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	<id>https://sc6w3y7e49.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Linebattle</id>
	<title>Linebattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sc6w3y7e49.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Linebattle"/>
	<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;action=history"/>
	<updated>2026-08-03T23:44:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;diff=2434&amp;oldid=prev</id>
		<title>Xarkanoth at 13:27, 7 July 2026</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;diff=2434&amp;oldid=prev"/>
		<updated>2026-07-07T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;amp;diff=2434&amp;amp;oldid=259&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Xarkanoth</name></author>
	</entry>
	<entry>
		<id>https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;diff=259&amp;oldid=prev</id>
		<title>Maintenance script at 02:22, 9 February 2026</title>
		<link rel="alternate" type="text/html" href="https://sc6w3y7e49.holdfastgame.com/index.php?title=Linebattle&amp;diff=259&amp;oldid=prev"/>
		<updated>2026-02-09T02:22:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;hf-relpage&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_page_header|title=Linebattles • Rules &amp;amp; How They Work}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-body&amp;quot;&amp;gt;&lt;br /&gt;
{{Release_TOC|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-toc-category&amp;quot;&amp;gt;On this page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#overview|Overview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#phases|Phases of a Linebattle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#combat-rules|Combat Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#terms|Common Terms &amp;amp; Abbreviations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#lines|Lines]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#support|Support]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#artillery|Artillery]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#skirmishers|Skirmishers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hf-relpage-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=overview&lt;br /&gt;
|title=Overview&lt;br /&gt;
|content=&lt;br /&gt;
Linebattles are formal, admin-run events focused on formations, discipline, and single-life rounds. They are the premier organised play format in Holdfast: Nations At War, where regiments compete in structured matches with strict rules governing how classes may be used.&lt;br /&gt;
&lt;br /&gt;
Linebattles typically take place on open-field maps and emphasise coordinated volley fire, officer commands, and tactical manoeuvring over individual skill. Each round is usually single-life — once you die, you spectate until the next round begins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=phases&lt;br /&gt;
|title=Phases of a Linebattle&lt;br /&gt;
|content=&lt;br /&gt;
A typical linebattle round follows a structured flow:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Muster Phase:&amp;#039;&amp;#039;&amp;#039; Regiments form up at their spawn points. Officers organise their lines, musicians take position, and the admin announces the start.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;March Phase:&amp;#039;&amp;#039;&amp;#039; Lines advance toward the centre of the map. Firing before the admin calls &amp;quot;Fire at Will&amp;quot; or a similar command may be penalised.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Engagement Phase:&amp;#039;&amp;#039;&amp;#039; Lines exchange volleys. Officers call fire orders, musicians play to buff accuracy, and surgeons tend to the wounded.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Melee Phase:&amp;#039;&amp;#039;&amp;#039; When lines close distance, officers may call a charge. Bayonets and sabres decide the outcome.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Resolution:&amp;#039;&amp;#039;&amp;#039; The round ends when one side is eliminated or the timer expires. The admin announces the winner and a new round begins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=combat-rules&lt;br /&gt;
|title=Combat Rules&lt;br /&gt;
|content=&lt;br /&gt;
Rules vary by event organiser, but common linebattle rules include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Rambo / Lone-Wolfing:&amp;#039;&amp;#039;&amp;#039; You must stay with your regiment&amp;#039;s formation. Running off alone to flank is typically forbidden.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Crouching in Line:&amp;#039;&amp;#039;&amp;#039; Line infantry must remain standing when in formation (crouching gives an unfair accuracy advantage).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire on Command:&amp;#039;&amp;#039;&amp;#039; You may only fire when your officer gives the order, unless &amp;quot;Fire at Will&amp;quot; has been called.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Spawn Camping:&amp;#039;&amp;#039;&amp;#039; Attacking the enemy spawn area is prohibited.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class Limits:&amp;#039;&amp;#039;&amp;#039; Each regiment is typically limited in the number of artillery, cavalry, and skirmisher slots they can use.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Intentional Team Killing:&amp;#039;&amp;#039;&amp;#039; Friendly fire is on — accidents happen, but deliberate TKing results in removal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Admin Commands:&amp;#039;&amp;#039;&amp;#039; The event admin&amp;#039;s word is final. Follow all admin instructions during the event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=terms&lt;br /&gt;
|title=Common Terms &amp;amp; Abbreviations&lt;br /&gt;
|content=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Term !! Meaning&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;LB&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Linebattle&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;FaW&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Fire at Will — open fire at your own discretion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;AoF&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} All or Fire — everyone fires a single volley simultaneously&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Charge&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Officer command to rush the enemy with bayonets/sabres&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Ramboing&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Breaking from your line to fight alone (usually against the rules)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Reg&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Regiment — an organised group of players&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;NCO&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Non-Commissioned Officer (Sergeant class)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;CO&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Commanding Officer (Officer class)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Skirms&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Skirmishers — light infantry and riflemen operating outside the line&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Arty&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Artillery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;Cav&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Cavalry&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;&amp;#039;GG&amp;#039;&amp;#039;&amp;#039; {{!}}{{!}} Good Game — said at the end of a round&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=lines&lt;br /&gt;
|title=Lines&lt;br /&gt;
|content=&lt;br /&gt;
The core of any linebattle is the infantry line. Regiments form shoulder-to-shoulder lines of musketmen, led by an Officer and supported by an NCO (Sergeant).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forming Line:&amp;#039;&amp;#039;&amp;#039; When the Officer issues &amp;quot;Form Line,&amp;quot; all infantry should stand in a straight row, shoulder-to-shoulder, facing the enemy.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Volley Fire:&amp;#039;&amp;#039;&amp;#039; The Officer calls &amp;quot;Make Ready,&amp;quot; then &amp;quot;Fire!&amp;quot; for a coordinated volley. This maximises the Line Fire accuracy buff.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dressing the Line:&amp;#039;&amp;#039;&amp;#039; Keeping the line straight and filling gaps left by casualties is essential. NCOs help maintain formation discipline.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; The Officer calls &amp;quot;Break Rank &amp;amp; Follow&amp;quot; to reposition. The line moves as a group, then reforms at the new location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=support&lt;br /&gt;
|title=Support&lt;br /&gt;
|content=&lt;br /&gt;
Support classes enhance the fighting capability of the line:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Musicians&amp;#039;&amp;#039;&amp;#039; (Drummers, Fifers, Bagpipers) provide accuracy and reload speed buffs. They should remain close to the line but slightly behind to avoid being targeted.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Surgeons&amp;#039;&amp;#039;&amp;#039; heal wounded soldiers to preserve reinforcement tickets. They prioritise injured players visible by their health bars.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flag Bearers&amp;#039;&amp;#039;&amp;#039; carry the standard to provide reload speed buffs. Keeping the flag raised near the line is their primary duty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=artillery&lt;br /&gt;
|title=Artillery&lt;br /&gt;
|content=&lt;br /&gt;
Artillery in linebattles is tightly regulated due to its destructive power:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Placement:&amp;#039;&amp;#039;&amp;#039; Artillery is typically positioned on flanks or elevated ground behind the main line.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Targeting:&amp;#039;&amp;#039;&amp;#039; Cannoneers should target enemy lines with round shot, not individual players. Grape shot is reserved for close-range defence.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Limits:&amp;#039;&amp;#039;&amp;#039; Most events limit the number of artillery pieces per regiment (commonly 1–2 cannons per reg).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Friendly Fire:&amp;#039;&amp;#039;&amp;#039; Extreme care must be taken to avoid hitting friendly lines. Repeated friendly fire from artillery may result in removal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Release_section&lt;br /&gt;
|id=skirmishers&lt;br /&gt;
|title=Skirmishers&lt;br /&gt;
|content=&lt;br /&gt;
Skirmishers (Light Infantry and Riflemen) operate outside the main line under special rules:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Engagement Range:&amp;#039;&amp;#039;&amp;#039; Skirmishers typically have a minimum engagement distance — they cannot fire from within a certain range of the enemy line.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Line Interference:&amp;#039;&amp;#039;&amp;#039; Skirmishers must not stand in or obstruct the main infantry lines.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Target Priority:&amp;#039;&amp;#039;&amp;#039; Skirmishers often target enemy officers, musicians, and artillery crew to disrupt the enemy&amp;#039;s command and support structure.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Limits:&amp;#039;&amp;#039;&amp;#039; The number of skirmishers per regiment is usually capped (commonly 2–4 per reg depending on event rules).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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