /&gt;
dynamic_wind true 30 90 5 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1804</id>
		<title>MegaPage</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1804"/>
		<updated>2026-07-03T14:34:33Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==&lt;br /&gt;
===Features and Additions (9)===&lt;br /&gt;
* Added 4 new maps:&lt;br /&gt;
:» Camden&lt;br /&gt;
:» Patriot Farm&lt;br /&gt;
:» Lexington&lt;br /&gt;
:» Brooklyn Heights&lt;br /&gt;
* Added a new Offensive game mode for American Revolution (AROffensive enum value)&lt;br /&gt;
* Added 4 new American uniforms:&lt;br /&gt;
:» Green Mountain Boys&lt;br /&gt;
:» George Washington Grenadiers&lt;br /&gt;
:» Morgan&#039;s Riflemen&lt;br /&gt;
:» Oneida Native American Warrior&lt;br /&gt;
* Added 2 new Oneida Warrior heads:&lt;br /&gt;
:» Shenandoah&lt;br /&gt;
:» Alawistonis&lt;br /&gt;
* Added pitchfork weapon&lt;br /&gt;
* Added very nice stick weapon&lt;br /&gt;
* Added American Independence festive firework rocket boxes&lt;br /&gt;
* Added main menu QR Code for the Holdfast Coin giveaway&lt;br /&gt;
* Added new regiment banners&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes and Improvements (10)===&lt;br /&gt;
* Improved client performance on Age of Sail&lt;br /&gt;
* Fixed total available class counts in the spawn menu being higher than intended&lt;br /&gt;
* Fixed rowboat assisting not working correctly&lt;br /&gt;
* Fixed an issue that broke ship masts when receiving damage while being repaired&lt;br /&gt;
* Fixed an issue with the officer reinforce ping going below the ground in Boston&lt;br /&gt;
* Fixed Nations At War class icons showing in Frontlines in the spawn menu&lt;br /&gt;
* Fixed an exception when being trampled by a horse&lt;br /&gt;
* Fixed multiple British faction specific orders not counting the AR British faction&lt;br /&gt;
* Fixed Gravedigger order not progressing&lt;br /&gt;
* Fixed resuming last midi song not restarting musician buff&lt;br /&gt;
&lt;br /&gt;
===Server Config (4)===&lt;br /&gt;
* buff_property_override &amp;lt;BuffType&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any buffs (including order buffs and ability buffs)&lt;br /&gt;
* trait_property_override &amp;lt;PlayerTrait&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any class traits&lt;br /&gt;
* order_cooldown_override &amp;lt;HighCommandOrderType&amp;gt; value&lt;br /&gt;
:» Overrides cooldown times for any orders or abilities (the old specific order cooldown order commands have now been deprecated)&lt;br /&gt;
* Added a new BuffPropertyType enum to make configuring buff and trait property values simpler&lt;br /&gt;
:» More details about how to use these new commands can be found in the Server Configuration wiki page&lt;br /&gt;
:» Enum values for BuffType, HighCommandOrder, PlayerTrait, and BuffPropertyType can be found in the Enums wiki page&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1772</id>
		<title>MegaPage</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1772"/>
		<updated>2026-07-02T14:39:48Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==&lt;br /&gt;
===Features and Additions (9)===&lt;br /&gt;
* Added 4 new maps:&lt;br /&gt;
:» Camden&lt;br /&gt;
:» Patriot Farm&lt;br /&gt;
:» Lexington&lt;br /&gt;
:» Brooklyn Heights&lt;br /&gt;
* Added a new Offensive game mode for American Revolution (AROffensive enum value)&lt;br /&gt;
* Added 4 new American uniforms:&lt;br /&gt;
:» Green Mountain Boys&lt;br /&gt;
:» George Washington Grenadiers&lt;br /&gt;
:» Morgan&#039;s Riflemen&lt;br /&gt;
:» Oneida Native American Warrior&lt;br /&gt;
* Added 2 new Oneida Warrior heads:&lt;br /&gt;
:» Shenandoah&lt;br /&gt;
:» Alawistonis&lt;br /&gt;
* Added pitchfork weapon&lt;br /&gt;
* Added very nice stick weapon&lt;br /&gt;
* Added American Independence festive firework rocket boxes&lt;br /&gt;
* Added main menu QR Code for the Holdfast Coin giveaway&lt;br /&gt;
* Added new regiment banners&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes and Improvements (10)===&lt;br /&gt;
* Improved client performance on Age of Sail&lt;br /&gt;
* Fixed total available class counts in the spawn menu being higher than intended&lt;br /&gt;
* Fixed rowboat assisting not working correctly&lt;br /&gt;
* Fixed an issue that broke ship masts when receiving damage while being repaired&lt;br /&gt;
* Fixed an issue with the officer reinforce ping going below the ground in Boston&lt;br /&gt;
* Fixed Nations at War class icons showing in Frontlines in the spawn menu&lt;br /&gt;
* Fixed an exception when being trampled by a horse&lt;br /&gt;
* Fixed multiple British faction specific orders not counting the AR British faction&lt;br /&gt;
* Fixed Gravedigger order not progressing&lt;br /&gt;
* Fixed resuming last midi song not restarting musician buff&lt;br /&gt;
&lt;br /&gt;
===Server Config (4)===&lt;br /&gt;
* buff_property_override &amp;lt;BuffType&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any buffs (including order buffs and ability buffs)&lt;br /&gt;
* trait_property_override &amp;lt;PlayerTrait&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any class traits&lt;br /&gt;
* order_cooldown_override &amp;lt;HighCommandOrderType&amp;gt; value&lt;br /&gt;
:» Overrides cooldown times for any orders or abilities (the old specific order cooldown order commands have now been deprecated)&lt;br /&gt;
* Added a new BuffPropertyType enum to make configuring buff and trait property values simpler&lt;br /&gt;
:» More details about how to use these new commands can be found in the Server Configuration wiki page&lt;br /&gt;
:» Enum values for BuffType, HighCommandOrder, PlayerTrait, and BuffPropertyType can be found in the Enums wiki page&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1771</id>
		<title>MegaPage</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1771"/>
		<updated>2026-07-02T14:39:33Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;&lt;br /&gt;
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==&lt;br /&gt;
===Features and Additions (9)===&lt;br /&gt;
* Added 4 new maps:&lt;br /&gt;
:» Camden&lt;br /&gt;
:» Patriot Farm&lt;br /&gt;
:» Lexington&lt;br /&gt;
:» Brooklyn Heights&lt;br /&gt;
* Added a new Offensive game mode for American Revolution (AROffensive enum value)&lt;br /&gt;
* Added 4 new American uniforms:&lt;br /&gt;
:» Green Mountain Boys&lt;br /&gt;
:» George Washington Grenadiers&lt;br /&gt;
:» Morgan&#039;s Riflemen&lt;br /&gt;
:» Oneida Native American Warrior&lt;br /&gt;
* Added 2 new Oneida Warrior heads:&lt;br /&gt;
:» Shenandoah&lt;br /&gt;
:» Alawistonis&lt;br /&gt;
* Added pitchfork weapon&lt;br /&gt;
* Added very nice stick weapon&lt;br /&gt;
* Added American Independence festive firework rocket boxes&lt;br /&gt;
* Added main menu QR Code for the Holdfast Coin giveaway&lt;br /&gt;
* Added new regiment banners&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes and Improvements (10)===&lt;br /&gt;
* Improved client performance on Age of Sail&lt;br /&gt;
* Fixed total available class counts in the spawn menu being higher than intended&lt;br /&gt;
* Fixed rowboat assisting not working correctly&lt;br /&gt;
* Fixed an issue that broke ship masts when receiving damage while being repaired&lt;br /&gt;
* Fixed an issue with the officer reinforce ping going below the ground in Boston&lt;br /&gt;
* Fixed Nations at War class icons showing in Frontlines in the spawn menu&lt;br /&gt;
* Fixed an exception when being trampled by a horse&lt;br /&gt;
* Fixed multiple British faction specific orders not counting the AR British faction&lt;br /&gt;
* Fixed Gravedigger order not progressing&lt;br /&gt;
* Fixed resuming last midi song not restarting musician buff&lt;br /&gt;
&lt;br /&gt;
===Server Config (4)===&lt;br /&gt;
* buff_property_override &amp;lt;BuffType&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any buffs (including order buffs and ability buffs)&lt;br /&gt;
* trait_property_override &amp;lt;PlayerTrait&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any class traits&lt;br /&gt;
* order_cooldown_override &amp;lt;HighCommandOrderType&amp;gt; value&lt;br /&gt;
:» Overrides cooldown times for any orders or abilities (the old specific order cooldown order commands have now been deprecated)&lt;br /&gt;
* Added a new BuffPropertyType enum to make configuring buff and trait property values simpler&lt;br /&gt;
:» More details about how to use these new commands can be found in the Server Configuration wiki page&lt;br /&gt;
:» Enum values for BuffType, HighCommandOrder, PlayerTrait, and BuffPropertyType can be found in the Enums wiki page&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1770</id>
		<title>MegaPage</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1770"/>
		<updated>2026-07-02T14:38:58Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==&lt;br /&gt;
===Features and Additions (9)===&lt;br /&gt;
* Added 4 new maps:&lt;br /&gt;
:» Camden&lt;br /&gt;
:» Patriot Farm&lt;br /&gt;
:» Lexington&lt;br /&gt;
:» Brooklyn Heights&lt;br /&gt;
* Added a new Offensive game mode for American Revolution (AROffensive enum value)&lt;br /&gt;
* Added 4 new American uniforms:&lt;br /&gt;
:» Green Mountain Boys&lt;br /&gt;
:» George Washington Grenadiers&lt;br /&gt;
:» Morgan&#039;s Riflemen&lt;br /&gt;
:» Oneida Native American Warrior&lt;br /&gt;
* Added 2 new Oneida Warrior heads:&lt;br /&gt;
:» Shenandoah&lt;br /&gt;
:» Alawistonis&lt;br /&gt;
* Added pitchfork weapon&lt;br /&gt;
* Added very nice stick weapon&lt;br /&gt;
* Added American Independence festive firework rocket boxes&lt;br /&gt;
* Added main menu QR Code for the Holdfast Coin giveaway&lt;br /&gt;
* Added new regiment banners&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes and Improvements (10)===&lt;br /&gt;
* Improved client performance on Age of Sail&lt;br /&gt;
* Fixed total available class counts in the spawn menu being higher than intended&lt;br /&gt;
* Fixed rowboat assisting not working correctly&lt;br /&gt;
* Fixed an issue that broke ship masts when receiving damage while being repaired&lt;br /&gt;
* Fixed an issue with the officer reinforce ping going below the ground in Boston&lt;br /&gt;
* Fixed Nations at War class icons showing in Frontlines in the spawn menu&lt;br /&gt;
* Fixed an exception when being trampled by a horse&lt;br /&gt;
* Fixed multiple British faction specific orders not counting the AR British faction&lt;br /&gt;
* Fixed Gravedigger order not progressing&lt;br /&gt;
* Fixed resuming last midi song not restarting musician buff&lt;br /&gt;
&lt;br /&gt;
===Server Config (4)===&lt;br /&gt;
* buff_property_override &amp;lt;BuffType&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any buffs (including order buffs and ability buffs)&lt;br /&gt;
* trait_property_override &amp;lt;PlayerTrait&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any class traits&lt;br /&gt;
* order_cooldown_override &amp;lt;HighCommandOrderType&amp;gt; value&lt;br /&gt;
:» Overrides cooldown times for any orders or abilities (the old specific order cooldown order commands have now been deprecated)&lt;br /&gt;
* Added a new BuffPropertyType enum to make configuring buff and trait property values simpler&lt;br /&gt;
:» More details about how to use these new commands can be found in the Server Configuration wiki page&lt;br /&gt;
:» Enum values for BuffType, HighCommandOrder, PlayerTrait, and BuffPropertyType can be found in the Enums wiki page&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1769</id>
		<title>MegaPage</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=MegaPage&amp;diff=1769"/>
		<updated>2026-07-02T14:31:25Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[https://store.steampowered.com/news/app/589290/view/520836408602001442 5.10.0]==&lt;br /&gt;
===Features and Additions (9)===&lt;br /&gt;
* Added 4 new maps:&lt;br /&gt;
:» Camden&lt;br /&gt;
:» Patriot Farm&lt;br /&gt;
:» Lexington&lt;br /&gt;
:» Brooklyn Heights&lt;br /&gt;
* Added a new Offensinve game mode for American Revolution (AROffensive enum value)&lt;br /&gt;
* Added 4 new American uniforms:&lt;br /&gt;
:» Green Mountain Boys&lt;br /&gt;
:» George Washington Grenadiers&lt;br /&gt;
:» Morgan&#039;s Riflemen&lt;br /&gt;
:» Oneida Native American Warrior&lt;br /&gt;
* Added 2 new Oneida Warrior heads:&lt;br /&gt;
:» Shenandoah&lt;br /&gt;
:» Alawistonis&lt;br /&gt;
* Added pitchfork weapon&lt;br /&gt;
* Added very nice stick weapon&lt;br /&gt;
* Added American Independence festive firework rocket boxes&lt;br /&gt;
* Added main menu QR Code for the Holdfast Coin giveaway&lt;br /&gt;
* Added new regiment banners&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes and Improvements (10)===&lt;br /&gt;
* Improved client performance on Age of Sail&lt;br /&gt;
* Fixed total available class counts in the spawn menu being higher than intended&lt;br /&gt;
* Fixed rowboat assisting not working correctly&lt;br /&gt;
* Fixed an issue that broke ship masts when receiving damage while being repaired&lt;br /&gt;
* Fixed an issue with the officer reinforce ping going below the ground in Boston&lt;br /&gt;
* Fixed Nations at War class icons showing in Frontlines in the spawn menu&lt;br /&gt;
* Fixed an exception when being trampled by a horse&lt;br /&gt;
* Fixed multiple British faction specific orders not counting the AR British faction&lt;br /&gt;
* Fixed Gravedigger order not progressing&lt;br /&gt;
* Fixed resuming last midi song not restarting musician buff&lt;br /&gt;
&lt;br /&gt;
===Server Config (4)===&lt;br /&gt;
* buff_property_override &amp;lt;BuffType&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any buffs (including order buffs and ability buffs)&lt;br /&gt;
* trait_property_override &amp;lt;PlayerTrait&amp;gt; &amp;lt;BuffPropertyType&amp;gt; value&lt;br /&gt;
:» Overrides property values for any class traits&lt;br /&gt;
* order_cooldown_override &amp;lt;HighCommandOrderType&amp;gt; value&lt;br /&gt;
:» Overrides cooldown times for any orders or abilities (the old specific order cooldown order commands have now been deprecated)&lt;br /&gt;
* Added a new BuffPropertyType enum to make configuring buff and trait property values simpler&lt;br /&gt;
:» More details about how to use these new commands can be found in the Server Configuration wiki page&lt;br /&gt;
:» Enum values for BuffType, HighCommandOrder, PlayerTrait, and BuffPropertyType can be found in the Enums wiki page&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1768</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1768"/>
		<updated>2026-07-02T13:26:57Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Aspern {{!}}{{!}} Aspern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Empire {{!}}{{!}} Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortNile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RyhallVale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ChampsdAmbre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WestmillBrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CopperValley {{!}}{{!}} Copper Valley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImperial {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OpenWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LisartValley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum, Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} Global {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} British {{!}}{{!}} Bagpipes, Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} French Anthem {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Over There {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} A Gonner Wald {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Beethoven SN5 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Beethoven SN5 Short {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Deutschland {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Deutschland Funk {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Mountain King {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Mozart 1 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Valkeries {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} La Marseillaise {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ode to Joy {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ride Valkyries {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} Grenadiers {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Stars and Stripes {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Moonlight Sonata {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} 1812 Overture {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} God Save The King {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Scotland The Brave {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} Waltzing Matilda {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} Ceddin Deden {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Gladiator {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Der Coburger {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Prinz Eugen {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 110 {{!}}{{!}} Kaiserhymn {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 111 {{!}}{{!}} Wellerman {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 112 {{!}}{{!}} Drunken Sailor {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 113 {{!}}{{!}} Randy Dandy Oh {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 114 {{!}}{{!}} Leave Her Johnny {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 115 {{!}}{{!}} Heading Home {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 116 {{!}}{{!}} The Queen&#039;s Quartet {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 117 {{!}}{{!}} Harper The Herald {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 118 {{!}}{{!}} Raise The Colours {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 119 {{!}}{{!}} Alarm {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 120 {{!}}{{!}} Cavalry Charge {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 121 {{!}}{{!}} Fall In {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 122 {{!}}{{!}} General Salute {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 123 {{!}}{{!}} Reveille {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 124 {{!}}{{!}} Tattoo (First Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 125 {{!}}{{!}} Tattoo (Last Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 126 {{!}}{{!}} Yankee Doodle {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum, Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 127 {{!}}{{!}} Girl I Left Behind Me {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 128 {{!}}{{!}} Cumberland Gap {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 129 {{!}}{{!}} Liberty {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 130 {{!}}{{!}} Revolutionary Tea {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 131 {{!}}{{!}} Koromanti {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 132 {{!}}{{!}} Soldier&#039;s Joy {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 133 {{!}}{{!}} Green Mountaineer {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 134 {{!}}{{!}} Chester {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 135 {{!}}{{!}} Washington {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 136 {{!}}{{!}} Road To Boston {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 137 {{!}}{{!}} The World {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Black Oyster&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The Dutchman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Aye Of The Storm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Rum For Your Life&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Siren&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} The Cursed Compass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} The Plunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Lady Of The Waves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Seas The Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} The Sailor&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Howling Skull&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Napoleon Blown Apart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Plank Statement&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Redcoat Ransacker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The Adventurous&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Decked Out&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Plunderer&#039;s Pride&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dark Cutlass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Cannon Fodder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Myrtle Too&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Le Scuttlebutt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Pier Pressure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Kegs And Docks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Thalassa&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dagger Of The Deep&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} The Codfather&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Spanish ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Reina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Indomable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Matador Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Invicto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Alba Dorada&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} La Fortuna Errante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Noche Eterna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mátalos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Diablo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Gloria Perdida&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Engaño&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Sin Miedo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Oro O Plomo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} El Favor Devuelto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Venganza Dulce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} El Silencio Del Mar&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Vamos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mal Tiempo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Tesoro Ajeno&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Marea Alta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} La Última Palabra&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Viento Salvaje&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} El Cazador&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Los Patos Hermanos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Barco&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Broma&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Más O Menos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} De Vuelta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Misericordia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Navegando Y Rezando&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Espina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Espíritu Libre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} El Juramento&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Nature presets that control weather and time of day.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean Snow &amp;amp; Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Ocean_Snow_Snowing_Day {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Ocean_Snow_Snowing_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Ocean_Snow_Snowing_Dawn {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Ocean_Snow_Snowstorm {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ocean_Sand_Sandstorm {{!}}{{!}} Ocean (Sand) {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ocean_Snow_Dark_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel explosion (airborn)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact (ground)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Loaded_Cannon_Destruction {{!}}{{!}} Loaded cannon destruction explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Grenade_Grenadier {{!}}{{!}} Grenadier hand grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Satchel_Carpenter {{!}}{{!}} Carpenter satchel charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Ship_24Pounder_Cannonball_Impact {{!}}{{!}} 24-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Ship_18Pounder_Cannonball_Impact {{!}}{{!}} 18-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Ship_9Pounder_Cannonball_Impact {{!}}{{!}} 9-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} Ship_Carronade_Cannonball_Impact {{!}}{{!}} Carronade cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Festive_Rocket_AREV {{!}}{{!}} Festive rocket (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle (UI purposes only)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Accordion {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} FlagARBritish {{!}}{{!}} British flag (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} FlagARAmerican {{!}}{{!}} American flag (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Banjo {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Bugle {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} TeaCup {{!}}{{!}} Tea cup&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} TeaCupSaucer {{!}}{{!}} Tea cup saucer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Bell {{!}}{{!}} Bell&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1767</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1767"/>
		<updated>2026-07-02T12:40:49Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum, Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} Global {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} British {{!}}{{!}} Bagpipes, Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} French Anthem {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Over There {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} A Gonner Wald {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Beethoven SN5 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Beethoven SN5 Short {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Deutschland {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Deutschland Funk {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Mountain King {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Mozart 1 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Valkeries {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} La Marseillaise {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ode to Joy {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ride Valkyries {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} Grenadiers {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Stars and Stripes {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Moonlight Sonata {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} 1812 Overture {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} God Save The King {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Scotland The Brave {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} Waltzing Matilda {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} Ceddin Deden {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Gladiator {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Der Coburger {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Prinz Eugen {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 110 {{!}}{{!}} Kaiserhymn {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 111 {{!}}{{!}} Wellerman {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 112 {{!}}{{!}} Drunken Sailor {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 113 {{!}}{{!}} Randy Dandy Oh {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 114 {{!}}{{!}} Leave Her Johnny {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 115 {{!}}{{!}} Heading Home {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 116 {{!}}{{!}} The Queen&#039;s Quartet {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 117 {{!}}{{!}} Harper The Herald {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 118 {{!}}{{!}} Raise The Colours {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 119 {{!}}{{!}} Alarm {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 120 {{!}}{{!}} Cavalry Charge {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 121 {{!}}{{!}} Fall In {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 122 {{!}}{{!}} General Salute {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 123 {{!}}{{!}} Reveille {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 124 {{!}}{{!}} Tattoo (First Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 125 {{!}}{{!}} Tattoo (Last Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 126 {{!}}{{!}} Yankee Doodle {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum, Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 127 {{!}}{{!}} Girl I Left Behind Me {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 128 {{!}}{{!}} Cumberland Gap {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 129 {{!}}{{!}} Liberty {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 130 {{!}}{{!}} Revolutionary Tea {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 131 {{!}}{{!}} Koromanti {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 132 {{!}}{{!}} Soldier&#039;s Joy {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 133 {{!}}{{!}} Green Mountaineer {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 134 {{!}}{{!}} Chester {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 135 {{!}}{{!}} Washington {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 136 {{!}}{{!}} Road To Boston {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 137 {{!}}{{!}} The World {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Black Oyster&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The Dutchman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Aye Of The Storm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Rum For Your Life&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Siren&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} The Cursed Compass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} The Plunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Lady Of The Waves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Seas The Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} The Sailor&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Howling Skull&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Napoleon Blown Apart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Plank Statement&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Redcoat Ransacker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The Adventurous&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Decked Out&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Plunderer&#039;s Pride&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dark Cutlass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Cannon Fodder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Myrtle Too&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Le Scuttlebutt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Pier Pressure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Kegs And Docks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Thalassa&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dagger Of The Deep&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} The Codfather&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Spanish ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Reina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Indomable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Matador Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Invicto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Alba Dorada&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} La Fortuna Errante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Noche Eterna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mátalos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Diablo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Gloria Perdida&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Engaño&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Sin Miedo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Oro O Plomo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} El Favor Devuelto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Venganza Dulce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} El Silencio Del Mar&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Vamos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mal Tiempo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Tesoro Ajeno&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Marea Alta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} La Última Palabra&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Viento Salvaje&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} El Cazador&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Los Patos Hermanos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Barco&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Broma&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Más O Menos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} De Vuelta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Misericordia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Navegando Y Rezando&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Espina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Espíritu Libre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} El Juramento&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Nature presets that control weather and time of day.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean Snow &amp;amp; Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Ocean_Snow_Snowing_Day {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Ocean_Snow_Snowing_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Ocean_Snow_Snowing_Dawn {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Ocean_Snow_Snowstorm {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ocean_Sand_Sandstorm {{!}}{{!}} Ocean (Sand) {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ocean_Snow_Dark_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel explosion (airborn)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact (ground)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Loaded_Cannon_Destruction {{!}}{{!}} Loaded cannon destruction explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Grenade_Grenadier {{!}}{{!}} Grenadier hand grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Satchel_Carpenter {{!}}{{!}} Carpenter satchel charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Ship_24Pounder_Cannonball_Impact {{!}}{{!}} 24-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Ship_18Pounder_Cannonball_Impact {{!}}{{!}} 18-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Ship_9Pounder_Cannonball_Impact {{!}}{{!}} 9-pounder ship cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} Ship_Carronade_Cannonball_Impact {{!}}{{!}} Carronade cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Festive_Rocket_AREV {{!}}{{!}} Festive rocket (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle (UI purposes only)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Accordion {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} FlagARBritish {{!}}{{!}} British flag (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} FlagARAmerican {{!}}{{!}} American flag (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Banjo {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Bugle {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} TeaCup {{!}}{{!}} Tea cup&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} TeaCupSaucer {{!}}{{!}} Tea cup saucer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Bell {{!}}{{!}} Bell&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1766</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1766"/>
		<updated>2026-07-02T12:27:06Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
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{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
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{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
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{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
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{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
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{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum, Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} Global {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} British {{!}}{{!}} Bagpipes, Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} French Anthem {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Over There {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} A Gonner Wald {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Beethoven SN5 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Beethoven SN5 Short {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Deutschland {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Deutschland Funk {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Mountain King {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Mozart 1 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Valkeries {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} La Marseillaise {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ode to Joy {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ride Valkyries {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} Grenadiers {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Stars and Stripes {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Moonlight Sonata {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} 1812 Overture {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} God Save The King {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Scotland The Brave {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} Waltzing Matilda {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} Ceddin Deden {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Gladiator {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Der Coburger {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Prinz Eugen {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 110 {{!}}{{!}} Kaiserhymn {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 111 {{!}}{{!}} Wellerman {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 112 {{!}}{{!}} Drunken Sailor {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 113 {{!}}{{!}} Randy Dandy Oh {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 114 {{!}}{{!}} Leave Her Johnny {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 115 {{!}}{{!}} Heading Home {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 116 {{!}}{{!}} The Queen&#039;s Quartet {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 117 {{!}}{{!}} Harper The Herald {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 118 {{!}}{{!}} Raise The Colours {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 119 {{!}}{{!}} Alarm {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 120 {{!}}{{!}} Cavalry Charge {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 121 {{!}}{{!}} Fall In {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 122 {{!}}{{!}} General Salute {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 123 {{!}}{{!}} Reveille {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 124 {{!}}{{!}} Tattoo (First Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 125 {{!}}{{!}} Tattoo (Last Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 126 {{!}}{{!}} Yankee Doodle {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum, Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 127 {{!}}{{!}} Girl I Left Behind Me {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 128 {{!}}{{!}} Cumberland Gap {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 129 {{!}}{{!}} Liberty {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 130 {{!}}{{!}} Revolutionary Tea {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 131 {{!}}{{!}} Koromanti {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 132 {{!}}{{!}} Soldier&#039;s Joy {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 133 {{!}}{{!}} Green Mountaineer {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 134 {{!}}{{!}} Chester {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 135 {{!}}{{!}} Washington {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 136 {{!}}{{!}} Road To Boston {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 137 {{!}}{{!}} The World {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Black Oyster&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The Dutchman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Aye Of The Storm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Rum For Your Life&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Siren&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} The Cursed Compass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} The Plunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Lady Of The Waves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Seas The Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} The Sailor&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Howling Skull&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Napoleon Blown Apart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Plank Statement&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Redcoat Ransacker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The Adventurous&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Decked Out&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Plunderer&#039;s Pride&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dark Cutlass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Cannon Fodder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Myrtle Too&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Le Scuttlebutt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Pier Pressure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Kegs And Docks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Thalassa&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dagger Of The Deep&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} The Codfather&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Spanish ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Reina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Indomable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Matador Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Invicto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Alba Dorada&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} La Fortuna Errante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Noche Eterna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mátalos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Diablo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Gloria Perdida&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Engaño&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Sin Miedo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Oro O Plomo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} El Favor Devuelto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Venganza Dulce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} El Silencio Del Mar&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Vamos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mal Tiempo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Tesoro Ajeno&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Marea Alta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} La Última Palabra&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Viento Salvaje&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} El Cazador&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Los Patos Hermanos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Barco&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Broma&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Más O Menos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} De Vuelta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Misericordia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Navegando Y Rezando&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Espina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Espíritu Libre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} El Juramento&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Nature presets that control weather and time of day.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean Snow &amp;amp; Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Ocean_Snow_Snowing_Day {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Ocean_Snow_Snowing_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Ocean_Snow_Snowing_Dawn {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Ocean_Snow_Snowstorm {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ocean_Sand_Sandstorm {{!}}{{!}} Ocean (Sand) {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ocean_Snow_Dark_Night {{!}}{{!}} Ocean (Snow) {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1765</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1765"/>
		<updated>2026-07-02T12:11:03Z</updated>

		<summary type="html">&lt;p&gt;Creator: ship names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum, Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} Global {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} British {{!}}{{!}} Bagpipes, Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} French Anthem {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Over There {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} A Gonner Wald {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Beethoven SN5 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Beethoven SN5 Short {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Deutschland {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Deutschland Funk {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Mountain King {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Mozart 1 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Valkeries {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} La Marseillaise {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ode to Joy {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ride Valkyries {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} Grenadiers {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Stars and Stripes {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Moonlight Sonata {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} 1812 Overture {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} God Save The King {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Scotland The Brave {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} Waltzing Matilda {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} Ceddin Deden {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Gladiator {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Der Coburger {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Prinz Eugen {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 110 {{!}}{{!}} Kaiserhymn {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 111 {{!}}{{!}} Wellerman {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 112 {{!}}{{!}} Drunken Sailor {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 113 {{!}}{{!}} Randy Dandy Oh {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 114 {{!}}{{!}} Leave Her Johnny {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 115 {{!}}{{!}} Heading Home {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 116 {{!}}{{!}} The Queen&#039;s Quartet {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 117 {{!}}{{!}} Harper The Herald {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 118 {{!}}{{!}} Raise The Colours {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 119 {{!}}{{!}} Alarm {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 120 {{!}}{{!}} Cavalry Charge {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 121 {{!}}{{!}} Fall In {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 122 {{!}}{{!}} General Salute {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 123 {{!}}{{!}} Reveille {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 124 {{!}}{{!}} Tattoo (First Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 125 {{!}}{{!}} Tattoo (Last Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 126 {{!}}{{!}} Yankee Doodle {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum, Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 127 {{!}}{{!}} Girl I Left Behind Me {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 128 {{!}}{{!}} Cumberland Gap {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 129 {{!}}{{!}} Liberty {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 130 {{!}}{{!}} Revolutionary Tea {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 131 {{!}}{{!}} Koromanti {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 132 {{!}}{{!}} Soldier&#039;s Joy {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 133 {{!}}{{!}} Green Mountaineer {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 134 {{!}}{{!}} Chester {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 135 {{!}}{{!}} Washington {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 136 {{!}}{{!}} Road To Boston {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 137 {{!}}{{!}} The World {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Privateer ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Black Oyster&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The Dutchman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Aye Of The Storm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Rum For Your Life&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Siren&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} The Cursed Compass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} The Plunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Lady Of The Waves&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Seas The Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} The Sailor&#039;s Revenge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Howling Skull&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Napoleon Blown Apart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Plank Statement&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Redcoat Ransacker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The Adventurous&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Decked Out&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Plunderer&#039;s Pride&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dark Cutlass&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Privateer Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Cannon Fodder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Myrtle Too&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Le Scuttlebutt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Pier Pressure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Kegs And Docks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Thalassa&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Dagger Of The Deep&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} The Codfather&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Spanish ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Reina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Indomable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Matador Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Invicto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Alba Dorada&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} La Fortuna Errante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Noche Eterna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mátalos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Brigsloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Diablo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Gloria Perdida&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Engaño&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Sin Miedo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Oro O Plomo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} El Favor Devuelto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} La Venganza Dulce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} El Silencio Del Mar&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Schooners &amp;amp; Corvettes&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Vamos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mal Tiempo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} El Tesoro Ajeno&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Marea Alta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} La Última Palabra&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Viento Salvaje&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} El Cazador&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Los Patos Hermanos&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Spanish Rocketboats &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} El Barco&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} La Broma&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Más O Menos&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} De Vuelta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Misericordia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Navegando Y Rezando&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Espina Del Mar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Espíritu Libre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} El Juramento&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1764</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1764"/>
		<updated>2026-07-02T11:56:42Z</updated>

		<summary type="html">&lt;p&gt;Creator: instrument songs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} Nations at War {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} Global {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum, Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} Global {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} Nations at War {{!}}{{!}} MarchingDrum, Fife, Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} British {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} French {{!}}{{!}} MarchingDrum, Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} Nations at War {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} British {{!}}{{!}} Bagpipes, Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} British {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} French {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} Prussian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} Russian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} Italian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} French Anthem {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Over There {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} A Gonner Wald {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Beethoven SN5 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Beethoven SN5 Short {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Deutschland {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Deutschland Funk {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Mountain King {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 93 {{!}}{{!}} Mozart 1 {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 94 {{!}}{{!}} Valkeries {{!}}{{!}} Central {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} La Marseillaise {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Tipperary {{!}}{{!}} Allied {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} Ode to Joy {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} Ride Valkyries {{!}}{{!}} Central {{!}}{{!}} Violin, Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} Grenadiers {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} Stars and Stripes {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Moonlight Sonata {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} 1812 Overture {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} God Save The King {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} Scotland The Brave {{!}}{{!}} Allied {{!}}{{!}} Gramophone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} Waltzing Matilda {{!}}{{!}} Allied {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} Ceddin Deden {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Gladiator {{!}}{{!}} Central {{!}}{{!}} Cello, Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Der Coburger {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Prinz Eugen {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 110 {{!}}{{!}} Kaiserhymn {{!}}{{!}} Austrian {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 111 {{!}}{{!}} Wellerman {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 112 {{!}}{{!}} Drunken Sailor {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 113 {{!}}{{!}} Randy Dandy Oh {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 114 {{!}}{{!}} Leave Her Johnny {{!}}{{!}} Age of Sail {{!}}{{!}} Accordion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 115 {{!}}{{!}} Heading Home {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 116 {{!}}{{!}} The Queen&#039;s Quartet {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 117 {{!}}{{!}} Harper The Herald {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 118 {{!}}{{!}} Raise The Colours {{!}}{{!}} Nations at War {{!}}{{!}} Cello&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 119 {{!}}{{!}} Alarm {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 120 {{!}}{{!}} Cavalry Charge {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 121 {{!}}{{!}} Fall In {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 122 {{!}}{{!}} General Salute {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 123 {{!}}{{!}} Reveille {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 124 {{!}}{{!}} Tattoo (First Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 125 {{!}}{{!}} Tattoo (Last Post) {{!}}{{!}} Nations at War {{!}}{{!}} Bugle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 126 {{!}}{{!}} Yankee Doodle {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum, Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 127 {{!}}{{!}} Girl I Left Behind Me {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 128 {{!}}{{!}} Cumberland Gap {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 129 {{!}}{{!}} Liberty {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 130 {{!}}{{!}} Revolutionary Tea {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 131 {{!}}{{!}} Koromanti {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 132 {{!}}{{!}} Soldier&#039;s Joy {{!}}{{!}} Nations at War {{!}}{{!}} Banjo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 133 {{!}}{{!}} Green Mountaineer {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 134 {{!}}{{!}} Chester {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 135 {{!}}{{!}} Washington {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 136 {{!}}{{!}} Road To Boston {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 137 {{!}}{{!}} The World {{!}}{{!}} American {{!}}{{!}} Fife, MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1763</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1763"/>
		<updated>2026-07-02T11:45:25Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1762</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1762"/>
		<updated>2026-07-02T11:31:19Z</updated>

		<summary type="html">&lt;p&gt;Creator: voice phrases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1761</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1761"/>
		<updated>2026-07-02T09:01:54Z</updated>

		<summary type="html">&lt;p&gt;Creator: player actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} PlayerGesturePreach {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} PlayerGestureDrunk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} PlayerGestureJig {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} PlayerGestureLookout {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} PlayerGestureDrinkTea {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} PlayerGestureRingBell {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1733</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1733"/>
		<updated>2026-07-01T15:39:32Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1732</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1732"/>
		<updated>2026-07-01T15:32:24Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1731</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1731"/>
		<updated>2026-07-01T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;Creator: weapon types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;19&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Tartan_Wrapped&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Barbary_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;9&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Long_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Nelson_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Battle_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_War_Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Tomahawk&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;17&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_American_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Dragoon_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Spontoon_Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_The_Log&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;6&amp;quot; {{!}} FunMeleeWeapon&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Whiskey_Bottle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Peg_Leg_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenade_Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Satchel_Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1730</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1730"/>
		<updated>2026-07-01T15:11:00Z</updated>

		<summary type="html">&lt;p&gt;Creator: weapon classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike and Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} Ram Rod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pitchfork {{!}}{{!}} Pitchfork&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FunMeleeWeapon {{!}}{{!}} Fun Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HandGrenade {{!}}{{!}} Grenadier Hand Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SatchelCharge {{!}}{{!}} Carpenter Satchel Charge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1729</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1729"/>
		<updated>2026-07-01T15:03:47Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Black Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1728</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1728"/>
		<updated>2026-07-01T15:02:59Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BonnieCrags {{!}}{{!}} Bonnie Crags&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Copper Valley {{!}}{{!}} CopperValley&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VesteOsttrutz {{!}}{{!}} Veste Osttrutz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FrozenStrait {{!}}{{!}} Frozen Strait&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Helsberg {{!}}{{!}} Helsberg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WinterFjords {{!}}{{!}} Winter Fjords&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoralAtoll {{!}}{{!}} Coral Atoll&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PirateCove {{!}}{{!}} Pirate Cove&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PortLeMerc {{!}}{{!}} Port Le Merc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSlott {{!}}{{!}} Fort Slott&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IslasDeRatas {{!}}{{!}} Islas De Ratas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nile {{!}}{{!}} Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CharredTides {{!}}{{!}} Charred Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OuterIsles {{!}}{{!}} Outer Isles&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackWatchRock {{!}}{{!}} Blac Watch Rock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RaidersPassage {{!}}{{!}} Raiders&#039; Passage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Azure {{!}}{{!}} Azure&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1727</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1727"/>
		<updated>2026-07-01T14:52:38Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TahirDesert {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1726</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1726"/>
		<updated>2026-07-01T14:51:04Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval factions)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1725</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1725"/>
		<updated>2026-07-01T14:49:58Z</updated>

		<summary type="html">&lt;p&gt;Creator: instrument types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the musician class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the musician class (British faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Sapper buildable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accordion {{!}}{{!}} By the musician class (Naval faction)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Banjo {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Bugle {{!}}{{!}} By the musician class (DLC unlockable)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1723</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1723"/>
		<updated>2026-07-01T14:46:11Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1722</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1722"/>
		<updated>2026-07-01T14:45:48Z</updated>

		<summary type="html">&lt;p&gt;Creator: ship renderer colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-renderer-color|Ship Renderer Color]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-renderer-color&lt;br /&gt;
|title=Ship Renderer Color&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship renderer color variation.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 255 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Black {{!}}{{!}} Black&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Blue {{!}}{{!}} Blue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brown {{!}}{{!}} Brown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Green {{!}}{{!}} Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Red {{!}}{{!}} Red&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} White {{!}}{{!}} White&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Yellow {{!}}{{!}} Yellow&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=1719</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=1719"/>
		<updated>2026-07-01T14:40:17Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery respawn&#039;&#039;&#039; (seconds, defaults are 120s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_fieldgun_respawn_timer 120&lt;br /&gt;
artillery_rocketlauncher_respawn_timer 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery dynamic spawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=frontlines-commands&lt;br /&gt;
|title=Frontlines Specific Commands&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Frontlines Config Example.png|thumb|Example frontlines config]]&lt;br /&gt;
&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Admin Features ===&lt;br /&gt;
For any admin features, including all charge and fire out of line settings, you can find more details in the [[Admin_Features|Admin Features]] page.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Admin_Features&amp;diff=1718</id>
		<title>Admin Features</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Admin_Features&amp;diff=1718"/>
		<updated>2026-07-01T14:38:17Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Admin Features}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;Server Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ray-gun-system|Ray-Gun System]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#fire-out-of-line|Fire Out of Line]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#all-charge|All Charge]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#artillery-settings|Artillery Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations-panel|Map Rotations Panel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:16px;&amp;quot;&amp;gt;Unless stated otherwise, all server config commands listed on this page are global rotation commands. This means they can either be placed inside a map rotation to apply only to that rotation, or before the map rotations section to apply to all map rotations.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ray-gun-system&lt;br /&gt;
|title=Ray-Gun System&lt;br /&gt;
|content=&lt;br /&gt;
When logged in as admin, any player you are aiming at should have their name highlighted in green. If you open the Round Players Panel while a player is highlighted, using the default &#039;&#039;&#039;P&#039;&#039;&#039; keybind, that player will be automatically selected for quick admin action access.&lt;br /&gt;
&lt;br /&gt;
Common actions also have their own number-key shortcuts for quicker access:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Number Key&lt;br /&gt;
! Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1&lt;br /&gt;
{{!}} Private Message&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2&lt;br /&gt;
{{!}} Slay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3&lt;br /&gt;
{{!}} Revive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4&lt;br /&gt;
{{!}} Slap&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5&lt;br /&gt;
{{!}} Heal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6&lt;br /&gt;
{{!}} Bring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7&lt;br /&gt;
{{!}} Go To&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8&lt;br /&gt;
{{!}} Temp Voip Mute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9&lt;br /&gt;
{{!}} Temp Chat Mute&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
When the dialog box is open after pressing an admin action key, you can press the &#039;&#039;&#039;Enter&#039;&#039;&#039; key for quick confirmation.&lt;br /&gt;
&lt;br /&gt;
You can toggle the admin ray-gun system between &#039;&#039;&#039;Always On&#039;&#039;&#039;, &#039;&#039;&#039;Freeflight Only&#039;&#039;&#039;, and &#039;&#039;&#039;Off&#039;&#039;&#039; modes using the button at the bottom of the Round Players Panel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=fire-out-of-line&lt;br /&gt;
|title=Fire Out of Line&lt;br /&gt;
|content=&lt;br /&gt;
Fire Out of Line, or FOL, only allows shooting firearms while players are within a line. To enable it, use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_enabled true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 6 different settings that can be set either globally or per player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Setting Name&lt;br /&gt;
! Description&lt;br /&gt;
! Default Value&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} radius&lt;br /&gt;
{{!}} The farthest distance, in metres, a player can be from a player line in order to be considered part of the line.&lt;br /&gt;
{{!}} 1.5 (m)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mounted_radius&lt;br /&gt;
{{!}} Same as &#039;&#039;&#039;radius&#039;&#039;&#039;, but only relevant while the player is mounted on a horse.&lt;br /&gt;
{{!}} 25 (m)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artillery_radius&lt;br /&gt;
{{!}} If a player is within this distance to an artillery piece, they can fire even if not within a line.&lt;br /&gt;
{{!}} 0 (disabled)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} players_needed&lt;br /&gt;
{{!}} The minimum number of players needed, including the local player, to form a valid line.&lt;br /&gt;
{{!}} 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allow_crouch_firing&lt;br /&gt;
{{!}} Defines whether players are able to fire their weapon while crouching.&lt;br /&gt;
{{!}} true&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allow_crouch_reloading&lt;br /&gt;
{{!}} Defines whether players are able to reload their weapon while crouching.&lt;br /&gt;
{{!}} true&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Some classes have specific default value overrides:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Setting&lt;br /&gt;
! Override Value&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Light Infantry&lt;br /&gt;
{{!}} radius&lt;br /&gt;
{{!}} 5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman&lt;br /&gt;
{{!}} radius&lt;br /&gt;
{{!}} 5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer&lt;br /&gt;
{{!}} artillery_radius&lt;br /&gt;
{{!}} 15&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rocketeer&lt;br /&gt;
{{!}} artillery_radius&lt;br /&gt;
{{!}} 15&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper&lt;br /&gt;
{{!}} artillery_radius&lt;br /&gt;
{{!}} 15&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To override the defaults for all classes with your own values, use the following command. This will not affect classes that have a default override for that setting, such as the classes listed in the table above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_default &amp;lt;FOLSettingName&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also override any default value for any specific class using this command. This will also override any class default override values listed above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_class &amp;lt;PlayerClass&amp;gt; &amp;lt;FOLSettingName&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a player dies, a temporary &amp;quot;ghost&amp;quot; will spawn in their place so that the line does not immediately break. The default ghost lifetime is 3 seconds. You can change this using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_ghost_duration &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player fires out of line, they will be blocked from firing again for a default duration of 2 seconds. You can change this value using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_fire_block_duration &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also punish players that fire out of line with automatically applied slap damage. This is set to 0 by default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_slap_damage &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players will be notified when firing out of line. There are 2 possible notifications that depend on the maximum radius value of the player class:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Firing out of line! Make sure you&#039;re shoulder to shoulder when firing.&amp;quot;&lt;br /&gt;
# &amp;quot;Skirmish order! Make sure you’re closer to other units when firing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By default, the first notification will be shown if the radius is 3m or less. Otherwise, the second notification will be shown. You can change this distance threshold value using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_skirmish_distance_threshold &amp;lt;value&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fol_enabled true&lt;br /&gt;
fol_slap_damage 50&lt;br /&gt;
fol_fire_block_duration 5&lt;br /&gt;
fol_ghost_duration 4&lt;br /&gt;
fol_default players_needed 5&lt;br /&gt;
fol_default radius 2&lt;br /&gt;
fol_class rifleman radius 10&lt;br /&gt;
fol_class lightinfantry players_needed 2&lt;br /&gt;
fol_class lightinfantry artillery_radius 10&lt;br /&gt;
fol_class armylineinfantry allow_crouch_firing false&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a rotation containing FOL commands as in the example above:&lt;br /&gt;
&lt;br /&gt;
* If a player fires out of line, he will take 50 slap damage and will also be blocked from firing again for 5 seconds.&lt;br /&gt;
* If a player dies, his ghost will still form part of a valid line for 4 seconds after death.&lt;br /&gt;
* By default, for a line to be valid it will need to contain a minimum of 5 players.&lt;br /&gt;
* By default, a player will need to be at most 2m away from another player that is part of a line to also form part of that line.&lt;br /&gt;
* Riflemen can be 10m away from a line of players to be able to shoot, instead of just 2m. However, if they are more than 2m away from their line, they will not be counted as part of a line for other players.&lt;br /&gt;
* Light infantry will be able to shoot if they are part of a line that contains just 2 players, meaning they only have to be next to 1 other player. However, if the line contains less than 5 players, any other non-light infantry players in the line will not be able to shoot.&lt;br /&gt;
* If a light infantry is within 10m distance from an artillery piece, they will be able to shoot even if they are not part of any line.&lt;br /&gt;
* All classes except army line infantry will be able to fire while crouching.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=all-charge&lt;br /&gt;
|title=All Charge&lt;br /&gt;
|content=&lt;br /&gt;
When All Charge is activated, firing is restricted. It can be enabled at any time using the RC command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;rc ac &amp;lt;delay&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inputting no delay parameter defaults to a value of 0.&lt;br /&gt;
&lt;br /&gt;
A delay value of &#039;&#039;&#039;0&#039;&#039;&#039; triggers an All Charge immediately.&lt;br /&gt;
&lt;br /&gt;
A delay value of &#039;&#039;&#039;-1&#039;&#039;&#039; cancels any active or pending All Charge.&lt;br /&gt;
&lt;br /&gt;
You can also have All Charge trigger automatically by setting the auto trigger mode. There are 4 different modes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Mode Name&lt;br /&gt;
! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} none&lt;br /&gt;
{{!}} Auto trigger system disabled.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} time_only&lt;br /&gt;
{{!}} All Charge will trigger at a set round time.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} percent_only&lt;br /&gt;
{{!}} All Charge will trigger after the percentage of players left alive is equal to or lower than the set value. This only applies to game modes with a round spawn close time.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} percent_or_time&lt;br /&gt;
{{!}} All Charge will trigger when either the time condition or the percent condition is met, whichever becomes true first.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To set the Auto Trigger Mode, use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;all_charge_auto_trigger_mode &amp;lt;AutoTriggerMode&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
{{!}}+ Other All Charge Commands&lt;br /&gt;
! Config Command&lt;br /&gt;
! Description&lt;br /&gt;
! Argument&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_trigger_delay&lt;br /&gt;
{{!}} If set, players will be notified about any scheduled All Charge this amount of seconds before the time trigger.&lt;br /&gt;
{{!}} float (s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_time_trigger&lt;br /&gt;
{{!}} Sets the round time value for the auto trigger system.&lt;br /&gt;
{{!}} float (s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_percent_players_trigger&lt;br /&gt;
{{!}} Sets the percent value for the auto trigger system.&lt;br /&gt;
{{!}} float (0-1 range)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_percent_trigger_min_players_needed&lt;br /&gt;
{{!}} The percent trigger will only activate if the round started with a minimum of this number of players.&lt;br /&gt;
{{!}} int&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_block_pistol_fire&lt;br /&gt;
{{!}} Sets whether to block pistol fire during All Charge.&lt;br /&gt;
{{!}} bool&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_block_artillery_fire&lt;br /&gt;
{{!}} Sets whether to block artillery fire during All Charge.&lt;br /&gt;
{{!}} bool&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} all_charge_slow_cavalry&lt;br /&gt;
{{!}} Sets whether cavalry should be restricted to a slow speed during All Charge.&lt;br /&gt;
{{!}} bool&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If All Charge is triggered by an automatic time trigger, players will be notified at round time of &amp;lt;code&amp;gt;[all_charge_time_trigger] + [all_charge_trigger_delay]&amp;lt;/code&amp;gt;. All Charge will then be enabled at round time of &amp;lt;code&amp;gt;[all_charge_time_trigger]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
However, if All Charge is triggered by an automatic percentage trigger, players will be notified at the exact time when the percentage threshold is met, and All Charge will then be enabled &amp;lt;code&amp;gt;[all_charge_trigger_delay]&amp;lt;/code&amp;gt; seconds later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;all_charge_auto_trigger_mode time_only&lt;br /&gt;
all_charge_time_trigger 300&lt;br /&gt;
all_charge_trigger_delay 30&lt;br /&gt;
all_charge_block_pistol_fire false&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a rotation containing All Charge commands as in the example above, at time 5:30, all players will be notified that All Charge will activate at 5:00. Then, at 5:00, All Charge will become active, but pistols will still be usable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=artillery-settings&lt;br /&gt;
|title=Artillery Settings&lt;br /&gt;
|content=&lt;br /&gt;
The first cannoneer or rocketeer to use an artillery piece in a round gets listed as the claimant of that piece in the Artillery Priority Panel. If the same player claims another artillery piece, then the first claim will get revoked.&lt;br /&gt;
&lt;br /&gt;
Notifications will be sent to both the claimant player and any player who tries to use an artillery piece that is already claimed, if enabled using this config command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;arty_claiming_notifications true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
{{!}}+ Other Artillery Commands&lt;br /&gt;
! Config Command&lt;br /&gt;
! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} arty_firing_start_time&lt;br /&gt;
{{!}} Disables artillery firing until the set time in seconds has passed.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} arty_on_arty_start_time&lt;br /&gt;
{{!}} Disables artillery fire damaging other artillery pieces until the set time in seconds has passed.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations-panel&lt;br /&gt;
|title=Map Rotations Panel&lt;br /&gt;
|content=&lt;br /&gt;
The map rotations panel shows a list of all rotations in the server config. You can rotate to any map and can even choose to load a rotation with different factions than those set in the config file.&lt;br /&gt;
&lt;br /&gt;
Mod map names will be listed as &#039;&#039;&#039;Custom Mod Map&#039;&#039;&#039; by default. However, you can set a custom name for rotations that use mod maps in the server config file by using the command below.&lt;br /&gt;
&lt;br /&gt;
With the release of the &#039;&#039;&#039;Field Orders&#039;&#039;&#039; update, you are now similarly able to override the name of official maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;map_name_override &amp;lt;name&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1716</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1716"/>
		<updated>2026-07-01T14:32:04Z</updated>

		<summary type="html">&lt;p&gt;Creator: emplacement types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade Wall {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} PalisadeHoles {{!}}{{!}} Palisade Wall (Holes) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Gate {{!}}{{!}} Palisade Gate {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} TowerRight {{!}}{{!}} Palisade Tower (Right) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} EarthworksArtillery {{!}}{{!}} Earthworks (Artillery) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} EarthworksCrouching {{!}}{{!}} Earthworks (Crouching) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} EarthworksStanding {{!}}{{!}} Earthworks (Standing) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} SnakeRailFence {{!}}{{!}} Snake Rail Fence {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LightPole {{!}}{{!}} Light Pole {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Piano {{!}}{{!}} Piano {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} Flag {{!}}{{!}} Flag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} TowerLeft {{!}}{{!}} Palisade Tower (Left) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1712</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1712"/>
		<updated>2026-07-01T14:19:04Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Earthworks {{!}}{{!}} Earthworks {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Sandbag {{!}}{{!}} Sandbag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1711</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1711"/>
		<updated>2026-07-01T14:17:51Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-id|Character Voice Identifier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 17-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Steamboat MG&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} WW1Steamboat2Gun {{!}}{{!}} WW1 2-Gun Steamboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Corvette8Gun {{!}}{{!}} 8-Gun Corvette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SchoonerLanding {{!}}{{!}} Landing Schooner&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Earthworks {{!}}{{!}} Earthworks {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Sandbag {{!}}{{!}} Sandbag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-id&lt;br /&gt;
|title=Character Voice Identifier&lt;br /&gt;
|content=&lt;br /&gt;
Defines which voice actor set a character uses.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} EarlySet_British {{!}}{{!}} British (legacy)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Joseph_British_1 {{!}}{{!}} British&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Herve_French_1 {{!}}{{!}} French&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fabrec_Prussian_1 {{!}}{{!}} Prussian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Stas_Russian_1 {{!}}{{!}} Russian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Luca_Italian_1 {{!}}{{!}} Italian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frontlines_Joseph_British_1 {{!}}{{!}} British (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Frontlines_Herve_French_1 {{!}}{{!}} French (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Frontlines_Fabrec_Prussian_1 {{!}}{{!}} German (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Frontlines_Selcuk_Ottoman_1 {{!}}{{!}} Ottoman (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Frontlines_GassyMexican_American_1 {{!}}{{!}} American (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Frontlines_Inrictus_Australian_1 {{!}}{{!}} Australian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Frontlines_Reje_Australian_2 {{!}}{{!}} Australian 2 (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} PlagueDoctor {{!}}{{!}} Plague Doctor (special)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Fred_British {{!}}{{!}} British (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Fred_French {{!}}{{!}} French (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fred_Prussian {{!}}{{!}} Prussian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Fred_Russian {{!}}{{!}} Russian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Fred_Italian {{!}}{{!}} Italian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Roman_Austrian_1 {{!}}{{!}} Austrian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ben_Wobblebang {{!}}{{!}} Special&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Frontlines_Luca_Italian_1 {{!}}{{!}} Italian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Haggis_Scottish_1 {{!}}{{!}} Scottish&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1710</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1710"/>
		<updated>2026-07-01T14:10:29Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-id|Character Voice Identifier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Privateer {{!}}{{!}} Privateers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Spanish {{!}}{{!}} Kingdom of Spain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} ARBritish {{!}}{{!}} British Empire (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ARAmerican {{!}}{{!}} American Loyalists&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 13-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Gunboat&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Earthworks {{!}}{{!}} Earthworks {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Sandbag {{!}}{{!}} Sandbag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-id&lt;br /&gt;
|title=Character Voice Identifier&lt;br /&gt;
|content=&lt;br /&gt;
Defines which voice actor set a character uses.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} EarlySet_British {{!}}{{!}} British (legacy)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Joseph_British_1 {{!}}{{!}} British&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Herve_French_1 {{!}}{{!}} French&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fabrec_Prussian_1 {{!}}{{!}} Prussian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Stas_Russian_1 {{!}}{{!}} Russian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Luca_Italian_1 {{!}}{{!}} Italian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frontlines_Joseph_British_1 {{!}}{{!}} British (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Frontlines_Herve_French_1 {{!}}{{!}} French (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Frontlines_Fabrec_Prussian_1 {{!}}{{!}} German (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Frontlines_Selcuk_Ottoman_1 {{!}}{{!}} Ottoman (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Frontlines_GassyMexican_American_1 {{!}}{{!}} American (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Frontlines_Inrictus_Australian_1 {{!}}{{!}} Australian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Frontlines_Reje_Australian_2 {{!}}{{!}} Australian 2 (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} PlagueDoctor {{!}}{{!}} Plague Doctor (special)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Fred_British {{!}}{{!}} British (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Fred_French {{!}}{{!}} French (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fred_Prussian {{!}}{{!}} Prussian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Fred_Russian {{!}}{{!}} Russian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Fred_Italian {{!}}{{!}} Italian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Roman_Austrian_1 {{!}}{{!}} Austrian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ben_Wobblebang {{!}}{{!}} Special&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Frontlines_Luca_Italian_1 {{!}}{{!}} Italian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Haggis_Scottish_1 {{!}}{{!}} Scottish&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1709</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1709"/>
		<updated>2026-07-01T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-id|Character Voice Identifier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} Patriot Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman (Cannoneer or Rocketeer)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Midshipman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 13-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Gunboat&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Earthworks {{!}}{{!}} Earthworks {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Sandbag {{!}}{{!}} Sandbag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-id&lt;br /&gt;
|title=Character Voice Identifier&lt;br /&gt;
|content=&lt;br /&gt;
Defines which voice actor set a character uses.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} EarlySet_British {{!}}{{!}} British (legacy)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Joseph_British_1 {{!}}{{!}} British&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Herve_French_1 {{!}}{{!}} French&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fabrec_Prussian_1 {{!}}{{!}} Prussian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Stas_Russian_1 {{!}}{{!}} Russian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Luca_Italian_1 {{!}}{{!}} Italian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frontlines_Joseph_British_1 {{!}}{{!}} British (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Frontlines_Herve_French_1 {{!}}{{!}} French (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Frontlines_Fabrec_Prussian_1 {{!}}{{!}} German (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Frontlines_Selcuk_Ottoman_1 {{!}}{{!}} Ottoman (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Frontlines_GassyMexican_American_1 {{!}}{{!}} American (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Frontlines_Inrictus_Australian_1 {{!}}{{!}} Australian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Frontlines_Reje_Australian_2 {{!}}{{!}} Australian 2 (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} PlagueDoctor {{!}}{{!}} Plague Doctor (special)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Fred_British {{!}}{{!}} British (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Fred_French {{!}}{{!}} French (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fred_Prussian {{!}}{{!}} Prussian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Fred_Russian {{!}}{{!}} Russian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Fred_Italian {{!}}{{!}} Italian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Roman_Austrian_1 {{!}}{{!}} Austrian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ben_Wobblebang {{!}}{{!}} Special&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Frontlines_Luca_Italian_1 {{!}}{{!}} Italian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Haggis_Scottish_1 {{!}}{{!}} Scottish&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1708</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1708"/>
		<updated>2026-07-01T14:05:22Z</updated>

		<summary type="html">&lt;p&gt;Creator: new map names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration Enums}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#gamemodes|Game Modes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-names|Map Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction-winner|Faction Round Winner Reason]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#class|Class]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon|Weapon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#weapon-classes|Weapon Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#faction|Faction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#attacking-defending|Attacking Or Defending]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-phrases|Voice Phrases]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#player-actions|Player Actions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instruments|Instruments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#instrument-songs|Instrument Songs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-type|Ship Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#ship-name|Ship Names]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#emplacement|Emplacement Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#sapper-build-mode|Sapper Build Mode]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-presets|Nature Presets]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#explosion-type|Explosion Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#damage-dealer|Damage Dealer Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#voice-id|Character Voice Identifier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#carryable-object|Carryable Object Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-type|Buff Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#high-command-order|High Command Order Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#trait|Player Class Trait]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#buff-property-type|Buff Property Type]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#festive-season|Festive Season]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=gamemodes&lt;br /&gt;
|title=Game Modes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ArmyAssault {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ArmyBattlefield {{!}}{{!}} Army Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ArmyConquest {{!}}{{!}} Army Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ArmyDeathmatch {{!}}{{!}} Army Deathmatch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} ArmySiege {{!}}{{!}} Army Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} NavalAssault {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} NavalBattlefield {{!}}{{!}} Naval Battlefield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} CoastalSiege {{!}}{{!}} Coastal Siege&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} MeleeArena {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} NavalConquest {{!}}{{!}} Naval Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} ARInvasion {{!}}{{!}} Invasion (American Revolution)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AROffensive {{!}}{{!}} Offensive (American Revolution)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines gamemodes&lt;br /&gt;
! Value !! Input !! Gametype output&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Offensive {{!}}{{!}} Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Invasion {{!}}{{!}} Invasion&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-names&lt;br /&gt;
|title=Map Names&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Battlefield Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArendanRiver {{!}}{{!}} Arendan River&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AunbyValley {{!}}{{!}} Aunby Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AutumnWatch {{!}}{{!}} Autumn Watch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BlackForest {{!}}{{!}} Black Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CampSalamanca {{!}}{{!}} Camp Salamanca&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Canyon {{!}}{{!}} Canyon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Causeways {{!}}{{!}} Causeways&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CrossHills {{!}}{{!}} Crosshills&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DesertRuins {{!}}{{!}} Desert Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ErnestRidge {{!}}{{!}} Ernest Ridge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glacier {{!}}{{!}} Glacier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Heartmound {{!}}{{!}} Heartmound&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Highlands {{!}}{{!}} Highlands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HillsOfTyrol {{!}}{{!}} Hills of Tyrol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingGeorge {{!}}{{!}} King George&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LamarshFen {{!}}{{!}} Lamarsh Fen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Linburg {{!}}{{!}} Linburg&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Marquette {{!}}{{!}} Marquette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Portnile {{!}}{{!}} Port Nile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ravenstone {{!}}{{!}} Ravenstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ryhallvale {{!}}{{!}} Ryhall Vale&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredValley {{!}}{{!}} Sacred Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sharpton {{!}}{{!}} Sharpton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpanishFarm {{!}}{{!}} Spanish Farm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Crossroads {{!}}{{!}} Crossroads&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BucklandBanks {{!}}{{!}} Buckland Banks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DomontGardens {{!}}{{!}} Domont Gardens&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} IsleOfWake {{!}}{{!}} Isle of Wake&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Convoy {{!}}{{!}} Convoy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lindisfarne {{!}}{{!}} Lindisfarne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vestiges {{!}}{{!}} Vestiges&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tropics {{!}}{{!}} Tropics&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Army Siege Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortAlFarid {{!}}{{!}} Fort Al-Farid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortChristiana {{!}}{{!}} Fort Christina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortDarial {{!}}{{!}} Fort Darial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortPierre {{!}}{{!}} Fort Pierre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSalettes {{!}}{{!}} Fort Salettes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortSchwarz {{!}}{{!}} Fort Schwarz&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWinston {{!}}{{!}} Fort Winston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FadaStrath {{!}}{{!}} Fada Strath&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LochGlen {{!}}{{!}} Loch Glen&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} TeacsaIsle {{!}}{{!}} Teacsa Isle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortWilly {{!}}{{!}} Fort Willy&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Linebattle Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlUddinRuins {{!}}{{!}} Al Uddin Ruins&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Antiquity {{!}}{{!}} Antiquity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Oasis {{!}}{{!}} Oasis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Egypt {{!}}{{!}} Tahir Desert&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DedborgExpanse {{!}}{{!}} Dedborg Expanse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Champsdambre {{!}}{{!}} Champs D&#039;Ambre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Westmillbrook {{!}}{{!}} Westmill Brook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PinefieldMarsh {{!}}{{!}} Pinefield Marsh&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} EdenCreek {{!}}{{!}} Eden Creek&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CostaRelitto {{!}}{{!}} Costa Relitto&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PolarWoods {{!}}{{!}} Polar Woods&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FausbergForest {{!}}{{!}} Fausberg Forest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NorstenGorge {{!}}{{!}} Norsten Gorge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KinglyLakes {{!}}{{!}} Kingly Lakes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} AlKimarPyramids {{!}}{{!}} Al Kimar Pyramids&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Avignon {{!}}{{!}} Avignon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MontePilleronePass {{!}}{{!}} Pillerone Pass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} VanoiseHeights {{!}}{{!}} Vanoise Heights&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HudreeMarsh {{!}}{{!}} Hudree Marsh&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ American Revolution Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} Bunker Hill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Delaware {{!}}{{!}} Delaware&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BunkerHill {{!}}{{!}} BunkerHill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Ticonderoga {{!}}{{!}} Ticonderoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saratoga {{!}}{{!}} Saratoga&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boston {{!}}{{!}} Boston&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PatriotFarm {{!}}{{!}} PatriotFarm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Camden {{!}}{{!}} Camden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lexington {{!}}{{!}} Lexington&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BrooklynHeights {{!}}{{!}} Brooklyn Heights&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Age of Sail Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BalamorBay {{!}}{{!}} Balamor Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Caribbean {{!}}{{!}} Caribbean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortNational {{!}}{{!}} Fort Imperial&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HaroutiIslands {{!}}{{!}} Harouti Islands&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} MartelloTower {{!}}{{!}} Martello Tower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomWaters {{!}}{{!}} Open Waters&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SouthSeaCastle {{!}}{{!}} South Sea Castle&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BerktonGreen {{!}}{{!}} Berkton Green&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Countryside {{!}}{{!}} Countryside&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortImraan {{!}}{{!}} Fort Imraan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Foxhole {{!}}{{!}} Foxhole&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HeroesLanding {{!}}{{!}} Heroes Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lisartvalley {{!}}{{!}} Lisart Valley&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mansion {{!}}{{!}} Mansion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sacrifice {{!}}{{!}} Sacrifice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} StPeters {{!}}{{!}} St. Peter&#039;s&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wasteland {{!}}{{!}} Wasteland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Estate {{!}}{{!}} Estate Landing&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} KingsmanBay {{!}}{{!}} Kingsman Bay&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Archipelago {{!}}{{!}} Archipelago&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Requiem {{!}}{{!}} Requiem&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalemate {{!}}{{!}} Stalemate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RedTides {{!}}{{!}} Red Tides&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Shellshock {{!}}{{!}} Shellshock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Depot {{!}}{{!}} Depot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} OverTheTop {{!}}{{!}} Over The Top&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Junction {{!}}{{!}} Junction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Charleville {{!}}{{!}} Charleville&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Melee Arenas&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CastleArena {{!}}{{!}} Castle Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FortArena {{!}}{{!}} Fort Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} GarrisonArena {{!}}{{!}} Garrison Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} PalisadeArena {{!}}{{!}} Palisade Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SacredArena {{!}}{{!}} Sacred Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WatchtowerArena {{!}}{{!}} Watchtower Arena&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Miscellaneous Maps&lt;br /&gt;
! Input !! Map&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DrillGrounds {{!}}{{!}} Drill Grounds&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction-winner&lt;br /&gt;
|title=Faction Round Winner Reason&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Reason !! Game Mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} NotEnoughPlayers {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} FactionShipsEliminated {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} FactionLostAllCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} FactionHasMoreRemainingCrewReinforcements {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FactionTroopsEliminated {{!}}{{!}} Army Assault, Army Battlefield, Army Siege, Coastal Siege, Invasion, Melee Arena, Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} FactionHasMoreSurvivingTroops {{!}}{{!}} Army Battlefield, Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FactionLostAllSpawnPoints {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FactionLostMajorSpawnPoints {{!}}{{!}} Army Siege, Coastal Siege, Invasion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} FactionHasMoreShips {{!}}{{!}} Naval Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} FactionHasMoreKills {{!}}{{!}} Army Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FactionCapturedAllCapturePoints {{!}}{{!}} Army Conquest, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} FactionReachedMaxTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} FactionHasMoreTickets {{!}}{{!}} Army Conquest, Naval Battlefield, Offensive&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FactionHasMoreRounds {{!}}{{!}} Melee Arena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FactionHasTouchedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FactionHasCapturedGameObjectiveObject {{!}}{{!}} All&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=class&lt;br /&gt;
|title=Class&lt;br /&gt;
|content=&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Line Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grenadier {{!}}{{!}} Grenadier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Guard {{!}}{{!}} Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} LightInfantry {{!}}{{!}} Light Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifleman {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FlagBearer {{!}}{{!}} Flag Bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musician {{!}}{{!}} Drummer, Fifer, Bagpiper and Violinist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Surgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sergeant {{!}}{{!}} Sergeant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Sapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalCaptain {{!}}{{!}} Captain&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalMarine {{!}}{{!}} Marine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor {{!}}{{!}} Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} NavalSailor2 {{!}}{{!}} Adept Sailor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Carpenter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} CoastGuard {{!}}{{!}} Coast Guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Customs {{!}}{{!}} Customs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hussar {{!}}{{!}} Hussar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dragoon {{!}}{{!}} Cuirassier or Dragoon&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines classes&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyInfantryOfficer {{!}}{{!}} Infantry Officer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ArmyLineInfantry {{!}}{{!}} Rifleman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Surgeon {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sapper {{!}}{{!}} Engineer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Cannoneer {{!}}{{!}} Artilleryman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carpenter {{!}}{{!}} Trench Raider&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon&lt;br /&gt;
|title=Weapon&lt;br /&gt;
|content=&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War Weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;16&amp;quot; {{!}} Musket&lt;br /&gt;
{{!}} Musket_Charleville_Musket_IXXIII_Standard_Year&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Dragoon_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Charleville_Musket_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Pattern_Musket_Brown_Bess&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Land_Light_Infantry_Pattern_Musket_Brown_Bess_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Sea_Service_Musket_Brown_Bess_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Light_Pattern_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Russian_Musket_Pattern_1808_Guard_Pattern_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Iroquois_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Spanish_Escopeta_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Ottoman_Tufenk_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket_Boutet_Musket_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} Rifle&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Baker_Rifle_Pattern_1800_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Russian_Rifle_Pattern_1806_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle_Sporting_Rifle_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Carbine&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Elliot_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Charleville_Cavalry_Carbine_IXXIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Russian_Cuirassier_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine_Sporting_Carbine_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;11&amp;quot; {{!}} Pistol&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_French_Pistol_XIII_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Land_Pattern_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Sea_Service_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Russian_1809_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol_Le_Page_Pistol_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;5&amp;quot; {{!}} Blunderbuss&lt;br /&gt;
{{!}} Blunderbuss_British_Blunderbuss_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_French_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss_Nock_Gun_Blunderbuss_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;10&amp;quot; {{!}} Sword&lt;br /&gt;
{{!}} Sword_1715_Pattern_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Baker_Rifle_Bayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Briquet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1804_Pattern_Naval_Cutlass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Year_IX_Boarding_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Epee_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Rifle_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Scimitar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;13&amp;quot; {{!}} SwordLong&lt;br /&gt;
{{!}} Sword_1796_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1805_Epee&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_1796_Pattern_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Pattern_1803_Flank_Officer_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Sabre_Officier_Infanterie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_An_XI_Light_Sabre&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_British_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_French_Hanger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Hussar_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Russian_Cuirassier_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Claymore&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Napoleons_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword_Yatagan_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} Pike&lt;br /&gt;
{{!}} Spontoon_British_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Boarding_Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_British_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_French_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Russian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Prussian_Spontoon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spontoon_Halberd&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} Axe2H&lt;br /&gt;
{{!}} Axe2H_Variation1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_British_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H_Sapper_2Handed_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} Axe1H&lt;br /&gt;
{{!}} Axe1H_Carpenter_Adze&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H_Carpenter_Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} Knife&lt;br /&gt;
{{!}} Knife_British_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Dagger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_British_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife_French_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} CannonRamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} BearingFlag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} ConstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} DeconstructingHammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} DiggingSpade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines weapons&lt;br /&gt;
! Weapon Class !! Weapon Enum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;12&amp;quot; {{!}} WW1_Rifle&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_LeeEnfield_MKIII_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Lebel_Model_1886_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_Gewehr_98_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Rusty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1903_Springfield_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;3&amp;quot; {{!}} WW1_TrenchGun&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Warthorn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1897_Trench_Gun_Decorated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_Revolver&lt;br /&gt;
{{!}} Frontlines_Webley_Revolver_MKIV&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Modele_1892_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1917_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Mauser_C78_Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;7&amp;quot; {{!}} WW1_Sword&lt;br /&gt;
{{!}} Frontlines_British_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_French_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Trench_Club&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Allied_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_CentralPower_Shovel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Frying_Pan_Gold&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_SwordLong&lt;br /&gt;
{{!}} Frontlines_Pattern_1897_Officer_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1882_Sabre_d_officier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Model_1902_Army_Officers_Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1889_infantrie_saebel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;4&amp;quot; {{!}} WW1_TrenchKnife&lt;br /&gt;
{{!}} Frontlines_P1907_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_M1916_Vengeur_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_1918_Trench_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_German_Boker_Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_ExplosiveGrenade&lt;br /&gt;
{{!}} Frontlines_MillsGrenade_MKII&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_Stielhandgranate_1916&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowspan=&amp;quot;2&amp;quot; {{!}} WW1_SmokeGrenade&lt;br /&gt;
{{!}} Frontlines_No37_MKI&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Frontlines_HandNebelBombe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unarmed {{!}}{{!}} Unarmed&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=weapon-classes&lt;br /&gt;
|title=Weapon Classes&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Resulting Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Musket {{!}}{{!}} Musket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Rifle {{!}}{{!}} Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Carbine {{!}}{{!}} Carbine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pistol {{!}}{{!}} Pistol&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blunderbuss {{!}}{{!}} Blunderbuss&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sword {{!}}{{!}} Short Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SwordLong {{!}}{{!}} Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pike {{!}}{{!}} Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe2H {{!}}{{!}} Two-handed Axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Axe1H {{!}}{{!}} One-handed Axe (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Knife {{!}}{{!}} Knife (Weak)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RamRod {{!}}{{!}} RamRod&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} BearingFlag {{!}}{{!}} Nation flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Rifle {{!}}{{!}} WW1 Rifle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchGun {{!}}{{!}} WW1 Shotgun&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Revolver {{!}}{{!}} WW1 Revolver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_Sword {{!}}{{!}} WW1 Melee Weapon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SwordLong {{!}}{{!}} WW1 Long Sword&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_TrenchKnife {{!}}{{!}} WW1 Knife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_ExplosiveGrenade {{!}}{{!}} WW1 HE Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} WW1_SmokeGrenade {{!}}{{!}} WW1 Smoke Grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ConstructingHammer {{!}}{{!}} One-handed Hammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} DeconstructingHammer {{!}}{{!}} Two-handed Sledgehammer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Spade {{!}}{{!}} Two-handed Shovel&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=faction&lt;br /&gt;
|title=Faction&lt;br /&gt;
|content=&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} British {{!}}{{!}} British Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} French {{!}}{{!}} French Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Prussian {{!}}{{!}} Kingdom of Prussia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Russian {{!}}{{!}} Russian Empire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Italian {{!}}{{!}} Kingdom of Italy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Austrian {{!}}{{!}} Austrian Empire&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines factions&lt;br /&gt;
! Value !! Command Input !! Resulting Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Allied {{!}}{{!}} Allied Powers&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Central {{!}}{{!}} Central Powers&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=attacking-defending&lt;br /&gt;
|title=Attacking Or Defending&lt;br /&gt;
|content=&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command Input !! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Neither faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Attacking {{!}}{{!}} The attacking faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Defending {{!}}{{!}} The defending faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Both {{!}}{{!}} Both factions&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-phrases&lt;br /&gt;
|title=Voice Phrases&lt;br /&gt;
|content=&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Phrase&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbandonShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AimHigher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AimLower&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} AimRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} BailShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} BelayOrder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} CeaseFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Cheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CloseGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Compliment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Disguise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} DouseLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} DropAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} EnemyVesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} FireAtWill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} FirstRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} FixBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} FullPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} FullStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} GetDown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} GoodShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HalfPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HalfStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HeaveTheLead&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Help&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HoistColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Insult&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} LaunchBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} LeftBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} LightLanterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} LoadCanisterShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} LoadCarcassRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} LoadCaseRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} LoadChainShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} LoadHotShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} LoadRocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} LoadRoundShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} LoadShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} LowerGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} LowerRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} MakeReady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} MakeSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Medic&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Mutiny&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} NoShouts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} NoSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} OpenGunports&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PrepareCombat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PresentArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PrimeLoad&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PutOutFires&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} QuarterPort&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} QuarterStarboard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} RaiseGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} RaiseRockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} RamShot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} ReadyGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} RemoveBayonet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} RepairBoat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} RepairShip&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} RepelBoarders&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Retreat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} RetrieveBoats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} RightBroadsideFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} RunOutGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Salute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} SecondRankFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} SectionsFire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} ShortenSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} ShoulderArms&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} SightGuns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} StandGround&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} StayCalm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} StrikeColors&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Surrender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Swivel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} TakeAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} TakeHelm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} TakeHer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Taunt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Thanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} VesselSighted&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} WeighAnchor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} WetSail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} YesSir&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 95 {{!}}{{!}} Warcry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 96 {{!}}{{!}} Duel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 97 {{!}}{{!}} PatrioticCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 98 {{!}}{{!}} HurrahCheer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 99 {{!}}{{!}} FormColumn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 100 {{!}}{{!}} ForwardMarch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 101 {{!}}{{!}} Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 102 {{!}}{{!}} Halt&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 103 {{!}}{{!}} AtTheDouble&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 104 {{!}}{{!}} CloseRanks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 105 {{!}}{{!}} DoubleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 106 {{!}}{{!}} SingleRank&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 107 {{!}}{{!}} Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 108 {{!}}{{!}} Brains&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 109 {{!}}{{!}} Scared&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=player-actions&lt;br /&gt;
|title=Player Actions&lt;br /&gt;
|content=&lt;br /&gt;
Player actions that can be used (normally for bot commands). Some actions must be executed in a sequence.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Action !! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_ShipAutoMove&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Jump {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} StartAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} StopAimingFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} FireFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_FireCannon&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} &amp;lt;s&amp;gt;Obsolete_Driveship&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Run {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Crouch {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} PlayerAutoWalk {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SwitchWeapon {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} StartReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} InterruptReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FinishReloadFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} EnableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} DisableCombatStance {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} StartMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} StopMeleeWeaponHold {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} ExecuteMeleeWeaponStrike {{!}}{{!}} Requires MeleeStrikeHigh/Low/Left/Right first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} MeleeStrikeHigh {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} MeleeStrikeLow {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MeleeStrikeLeft {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MeleeStrikeRight {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} StartMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} StopMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ChangeMeleeBlock {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MeleeBlockHigh {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MeleeBlockLow {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} MeleeBlockLeft {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} MeleeBlockRight {{!}}{{!}} Requires StartMeleeBlock first&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FireDryFirearm {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} StartCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} StopCrouching {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} StopGestureAnimation {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} PlayerGestureDanceGanGamStyle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} PlayerGestureDanceHipHop {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} PlayerGestureDanceThriller {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} PlayerGestureDanceBelly {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} PlayerGestureMusketKick {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} PlayerGestureMusketCrouch {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} PlayerGestureInstrumentBass {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} PlayerGestureInstrumentGuitar {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} PlayerGestureInstrumentDrums {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} PlayerGestureSalute {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} PlayerGesturePointing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} PlayerGestureLookingHorizon {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} PlayerGestureMaleLayingDownPose {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} ExecuteSecondaryAttack {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} PlayerGestureSaluteMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} PlayerGesturePresentArmsMusket {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} PlayerGesturePray {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} PlayerGestureSurrender {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} PlayerGesturePoint {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} PlayerGestureWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} PlayerGestureSillyDance {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} PlayerGestureSaluteSword {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} PlayerGestureAttentionWave {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} PlayerGestureDancingTwerk {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} PlayerGestureDancingFunny {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} PlayerGestureSwingDancing {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} PlayerGestureNorthernSoulFloorCombo {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} PlayerGestureBackFlip {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} StartBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} StartBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} InterruptBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} InterruptBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} FinishBayonetAttach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} FinishBayonetDetach {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} PlayerGesturePanic {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} PlayerGestureSitDown {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} PlayerGestureCharge {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} PlayerGestureTauntAxe {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} PlayerGestureTauntAxe2 {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} WeaponUnloaded {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} PlayerGestureCheer {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} StartGestureAnimation {{!}}{{!}} Required before any gesture&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} PlayerGestureRPSPaper {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} PlayerGestureRPSRock {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} PlayerGestureRPSScissors {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} PlayerGestureWhistle {{!}}{{!}} Requires StartGestureAnimation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} StartCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} ExitCrouchWalkingWeaponGesture {{!}}{{!}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instruments&lt;br /&gt;
|title=Instruments&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Instrument !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Piano {{!}}{{!}} Inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Synth {{!}}{{!}} Unused&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} MarchingDrum {{!}}{{!}} By the Drummer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fife {{!}}{{!}} By the Fifer class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Violin {{!}}{{!}} By the Violinist class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bagpipes {{!}}{{!}} By the Bagpiper class&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Gramophone {{!}}{{!}} Frontlines inworld&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Cello {{!}}{{!}} Engineer buildable (Frontlines)&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=instrument-songs&lt;br /&gt;
|title=Instrument Songs&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Song ID !! Name !! Global !! Factions !! Instruments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Mozart Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Mozart Andante Amoroso {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Mozart Rondo Allegro {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Beethoven Variations F Major {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Living in the Dark {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Bad Encounter {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Morbid Mind {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Wasted Wonderland {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Adeste Fideles {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Angels we have heard on high {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Good kind wenceslas {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Jingle bells {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} Piano&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Double Presto {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Sarabande {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Tempo Di Borea {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Scotland The Brave {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Bagpipes Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} The British Grenadiers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} La Victoire Est A Nous {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Rule Britannia {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Le Chant de L&#039;Oignon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Heart of Oak {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Men Of Harlech {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Auprès De Ma Blonde {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Pas Cadence {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Drum Roll {{!}}{{!}} True {{!}}{{!}} {{!}}{{!}} MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Spanish Ladies {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Lillibullero {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Over The Hills And Far Away {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Cadet Rousselle {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} La Marseillaise {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Trois Jeunes Tambours {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Chant Du Depart {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} The Grenadier&#039;s Return {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Marlbrough s&#039;en va-t-en Guerre {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} MarchingDrum Fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Allemanda {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Bach Double {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Corrente {{!}}{{!}} False {{!}}{{!}} British French {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} With a Hundred Pipers {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} War or Peace {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} The Standard on the Braes O&#039; Mar {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} The Point of War {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} The Garb of old Gaul {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} The Black Bear {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} Muckin&#039; O&#039; Geordie&#039;s Byre {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} March of the Cameron Men {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} Lochaber No More {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} Lads With the Kilt {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Highland Laddie {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Hey Johnnie Cope {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Flower of Scotland {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Cock O&#039; the North {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Campbells are Coming {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Cabar Feidh {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Brose and Butter {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Bonnie Dundee {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Blue Bonnet {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Battle of Waterloo {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} A Man&#039;s a Man {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} The Girl I Left Behind Me {{!}}{{!}} False {{!}}{{!}} British {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Fanchon {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Le 31 Du Mois D&#039;Août {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} On Va Leur Percer Le Flanc {{!}}{{!}} False {{!}}{{!}} French {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Althessischer Reitermarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Der Dessauer {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Heil dir im Siegerkranz {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Hohenfriedberger Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Yorkscher Marsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Pariser Einzugsmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Lockmarsch {{!}}{{!}} False {{!}}{{!}} Prussian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Fanagoriysky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} God Save the Tsar {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Izmaylovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Let the Thunder of Victory Rumble {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Preobrazhensky March {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Semenovsky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Yegersky {{!}}{{!}} False {{!}}{{!}} Russian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Ah! Ça Ira {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Marcia Guardia Nazionale {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Marcia Guardia Consolare {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Pas Redoublé {{!}}{{!}} False {{!}}{{!}} Italian {{!}}{{!}} Fife MarchingDrum&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-type&lt;br /&gt;
|title=Ship Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines a ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Command Input !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Schooner2Gun {{!}}{{!}} 2-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Schooner8Gun {{!}}{{!}} 8-Gun Schooner&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Brigsloop13Gun {{!}}{{!}} 13-Gun Brig-Sloop&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Rowboat {{!}}{{!}} Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Gunboat {{!}}{{!}} Gunboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Rocketboat {{!}}{{!}} Rocketboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frigate50Gun {{!}}{{!}} 50-Gun Frigate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} WW1Rowboat {{!}}{{!}} WW1 Rowboat&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} WW1Gunboat {{!}}{{!}} WW1 Gunboat&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=ship-name&lt;br /&gt;
|title=Ship Names&lt;br /&gt;
|content=&lt;br /&gt;
=== British ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Superb&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Brave&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Thames&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Wolfe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Argo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Leander&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Renown&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Adamant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ambuscade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Maidstone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Spartan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Justinian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Indefatigable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Surprise&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Sphinx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Camilla&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Daphne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Ariadne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Narcissus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Porcupine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Eurydice&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Hyaena&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Champion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Squirrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Crocodile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Cossack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Cyane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Banterer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Boreas&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Laurel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Comus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Garland&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Perseus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Volage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Hermes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Myrmidon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Seagull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Neptune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Dart&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Beaver&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Mutine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Saint Lucia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Peterel&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMS Pickle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMS Pictou&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMS Whiting&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMS Charlotte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMS Musquito&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMS Crafty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMS Alban&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMS Lord Nelson&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMS Ballahoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMS Barracouta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMS Capelin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMS Kingfish&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMS Grouper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMS Haddock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMS Herring&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMS Mackerel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMS Pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMS Pilchard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMS Snapper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMS Bream&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMS Chub&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMS Cuttle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMS Porgey&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMS Mullett&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMS Tang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMS Cuckoo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMS Magpie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMS Jackdaw&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMS Landrail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMS Woodcock&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMS Wagtail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMS Crane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMS Quail&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMS Pigeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMS Rook&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMS Widgeon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMS Sealark&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMS Malta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMS Gozo&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ British Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} HMB Aimwell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} HMB Pelter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} HMB Borer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} HMB Plumper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} HMB Teazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HMB Tickler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} HMB Swinger&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} HMB Force&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} HMB Piercer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} HMB Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} HMB Fearless&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} HMB Conquest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} HMB Assault&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} HMB Acute&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} HMB Sparkler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} HMB Bouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} HMB Boxer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} HMB Biter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HMB Bruiser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HMB Blazer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} HMB Cracker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} HMB Clinker&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} HMB Crash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} HMB Contest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} HMB Adder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} HMB Spiteful&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} HMB Steady&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} HMB Courser&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} HMB Defender&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} HMB Eclipse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} HMB Furious&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} HMB Flamer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} HMB Furnace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HMB Growler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} HMB Griper&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} HMB Grappler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} HMB Galiant&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HMB Hardy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HMB Haughty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HMB Hecate&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HMB Hasty&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HMB Tigress&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HMB Meteor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} HMB Mastiff&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} HMB Minx&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} HMB Manly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} HMB Pouncer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} HMB Pincher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} HMB Wrangler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} HMB Rattler&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} HMB Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} HMB Safeguard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} HMB Staunch&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} HMB Janissary&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} HMB Cody&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== French ===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 50-Gun Frigates&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Annibal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Intrépide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Pomone&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Incorruptible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Formidable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Tamise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Scipion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Mont-Blanc&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Achille&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Andromaque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Résolue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Réunion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Néréide&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Diane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} La Proserpine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Acheron&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 13-Gun Sloops&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Falcon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Cheveret&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Espiègle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Le Venguer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Atalante&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Fortune&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Modeste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Henriette&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Brutus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Lacédémonienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Aventurier&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Anacréon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Salamine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Affronteur&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Papillon&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cerf&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Déterminée&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Bonaparte&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Carlotta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ligurienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Furet&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Argus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Vendicare&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Aréthuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bayonnaise&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Berceau&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Diligente&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Teulié&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sardine&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Mignonne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Mercure&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Lodi&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Iéna&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Oreste&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French 8-Gun &amp;amp; 2-Gun Schooners&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Chandenque&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Venus&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Trompeuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Hunter&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Emilie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Magicienne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Renard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Byoneuse&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Floretta&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Deux Amis&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Enfant Prodigue&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ French Rocket &amp;amp; Gunboats&lt;br /&gt;
! ID !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} St. Roche&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Vésuve&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cruelle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Duguay-Trouin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Génie&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Marie-Rose&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Deux Frères&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Tartane&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Patronne&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Esperance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} L&#039;Anglais&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Triton&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} St. François&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=emplacement&lt;br /&gt;
|title=Emplacement Type&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description !! Game&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} InfantryStakes {{!}}{{!}} Infantry Stakes {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Gabion {{!}}{{!}} Gabion {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} ChevauxDeFriseLarge {{!}}{{!}} Chevaux De Frise (L) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} ChevauxDeFriseSmall {{!}}{{!}} Chevaux De Frise (S) {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive Barrel {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Earthworks {{!}}{{!}} Earthworks {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Sandbag {{!}}{{!}} Sandbag {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel Gun {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Ammobox {{!}}{{!}} Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} RocketStack {{!}}{{!}} Rocket Stack {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Palisade {{!}}{{!}} Palisade {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} ShootingPlatform {{!}}{{!}} Palisade Platform {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Chair {{!}}{{!}} Chair {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Table {{!}}{{!}} Table {{!}}{{!}} NaW&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Vickers MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Maschinengewehr 08 MG {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MachineGunAmmobox {{!}}{{!}} MG Ammo {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} HowitzerAmmobox {{!}}{{!}} Howitzer Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} HeavyMortarAmmobox {{!}}{{!}} Heavy Mortar Ammobox {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Trench {{!}}{{!}} Trench {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} TrenchShootingPlatform {{!}}{{!}} Trench Shooting Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} TrenchRoof {{!}}{{!}} Trench Roof {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} TrenchSandbags {{!}}{{!}} Trench Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} TrenchMGPlatform {{!}}{{!}} Trench MG Platform {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} BarbedWire {{!}}{{!}} Barbed Wire {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Hedgehog {{!}}{{!}} Hedgehog {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Sandbags {{!}}{{!}} Sandbags {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Cello {{!}}{{!}} Cello {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Snowman {{!}}{{!}} Snowman {{!}}{{!}} Both&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} TNT {{!}}{{!}} TNT {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FrontlinesChair {{!}}{{!}} Chair (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} FrontlinesTable {{!}}{{!}} Table (Frontlines) {{!}}{{!}} Frontlines&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FirearmAmmobox {{!}}{{!}} Firearm Ammobox {{!}}{{!}} NaW&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=sapper-build-mode&lt;br /&gt;
|title=Sapper Build Mode&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerConstructMode {{!}}{{!}} Used while the player has the small constructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} HammerDeconstructMode {{!}}{{!}} Used while the player has the big deconstructing hammer in his hand&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeConstructMode {{!}}{{!}} Used while the player has the spade in his hand in construction mode&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} SpadeDeconstructMode {{!}}{{!}} Used while the player has the spade in his hand in deconstruction mode&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-presets&lt;br /&gt;
|title=Nature Presets&lt;br /&gt;
|content=&lt;br /&gt;
Weather and time-of-day presets used in map rotations. Can be set per-map via &amp;lt;code&amp;gt;naturePreset&amp;lt;/code&amp;gt; in the server configuration.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} — {{!}}{{!}} — {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Forest_Fog_Light {{!}}{{!}} Forest {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Forest_Fog_Medium {{!}}{{!}} Forest {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Forest_Fog_Heavy {{!}}{{!}} Forest {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} Forest_Storm_Foggy {{!}}{{!}} Forest {{!}}{{!}} Storm + Fog {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Snow_Fog_Heavy {{!}}{{!}} Snow {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} Snow_Fog_Light {{!}}{{!}} Snow {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} Snow_Fog_Medium {{!}}{{!}} Snow {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ocean_Fog_Heavy {{!}}{{!}} Ocean {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Ocean_Fog_Light {{!}}{{!}} Ocean {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} Ocean_Fog_Medium {{!}}{{!}} Ocean {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Sand_Fog_Heavy {{!}}{{!}} Sand {{!}}{{!}} Fog (Heavy) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Sand_Fog_Light {{!}}{{!}} Sand {{!}}{{!}} Fog (Light) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Sand_Fog_Medium {{!}}{{!}} Sand {{!}}{{!}} Fog (Medium) {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War — City &amp;amp; Special&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} Thunderstruck {{!}}{{!}} Special {{!}}{{!}} Thunder {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Forest&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} Frontlines_Forest_Clear_Day {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} Frontlines_Forest_Clear_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} Frontlines_Forest_Clear_Dawn {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} Frontlines_Forest_Rain_Day {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} Frontlines_Forest_Rain_Night {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} Frontlines_Forest_Rain_Dawn {{!}}{{!}} Forest {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Frontlines_Forest_Storm {{!}}{{!}} Forest {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75 {{!}}{{!}} Frontlines_Forest_Dark_Night {{!}}{{!}} Forest {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Snow&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 57 {{!}}{{!}} Frontlines_Snow_Clear_Day {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 58 {{!}}{{!}} Frontlines_Snow_Clear_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 59 {{!}}{{!}} Frontlines_Snow_Clear_Dawn {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 60 {{!}}{{!}} Frontlines_Snow_Snowing_Day {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 61 {{!}}{{!}} Frontlines_Snow_Snowing_Night {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 62 {{!}}{{!}} Frontlines_Snow_Snowing_Dawn {{!}}{{!}} Snow {{!}}{{!}} Snowing {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 63 {{!}}{{!}} Frontlines_Snow_Snowstorm {{!}}{{!}} Snow {{!}}{{!}} Snowstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 76 {{!}}{{!}} Frontlines_Snow_Dark_Night {{!}}{{!}} Snow {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Ocean&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 64 {{!}}{{!}} Frontlines_Ocean_Clear_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 65 {{!}}{{!}} Frontlines_Ocean_Clear_Day {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66 {{!}}{{!}} Frontlines_Ocean_Clear_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 67 {{!}}{{!}} Frontlines_Ocean_Rain_Dawn {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 68 {{!}}{{!}} Frontlines_Ocean_Rain_Day {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 69 {{!}}{{!}} Frontlines_Ocean_Rain_Night {{!}}{{!}} Ocean {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 70 {{!}}{{!}} Frontlines_Ocean_Storm {{!}}{{!}} Ocean {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 77 {{!}}{{!}} Frontlines_Ocean_Dark_Night {{!}}{{!}} Ocean {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — Sand&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 71 {{!}}{{!}} Frontlines_Sand_Clear_Dawn {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 72 {{!}}{{!}} Frontlines_Sand_Clear_Day {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 73 {{!}}{{!}} Frontlines_Sand_Clear_Night {{!}}{{!}} Sand {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 74 {{!}}{{!}} Frontlines_Sand_Sandstorm {{!}}{{!}} Sand {{!}}{{!}} Sandstorm {{!}}{{!}} —&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines — City &amp;amp; Trench&lt;br /&gt;
! Value !! Preset !! Biome !! Weather !! Time&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 78 {{!}}{{!}} Frontlines_City_Clear_Day {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 79 {{!}}{{!}} Frontlines_City_Clear_Night {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 80 {{!}}{{!}} Frontlines_City_Clear_Dawn {{!}}{{!}} City {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 81 {{!}}{{!}} Frontlines_City_Rain_Day {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 82 {{!}}{{!}} Frontlines_City_Rain_Night {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 83 {{!}}{{!}} Frontlines_City_Rain_Dawn {{!}}{{!}} City {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 84 {{!}}{{!}} Frontlines_City_Storm {{!}}{{!}} City {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 85 {{!}}{{!}} Frontlines_Trench_Clear_Day {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 86 {{!}}{{!}} Frontlines_Trench_Clear_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 87 {{!}}{{!}} Frontlines_Trench_Clear_Dawn {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 88 {{!}}{{!}} Frontlines_Trench_Rain_Day {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Day&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 89 {{!}}{{!}} Frontlines_Trench_Rain_Night {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Night&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 90 {{!}}{{!}} Frontlines_Trench_Rain_Dawn {{!}}{{!}} Trench {{!}}{{!}} Rain {{!}}{{!}} Dawn&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 91 {{!}}{{!}} Frontlines_Trench_Storm {{!}}{{!}} Trench {{!}}{{!}} Storm {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 92 {{!}}{{!}} Frontlines_Trench_Dark_Night {{!}}{{!}} Trench {{!}}{{!}} Clear {{!}}{{!}} Dark Night&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=explosion-type&lt;br /&gt;
|title=Explosion Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the type of explosion effect.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Nations at War explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Small {{!}}{{!}} Small explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Medium {{!}}{{!}} Medium explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Large {{!}}{{!}} Large explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Cannon_Impact {{!}}{{!}} Cannon impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Case_Rocket_Impact {{!}}{{!}} Case rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Shell_Rocket_Impact {{!}}{{!}} Shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Small_Shell_Rocket_Impact {{!}}{{!}} Small shell rocket impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Lantern_Impact {{!}}{{!}} Lantern impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Explosive_Barrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Festive_Rocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Shrapnel_Impact {{!}}{{!}} Shrapnel impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Small_Cannonball_Impact {{!}}{{!}} Small cannonball impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Slow_Shrapnel_Impact {{!}}{{!}} Slow shrapnel impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}+ Frontlines &amp;amp; Special explosions&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Frontlines_Grenade_Impact {{!}}{{!}} Grenade impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} Frontlines_Howitzer_Impact {{!}}{{!}} Howitzer impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} Frontlines_Mortar_Impact {{!}}{{!}} Mortar impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Frontlines_Smoke_Grenade {{!}}{{!}} Smoke grenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Frontlines_TNT {{!}}{{!}} TNT explosion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} Frontlines_Howitzer_Smoke {{!}}{{!}} Howitzer smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Frontlines_Mortar_Smoke {{!}}{{!}} Mortar smoke&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Frontlines_Ship_Turret_Impact {{!}}{{!}} Ship turret impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} Christmas_Confetti_Explosion {{!}}{{!}} Christmas confetti&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} Frontlines_3Inch_Gun_Impact {{!}}{{!}} 3-inch gun impact&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} Frontlines_Coast_Gun_Impact {{!}}{{!}} Coast gun impact&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=damage-dealer&lt;br /&gt;
|title=Damage Dealer Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines the source of damage dealt to a player (used in the database/stats system).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Cannonball_6Pounder {{!}}{{!}} 6-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Musket {{!}}{{!}} Musket shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Revolver {{!}}{{!}} Revolver shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Fists {{!}}{{!}} Fists (unarmed)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Sword {{!}}{{!}} Sword strike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Axe_2H {{!}}{{!}} Two-handed axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Pike_2H {{!}}{{!}} Two-handed pike&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} Musket_Melee {{!}}{{!}} Musket melee (bayonet/butt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Cannonball_CaronadeCannon {{!}}{{!}} Carronade cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Cannonball_SwivelCannon {{!}}{{!}} Swivel gun shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Cannonball_CoastalCannon {{!}}{{!}} Coastal cannon shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Cannonball_Cannon24Pounder {{!}}{{!}} 24-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Cannonball_MortarCannon {{!}}{{!}} Mortar shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Cannonball_4Pounder {{!}}{{!}} 4-pounder cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Cannonball_RocketArtillery {{!}}{{!}} Rocket artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Explosive_NoImpactDamage {{!}}{{!}} Explosion (no direct impact)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} FryingPan {{!}}{{!}} Frying pan&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Bottle {{!}}{{!}} Bottle&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=voice-id&lt;br /&gt;
|title=Character Voice Identifier&lt;br /&gt;
|content=&lt;br /&gt;
Defines which voice actor set a character uses.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Faction&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} EarlySet_British {{!}}{{!}} British (legacy)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Joseph_British_1 {{!}}{{!}} British&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Herve_French_1 {{!}}{{!}} French&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Fabrec_Prussian_1 {{!}}{{!}} Prussian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} Stas_Russian_1 {{!}}{{!}} Russian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Luca_Italian_1 {{!}}{{!}} Italian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Frontlines_Joseph_British_1 {{!}}{{!}} British (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Frontlines_Herve_French_1 {{!}}{{!}} French (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Frontlines_Fabrec_Prussian_1 {{!}}{{!}} German (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} Frontlines_Selcuk_Ottoman_1 {{!}}{{!}} Ottoman (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} Frontlines_GassyMexican_American_1 {{!}}{{!}} American (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Frontlines_Inrictus_Australian_1 {{!}}{{!}} Australian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Frontlines_Reje_Australian_2 {{!}}{{!}} Australian 2 (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} PlagueDoctor {{!}}{{!}} Plague Doctor (special)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} Fred_British {{!}}{{!}} British (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} Fred_French {{!}}{{!}} French (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Fred_Prussian {{!}}{{!}} Prussian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Fred_Russian {{!}}{{!}} Russian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} Fred_Italian {{!}}{{!}} Italian (alt)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} Roman_Austrian_1 {{!}}{{!}} Austrian&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Ben_Wobblebang {{!}}{{!}} Special&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} Frontlines_Luca_Italian_1 {{!}}{{!}} Italian (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} Haggis_Scottish_1 {{!}}{{!}} Scottish&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=carryable-object&lt;br /&gt;
|title=Carryable Object Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines items a player can carry (ammunition, instruments, flags, tools, etc.).&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} BlueBox {{!}}{{!}} Blue box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} CannonBall {{!}}{{!}} Cannonball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Lantern {{!}}{{!}} Lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} &amp;lt;s&amp;gt;OBSOLETE_SmallBuckShot&amp;lt;/s&amp;gt; {{!}}{{!}} Obsolete&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} ChainShot {{!}}{{!}} Chain shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Spyglass {{!}}{{!}} Spyglass&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} FlagBritish {{!}}{{!}} British flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} FlagFrench {{!}}{{!}} French flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} MarchingDrumFrench {{!}}{{!}} French marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MarchingDrumBritish {{!}}{{!}} British marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} FifeBritish {{!}}{{!}} British fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} Violin {{!}}{{!}} Violin&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} Bagpipes {{!}}{{!}} Bagpipes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} FifeFrench {{!}}{{!}} French fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} FlagPrussian {{!}}{{!}} Prussian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} FifePrussian {{!}}{{!}} Prussian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} MarchingDrumPrussian {{!}}{{!}} Prussian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} AmmoBox {{!}}{{!}} Ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} LargeBuckShot {{!}}{{!}} Large buckshot (canister)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} RocketCarcass {{!}}{{!}} Carcass rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaseRockets {{!}}{{!}} Case rockets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} RocketAmmobox {{!}}{{!}} Rocket ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} RocketShell {{!}}{{!}} Rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} ExplosiveBarrel {{!}}{{!}} Explosive barrel&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SwivelGun {{!}}{{!}} Swivel gun ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} SmallRocketShell {{!}}{{!}} Small rocket shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MarchingDrumRussian {{!}}{{!}} Russian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} FifeRussian {{!}}{{!}} Russian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} FlagRussian {{!}}{{!}} Russian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FlagAllied {{!}}{{!}} Allied flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} FlagCentral {{!}}{{!}} Central flag (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Whistle {{!}}{{!}} Whistle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} MachineGunAllied {{!}}{{!}} Allied MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} MachineGunCentral {{!}}{{!}} Central MG (Frontlines)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 35 {{!}}{{!}} MachineGunAmmo {{!}}{{!}} MG ammo&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 36 {{!}}{{!}} MachineGunAmmoBox {{!}}{{!}} MG ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 37 {{!}}{{!}} HowitzerAmmoBox {{!}}{{!}} Howitzer ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 38 {{!}}{{!}} HeavyMortarAmmoBox {{!}}{{!}} Heavy mortar ammo box&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 39 {{!}}{{!}} HowitzerHEShell {{!}}{{!}} Howitzer HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 40 {{!}}{{!}} HowitzerSmokeShell {{!}}{{!}} Howitzer smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 41 {{!}}{{!}} HeavyMortarHEShell {{!}}{{!}} Heavy mortar HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 42 {{!}}{{!}} HeavyMortarSmokeShell {{!}}{{!}} Heavy mortar smoke shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 43 {{!}}{{!}} Binoculars {{!}}{{!}} Binoculars&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 44 {{!}}{{!}} FifeItalian {{!}}{{!}} Italian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 45 {{!}}{{!}} MarchingDrumItalian {{!}}{{!}} Italian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 46 {{!}}{{!}} FlagItalian {{!}}{{!}} Italian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 47 {{!}}{{!}} GasLantern {{!}}{{!}} Gas lantern&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 48 {{!}}{{!}} FestiveRocket {{!}}{{!}} Festive rocket&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 49 {{!}}{{!}} TNT {{!}}{{!}} TNT&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} TurretHEShell {{!}}{{!}} Turret HE shell&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 51 {{!}}{{!}} BearingFlag {{!}}{{!}} Bearing flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 52 {{!}}{{!}} FifeAustrian {{!}}{{!}} Austrian fife&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 53 {{!}}{{!}} MarchingDrumAustrian {{!}}{{!}} Austrian marching drum&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 54 {{!}}{{!}} FlagAustrian {{!}}{{!}} Austrian flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 55 {{!}}{{!}} ChristmasPresent {{!}}{{!}} Christmas present&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 56 {{!}}{{!}} Loudhailer {{!}}{{!}} Loudhailer&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-type&lt;br /&gt;
|title=Buff Type&lt;br /&gt;
|content=&lt;br /&gt;
Defines active buff effects applied to players.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} —&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} StandardBearer {{!}}{{!}} Flag bearer (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} StandardBearerCompanion {{!}}{{!}} Near a flag bearer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Musician {{!}}{{!}} Musician (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} MusicianCompanion {{!}}{{!}} Near a musician&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} Guardsman {{!}}{{!}} Guard (self)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} GuardsmanCompanion {{!}}{{!}} Near a guard&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerInLine {{!}}{{!}} Officer in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} OfficerLineCharge {{!}}{{!}} Officer line charge order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} OfficerLineFire {{!}}{{!}} Officer line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} OfficerLineFireAtWill {{!}}{{!}} Officer line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantInLine {{!}}{{!}} Sergeant in line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantLineRally {{!}}{{!}} Sergeant line rally order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantLineFire {{!}}{{!}} Sergeant line fire order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantLineFireAtWill {{!}}{{!}} Sergeant line fire-at-will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} Raid {{!}}{{!}} Trench raider raid ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain boarding action order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain fire at will order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain load guns prder&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain fire guns order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain brace order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain wet sails order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain hoist flag order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain repair order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRally {{!}}{{!}} Midshipman rally gun crew order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman improve ship handling order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRepair {{!}}{{!}} Midshipman rally repair gang order&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Dash {{!}}{{!}} Light infantry dash ability&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman steady aim ability&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=high-command-order&lt;br /&gt;
|title=High Command Order Type&lt;br /&gt;
|content=&lt;br /&gt;
Orders that officers, sergeants, and carpenters can issue through the high command system. These trigger buffs and voice lines for nearby troops.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} OfficerReinforce {{!}}{{!}} Officer: Reinforce&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} OfficerCharge {{!}}{{!}} Officer: Charge&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} OfficerFormLine {{!}}{{!}} Officer: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} OfficerBreakRankAndFollow {{!}}{{!}} Officer: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} OfficerFireAtWill {{!}}{{!}} Officer: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} OfficerMakeReady {{!}}{{!}} Officer: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} OfficerFire {{!}}{{!}} Officer: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} OfficerCeaseFire {{!}}{{!}} Officer: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} SergeantFormLine {{!}}{{!}} Sergeant: Form Line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} SergeantFire {{!}}{{!}} Sergeant: Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} SergeantFireAtWill {{!}}{{!}} Sergeant: Fire at Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} SergeantRally {{!}}{{!}} Sergeant: Rally&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SergeantBreakRankAndFollow {{!}}{{!}} Sergeant: Break Rank &amp;amp; Follow&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} SergeantMakeReady {{!}}{{!}} Sergeant: Make Ready&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} SergeantCeaseFire {{!}}{{!}} Sergeant: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CarpenterBerserk {{!}}{{!}} Deprecated&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OfficerSquadCamp {{!}}{{!}} Officer: Squad Camp&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} Raid {{!}}{{!}} Trench Raider: Raid&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} CaptainLoadGuns {{!}}{{!}} Captain: Load Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} CaptainFireGuns {{!}}{{!}} Captain: Fire Guns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} CaptainBrace {{!}}{{!}} Captain: Brace&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CaptainBoardingAction {{!}}{{!}} Captain: Boarding Action&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} CaptainWetSails {{!}}{{!}} Captain: Wet Sails&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} CaptainHoistFlag {{!}}{{!}} Captain: Hoist Flag&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} CaptainRepair {{!}}{{!}} Captain: Repair&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} MidshipmanRallyGunCrew {{!}}{{!}} Midshipman: Rally Gun Crew&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} MidshipmanImproveShipHandling {{!}}{{!}} Midshipman: Improve Ship Handling&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} MidshipmanRallyRepairGang {{!}}{{!}} Midshipman: Rally Repair Gang&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} CaptainFireAtWill {{!}}{{!}} Captain: Fire At Will&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} CaptainCeaseFire {{!}}{{!}} Captain: Cease Fire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} Dash {{!}}{{!}} Light Infantry: Dash&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} SteadyAim {{!}}{{!}} Rifleman: SteadyAim&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} HandGrenade {{!}}{{!}} Grenadier: HandGrenade&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 34 {{!}}{{!}} SatchelCharge {{!}}{{!}} Carpenter: SatchelCharge&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=trait&lt;br /&gt;
|title=Player Class Trait&lt;br /&gt;
|content=&lt;br /&gt;
Traits that apply benefits to certain classes.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} AbleSwimmer {{!}}{{!}} Able Swimmer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} Distinguishable {{!}}{{!}} Distinguishable &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} Resilient {{!}}{{!}} Resilient&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} Armoured {{!}}{{!}} Armoured &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} LightFooted {{!}}{{!}} Light Footed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} SkilfulRider {{!}}{{!}} Skilful Rider&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} Marksman {{!}}{{!}} Marksman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} Skirmisher {{!}}{{!}} Skirmisher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} EliteInfantry {{!}}{{!}} Elite Infantry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} MusketSpecialisation {{!}}{{!}} Musket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} BayonetSpecialisation {{!}}{{!}} Bayonet Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} PikeSpecialisation {{!}}{{!}} Pike Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} SwordSpecialisation {{!}}{{!}} Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} AxeSpecialisation {{!}}{{!}} Axe Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} ChosenMan {{!}}{{!}} Chosen Man&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} CannonSpecialisation {{!}}{{!}} Cannon Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} RocketSpecialisation {{!}}{{!}} Rocket Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} RankDiscipline {{!}}{{!}} Rank Discipline&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} BlunderbussSpecialisation {{!}}{{!}} Blunderbuss Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} PistolSpecialisation {{!}}{{!}} Pistol Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} ExplosivesSpecialist {{!}}{{!}} Explosives Specialist&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} MountedFirearmSpecialisation {{!}}{{!}} Mounted Firearm Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 23 {{!}}{{!}} MountedSwordSpecialisation {{!}}{{!}} Mounted Sword Specialisation&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 24 {{!}}{{!}} Orderly {{!}}{{!}} Orderly&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25 {{!}}{{!}} SiegeSpecialization {{!}}{{!}} Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 26 {{!}}{{!}} ExpertSiegeSpecialization {{!}}{{!}} Expert Siege Specialization&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 27 {{!}}{{!}} BuiltDifferent {{!}}{{!}} Built Different&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 28 {{!}}{{!}} Barrelman {{!}}{{!}} Barrelman&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 29 {{!}}{{!}} Presence {{!}}{{!}} Presence&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} FastMusketReload {{!}}{{!}} Fast Musket Reload&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 31 {{!}}{{!}} MusketDrill {{!}}{{!}} Musket Drill&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 32 {{!}}{{!}} Versatile {{!}}{{!}} Versatile&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33 {{!}}{{!}} FinePowder {{!}}{{!}} Fine Powder&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=buff-property-type&lt;br /&gt;
|title=Buff Property Type&lt;br /&gt;
|content=&lt;br /&gt;
Property types for buffs and traits that can be overridden.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} MaxStacks {{!}}{{!}} Maximum Buff Stacks&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} MovementSpeed {{!}}{{!}} General Movement Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} WalkingSpeed {{!}}{{!}} Walking Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} SwimmingSpeed {{!}}{{!}} Swimming Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} HorseSpeed {{!}}{{!}} Horse Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} ShipSpeed {{!}}{{!}} Ship Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} ReloadSpeed {{!}}{{!}} Weapon Reload Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} CannonLoadingSpeed {{!}}{{!}} Cannon Loading / Ramming / Pushing Speed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} Accuracy {{!}}{{!}} Default Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} CrouchingAccuracy {{!}}{{!}} Accuracy when Crouched&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} CrowsnestAccuracy {{!}}{{!}} Accuracy when on a Crowsnest&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 12 {{!}}{{!}} IncomingDamage {{!}}{{!}} Incoming General Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 13 {{!}}{{!}} IncomingMeleeDamage {{!}}{{!}} Incoming Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 14 {{!}}{{!}} IncomingFirearmDamage {{!}}{{!}} Incoming Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 15 {{!}}{{!}} OutgoingMeleeDamage {{!}}{{!}} Outgoing Melee Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 16 {{!}}{{!}} OutgoingFirearmDamage {{!}}{{!}} Outgoing Firearm Specific Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 17 {{!}}{{!}} OutgoingCannonDamage {{!}}{{!}} Outgoing Damage Applied on Cannons&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 18 {{!}}{{!}} OutgoingObjectDamage {{!}}{{!}} Outgoing Damage Applied on Environment Objects&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 19 {{!}}{{!}} OutgoingHorseDamage {{!}}{{!}} Outgoing Damage Applied on Horses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} OutgoingRammingDamage {{!}}{{!}} Outgoing Ship Ramming Damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 21 {{!}}{{!}} Repairing {{!}}{{!}} Repairing Effectiveness&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 22 {{!}}{{!}} CameraZoom {{!}}{{!}} Camera Field of View Zoom&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=festive-season&lt;br /&gt;
|title=Festive Season&lt;br /&gt;
|content=&lt;br /&gt;
Festive season depending on time of year&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Value !! Enum !! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} -1 {{!}}{{!}} None {{!}}{{!}} None&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Christmas {{!}}{{!}} Christmas Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} Halloween {{!}}{{!}} Halloween Event&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} AprilFools {{!}}{{!}} April Fools (unused)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} AmericanIndependence {{!}}{{!}} American Independence Event&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=1707</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Server_Configuration&amp;diff=1707"/>
		<updated>2026-07-01T13:47:22Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Server Configuration}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-files|Configuration Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#server-wide|Server-Wide Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#frontlines-commands|Frontlines Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#auto-shutdown|Auto Shutdown/Restart]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-rotations|Map Rotations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overrides|Override Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#map-voting|Map Voting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#workshop-mods|Workshop Mods]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#discord-webhook|Discord Admin Webhook]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-files&lt;br /&gt;
|title=Server Configuration Files&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Hfconfig.png|thumb|right|Example Configuration File]]&lt;br /&gt;
&lt;br /&gt;
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of lines:&lt;br /&gt;
* &#039;&#039;&#039;Setting lines:&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;amp;lt;setting&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; — the important ones.&lt;br /&gt;
* &#039;&#039;&#039;Comment lines:&#039;&#039;&#039; starting with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; — ignored; good for notes and saved rotations.&lt;br /&gt;
* &#039;&#039;&#039;Empty lines:&#039;&#039;&#039; spacing only — ignored.&lt;br /&gt;
&lt;br /&gt;
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see [[Server Hosting|Server Hosting]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=server-wide&lt;br /&gt;
|title=Server-Wide Settings&lt;br /&gt;
|content=&lt;br /&gt;
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ports&#039;&#039;&#039; — all &#039;&#039;&#039;must be unique per instance&#039;&#039;&#039; on the same machine:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_port 20100&lt;br /&gt;
steam_communications_port 8700&lt;br /&gt;
steam_query_port 27000&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display &amp;amp; access:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_name New Server - Army Battlefield&lt;br /&gt;
server_welcome_message Welcome to my new game server!&lt;br /&gt;
server_region europe&lt;br /&gt;
server_admin_password ChangeThisPassword&lt;br /&gt;
#server_password ChangeThisPassword&lt;br /&gt;
server_intro_title Welcome to my server!&lt;br /&gt;
server_intro_body Greetings fellow humans&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;server_password&amp;lt;/code&amp;gt; is optional (leave commented to keep the server public).&lt;br /&gt;
* &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt; is used for [[Remote Console Commands|Remote Console Commands]].&lt;br /&gt;
* &amp;lt;code&amp;gt;server_intro_*&amp;lt;/code&amp;gt; shows a join popup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server regions&#039;&#039;&#039; (shown in the browser):&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; {{!}} Region codes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} europe {{!}}{{!}} usa {{!}}{{!}} usaeast {{!}}{{!}} usawest {{!}}{{!}} australia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} china {{!}}{{!}} japan {{!}}{{!}} russia {{!}}{{!}} southkorea {{!}}{{!}} brazil&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadcast mode&#039;&#039;&#039; — network usage focus for close-range combat:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Standard {{!}}{{!}} Reduced packet rate on close range (high player count). Default.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Competitive {{!}}{{!}} Highest bandwidth; use only for Melee Arena with lower player counts. (Max of 64 players)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;network_broadcast_mode Standard&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery respawn&#039;&#039;&#039; (seconds, defaults are 120s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_fieldgun_respawn_timer 120&lt;br /&gt;
artillery_rocketlauncher_respawn_timer 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery dynamic spawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artillery dynamic spawns are set up for official maps, mostly used to allow event hosts to remove specific artillery pieces in their config without having to use a spawnable object to &amp;quot;block&amp;quot; the piece. You can obtain the dynamic spawn IDs from the server log when the map loads. Section IDs always start from 0.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ArtilleryType !! Usage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} FieldGun {{!}}{{!}} Spawns 9PDR&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Howitzer {{!}}{{!}} Spawns Howitzer&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RocketLauncher {{!}}{{!}} Spawns Rocket Launcher&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Mortar {{!}}{{!}} Spawns Mortar&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} None {{!}}{{!}} Nothing spawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Random {{!}}{{!}} Spawns random artillery piece. Pieces able to spawn are pre-set per spawn point by map developers.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} RandomSymmetric {{!}}{{!}} Spawns random artillery piece; artillery spawn sections that share the same RandomSymmetric ID will spawn the same artillery piece.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_override &amp;amp;lt;slotId&amp;amp;gt; &amp;amp;lt;ArtilleryType&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population thresholds&#039;&#039;&#039; (gate maps by player counts):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_low_min_players 30&lt;br /&gt;
population_medium_min_players 50&lt;br /&gt;
population_high_min_players 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warnings &amp;amp; rotation randomization:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_serverperformance_warning true&lt;br /&gt;
map_rotation_start_randomise true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective capture&#039;&#039;&#039; (Conquest/flag modes):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_stealthcap_reqplayers_verylow 0&lt;br /&gt;
conquest_stealthcap_reqplayers_low 2&lt;br /&gt;
conquest_stealthcap_reqplayers_medium 3&lt;br /&gt;
conquest_stealthcap_reqplayers_high 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=frontlines-commands&lt;br /&gt;
|title=Frontlines Specific Commands&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Frontlines Config Example.png|thumb|Example frontlines config]]&lt;br /&gt;
&lt;br /&gt;
Use this to set the game type to Frontlines (defaults to false):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontlines_mode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=auto-shutdown&lt;br /&gt;
|title=Auto Shutdown/Restart System&lt;br /&gt;
|content=&lt;br /&gt;
An auto-shutdown and auto-restart system can be configured in the config or via the [https://docs.google.com/document/d/1eljq4DgrJ1sD44rWTKnGzYgckh7EBs5AlfKABzGwclM VapuriLoadTester] launcher.&lt;br /&gt;
&lt;br /&gt;
=== Auto Shutdown ===&lt;br /&gt;
The server can shut itself down after a set number of minutes (doesn&#039;t require VLT). VLT helper also closes on shutdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_interval_minutes 240&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the round is still running, the server won&#039;t wait; it proceeds after &#039;&#039;interval + overtime&#039;&#039;. Make sure players get warned.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_overtime_minutes 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broadcast message and frequency:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autoshutdown_broadcasted_message Server will be shutting down.&lt;br /&gt;
server_autoshutdown_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auto Restart ===&lt;br /&gt;
Restarts the server every N minutes (doesn&#039;t require VLT). It waits for round end unless overtime is hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_interval_minutes 320&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overtime and messaging:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;server_autorestart_overtime_minutes 10&lt;br /&gt;
server_autorestart_broadcasted_message Auto restart at the end of the round.&lt;br /&gt;
server_autorestart_broadcasted_message_interval_minutes 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-rotations&lt;br /&gt;
|title=Map Rotations&lt;br /&gt;
|content=&lt;br /&gt;
A number of example configs ship with the server files. Big Mamba also compiled AGS examples: [https://github.com/ankit2951/holdfast-config here].&lt;br /&gt;
&lt;br /&gt;
=== Basic Map Settings ===&lt;br /&gt;
Common per-rotation keys:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_name&lt;br /&gt;
game_mode&lt;br /&gt;
game_type&lt;br /&gt;
round_time_minutes&lt;br /&gt;
ships_respawn_timer&lt;br /&gt;
allow_midround_spawning&lt;br /&gt;
allow_faction_switching&lt;br /&gt;
allow_spectating&lt;br /&gt;
max_player_respawns&lt;br /&gt;
deathmatch_max_kills&lt;br /&gt;
reinforcements_per_faction&lt;br /&gt;
minimum_players&lt;br /&gt;
maximum_players&lt;br /&gt;
melee_weapons_only&lt;br /&gt;
faction_balancing&lt;br /&gt;
faction_balancing_discrepancy_amount&lt;br /&gt;
max_accumulated_faction_points&lt;br /&gt;
ships_preset&lt;br /&gt;
faction_attacking&lt;br /&gt;
faction_defending&lt;br /&gt;
max_tickets&lt;br /&gt;
ships_spawn&lt;br /&gt;
rowboat_cooldown_timer&lt;br /&gt;
rowboat_cooldown_while_sinking_timer&lt;br /&gt;
ships_spacemode&lt;br /&gt;
sappers_buildlimit&lt;br /&gt;
sappers_attacking_starting_materials&lt;br /&gt;
sappers_defending_starting_materials&lt;br /&gt;
max_player_respawn&lt;br /&gt;
officers_spawn_mounted&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most map rotation commands can now be placed at the top of the server config file, before the map rotations section, and they will be applied to all map rotations that don&#039;t already have the same command. Some exceptions are commands that are map-specific such as map_name and game_mode.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Settings ===&lt;br /&gt;
Spawn wave timers (defaults shown). &#039;&#039;vehicle&#039;&#039; = Cavalry; &#039;&#039;dynamic&#039;&#039; = Frontlines tables:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;wave_spawn_time_seconds 10&lt;br /&gt;
wave_spawn_vehicle_time_seconds 20&lt;br /&gt;
wave_spawn_dynamic_time_seconds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn immunity (max 5s):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_immunity_timer 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether dynamic artillery come with cannoneer spawn sections or not, and whether they should be locked to their owners or usable by anyone (Note: If disabled, you may want to use spawn overrides to add cannoneer slots to the HQ spawns, since they don’t come with cannoneer slots any more on default maps.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;artillery_spawn_sections_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Arena Settings ===&lt;br /&gt;
First round grace to let players load/spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds 45&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent rounds:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;round_spawn_close_timer_seconds_between_rounds 15&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounds to win:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;amount_of_rounds 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
Visit [[Maps|Maps]] or [[Server Configuration Enums|Server Configuration Enums]] for a full list of all maps.&lt;br /&gt;
&lt;br /&gt;
=== Officer Orders ===&lt;br /&gt;
Enable/disable officer orders system:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable squad camp system (tent in NaW, table in Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn limit on placed squad camp (set to -1 on Frontlines):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;class_system_orders_reinforce_limit 25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable hoist flag order in naval:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;hoist_flag_order_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Enable/disable throwable grenade abilities for grenadiers and carpenters:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenade_abilities_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/disable grenade damage on artillery pieces:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;grenades_damage_artillery &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conquest Config ===&lt;br /&gt;
(Also applies to &#039;&#039;&#039;Offensive&#039;&#039;&#039; in Frontlines and American Revolution.)&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;conquest_tick_reward 3&lt;br /&gt;
conquest_ticker_time_seconds 1&lt;br /&gt;
conquest_tickets_per_capture 100&lt;br /&gt;
conquest_max_tickets 7500&lt;br /&gt;
conquest_territory_lock_time_seconds 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weather and Time of Day ===&lt;br /&gt;
Preset on map load (set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; for random valid presets):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;nature_preset none&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friendly Fire ===&lt;br /&gt;
Enable FF:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee &amp;quot;bounce&amp;quot; when FF is off:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;friendly_fire_melee_bounce &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reflect % of FF damage back to attacker:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;damage_split 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frontlines ===&lt;br /&gt;
Domination time (Offensive):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;frontline_offensive_domination_duration_seconds 120&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Capture point override:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override &amp;amp;lt;objective&amp;amp;gt; &amp;amp;lt;num_respawns&amp;amp;gt; &amp;amp;lt;time_for_1_person_to_capture&amp;amp;gt; &amp;amp;lt;max_people_affecting_time&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;capture_point_override A 150 30 1&lt;br /&gt;
capture_point_override B 175 30 1&lt;br /&gt;
capture_point_override C 350 60 2&lt;br /&gt;
capture_point_override D -1 90 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Commands ===&lt;br /&gt;
Set whether muskets start with their bayonets attached or not on spawn:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;start_bayonet_attached &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether enemy players should still show their name tags:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;show_enemy_player_name_tags &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automatic Console Commands ===&lt;br /&gt;
You can issue any [[Remote Console Commands|RCON]] at rotation start to reset defaults, spawn bots, or stage scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overrides&lt;br /&gt;
|title=Override Commands&lt;br /&gt;
|content=&lt;br /&gt;
Server administrators can craft RP scenarios: limits per class, spawn lists per point, starting equipment, racks, props, artillery, etc.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Spawn Points ====&lt;br /&gt;
[[File:200 Carpenters vs 200 Rifleman.png|thumb|right|Tahir Desert Army Battlefield – 200 Carpenters vs 200 Riflemen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;spawn_override &amp;amp;lt;Spawn Point&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Class Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;Spawn Point&amp;amp;gt;&amp;lt;/code&amp;gt; = A/B/C… (see spawn menu)&lt;br /&gt;
* Overwrites the classes available at that point.&lt;br /&gt;
&lt;br /&gt;
Example (200 Carpenters vs 200 Riflemen):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
spawn_override A Carpenter 200&lt;br /&gt;
spawn_override B Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exclusive_modded_uniforms&#039;&#039;&#039; — restrict to mod uniforms:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;exclusive_modded_uniforms british french&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_selection_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;MaxFirearms&amp;amp;gt; &amp;amp;lt;MaxMelee&amp;amp;gt; &amp;amp;lt;WeaponClass1&amp;amp;gt;* &amp;amp;lt;WeaponClass2&amp;amp;gt;* &amp;amp;lt;WeaponClass3&amp;amp;gt;*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiple types in a slot: separate with commas.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
starting_weapons_selection_override British Grenadier 4 2 Rifle&lt;br /&gt;
starting_weapons_selection_override French  Grenadier 4 3 Rifle Pike,Spontoon,Sword Pistol&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Starting Weapon Bayonet Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;starting_weapons_bayonet_enabled &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Firearm Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;firearm_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;Firearm&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
firearm_ammo_override British LightInfantry Musket_NewLandPatternBrownBess 2 0&lt;br /&gt;
firearm_ammo_override French  LightInfantry Musket_NewLandPatternBrownBess 0 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon Class Ammo Override ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;weapon_class_ammo_override &amp;amp;lt;Faction&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;WeaponClass&amp;amp;gt; &amp;amp;lt;StartingAmmo&amp;amp;gt; &amp;amp;lt;LoadedInBarrel&amp;amp;gt; &amp;amp;lt;MaxCarry&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Buildable Defences — Limits ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_buildlimit &amp;amp;lt;EmplacementType&amp;amp;gt; &amp;amp;lt;attacking|defending&amp;amp;gt; &amp;amp;lt;Limit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_buildlimit ExplosiveBarrel defending 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sapper Starting Materials ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sappers_attacking_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&lt;br /&gt;
sappers_defending_starting_materials &amp;amp;lt;MaterialLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Sapper Configuration Commands&lt;br /&gt;
sappers_attacking_starting_materials 50&lt;br /&gt;
sappers_defending_starting_materials 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Land) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override spawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;,&amp;amp;lt;Spawn_Name&amp;amp;gt;,&amp;amp;lt;Category&amp;amp;gt;,&amp;amp;lt;Attacking|Defending|Neutral&amp;amp;gt;,&amp;amp;lt;SizeX&amp;amp;gt;,&amp;amp;lt;SizeY&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories: BaseSpawn, FortifiedPosition, OpenPlains, Farm, Field, Village, Camp, Lodge, Church, Ruins, Port, Ship.&lt;br /&gt;
&lt;br /&gt;
=== Naval ===&lt;br /&gt;
&lt;br /&gt;
For these commands, &amp;quot;FactionSide&amp;quot; needs to be set to either &amp;quot;Attacking&amp;quot;, &amp;quot;Defending&amp;quot;, or &amp;quot;Both&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Class Limit Override On Ships ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;Class&amp;amp;gt; &amp;amp;lt;ClassLimit&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Attacking Rifleman 200&lt;br /&gt;
ships_spawn_detail_override Frigate50gun Defending Rifleman 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Spawning ====&lt;br /&gt;
Spawn ships with custom names and colors:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spawn &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;Amount&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;shipVariationIndex&amp;amp;gt; &amp;amp;lt;shipNameIndex / shipNameOverride&amp;amp;gt; &amp;amp;lt;hullColor1Override&amp;amp;gt; &amp;amp;lt;hullColor2Override&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom ship names can include spaces by putting an underscore in place of each space.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_spawn Frigate50gun 1 Attacking 0 The_Most_Amazing_Ship Black Green&lt;br /&gt;
ships_spawn Rocketboat 2 Defending 0 The_Sturdy_Rocketboat Black White&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether port spawners spawn gunboats instead of rowboats (default true):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;gunboat_spawner_enabled &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Health Override For Ships ====&lt;br /&gt;
Override the starting HP of each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_health_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;HP&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;# Override Commands&lt;br /&gt;
ships_health_detail_override Frigate50gun Attacking 20000&lt;br /&gt;
ships_health_detail_override Frigate50gun Defending 70&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether ships inside the spawn area should be protected from enemy damage:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_spawn_protection &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Resource Overrides ====&lt;br /&gt;
Set the starting amounts of wood resources and metal resources for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_starting_resources_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;woodResources&amp;amp;gt; &amp;amp;lt;metalResources&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set details about how much loot each ship type drops:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_resources_loot_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;percentStartingResourcesDroppedWhenCaptured&amp;amp;gt; &amp;amp;lt;percentResourcesLooted&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: You can change the percentage of starting resources a ship drops when captured.&lt;br /&gt;
Parameter 2: You can set certain ship types to acquire fewer resources than other ships when looting the same crate.&lt;br /&gt;
&lt;br /&gt;
==== Ship Stealing Overrides ====&lt;br /&gt;
Enable ship stealing globally:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_stealing &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether capturing an enemy ship should instantly sink it or let it be controlled by the new faction:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;sink_ships_on_capture &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players can still respawn on a ship that is currently being contested:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_respawn_on_contested_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set whether players from the new ship faction owner can start spawning after capturing a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;allow_spawn_on_captured_ships &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override the score obtained when capturing a specific ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_score_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;score&amp;amp;gt; &amp;amp;lt;stealMultiplier&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required to capture a ship:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_steal_time_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the time required for rowboats to be auto destroyed when abondoned:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ship_auto_kill_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;seconds&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ship Ramming Damage Overrides ====&lt;br /&gt;
Set whether ships should drop any resources at all when sunk:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_drop_resources_on_sink &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Override ramming damage details for each ship type:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_ramming_detail_override &amp;amp;lt;ShipType&amp;amp;gt; &amp;amp;lt;FactionSide&amp;amp;gt; &amp;amp;lt;ramBaseDamage&amp;amp;gt; &amp;amp;lt;ramDamageReflectionPercent&amp;amp;gt; &amp;amp;lt;ramMinVelocity&amp;amp;gt; &amp;amp;lt;ramImpactSlowdownPercent&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameter 1: Base damage dealt when ramming.&lt;br /&gt;
Parameter 2: Percentage damage that is reflected back to the ship when ramming.&lt;br /&gt;
Parameter 3: Minimum velocity the ship needs to be travelling at to deal any ramming damage.&lt;br /&gt;
Parameter 4: Percentage reduction in ship speed when ramming.&lt;br /&gt;
&lt;br /&gt;
==== Ship Spacemode ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;ships_spacemode true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spawn Overrides (Naval) ====&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;objects_override shipspawnsection &amp;amp;lt;Position&amp;amp;gt; &amp;amp;lt;Rotation&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; Traits ===&lt;br /&gt;
These override commands make use of the BuffPropertyType enum. A single buff or trait can have one, more than one, or none of these buff properties that you can override. You can typically tell which property types a buff or trait has by looking at its barracks description, or just its behaviour in-game. The full list of BuffPropertyType values can be found in this page: [[Server Configuration Enums|Server Configuration Enums]]. As an example, the SteadyAim buff can have these 2 buff property types overridden: Accuracy, CameraZoom&lt;br /&gt;
&lt;br /&gt;
==== Class Traits ====&lt;br /&gt;
Each player class can have multiple traits that give the player some specific benefits. The values of these trait properties can be overridden with this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;trait_property_override &amp;amp;lt;Trait&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Buff Types ====&lt;br /&gt;
Buffs can be applied either through high command orders or through class specific abilities. You can override their property values via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;buff_property_override &amp;amp;lt;BuffType&amp;amp;gt; &amp;amp;lt;BuffPropertyType&amp;amp;gt; &amp;amp;lt;Value&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High Command Orders ====&lt;br /&gt;
The cooldown duration of any high command order can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;order_cooldown_override &amp;amp;lt;HighCommandOrderType&amp;amp;gt; &amp;amp;lt;CooldownDuration&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that most orders and class abilities in the game have both a HighCommandOrderType and a BuffType. These can have different enum names for the same order or ability.&lt;br /&gt;
&lt;br /&gt;
=== Festive Season Override ===&lt;br /&gt;
Festive seasonal events are usually active during specific periods of the year, but they can be overridden via this command:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;festive_season_override &amp;amp;lt;HoldfastSeason&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A value of &#039;None&#039; will disable any festive seasonal objects. &lt;br /&gt;
&lt;br /&gt;
=== Object Overrides ===&lt;br /&gt;
Objects can be added following [[Map Editing#Positioning|Map Editing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=map-voting&lt;br /&gt;
|title=Map Voting&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Global settings (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_enabled true&lt;br /&gt;
map_voting_duration 15&lt;br /&gt;
map_voting_allow_same_map false&lt;br /&gt;
map_voting_history_count 3&lt;br /&gt;
map_voting_max_choices 3&lt;br /&gt;
map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege&lt;br /&gt;
map_voting_log_file_path logs_output/mapvotinglogs.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Help My Map Can&#039;t Be Voted For ===&lt;br /&gt;
Per-rotation flags (buckets by player count &amp;amp; mode). Set all to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to ignore; set all to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to allow regardless of count.&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;population_verylow_playable  &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_low_playable      &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_medium_playable   &amp;amp;lt;true/false&amp;amp;gt;&lt;br /&gt;
population_high_playable     &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; load order matters — put modded maps first in the mod load order.&lt;br /&gt;
&lt;br /&gt;
=== Map Vote History by Population ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_history_count_verylow 1&lt;br /&gt;
map_voting_history_count_low     2&lt;br /&gt;
map_voting_history_count_medium  4&lt;br /&gt;
map_voting_history_count_high    10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I Manually Trigger Map Voting? ===&lt;br /&gt;
Not directly. Workaround: end the round via a win-condition object or the dynamic win-condition flag.&lt;br /&gt;
&lt;br /&gt;
=== Including a &amp;quot;Random&amp;quot; Option ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;map_voting_include_random_choice &amp;amp;lt;true/false&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=workshop-mods&lt;br /&gt;
|title=Workshop Mods&lt;br /&gt;
|content=&lt;br /&gt;
For creators, see [[Script Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Install Mods ===&lt;br /&gt;
Global (not in a rotation):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mods_installed_server_only &amp;amp;lt;steamid&amp;amp;gt;&lt;br /&gt;
mods_installed &amp;amp;lt;steamid&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Per-rotation (requires the SteamID to be installed on server):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;load_mod &amp;amp;lt;steamid&amp;amp;gt;              # loads on client and server&lt;br /&gt;
load_mod_client_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on clients&lt;br /&gt;
load_mod_server_only &amp;amp;lt;steamid&amp;amp;gt;  # loads only on server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Variables ===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;mod_variable &amp;amp;lt;string&amp;amp;gt;        # global; not in a rotation&lt;br /&gt;
mod_variable_local &amp;amp;lt;string&amp;amp;gt;  # only for the rotation it&#039;s in&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=discord-webhook&lt;br /&gt;
|title=Discord Admin Webhook Logger&lt;br /&gt;
|content=&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Enable Discord developer mode (Settings → Advanced). Warnings show admin PMs, slays, kicks, revives, slaps. Banmutes log config-writing actions (kicks, VOIP/text mutes, VOIP spammer).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;discord_webhook_warning_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_warning_token &amp;amp;lt;webhookToken&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
discord_webhook_banmute_tag_admin &amp;amp;lt;@!ID&amp;amp;gt; | &amp;amp;lt;@!ID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_id &amp;amp;lt;webhookID&amp;amp;gt;&lt;br /&gt;
discord_webhook_banmute_token &amp;amp;lt;webhookToken&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How To Set Up ===&lt;br /&gt;
* Put these in the &#039;&#039;&#039;global&#039;&#039;&#039; settings area (not inside a rotation).&lt;br /&gt;
* Create two webhooks in Discord (one for warnings, one for ban/mute).&lt;br /&gt;
* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; and open it; extract the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; and paste into the *_id/*_token settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt; lets you prefix text or pings. To ping a user, enable Dev Mode, right-click → &#039;&#039;&#039;Copy ID&#039;&#039;&#039; and use &amp;lt;code&amp;gt;&amp;amp;lt;@!USERID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If configured correctly, each admin action posts:&lt;br /&gt;
* Action performed&lt;br /&gt;
* Title from &amp;lt;code&amp;gt;_tag_admin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Admin (linked to Steam)&lt;br /&gt;
* Target user (linked to Steam)&lt;br /&gt;
* Server name&lt;br /&gt;
* Reason&lt;br /&gt;
* Date/time&lt;br /&gt;
&lt;br /&gt;
{{{!}}style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
{{!}} [[File:DiscordWebhookCopyUrl.png|thumb|Where to create webhooks]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookURL.png|thumb|Where to find the id and token]]&lt;br /&gt;
{{!}}{{!}} [[File:DiscordWebhookPreview.png|thumb|Discord admin webhook example]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1706</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1706"/>
		<updated>2026-07-01T13:17:05Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking / Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} repairSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for repairing any object, including sapper objects and ships. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} constructSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for constructing sapper objects. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt;&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the nature presets enum.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;] {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} highCommandOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;highCommandOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} highCommandOrderType: See the [[Server_Configuration_Enums#High_Command_Order_Type|List of high command orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1705</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1705"/>
		<updated>2026-07-01T13:15:44Z</updated>

		<summary type="html">&lt;p&gt;Creator: nature commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking / Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} repairSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for repairing any object, including sapper objects and ships. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} constructSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for constructing sapper objects. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt;&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the nature presets enum.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;] {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} officerOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;officerOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} officerOrderType: See the [[Server_Configuration_Enums#Officer_Orders|List of officer orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1704</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1704"/>
		<updated>2026-07-01T12:47:35Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking / Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} repairSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for repairing any object, including sapper objects and ships. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} constructSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for constructing sapper objects. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These settings will allow you to change the time of day and weather of the current map.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To enable dynamic time, &amp;lt;code&amp;gt;rc nature time dynamicTime true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} timeOfDay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets the time of day to the specified hour {{!}}{{!}} time (Float): The hour in a 24 hour clock. i.e. 12 is midday, 23 is 11pm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTime &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable dynamic time {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTimeSpeed &amp;amp;lt;speed&amp;amp;gt; {{!}}{{!}} Sets the rate of change of dynamic time {{!}}{{!}} speed (Float): Looks to be a scale of hours per second. Set it to 12 and watch night turn into day into night into day ...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature weather&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set the wind direction to North, &amp;lt;code&amp;gt;rc nature weather wind direction North&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;]&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the [[#weather-presets|list below]]&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over (defaults to 1s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind strength &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the strength of the wind {{!}}{{!}} value (Float): The wind strength to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind direction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere temperature &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the temperature. Affects snow cover on ground and type of precipitation (snow, rain) {{!}}{{!}} value (Float): Degrees&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere fallIntensity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the rainfall intensity {{!}}{{!}} value (Float): A range between 0 and 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog enabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggle fog on the map {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog visibility &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The level of visibility in fog. The larger the number, the thinner the fog. {{!}}{{!}} value (Float): Visibility in metres&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean choppiness &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean choppiness {{!}}{{!}} value (Float): The rollin&#039; of the ocean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean depth &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean depth {{!}}{{!}} value (Float): How low can you go&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Classic Presets:&#039;&#039;&#039;&lt;br /&gt;
* Custom&lt;br /&gt;
* Calm&lt;br /&gt;
* Storm&lt;br /&gt;
* Fog&lt;br /&gt;
* Snowy&lt;br /&gt;
* CalmRain&lt;br /&gt;
* Calm2&lt;br /&gt;
* Calm3&lt;br /&gt;
* Calm4&lt;br /&gt;
* Fog2&lt;br /&gt;
* Fog3&lt;br /&gt;
* Random&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Presets:&#039;&#039;&#039;&lt;br /&gt;
* Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} officerOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;officerOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} officerOrderType: See the [[Server_Configuration_Enums#Officer_Orders|List of officer orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1703</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1703"/>
		<updated>2026-07-01T12:46:00Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meeleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking / Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} repairSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for repairing any object, including sapper objects and ships. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} constructSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for constructing sapper objects. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These settings will allow you to change the time of day and weather of the current map.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To enable dynamic time, &amp;lt;code&amp;gt;rc nature time dynamicTime true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} timeOfDay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets the time of day to the specified hour {{!}}{{!}} time (Float): The hour in a 24 hour clock. i.e. 12 is midday, 23 is 11pm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTime &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable dynamic time {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTimeSpeed &amp;amp;lt;speed&amp;amp;gt; {{!}}{{!}} Sets the rate of change of dynamic time {{!}}{{!}} speed (Float): Looks to be a scale of hours per second. Set it to 12 and watch night turn into day into night into day ...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature weather&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set the wind direction to North, &amp;lt;code&amp;gt;rc nature weather wind direction North&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;]&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the [[#weather-presets|list below]]&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over (defaults to 1s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind strength &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the strength of the wind {{!}}{{!}} value (Float): The wind strength to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind direction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere temperature &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the temperature. Affects snow cover on ground and type of precipitation (snow, rain) {{!}}{{!}} value (Float): Degrees&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere fallIntensity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the rainfall intensity {{!}}{{!}} value (Float): A range between 0 and 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog enabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggle fog on the map {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog visibility &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The level of visibility in fog. The larger the number, the thinner the fog. {{!}}{{!}} value (Float): Visibility in metres&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean choppiness &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean choppiness {{!}}{{!}} value (Float): The rollin&#039; of the ocean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean depth &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean depth {{!}}{{!}} value (Float): How low can you go&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Classic Presets:&#039;&#039;&#039;&lt;br /&gt;
* Custom&lt;br /&gt;
* Calm&lt;br /&gt;
* Storm&lt;br /&gt;
* Fog&lt;br /&gt;
* Snowy&lt;br /&gt;
* CalmRain&lt;br /&gt;
* Calm2&lt;br /&gt;
* Calm3&lt;br /&gt;
* Calm4&lt;br /&gt;
* Fog2&lt;br /&gt;
* Fog3&lt;br /&gt;
* Random&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Presets:&#039;&#039;&#039;&lt;br /&gt;
* Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} officerOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;officerOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} officerOrderType: See the [[Server_Configuration_Enums#Officer_Orders|List of officer orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1702</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1702"/>
		<updated>2026-07-01T12:36:26Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeArenaAllowShooting &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms in melee arena {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeatherRotation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the server switches the weather automatically at random intervals {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToBlockWindow &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time window in which you are allowed to directly switch to a block after letting go off another block. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meeleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking / Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} repairSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for repairing any object, including sapper objects and ships. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} constructSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Speed multiplier for constructing sapper objects. {{!}}{{!}} multiplier (Float): The speed multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDamageRadius &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The radius of the rocket projectile&#039;s impact {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileDamageRadius &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar AoE damage {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;3.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} renderOcean &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ocean rendering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These settings will allow you to change the time of day and weather of the current map.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To enable dynamic time, &amp;lt;code&amp;gt;rc nature time dynamicTime true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} timeOfDay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets the time of day to the specified hour {{!}}{{!}} time (Float): The hour in a 24 hour clock. i.e. 12 is midday, 23 is 11pm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTime &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable dynamic time {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTimeSpeed &amp;amp;lt;speed&amp;amp;gt; {{!}}{{!}} Sets the rate of change of dynamic time {{!}}{{!}} speed (Float): Looks to be a scale of hours per second. Set it to 12 and watch night turn into day into night into day ...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature weather&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set the wind direction to North, &amp;lt;code&amp;gt;rc nature weather wind direction North&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;]&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the [[#weather-presets|list below]]&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over (defaults to 1s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind strength &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the strength of the wind {{!}}{{!}} value (Float): The wind strength to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind direction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere temperature &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the temperature. Affects snow cover on ground and type of precipitation (snow, rain) {{!}}{{!}} value (Float): Degrees&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere fallIntensity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the rainfall intensity {{!}}{{!}} value (Float): A range between 0 and 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog enabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggle fog on the map {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog visibility &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The level of visibility in fog. The larger the number, the thinner the fog. {{!}}{{!}} value (Float): Visibility in metres&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean choppiness &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean choppiness {{!}}{{!}} value (Float): The rollin&#039; of the ocean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean depth &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean depth {{!}}{{!}} value (Float): How low can you go&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Classic Presets:&#039;&#039;&#039;&lt;br /&gt;
* Custom&lt;br /&gt;
* Calm&lt;br /&gt;
* Storm&lt;br /&gt;
* Fog&lt;br /&gt;
* Snowy&lt;br /&gt;
* CalmRain&lt;br /&gt;
* Calm2&lt;br /&gt;
* Calm3&lt;br /&gt;
* Calm4&lt;br /&gt;
* Fog2&lt;br /&gt;
* Fog3&lt;br /&gt;
* Random&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Presets:&#039;&#039;&#039;&lt;br /&gt;
* Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} officerOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;officerOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} officerOrderType: See the [[Server_Configuration_Enums#Officer_Orders|List of officer orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1701</id>
		<title>Remote Console Commands</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Remote_Console_Commands&amp;diff=1701"/>
		<updated>2026-07-01T12:32:32Z</updated>

		<summary type="html">&lt;p&gt;Creator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Remote Console Commands}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#using-console|Using The Console]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#console-commands|Console Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#config-variables|Configuration Variables]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#nature-settings|Nature Settings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#bot-commands|Bot Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#horse-commands|Horse Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#naval|Naval]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#updates|Updates]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=using-console&lt;br /&gt;
|title=Using The Console&lt;br /&gt;
|content=&lt;br /&gt;
This guide covers settings that can be reached through the in-game console (bound to &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
=== Logging In As Admin ===&lt;br /&gt;
All commands will require login with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] for how to set the &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc login &amp;amp;lt;server_admin_password&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any console output confirming the login, hit F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
=== Sending Remote Commands ===&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; to distinguish them from console commands that run on your local game only. For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints the list of rc commands and some descriptive help text. If you just type &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; you would only get the &#039;&#039;local&#039;&#039; console commands rather than the remote commands.&lt;br /&gt;
&lt;br /&gt;
The console also has auto completion by pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; for most commands (if not all arguments). This means that you can type a partial command, hit &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;, and it will complete the rest of the command up to the point where there is no ambiguity. This is handy if you can only remember the start of the command, or to correct the case used for commands as the console is case sensitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; and pressing &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; will automatically expand the command to read &amp;lt;code&amp;gt;rc carbonPlayers forceInput&amp;lt;/code&amp;gt; as it cannot choose between &amp;lt;code&amp;gt;forceInputRotation&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;forceInputAxis&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Sending Multiple Commands Per Line ===&lt;br /&gt;
If you want to run multiple commands in a single line, they can be issued with a semi-colon (&amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;) separating each command, as below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc &amp;amp;lt;command1&amp;amp;gt;; &amp;amp;lt;command2&amp;amp;gt;; &amp;amp;lt;command3&amp;amp;gt;; &amp;amp;lt;command4&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To issue this as a single line command, you would write it as:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delayed Execution Commands ===&lt;br /&gt;
If you want to run a command at a specific time in the current map, you can issue a &amp;lt;code&amp;gt;delayed&amp;lt;/code&amp;gt; command to run at a specified time. This takes the format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed &amp;amp;lt;time&amp;amp;gt; &amp;amp;lt;command&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The time parameter is issued in &#039;&#039;seconds&#039;&#039;, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=console-commands&lt;br /&gt;
|title=Console Commands&lt;br /&gt;
|content=&lt;br /&gt;
Some commands take arguments that determine how they behave. You&#039;ve already seen one example of this - the &#039;&#039;server_admin_password above&#039;&#039; is an argument to the &#039;&#039;login&#039;&#039; command. Another would be setting God Mode on the servers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt; Enables god mode, the argument is &#039;&#039;1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;rc set characterGodMode 0&amp;lt;/code&amp;gt; Disables god mode, the argument is &#039;&#039;0&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Where commands take arguments, they will be listed in angle brackets (&amp;lt;code&amp;gt;&amp;amp;lt;argument&amp;amp;gt;&amp;lt;/code&amp;gt;). In some cases, arguments are optional. These will be surrounded by square brackets (&amp;lt;code&amp;gt;[&amp;amp;lt;optionalArgument&amp;amp;gt;]&amp;lt;/code&amp;gt;). Where more than one optional argument is available, all arguments up to the desired argument must be given.&lt;br /&gt;
&lt;br /&gt;
e.g. For a command of the form &amp;lt;code&amp;gt;rc command &amp;amp;lt;argument1&amp;amp;gt; [&amp;amp;lt;optional1&amp;amp;gt;] [&amp;amp;lt;optional2&amp;amp;gt;] [&amp;amp;lt;optional3&amp;amp;gt;]&amp;lt;/code&amp;gt;, to use &amp;lt;code&amp;gt;&amp;amp;lt;optional2&amp;amp;gt;&amp;lt;/code&amp;gt;, we must also provide &amp;lt;code&amp;gt;&amp;amp;lt;optional1&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Arguments will be listed in the form &amp;lt;code&amp;gt;&#039;&#039;argument&#039;&#039; (type): description&amp;lt;/code&amp;gt;, where &#039;&#039;argument&#039;&#039; is the name of the argument, &#039;&#039;type&#039;&#039; indicates the form the argument takes, and finally a &#039;&#039;description&#039;&#039; of the argument. Possible types of argument are:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
{{!}}{{!}} Any amount of text&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Boolean&lt;br /&gt;
{{!}}{{!}} &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Integer&lt;br /&gt;
{{!}}{{!}} A non-floating point number (i.e. no decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Float&lt;br /&gt;
{{!}}{{!}} A floating point number (i.e. has decimals)&lt;br /&gt;
{{!}}-&lt;br /&gt;
! List&lt;br /&gt;
{{!}}{{!}} A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Some arguments will require numbers representing a position or rotation. These can be worked out in game by typing &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console to give the current player&#039;s position and rotation.&lt;br /&gt;
* Some arguments will require the ID of a player. This is visible in the Admin/Mute Players Window (reached by pressing &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default), or by using the command &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All remote commands can be added into your [[Server Configuration]] file for each map rotation, so you can automatically run commands when the map is selected. For example, you may want to always spawn 100 bots on a certain map for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Top Level Commands ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} game &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [&amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;]&lt;br /&gt;
{{!}} Change level to &amp;amp;lt;[[Maps{{!}}MapName]]&amp;amp;gt; using the settings defined in &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt;. Optional overloads &amp;amp;lt;[[Game_Modes{{!}}GameMode]]&amp;amp;gt;, &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}AttackerFaction]]&amp;amp;gt; and &amp;amp;lt;[[Server_Configuration_Enums#Faction{{!}}DefendingFaction]]&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
:* [[Maps{{!}}MapName]] (String): Name of the map, same as in a server config file&lt;br /&gt;
:* mapRotationIndexToOverload (Integer): map rotation number&lt;br /&gt;
:* [[Game_Modes{{!}}GameMode]] (String): game mode to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}AttackerFaction]] (String): attacking faction to use (optional)&lt;br /&gt;
:* [[Server_Configuration_Enums#Faction{{!}}DefendingFaction]] (String): defending faction to use (optional)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} help [&amp;amp;lt;command&amp;amp;gt;]&lt;br /&gt;
{{!}} Display help text about console commands.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (String): Optionally provide another command name to get further help on that specific command.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcast &amp;amp;lt;message&amp;amp;gt;&lt;br /&gt;
{{!}} Send an admin message to all players on the server (can also be done in Admin chat with &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc broadcast Live at 18:30&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;message&#039;&#039; (String): The text you want to broadcast. Subsequent calls to this will immediately replace the current message.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} carbonPlayers &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Bot controls. For more details see the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}} See the section on [[#bot-commands|Bot Commands]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cls&lt;br /&gt;
{{!}} Clear the console. Useful if you&#039;re recording and want to clear your admin password before starting.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fileReloader &amp;amp;lt;fileType&amp;amp;gt;&lt;br /&gt;
{{!}} Allows reloading of server configuration files without a server reboot. Useful for refreshing ban lists or tweaking [[Server_Configuration|map rotations]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;fileType&#039;&#039; (List): One of the following options.&lt;br /&gt;
:* serverConfigFile: The [[Server_Configuration|Server Configuration]] file&lt;br /&gt;
:* blackWhiteLists: The blacklist / whitelist&lt;br /&gt;
:* bannedPlayers: Banned players file&lt;br /&gt;
:* bannedMachines: Banned machines file&lt;br /&gt;
:* mutePlayersVoip: The VOIP muted players file&lt;br /&gt;
:* mutePlayersChat: The chat muted players file&lt;br /&gt;
:* all: Loads all but the Server Configuration.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} get [&amp;amp;lt;variable&amp;amp;gt;]&lt;br /&gt;
{{!}} Fetches the value of a server setting (or all values if no variable provided). See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc get characterGodMode&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mapRotation &amp;amp;lt;index&amp;amp;gt;&lt;br /&gt;
{{!}} Switches to the map configuration specified in the [[Server_Configuration|Server Configuration]] file.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc mapRotation 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;index&#039;&#039; (Integer): The number of the rotation to switch to. The first in the file is 1, the second 2, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerlist [mode]&lt;br /&gt;
{{!}} List the players connected to the server.&lt;br /&gt;
{{!}} &#039;&#039;mode&#039;&#039; (String): One of the following options:&lt;br /&gt;
:* connected: (default) List players that are connected to the server (both spawned and not spawned in)&lt;br /&gt;
:* ingame: List players that are currently mid-round (spawned in)&lt;br /&gt;
:* not-ingame: List players who aren&#039;t in-game (not spawned in, not on scoreboard)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} scorelog&lt;br /&gt;
{{!}} Prints out a score log including a list of who killed who.&lt;br /&gt;
{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Server admin commands. All generally accessible through the in-game &amp;quot;P&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;command&#039;&#039; (List): One of the following commands.&lt;br /&gt;
:* ban&lt;br /&gt;
:* kick&lt;br /&gt;
:* chatMute&lt;br /&gt;
:* chatUnmute&lt;br /&gt;
:* voipMute&lt;br /&gt;
:* voipUnmute&lt;br /&gt;
:* permChatMute&lt;br /&gt;
:* permVoipMute&lt;br /&gt;
:* slay&lt;br /&gt;
:* slap&lt;br /&gt;
:* say&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&#039;&#039; (Integer): The ID of the player to affect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the value of a server setting. See [[#config-variables|Configuration Variables]].&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc set characterGodMode 1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;variable&#039;&#039; (List): See [[#config-variables|Configuration Variables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;value&#039;&#039; (?): The value and its type will depend on the variable used.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&lt;br /&gt;
{{!}} Teleports a specified player / set of players to another position on the map.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;rc teleport me 200.5,11.1,435&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &#039;&#039;target/s&#039;&#039; (Integer): The ID of the player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target/s&#039;&#039; (String): Either &#039;&#039;me&#039;&#039;, &#039;&#039;all&#039;&#039;, &#039;&#039;defending&#039;&#039;, or &#039;&#039;attacking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (Floats): The X,Y,Z co-ordinate in space for the teleport - the Y co-ordinate is height, so try to drop them gently!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;destination&#039;&#039; (String): Can be set to &#039;&#039;me&#039;&#039; to spawn on the player&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&lt;br /&gt;
{{!}} Sets the number of emplacements of a particular type that are buildable for each team.&lt;br /&gt;
{{!}} &#039;&#039;emplacement&#039;&#039; (List): An [[Server_Configuration_Enums#Emplacement Type|Emplacement Type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;side&#039;&#039; (List): Either &#039;&#039;attacking&#039;&#039; or &#039;&#039;defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;limit&#039;&#039; (Integer): The limit to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} restart &amp;amp;lt;parameter&amp;amp;gt;&lt;br /&gt;
{{!}} Restarts the server based on a parameter.&lt;br /&gt;
{{!}} &#039;&#039;parameter&#039;&#039; (List): Either &#039;&#039;status&#039;&#039;, &#039;&#039;now&#039;&#039;, or &#039;&#039;cancel&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns riderless horses.&lt;br /&gt;
{{!}} &#039;&#039;numhorses&#039;&#039; (Integer): The number to spawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;faction&#039;&#039; (List): &#039;&#039;British&#039;&#039;, &#039;&#039;French&#039;&#039;, or &#039;&#039;Prussian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;cavalryClass&#039;&#039; (List): &#039;&#039;CuirassierDragoon&#039;&#039; or &#039;&#039;Hussar&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Despawn a horse.&lt;br /&gt;
{{!}} &#039;&#039;ID&#039;&#039; (Integer): The ID of the horse to despawn.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehiclesManager &amp;amp;lt;command&amp;amp;gt; [&amp;amp;lt;arguments&amp;amp;gt;]&lt;br /&gt;
{{!}} Server management for spawned horses (similar to bot controls).&lt;br /&gt;
{{!}} See section on [[#horse-commands|Horse Commands]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=config-variables&lt;br /&gt;
|title=Configuration Variables&lt;br /&gt;
|content=&lt;br /&gt;
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they&#039;re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See [[Server Configuration]] for how to do this.&lt;br /&gt;
&lt;br /&gt;
Typing &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.&lt;br /&gt;
&lt;br /&gt;
As of [[Game_Version_0.3X#0.38|version 0.38]], all settings below can be reset to their default values by issuing the command &amp;lt;code&amp;gt;rc set default&amp;lt;/code&amp;gt;. This is useful to insert into specific [[Server_Configuration|map rotations]] as an easy reset.&lt;br /&gt;
&lt;br /&gt;
=== Game Settings ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} default {{!}}{{!}} Resets all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterGodMode &amp;amp;lt;setting&amp;amp;gt; {{!}}{{!}} GOD MODE for characters {{!}}{{!}} setting (List): &#039;&#039;0&#039;&#039; to disable, &#039;&#039;1&#039;&#039; to enable for all players, &#039;&#039;2&#039;&#039; to enable for attackers, &#039;&#039;3&#039;&#039; to enable for defenders {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} If enabled, friendly players may destroy the emplacements created by their own faction {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles players&#039; fall damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles forced first person mode {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to fire artillery {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeArenaAllowShooting &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability for players to shoot with firearms in melee arena {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Draw Cannon Path Trajectories {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Broadcasts hit info for the melee debug data to debug melee strikes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of the preview animations on the clients (dance, etc...) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows usage of hand held lanterns as artillery projectiles {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; {{!}}{{!}} Specifies the max distance for surgeon heals {{!}}{{!}} distance (Float): The healing distance {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Specifies the full time in seconds for a full healing process to finish {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;10&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled or not {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChatEnabled &amp;amp;lt;[[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]&amp;amp;gt; {{!}}{{!}} Specifies whether voice chat is enabled for a certain faction {{!}}{{!}} enable ([[Server_Configuration_Enums#Attacking Or Defending{{!}}faction]]): &#039;&#039;Attacking&#039;&#039; to enable for attackers only, &#039;&#039;Defending&#039;&#039; to enable for defenders only. {{!}}{{!}} &#039;&#039;Both&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voiceChat3D &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies the spatial settings of the Voice Chat players {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} attackingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the attacking faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} defendingFactionMaterialPoints &amp;amp;lt;materials&amp;amp;gt; {{!}}{{!}} Set the material points for the defending faction (for Sapper building) {{!}}{{!}} materials (Integer): The number of materials to assign {{!}}{{!}} &#039;&#039;50&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ability to make spawn capture points capturable {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeatherRotation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the server switches the weather automatically at random intervals {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Dynamic respawn time (includes tents/tables) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the explosion scale multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Specifies the ragdoll effects multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the officer order system. Defaults to true. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instantBuildMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles instant emplacement building. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration it takes for a pressed block to return to idle (&#039;block lingering&#039;) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration after which you are allowed to exit &#039;block lingering&#039; to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.05&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockToBlockWindow &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time window in which you are allowed to directly switch to a block after letting go off another block. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackAngle &amp;amp;lt;angle&amp;amp;gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} angle (Float): The angle in degrees {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackForceMultiplier &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Knockback force from explosions {{!}}{{!}} value (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} explosionKnockbackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Time the player is stunned after landing from explosion knockback {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowSpawnedPlayersSpectateOnly &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Only spawned players can spectate team (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable free flight cam (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} freeflightCameraAllowedPostPermaDeath &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Single life mode only: use free cam after death (Admins exception) {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the server performance indicators. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; {{!}}{{!}} Force a specific player to win the round {{!}}{{!}} playerID (Integer): The ID of the player {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] {{!}}{{!}} Force a faction to win the round {{!}}{{!}} faction (List): The faction; reason (String): optional win reason {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meeleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; {{!}}{{!}} Force a faction to win the Melee Arena round {{!}}{{!}} faction (List): The faction {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shouldUnlockMouse &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Client: show cursor {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Headshot damage multiplier at 150m+ range (0-1) {{!}}{{!}} multiplier (Float): A value between 0 and 1 {{!}}{{!}} &#039;&#039;1.0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} revealFaction &amp;amp;lt;Attacking{{!}}Defending&amp;amp;gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} faction (List): &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039; {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Cavalry Management ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows all characters to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows officers to ride horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Spawn the holiest of horses {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Despawn time for a horse after the death/dismount of his rider. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;30&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time a horse needs to have been alive before it gets despawned. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;15&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on collision {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Horses rear on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Slow horses on damage {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleDamageResistanceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Horse damage resistance scale {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleAirForwardMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump forward multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} vehicleJumpHeightMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Jump height multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1.3&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Character Movement ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterJumpForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} The jump force of the characters {{!}}{{!}} force (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The run speed of the characters (multiplies with below options) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterRunBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards run speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkForwardSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The forward walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkStrafeSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The strafe walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWalkBackwardsSpeed &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} The backwards walk speed of the characters {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ladderMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies ladder mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover speed {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies rocket mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles infinite firearm ammo for testing purposes {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponDamageScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the firearm weapons apply horizontal deviation {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether hand weapons can damage DamageableObjects &#039;&#039;(does not appear to be implemented)&#039;&#039; {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Infinite firearm range {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee block stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.8&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Melee attack delay {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee hit stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.35&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a melee interrupted stun {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.4&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim from secondary attack (shove/kick) {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a maim movement {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.45&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of a secondary attack duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.85&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} secondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} The duration of the cooldown between secondary attacks {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} meleeChambering &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles melee chambering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowBlocking &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Make it possible to disable melee blocks {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enables or disables the ability for firearms to shoot exploding projectiles. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Kicks ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Push distance from kick {{!}}{{!}} value (Float): The push force {{!}}{{!}} &#039;&#039;8.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Launch angle of kick {{!}}{{!}} value (Float): The angle {{!}}{{!}} &#039;&#039;0&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick range {{!}}{{!}} value (Float): The range {{!}}{{!}} &#039;&#039;0.75&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kickback time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick windup time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; {{!}}{{!}} Kick winddown time {{!}}{{!}} value (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &amp;amp;mdash;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover speed. Note this will also affect cannon recoil! {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonMoverRotationMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Multiplies cannon mover rotation {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonRecoilSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon recoil speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cannonLoadingSpeedMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Cannon loading/ramming/pushing speed multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Allows players to use the debugging ammo selector panel. This is bound to &#039;&#039;O&#039;&#039; by default and will open an instant artillery ammo selection panel. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pathProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the path velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;145&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Sets the velocity of the rocket projectile with given input {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;22&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileGravity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Change gravity of the rocket {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;40&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDamageRadius &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The radius of the rocket projectile&#039;s impact {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;3&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileRandomizedInterval &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The frequency of random positioning of the projectile in seconds {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketProjectileDeviation &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used to randomize the flight deviation {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileDamageRadius &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar AoE damage {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;3.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mortarProjectileVelocity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for mortar projectile velocity {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} artyProjectileBounceSpeedReduction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set a positive value that can be used for bounce slowdowns {{!}}{{!}} value (Float): Value to set {{!}}{{!}} &#039;&#039;0.666&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Variables ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10%;&amp;quot; {{!}} Default&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipDrivingFieldsScale &amp;amp;lt;scale&amp;amp;gt; {{!}}{{!}} Specifies the scale of the fields that are used when driving ships. Multiplies their speed. {{!}}{{!}} scale (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipFlyMode &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Interplanetary travel! Enable ships to fly. {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;false&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Specifies whether the wind direction affects the speed of the ships {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning action duration while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rowboat spawning delay between spawns while sinking {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipSailWindUnitMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Wind affect potency on the sails multiplier {{!}}{{!}} multiplier (Float): A multiplier value {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat MG cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Steamboat 2-Gun cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Rocketboat cooldown between spawns {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;120&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} gunboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned gunboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} steamboat2GunMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned 2-gun steamboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rocketboatMaxSpawnCount &amp;amp;lt;count&amp;amp;gt; {{!}}{{!}} Determines the maximum amount of dynamically spawned rocketboats at any moment. -1 specifies no limit. {{!}}{{!}} count (Integer): The maximum count {{!}}{{!}} &#039;&#039;-1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Auto-despawn boats after this time {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;60&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} renderOcean &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggles the ocean rendering {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable {{!}}{{!}} &#039;&#039;true&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackForce &amp;amp;lt;force&amp;amp;gt; {{!}}{{!}} Base knockback force to apply to the players on board the ship being rammed. {{!}}{{!}} force (Float): The base knockback force {{!}}{{!}} &#039;&#039;6&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipRamKnockbackRadiusPerUnitDamage &amp;amp;lt;radius&amp;amp;gt; {{!}}{{!}} Ram knockback radius compared to ram damage. e.g. with a value of 0.1, ram damage of 100 will result in a 10m knockback radius. {{!}}{{!}} radius (Float): Knockback radius in metres {{!}}{{!}} &#039;&#039;0.1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of resources dropped when a ship is sunk compared to when a ship is captured. {{!}}{{!}} percentage (Float): Percentage of resources dropped {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} capturedShipStartingResourcesPercent  &amp;amp;lt;percentage&amp;amp;gt; {{!}}{{!}} Sets the percentage of starting resources a ship gets set to once it&#039;s captured. Used in game modes where the ship does not get automatically scuttled (sunk) on capture. {{!}}{{!}} percentage (Float): Percentage of starting resources {{!}}{{!}} &#039;&#039;0.5&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipResourceBoxDespawnTime &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets how much time in seconds it takes for a ship resource drop box to despawn. {{!}}{{!}} time (Float): The time in seconds {{!}}{{!}} &#039;&#039;300&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipMastBonusRepairHealthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the bonus health multiplier applied when repairing a ship mast. {{!}}{{!}} multiplier (Float): The bonus health multplier {{!}}{{!}} &#039;&#039;2&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} projectileShipVelocityAddonMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of a moving ship&#039;s velocity to add on to the velocity of naval cannon projectiles (1 being how moving projectiles behave in normal physics). {{!}}{{!}} multiplier (Float): The velocity addon multplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipForceZoneStrengthMultiplier &amp;amp;lt;multiplier&amp;amp;gt; {{!}}{{!}} Sets the percentage of the force strength applied on ships by force zones. {{!}}{{!}} multiplier (Float): The force strength multiplier {{!}}{{!}} &#039;&#039;1&#039;&#039;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=nature-settings&lt;br /&gt;
|title=Nature Settings&lt;br /&gt;
|content=&lt;br /&gt;
These settings will allow you to change the time of day and weather of the current map.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature time&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To enable dynamic time, &amp;lt;code&amp;gt;rc nature time dynamicTime true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} timeOfDay &amp;amp;lt;time&amp;amp;gt; {{!}}{{!}} Sets the time of day to the specified hour {{!}}{{!}} time (Float): The hour in a 24 hour clock. i.e. 12 is midday, 23 is 11pm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTime &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Enable dynamic time {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dynamicTimeSpeed &amp;amp;lt;speed&amp;amp;gt; {{!}}{{!}} Sets the rate of change of dynamic time {{!}}{{!}} speed (Float): Looks to be a scale of hours per second. Set it to 12 and watch night turn into day into night into day ...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
=== Weather ===&lt;br /&gt;
These commands should be prefixed with &amp;lt;code&amp;gt;rc nature weather&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set the wind direction to North, &amp;lt;code&amp;gt;rc nature weather wind direction North&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} preset &amp;amp;lt;name&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;]&lt;br /&gt;
{{!}} Set the weather to one of the defined presets&lt;br /&gt;
{{!}} name (List): The name of the preset to select from the [[#weather-presets|list below]]&lt;br /&gt;
&lt;br /&gt;
transitionTime (Float): The length of time in seconds for the change to happen over (defaults to 1s)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind strength &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the strength of the wind {{!}}{{!}} value (Float): The wind strength to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} wind direction &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the direction of the wind {{!}}{{!}} value (List): One of &#039;&#039;North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere temperature &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the temperature. Affects snow cover on ground and type of precipitation (snow, rain) {{!}}{{!}} value (Float): Degrees&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} atmosphere fallIntensity &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Set the rainfall intensity {{!}}{{!}} value (Float): A range between 0 and 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog enabled &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} Toggle fog on the map {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} fog visibility &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} The level of visibility in fog. The larger the number, the thinner the fog. {{!}}{{!}} value (Float): Visibility in metres&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean choppiness &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean choppiness {{!}}{{!}} value (Float): The rollin&#039; of the ocean&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ocean depth &amp;amp;lt;value&amp;amp;gt; {{!}}{{!}} Ocean depth {{!}}{{!}} value (Float): How low can you go&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==== Weather Presets ====&lt;br /&gt;
&#039;&#039;&#039;Classic Presets:&#039;&#039;&#039;&lt;br /&gt;
* Custom&lt;br /&gt;
* Calm&lt;br /&gt;
* Storm&lt;br /&gt;
* Fog&lt;br /&gt;
* Snowy&lt;br /&gt;
* CalmRain&lt;br /&gt;
* Calm2&lt;br /&gt;
* Calm3&lt;br /&gt;
* Calm4&lt;br /&gt;
* Fog2&lt;br /&gt;
* Fog3&lt;br /&gt;
* Random&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Presets:&#039;&#039;&#039;&lt;br /&gt;
* Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frontlines Weather Presets:&#039;&#039;&#039;&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=bot-commands&lt;br /&gt;
|title=Bot Commands&lt;br /&gt;
|content=&lt;br /&gt;
Holdfast has some fairly dumb bots. While they won&#039;t put up a fight, they are useful for testing ranges, or just satisfying your need to kill. All commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;. Note that most commands apply to all bots, except where a bot could literally not follow the command (non-flagbearers switching to a BearingFlag for example).&lt;br /&gt;
&lt;br /&gt;
e.g. To spawn 50 bots you would issue the command &amp;lt;code&amp;gt;rc carbonPlayers spawn 50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most commands require prerequisites such as &amp;quot;be close to the object/horse/player&amp;quot;, have line of sight, or be the correct class.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points.&lt;br /&gt;
{{!}} number (Integer): The number of bots to spawn&lt;br /&gt;
&lt;br /&gt;
interval (Integer): Seconds between each spawn. Defaults to 0.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [&amp;amp;lt;name&amp;amp;gt;] [&amp;amp;lt;regiment tag&amp;amp;gt;] [&amp;amp;lt;uniform id&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a specific bot.&lt;br /&gt;
{{!}} Name needs to have no spaces, regiment requires someone from that regiment to be in the server&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} disperse {{!}}{{!}} Randomly disperse bots over the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} join {{!}}{{!}} Join all of the bots in the centre of the map {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; {{!}}{{!}} For script mods &amp;amp;mdash; toggles auto bot controls {{!}}{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots shuffle around randomly, or respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the bots spin around randomly, or respond to the value set by &#039;&#039;inputRotation&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL bots&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputRotation &amp;amp;lt;rotation&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the direction for ALL bots to face&lt;br /&gt;
{{!}} direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} playerAction &amp;amp;lt;action&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tells all bots to take a certain action&lt;br /&gt;
{{!}} action (List): See the [[Server_Configuration_Enums#Player_Actions|list of player actions]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchWeapon [&amp;amp;lt;weapon&amp;amp;gt;] [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Tell all bots to switch to this weapon (if they have it in their loadout)&lt;br /&gt;
{{!}} weapon (List): See the [[Server_Configuration_Enums#Weapon|list of weapons]]. With no argument will switch between fists and firearm.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} switchNextWeapon [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to switch to their next weapon in their loadout {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Tell all bots to auto switch their weapons {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will shout this phrase&lt;br /&gt;
{{!}} phrase (List): See the [[Server_Configuration_Enums#Voice Phrases|list of voice phrases]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} randomVoicePhrase [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will each shout a random phrase {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} equipCarryableItem &amp;amp;lt;carryableObjectType&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] [&amp;amp;lt;inworldItemId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will equip a carryable object&lt;br /&gt;
{{!}} carryableObjectType: See the [[Server_Configuration_Enums#Carryable Objects|list of carryable objects]]. inworldItemId is an optional field if you want to carry an existent inworld item (like an ammobox that will be placed when dropped).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} pitch &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will pitch towards the value. Used for aiming and melee attacks.&lt;br /&gt;
{{!}} value ranges from -1.5 (downmost) to 2 (upmost).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} yaw &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Bots will twist their body towards the value. Used on horses.&lt;br /&gt;
{{!}} value ranges from -90 to 90 degrees.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} setRunning &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;playerId&amp;amp;gt;] {{!}}{{!}} Bots will toggle their run mode. {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetPlayerId&amp;amp;gt; {{!}}{{!}} Specific bot will try start healing someone else {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} stopHealing &amp;amp;lt;healerId&amp;amp;gt; {{!}}{{!}} Specific bot will stop healing whoever he is currently healing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrumentType&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt;&lt;br /&gt;
{{!}} Specific bot starts playing a song&lt;br /&gt;
{{!}} instrumentType: See the [[Server_Configuration_Enums#Instruments|List of Instrument Types]], songId: See the [[Server_Configuration_Enums#Instrument_Songs|List of Songs]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} instrumentStop &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Specifies a bot to stop playing whatever song he&#039;s playing {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObject &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;interactionType&amp;amp;gt; &amp;amp;lt;transitionId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to interact with an inworld object&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what actions are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot are floats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingCannon &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving cannon interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingLadder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving ladder interaction&lt;br /&gt;
{{!}} xMoveRot is a float. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} interactableObjectUpdateMovingRocket &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;itemId&amp;amp;gt; &amp;amp;lt;shipId&amp;amp;gt; &amp;amp;lt;xAimRot&amp;amp;gt; &amp;amp;lt;yAimRot&amp;amp;gt; &amp;amp;lt;xMoveRot&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;visual pos&amp;amp;gt; &amp;amp;lt;visual rot&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to update a moving rocket interaction&lt;br /&gt;
{{!}} xAimRot, yAimRot, xMoveRot are floats. pos, rot, visual pos, visual rot are Vector3&#039;s written in the &amp;quot;x,y,z&amp;quot; format i.e. &amp;quot;0,0,0&amp;quot; as one string.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [&amp;amp;lt;mountTriggerId&amp;amp;gt;]&lt;br /&gt;
{{!}} Allows a bot to mount a vehicle&lt;br /&gt;
{{!}} use the non-rc command &amp;lt;code&amp;gt;set showDebugVehiclesSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to see details on what horse id&#039;s are.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; {{!}}{{!}} Allows a bot to dismount a vehicle {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} officerOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;officerOrderType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation y&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to create an order&lt;br /&gt;
{{!}} officerOrderType: See the [[Server_Configuration_Enums#Officer_Orders|List of officer orders]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;sapperMode&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to change his sapper build/deconstruct mode&lt;br /&gt;
{{!}} sapperMode: See the [[Server_Configuration_Enums#Sapper_Build_Mode|List of sapper build modes]].&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;emplacementType&amp;amp;gt; &amp;amp;lt;position&amp;amp;gt; &amp;amp;lt;rotation&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt;&lt;br /&gt;
{{!}} Allows a bot to build a sapper object&lt;br /&gt;
{{!}} emplacementType: See the [[Server_Configuration_Enums#Emplacement_Type|List of sapper emplacement types]]. Use the non-rc command &amp;lt;code&amp;gt;set showDebugInteractionSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;set showDebugEmplacementSystem &amp;amp;lt;enable&amp;amp;gt;&amp;lt;/code&amp;gt; to understand the system.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=horse-commands&lt;br /&gt;
|title=Horse Commands&lt;br /&gt;
|content=&lt;br /&gt;
These commands will override &#039;&#039;&#039;ALL&#039;&#039;&#039; horses on the server, not just non-player horses.&lt;br /&gt;
&lt;br /&gt;
All commands are prefixed with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. To set horse speed you would issue the command &amp;lt;code&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses respond to the value set by &#039;&#039;inputAxis&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the movement inputs for ALL horses&lt;br /&gt;
{{!}} sideways (Float): The amount of strafe input in the range -1 to +1. Positive is to the right.&lt;br /&gt;
&lt;br /&gt;
forwards (Float): The amount of forward/backward input in the range -1 to +1. Positive is forwards.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Force a capped speed&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the capped speed&lt;br /&gt;
{{!}} speed (Float): The speed to set&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Toggles whether the horses input should be set randomly by &#039;&#039;forcedRandomInputAxisIntervalX&#039;&#039; and &#039;&#039;forcedRandomInputAxisIntervalY&#039;&#039;&lt;br /&gt;
{{!}} enable (Boolean): &#039;&#039;true&#039;&#039; to enable, &#039;&#039;false&#039;&#039; to disable&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a X-axis (left/right) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [&amp;amp;lt;vehicleId&amp;amp;gt;]&lt;br /&gt;
{{!}} Sets the time interval between randomly choosing a Y-axis (forward/backward) input&lt;br /&gt;
{{!}} interval (Float): The time in seconds between changes.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} jumpAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse jump {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} rearAction [&amp;amp;lt;vehicleId&amp;amp;gt;] {{!}}{{!}} Make horse rear {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} listVehicles {{!}}{{!}} List all horses on the server {{!}}{{!}} N/A&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=naval&lt;br /&gt;
|title=Naval&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; class=&amp;quot;code&amp;quot; {{!}} Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:40%;&amp;quot; {{!}} Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:30%;&amp;quot; {{!}} Arguments&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} shipList {{!}}{{!}} List all spawned ships {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type{{!}}ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#AttackingOrDefending{{!}}FactionSide]]&amp;amp;gt; [&amp;amp;lt;variationPresetIndex&amp;amp;gt;] [&amp;amp;lt;[[Server_Configuration_Enums#Ship_Name{{!}}shipNameIndex]]&amp;amp;gt; OR shipNameOverride] [&amp;amp;lt;hullColor1&amp;amp;gt;] [&amp;amp;lt;hullColor2&amp;amp;gt;]&lt;br /&gt;
{{!}} Spawns a number of ships for the given faction.&lt;br /&gt;
{{!}} shiptype (List): A defined [[Server_Configuration_Enums#Ship_Type|Ship Type]]&lt;br /&gt;
&lt;br /&gt;
number (Integer): The number of ships to spawn&lt;br /&gt;
&lt;br /&gt;
faction side (List): Either &#039;&#039;Attacking&#039;&#039; or &#039;&#039;Defending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
variation preset index (Integer): Determines the color of accessories on the ship such as ropes and rough textures&lt;br /&gt;
&lt;br /&gt;
ship name index (Integer): Sets the ships name based on each faction&#039;s default ship name list&lt;br /&gt;
&lt;br /&gt;
ship name override (String): Sets the ship name to a custom name&lt;br /&gt;
&lt;br /&gt;
hull color 1 (Color): Sets the primary color of the ship&#039;s hull&lt;br /&gt;
&lt;br /&gt;
hull color 2 (Color): Sets the secondary color of the ship&#039;s hull&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} removeships &amp;amp;lt;ID&amp;amp;gt;&lt;br /&gt;
{{!}} Remove ships from the game&lt;br /&gt;
{{!}} selection (List): Either &#039;&#039;all&#039;&#039; or the ID of the specific ship to remove&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=updates&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
A quick reference of new/changed commands for Holdfast releases:&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.4X#0.40|Version 0.40 - 17th December 2019]] ===&lt;br /&gt;
* Multiple changes for Cavalry&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.38|Version 0.38 - 11th October 2019]] ===&lt;br /&gt;
* Added &amp;quot;default&amp;quot; command for resetting server&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.37|Version 0.37 - 20th September 2019]] ===&lt;br /&gt;
* Added ability to issue multiple commands&lt;br /&gt;
* Added delayed commands&lt;br /&gt;
* Added allowFiring&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.36|Version 0.36 - 18th September 2019]] ===&lt;br /&gt;
* Added forceFirstPersonMode&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.34|Version 0.34 - 23rd August 2019]] ===&lt;br /&gt;
* Added secondary attack options&lt;br /&gt;
* Improved teleport command&lt;br /&gt;
&lt;br /&gt;
=== [[Game_Version_0.3X#0.33|Version 0.33 - 26th July 2019]] ===&lt;br /&gt;
* Added highPingIndicatorWarning setting&lt;br /&gt;
* Added orderSystemEnabled setting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Creator</name></author>
	</entry>
</feed>