Contents

Overview

Light infantry roles
Skirmishers fight away from the line with speed and precision.
These classes harass formations, exploit cover, and use mobility or range to disrupt enemy lines before falling back.
Core roleFlank, screen, and punish exposed targets rather than standing in volleys.
TradeoffHigher mobility and accuracy come with weaker close-combat staying power.

The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being in the line or in proximity to auxiliary classes. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.

Light Infantry

The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.

Factions

British British Empire American Patriots French Prussian Russian Austrian Italian

Traits
Skirmisher
Versatile
Abilities
Bayonet Handling
Dash
Health
100
Agility
80 +6
Swimming
35
Nations At War
3rd Battalion 'Königgrätz'
Nations At War
93rd Sutherland Highlanders
Nations At War
10ème Régiment d'Infanterie
Nations At War
Guides à Pied de Bonaparte
DLC: Napoleon's Rise
Nations At War
1° Reggimento Fanteria Leggera
Nations At War
Schlesische Landwehr
Nations At War
24th Jaegers
American Revolution
4th Massachusetts Light Infantry
American Revolution
Quaker Blues
Shilling unlock
American Revolution
Frontiersman
DLC: Washington's Colonials
American Revolution
Oneida Native American Warrior
Shilling unlock
American Revolution
1st Light Infantry Battalion
American Revolution
Butler's Rangers
Shilling unlock
American Revolution
Mohawk Warrior Native
DLC: Cornwallis' Army

Rifleman

The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.

Factions

British British Empire American Patriots French Prussian Russian Austrian Italian

Traits
Marksman
Fine Powder
Abilities
Steady Aim
Health
100
Agility
80
Swimming
35
Nations At War
Feldjägerbataillon N° 'Arno' Jägers
Nations At War
95th Rifle Regiment
Nations At War
Tirailleurs Corses
Nations At War
Bersaglieri Bresciani
Nations At War
Schlesische Schützen
Nations At War
Russian-German Legion
American Revolution
Kentucky County Riflemen
American Revolution
Morgan's Riflemen
Shilling unlock
American Revolution
Ansbach-Bayreuth Jäger

Customs

Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.

Factions

British French

Traits
Able Swimmer
Light Footed
Skirmisher
Fast Musket Reload
Abilities
Bayonet Handling
Health
100
Agility
80 +6
Swimming
35 +12
Nations At War
Barbados Militia
Nations At War
Douanes Impériales