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Created page with "<div class="hf-relpage"> {{Release_page_header|title=Server Config Templates}} <div class="hf-relpage-body"> {{Release_TOC|content= <div class="hf-toc-category">On this page</div> <div>About This Page</div> <div>Base Configs</div> <div>Event & Update Configs</div> }} <div class="hf-relpage-content"> {{Release_section |id=about |title=About This Page |content= This page collects ready-to-use server config templates for ''H..."
 
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<div class="hf-relpage">
<div class="hf-relpage hf-server-config-templates-page">
{{Release_page_header|title=Server Config Templates}}
{{Release_page_header|title=Server Config Templates}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
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<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#about|About This Page]]</div>
<div>[[#about|About This Page]]</div>
<div>[[#before-you-start|Before You Start]]</div>
<div>[[#base-configs|Base Configs]]</div>
<div>[[#base-configs|Base Configs]]</div>
<div>[[#update-configs|Event & Update Configs]]</div>
<div>[[#update-configs|Event & Update Configs]]</div>
<div>[[#age-of-sail|Age of Sail]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">
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This page collects ready-to-use server config templates for ''Holdfast: Nations at War''. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.
This page collects ready-to-use server config templates for ''Holdfast: Nations at War''. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.


Each template below is collapsible. Expand it, copy the full block, and paste it into your <code>serverconfig.txt</code>. Remember to change values such as <code>server_name</code>, <code>server_admin_password</code>, and your ports before going live.
Each template below is collapsible. Expand it and copy the full block. See '''[[#before-you-start|Before You Start]]''' for how to apply a config and what to change first.
}}
 
{{Release_section
|id=before-you-start
|title=Before You Start
|content=
Read these basics before dropping a template into your server. They cover where the config lives, what to change first, and how the header and rotation pieces fit together.
 
<h3>Applying a Config</h3>
* '''File:''' Server settings live in your <code>serverconfig.txt</code> (or the config file named in your launch setup).
* '''Procedure:''' Back up your current config, then paste the template in. You can replace the whole file or swap in just the section you need.
* '''Reload:''' Restart the server so the new settings take effect.
 
<h3>Values To Change First</h3>
* '''Identity:''' <code>server_name</code>, <code>server_welcome_message</code>, and <code>server_region</code>.
* '''Security:''' <code>server_admin_password</code> (used for [[Remote Console Commands|RCON]]) and the optional <code>server_password</code>.
* '''Ports:''' <code>server_port</code> and <code>steam_query_port</code> must be unique per instance on the same machine.
 
<h3>Header vs Rotation</h3>
* '''Header settings''' are global (server name, performance, population, overrides) and sit at the top of the file.
* '''Map rotations''' are the <code>!map_rotation start</code> / <code>!map_rotation end</code> blocks that define each map, game mode, and its settings.
* Some templates below are complete configs; others are a header or rotation you pair together.


For a full breakdown of every setting, see [[Server Configuration|Server Configuration]]. For hosting setup, see [[Server Hosting|Server Hosting]].
<h3>Test Before Going Live</h3>
* Launch the server privately and confirm it appears in the browser.
* Join once to verify the first map, game mode, and player counts load as expected.
* For a full breakdown of every setting, see [[Server Configuration|Server Configuration]]; for hosting setup, see [[Server Hosting|Server Hosting]].
}}
}}


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<div class="hf-issue-heading">Template - Default Server Config</div>
<div class="hf-issue-heading">Template - Default Server Config</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Use For:''' A fresh, minimal server with a basic Army Battlefield rotation. Good baseline to build on.
'''Use Case:''' A fresh, minimal server with a basic Army Battlefield rotation. A good baseline to build on.


'''Game Mode:''' Army Battlefield
'''Game Modes:''' Army Battlefield


'''Notes:''' Update <code>server_name</code>, <code>server_admin_password</code>, <code>server_port</code>, and <code>steam_query_port</code> before launching.
'''Maps:''' Palisade Arena, Snowy Plains
 
'''Setup Notes:''' Update <code>server_name</code>, <code>server_admin_password</code>, <code>server_port</code>, and <code>steam_query_port</code> before launching.


<pre class="hf-code">### Server Details
<pre class="hf-code">### Server Details
Line 85: Line 114:
!map_rotation end</pre>
!map_rotation end</pre>
</div></div>
</div></div>
}}
{{Release_section
|id=update-configs
|title=Event & Update Configs
|content=
Example rotations built around specific updates and events.


<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="hf-issue-heading">Template - American Revolution (Example)</div>
<div class="hf-issue-heading">Template - Frontlines Default Server Config</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Use For:''' The American Revolution update. A full Invasion rotation across the AR maps with naval settings included.
'''Use Case:''' A fresh Frontlines server with a small default Offensive rotation. A good starting point for World War I / Frontlines events.
 
'''Game Modes:''' Frontlines Offensive
 
'''Maps:''' Countryside, Freurlund
 
'''Setup Notes:''' Update <code>server_name</code>, <code>server_admin_password</code>, <code>server_port</code>, and <code>steam_query_port</code> before launching. Keep <code>frontlines_mode true</code> enabled for Frontlines gameplay.
 
<pre class="hf-code">### Server Details
 
server_name My Frontlines Server
server_region europe #
server_admin_password defaultAdminPWReplace
#server_password mypassword
 
server_port 20100 #
steam_query_port 27000 #
 
server_welcome_message The Server Welcome Message


'''Game Mode:''' AR Invasion
server_intro_title Welcome!
server_intro_body This is a server fresh of the assembly line


'''Maps:''' Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
network_broadcast_mode Standard


'''Notes:''' Paste this in as your map rotation block beneath your server details. Adjust <code>maximum_players</code> and capture point overrides to suit your event size.
frontlines_mode true


<pre class="hf-code">#--- Rotation Group 0 = American Revolution ---
###- Map Rotations


#1 = Boston (Invasion) [Pop - All]
#1 = Countryside (Offensive)
!map_rotation start
!map_rotation start
map_name boston
map_name countryside
game_mode ARInvasion
game_mode FrontlinesOffensive
round_time_minutes 30
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_time_seconds 10
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max_player_respawns -1
max_player_respawns -1
faction_balancing true
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount 5
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_midround_spawning true
allow_faction_switching true
allow_faction_switching true
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maximum_players 150
maximum_players 150
nature_preset none
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
faction_attacking allied
conquest_stealthcap_reqplayers_low 2
faction_defending central
conquest_stealthcap_reqplayers_medium 2
faction_randomiser both
conquest_stealthcap_reqplayers_high 3
friendly_fire false
faction_attacking ARBritish
friendly_fire_melee_bounce false
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
damage_split 0
sappers_attacking_starting_materials 50
sappers_attacking_starting_materials 100
sappers_defending_starting_materials 100
sappers_defending_starting_materials 100
sappers_buildlimit MachineGunAllied attacking 2
sappers_buildlimit MachineGunAllied defending 2
sappers_buildlimit MachineGunCentral attacking 2
sappers_buildlimit MachineGunCentral defending 2
class_system_orders true
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce true
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
class_system_orders_reinforce_cooldown 30
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population_high_playable true
population_high_playable true
max_accumulated_faction_points -1
max_accumulated_faction_points -1
conquest_tick_reward 3
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 100
conquest_max_tickets 7500
conquest_territory_lock_time_seconds 0
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
frontline_offensive_domination_duration_seconds 120
capture_point_override B 200 30 1
capture_point_override C 300 30 1
capture_point_override D 400 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end
!map_rotation end


 
#2 = Freurlund (Offensive)
#2 = Bunker Hill (Invasion) [Pop - All]
!map_rotation start
!map_rotation start
map_name bunkerhill
map_name freurlund
game_mode ARInvasion
game_mode FrontlinesOffensive
round_time_minutes 30
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_time_seconds 10
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max_player_respawns -1
max_player_respawns -1
faction_balancing true
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount 5
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_midround_spawning true
allow_faction_switching true
allow_faction_switching true
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maximum_players 150
maximum_players 150
nature_preset none
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
faction_attacking allied
conquest_stealthcap_reqplayers_low 2
faction_defending central
conquest_stealthcap_reqplayers_medium 2
faction_randomiser both
conquest_stealthcap_reqplayers_high 3
friendly_fire false
faction_attacking ARBritish
friendly_fire_melee_bounce false
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
damage_split 0
sappers_attacking_starting_materials 50
sappers_attacking_starting_materials 100
sappers_defending_starting_materials 100
sappers_defending_starting_materials 100
sappers_buildlimit MachineGunAllied attacking 3
sappers_buildlimit MachineGunAllied defending 3
sappers_buildlimit MachineGunCentral attacking 3
sappers_buildlimit MachineGunCentral defending 3
class_system_orders true
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce true
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_verylow_playable false
population_low_playable true
population_low_playable false
population_medium_playable true
population_medium_playable false
population_high_playable true
population_high_playable true
max_accumulated_faction_points -1
max_accumulated_faction_points -1
conquest_tick_reward 3
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 100
conquest_max_tickets 7500
conquest_territory_lock_time_seconds 0
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
frontline_offensive_domination_duration_seconds 120
capture_point_override B 300 30 1
!map_rotation end</pre>
capture_point_override C 500 30 1
</div></div>
}}


#[Naval Gameplay Settings]
{{Release_section
wind_strength 1
|id=update-configs
wind_direction south
|title=Event & Update Configs
dynamic_wind false
|content=
ship_stealing false
Example rotations built around specific updates and events.
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false


rc set gunboatMaxSpawnCount 2
<div class="mw-collapsible mw-collapsed hf-issue-block">
rc set gunboatCooldownBetweenSpawns 60
<div class="hf-issue-heading">Template - American Revolution (Example)</div>
rc set rocketboatMaxSpawnCount 1
<div class="mw-collapsible-content">
rc set rocketboatCooldownBetweenSpawns 180
'''Use Case:''' The American Revolution update — a full Invasion rotation across the AR maps with naval settings included.
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2


!map_rotation end
'''Game Modes:''' AR Invasion
 
'''Maps:''' Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
 
'''Setup Notes:''' Paste this in as your map rotation block beneath your server details. Adjust <code>maximum_players</code> and capture point overrides to suit your event size.


<pre class="hf-code">#--- Rotation Group 0 = American Revolution ---


#3 = Delaware (Invasion) [Pop - All]
#1 = Boston (Invasion) [Pop - All]
!map_rotation start
!map_rotation start
map_name delaware
map_name boston
game_mode ARInvasion
game_mode ARInvasion
round_time_minutes 30
round_time_minutes 30
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conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_attacking ARBritish
faction_defending ARBritish
faction_defending ARAmerican
faction_randomiser true
faction_randomiser true
friendly_fire false
friendly_fire false
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sappers_defending_starting_materials 100
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
class_system_orders_reinforce_cooldown 30
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max_accumulated_faction_points -1
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override A 100 30 1
capture_point_override B 300 30 1
capture_point_override B 200 30 1
capture_point_override C 500 30 1
capture_point_override C 300 30 1
capture_point_override D 400 30 1


#[Naval Gameplay Settings]
#[Naval Gameplay Settings]
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#4 = Ticonderoga (Invasion) [Pop - All]
#2 = Bunker Hill (Invasion) [Pop - All]
!map_rotation start
!map_rotation start
map_name ticonderoga
map_name bunkerhill
game_mode ARInvasion
game_mode ARInvasion
round_time_minutes 30
round_time_minutes 30
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conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_attacking ARBritish
faction_defending ARBritish
faction_defending ARAmerican
faction_randomiser true
faction_randomiser true
friendly_fire false
friendly_fire false
Line 391: Line 405:




#5 = Saratoga (Invasion) [Pop - All]
#3 = Delaware (Invasion) [Pop - All]
!map_rotation start
!map_rotation start
map_name saratoga
map_name delaware
game_mode ARInvasion
game_mode ARInvasion
round_time_minutes 30
round_time_minutes 30
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conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_attacking ARAmerican
faction_defending ARAmerican
faction_defending ARBritish
faction_randomiser true
faction_randomiser true
friendly_fire false
friendly_fire false
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sappers_defending_starting_materials 100
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
class_system_orders_reinforce_cooldown 30
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max_accumulated_faction_points -1
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override A 200 30 1
capture_point_override B 200 30 1
capture_point_override B 300 30 1
capture_point_override C 100 30 1
capture_point_override C 500 30 1
capture_point_override D 250 30 1
capture_point_override E 350 30 1


#[Naval Gameplay Settings]
#[Naval Gameplay Settings]
Line 461: Line 473:
rc set shipDrivingFieldsScale 1.2
rc set shipDrivingFieldsScale 1.2


!map_rotation end
#4 = Ticonderoga (Invasion) [Pop - All]
!map_rotation start
map_name ticonderoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
!map_rotation end
#5 = Saratoga (Invasion) [Pop - All]
!map_rotation start
map_name saratoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 100 30 1
capture_point_override D 250 30 1
capture_point_override E 350 30 1
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
!map_rotation end</pre>
</div></div>
}}
{{Release_section
|id=age-of-sail
|title=Age of Sail
|content=
Example configs for the '''Age of Sail''' release. This naval-focused setup comes in two parts: a server header with global settings, and a full map rotation list. Use them together.
<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="hf-issue-heading">Template - Naval War Front Header (EU)</div>
<div class="mw-collapsible-content">
'''Use Case:''' Server-wide settings for a Naval War Front server. Includes performance and bandwidth tuning, population thresholds, map voting, full naval ship overrides, Discord webhook placeholders, and admin preset messages.
'''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
'''Region:''' Europe
'''Setup Notes:''' Place this at the top of your config, then append the map rotation template below. Update the region, webhook IDs/tokens, and preset messages for your community.
<pre class="hf-code">###- Server Intro &amp; Welcome Messages
#server_intro_title Welcome To The Community!
#server_intro_body Greetings ladies and gentleman. Welcome to the &lt;b&gt;community!&lt;/b&gt;&lt;br&gt;&lt;br&gt;Come join us on our Discord. We look forward to seeing you there. &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;color=yellow&gt;discord.gg/holdfastgame&lt;/color&gt;&lt;/b&gt;
#server_show_watermark false
server_welcome_message Greetings! Be sure to abide by the server rules gentlemen. Join the great Holdfast community on discord.gg/holdfastgame
server_region europe
###- Server Auto-Restart Scheduler
server_scheduledrestart_broadcasted_message Game servers in the EU region will be undergoing a daily scheduled restart. Server will launch back up shortly after the round ends. - AGS
server_scheduledrestart_broadcasted_message_interval_minutes 3
###- Bandwidth &amp; Performance Settings
network_broadcast_mode standard
server_hibernation_enabled true
server_hibernation_fps 1
rc set MeleeMaximumAllowedPingRewindMilliSeconds 80
rc set FiringWeaponsMaximumAllowedPingRewindMilliSeconds 300
###- Player Population &amp; Queue Settings
population_low_min_players 20
population_medium_min_players 40
population_high_min_players 70
maximum_queue_size 5
###- Global Gameplay &amp; Map Settings
artillery_fieldgun_respawn_timer 120
artillery_rocketlauncher_respawn_timer 120
map_rotation_start_randomise true
antigriefing_enabled false
frontlines_mode false
map_voting_enabled true
map_voting_duration 15
map_voting_allow_same_map true
map_voting_max_choices 3
map_voting_include_random_choice true
map_voting_gameplay_modes NavalBattlefield NavalConquest CoastalSiege
exclude_from_map_voting_history CoastalSiege
map_voting_history_count_verylow 0
map_voting_history_count_low 0
map_voting_history_count_medium 2
map_voting_history_count_high 4
###- Naval Gameplay Settings
ship_score_override frigate50gun both 300 2
ship_score_override brigsloop13gun both 200 2
ship_score_override schooner8gun both 75 2
ship_score_override corvette8gun both 75 2
ship_score_override schooner2gun both 50 2
ship_score_override rocketboat both 20 1.5
ship_score_override gunboat both 20 1.5
ship_score_override schoonerlanding both 100 2
ships_health_detail_override frigate50gun both 4500
ships_health_detail_override brigsloop13gun both 4000
ships_health_detail_override schooner8gun both 3500
ships_health_detail_override corvette8gun both 2500
ships_health_detail_override schooner2gun both 2000
ships_health_detail_override rocketboat both 1000
ships_health_detail_override gunboat both 1000
ships_health_detail_override schoonerlanding both 3000
ships_starting_resources_detail_override frigate50gun both 4500 1500
ships_starting_resources_detail_override brigsloop13gun both 3000 1000
ships_starting_resources_detail_override schooner8gun both 1500 500
ships_starting_resources_detail_override corvette8gun both 1500 500
ships_starting_resources_detail_override schooner2gun both 750 250
ships_starting_resources_detail_override rocketboat both 250 250
ships_starting_resources_detail_override gunboat both 250 250
ships_starting_resources_detail_override schoonerlanding both 1250 250
ships_resources_loot_detail_override frigate50gun both 1 1
ships_resources_loot_detail_override brigsloop13gun both 1 1
ships_resources_loot_detail_override schooner8gun both 1 1
ships_resources_loot_detail_override corvette8gun both 1 1
ships_resources_loot_detail_override schooner2gun both 1 1
ships_resources_loot_detail_override rocketboat both 1 1
ships_resources_loot_detail_override gunboat both 1 1
ships_resources_loot_detail_override schoonerlanding both 1 1
ships_ramming_detail_override frigate50gun both 150 0.5 4 0.6
ships_ramming_detail_override brigsloop13gun both 120 0.4 4 0.5
ships_ramming_detail_override schooner8gun both 90 0.3 4 0.4
ships_ramming_detail_override corvette8gun both 60 0.2 4 0.3
ships_ramming_detail_override schooner2gun both 60 0.2 4 0.3
ships_ramming_detail_override rocketboat both 20 0.2 4 0.1
ships_ramming_detail_override gunboat both 20 0.2 4 0.1
ships_ramming_detail_override schoonerlanding both 90 0.3 4 0.4
ship_steal_time_override frigate50gun both 12
ship_steal_time_override brigsloop13gun both 10
ship_steal_time_override schooner8gun both 8
ship_steal_time_override corvette8gun both 8
ship_steal_time_override schooner2gun both 8
ship_steal_time_override rocketboat both 5
ship_steal_time_override gunboat both 5
ship_steal_time_override schoonerlanding both 8
ship_auto_kill_override frigate50gun both 120
ship_auto_kill_override brigsloop13gun both 120
ship_auto_kill_override schooner8gun both 120
ship_auto_kill_override corvette8gun both 120
ship_auto_kill_override schooner2gun both 120
ship_auto_kill_override rocketboat both 60
ship_auto_kill_override gunboat both 60
ship_auto_kill_override schoonerlanding both 120
rc set projectileShipVelocityAddonMultiplier 1
rc set explosionScaleMultiplier 1
rc set repairSpeedMultiplier 1
rc set shipMastBonusRepairHealthMultiplier 2
rc set constructSpeedMultiplier 1
rc set shipRamKnockbackForce 6
rc set shipRamKnockbackRadiusPerUnitDamage 0.1
rc set sunkVersusCapturedShipResourcesDroppedPercent 0.5
rc set shipForceZoneStrengthMultiplier 1
rc set windDirectionAffectsShipSpeed true
rc set shipResourceBoxDespawnTime 300
###- Administrator Actions Discord Integration
#discord_webhook_warning_id
#discord_webhook_warning_token
#discord_webhook_banmute_tag_admin
#discord_webhook_banmute_id
#discord_webhook_banmute_token
###- Game Reports Discord Integration
#discord_webhook_reports_tag_admin
#discord_webhook_reports_id
#discord_webhook_reports_token
###- Recruitment Chat Enforcement
#enforce_recruitment_chat true
#recruitment_timeout_duration 300
###- Administrator Preset Messages
admin_action_preset_reason Racism|Gentlemen respect and reciprocate respect. Please watch your language or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Name|Your nickname is in violation of our game server rules. Please disconnect and change your nickname in the main menu before reconnecting. This is a fair warning from a Game Admin.
admin_action_preset_reason Political or Religious Instigation | Please don't discuss politics or religion in the game or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Micspamming|Player has been tagged for micspamming.
admin_action_preset_reason Artillery Griefing|Please avoid interfering with artillery devices if another player is using them or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Regiment Recruitment|Please use the purple 'Recruitment' chat channel when recruiting. You may only make one recruitment post every 5 minutes.
admin_action_preset_reason Exploiting|Please don’t exploit map glitches or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Hacking or Cheating|Player banned for hacking or cheating.
admin_action_preset_reason Heated Arguments|Please cease any arguments in the game chat or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Body Blocking|Please don’t intentionally block pathways or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Impersonation|Please don’t impersonate other players, or groups that you are not a part of or you will be kicked. This is a fair warning from a Game Admin.
admin_action_preset_reason Delaying The Round|Please don’t delay the round or you will be slain. This is a fair warning from a Game Admin.
admin_action_preset_reason Stats Padding|Please don’t boost your class levels illegitimately or you will be banned. This is a fair warning from a Game Admin.</pre>
</div></div>
<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="hf-issue-heading">Template - Naval War Front Map Rotations (V10)</div>
<div class="mw-collapsible-content">
'''Use Case:''' A complete Naval War Front rotation with per-ship spawn, health, resource, ramming, and gameplay settings.
'''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
'''Maps:''' Full Naval War Front pool (Azure, Black Watch Rock, and more)
'''Setup Notes:''' This is a very large rotation list (260 rotations). Paste it beneath your server header settings and trim any rotations you do not want in your cycle.
<pre class="hf-code">#--- Rotation Group 1 = Naval Battlefield ---
#1 = Azure (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#2 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#3 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#4 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#5 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#6 = Azure (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#7 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#8 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#9 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#10 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#11 = Black Watch Rock (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#12 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#13 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#14 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#15 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#16 = Black Watch Rock (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#17 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#18 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#19 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#20 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#21 = Charred Tides (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#22 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#23 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#24 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#25 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#26 = Charred Tides (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#27 = Charred Tides (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#28 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#29 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#30 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#31 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#32 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#33 = Coral Atoll (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#34 = Coral Atoll (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#35 = Coral Atoll (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#36 = Coral Atoll (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#37 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#38 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#39 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#40 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#41 = Frozen Strait (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#42 = Frozen Strait (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#43 = Frozen Strait (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#44 = Frozen Strait (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#45 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#46 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#47 = Harouti Islands (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#48 = Harouti Islands (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#49 = Harouti Islands (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#50 = Harouti Islands (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#51 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#52 = Islas De Ratas (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#53 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#54 = Islas De Ratas (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#55 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#56 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#57 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#58 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#59 = Martello Tower (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#60 = Martello Tower (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#61 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#62 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#63 = Martello Tower (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#64 = Martello Tower (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#65 = Martello Tower (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#66 = Martello Tower (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#67 = Nile (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#68 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#69 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#70 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#71 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#72 = Nile (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#73 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#74 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#75 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#76 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#77 = Open Waters (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#78 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#79 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#80 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#81 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#82 = Open Waters (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#83 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#84 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#85 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#86 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#87 = Outer Isles (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#88 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#89 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#90 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#91 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#92 = Outer Isles (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#93 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#94 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#95 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#96 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#97 = Pirate Cove (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#98 = Pirate Cove (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#99 = Pirate Cove (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#100 = Pirate Cove (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#101 = Port Le Merc (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#102 = Port Le Merc (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#103 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#104 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#105 = Port Le Merc (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#106 = Port Le Merc (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#107 = Port Le Merc (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#108 = Port Le Merc (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#109 = Raiders Passage (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#110 = Raiders Passage (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#111 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#112 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#113 = Raiders Passage (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#114 = Raiders Passage (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#115 = Raiders Passage (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#116 = Raiders Passage (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#117 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#118 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#119 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#120 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#121 = Winter Fjords (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#122 = Winter Fjords (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#123 = Winter Fjords (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#124 = Winter Fjords (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#--- Rotation Group 2 = Naval Conquest ---
#125 = Azure (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#126 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#127 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#128 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#129 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#130 = Azure (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#131 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#132 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#133 = Azure (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#134 = Azure (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#135 = Black Watch Rock (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#136 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#137 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#138 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#139 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#140 = Black Watch Rock (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#141 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#142 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#143 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#144 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#145 = Charred Tides (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#146 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#147 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#148 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#149 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#150 = Charred Tides (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#151 = Charred Tides (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#152 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#153 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#154 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#155 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#156 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#157 = Coral Atoll (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#158 = Coral Atoll (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#159 = Coral Atoll (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#160 = Coral Atoll (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#161 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#162 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#163 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#164 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#165 = Frozen Strait (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#166 = Frozen Strait (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#167 = Frozen Strait (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#168 = Frozen Strait (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#169 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#170 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#171 = Harouti Islands (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#172 = Harouti Islands (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#173 = Harouti Islands (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#174 = Harouti Islands (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#175 = Islas De Ratas (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#176 = Islas De Ratas (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#177 = Islas De Ratas (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#178 = Islas De Ratas (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#179 = Martello Tower (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#180 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#181 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#182 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#183 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#184 = Martello Tower (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#185 = Martello Tower (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#186 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#187 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#188 = Martello Tower (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#189 = Martello Tower (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#190 = Martello Tower (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#191 = Martello Tower (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#192 = Nile (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#193 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#194 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#195 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#196 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#197 = Nile (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#198 = Nile (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#199 = Nile (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#200 = Nile (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#201 = Nile (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#202 = Open Waters (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#203 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#204 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#205 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#206 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#207 = Open Waters (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#208 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#209 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#210 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#211 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#212 = Outer Isles (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#213 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#214 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#215 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#216 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#217 = Outer Isles (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#218 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#219 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#220 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#221 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#222 = Pirate Cove (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#223 = Pirate Cove (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#224 = Pirate Cove (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#225 = Pirate Cove (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#226 = Port Le Merc (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#227 = Port Le Merc (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#228 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#229 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#230 = Port Le Merc (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#231 = Port Le Merc (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#232 = Port Le Merc (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#233 = Port Le Merc (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#234 = Raiders Passage (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#235 = Raiders Passage (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#236 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#237 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#238 = Raiders Passage (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#239 = Raiders Passage (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#240 = Raiders Passage (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#241 = Raiders Passage (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#242 = South Sea Castle (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#243 = South Sea Castle (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#244 = South Sea Castle (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#245 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#246 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#247 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#248 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#249 = Winter Fjords (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#250 = Winter Fjords (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#251 = Winter Fjords (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#252 = Winter Fjords (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#--- Rotation Group 3 = Coastal Siege ---
#253 = Balamor Bay (Coastal Siege) [Pop - High]
!map_rotation start
map_name BalamorBay
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#254 = Fort Imperial (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortImperial
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#255 = Fort Slott (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortSlott
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#256 = Helsberg (Coastal Siege) [Pop - High]
!map_rotation start
map_name Helsberg
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#257 = Martello Tower (Coastal Siege) [Pop - High]
!map_rotation start
map_name MartelloTower
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#258 = Port Le Merc (Coastal Siege) [Pop - High]
!map_rotation start
map_name PortLeMerc
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#259 = South Sea Castle (Coastal Siege) [Pop - High]
!map_rotation start
map_name SouthSeaCastle
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
#260 = Veste Osttrutz (Coastal Siege) [Pop - High]
!map_rotation start
map_name VesteOsttrutz
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end</pre>
!map_rotation end</pre>
</div></div>
</div></div>

Latest revision as of 17:07, 3 July 2026

About This Page

This page collects ready-to-use server config templates for Holdfast: Nations at War. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.

Each template below is collapsible. Expand it and copy the full block. See Before You Start for how to apply a config and what to change first.

Before You Start

Read these basics before dropping a template into your server. They cover where the config lives, what to change first, and how the header and rotation pieces fit together.

Applying a Config

  • File: Server settings live in your serverconfig.txt (or the config file named in your launch setup).
  • Procedure: Back up your current config, then paste the template in. You can replace the whole file or swap in just the section you need.
  • Reload: Restart the server so the new settings take effect.

Values To Change First

  • Identity: server_name, server_welcome_message, and server_region.
  • Security: server_admin_password (used for RCON) and the optional server_password.
  • Ports: server_port and steam_query_port must be unique per instance on the same machine.

Header vs Rotation

  • Header settings are global (server name, performance, population, overrides) and sit at the top of the file.
  • Map rotations are the !map_rotation start / !map_rotation end blocks that define each map, game mode, and its settings.
  • Some templates below are complete configs; others are a header or rotation you pair together.

Test Before Going Live

  • Launch the server privately and confirm it appears in the browser.
  • Join once to verify the first map, game mode, and player counts load as expected.
  • For a full breakdown of every setting, see Server Configuration; for hosting setup, see Server Hosting.

Base Configs

Clean starting points that work as a foundation for any server.

Template - Default Server Config

Use Case: A fresh, minimal server with a basic Army Battlefield rotation. A good baseline to build on.

Game Modes: Army Battlefield

Maps: Palisade Arena, Snowy Plains

Setup Notes: Update server_name, server_admin_password, server_port, and steam_query_port before launching.

### Server Details

server_name My Server
server_region europe #
server_admin_password defaultAdminPWReplace
#server_password mypassword

server_port 20100 #
steam_query_port 27000 #

server_welcome_message The Server Welcome Message

server_intro_title Welcome!
server_intro_body This is a server fresh of the assembly line

network_broadcast_mode Standard

### Map Rotations

!map_rotation start
map_name PalisadeArena
game_mode ArmyBattlefield
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end

!map_rotation start
map_name SnowyPlains
game_mode ArmyBattlefield
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end
Template - Frontlines Default Server Config

Use Case: A fresh Frontlines server with a small default Offensive rotation. A good starting point for World War I / Frontlines events.

Game Modes: Frontlines Offensive

Maps: Countryside, Freurlund

Setup Notes: Update server_name, server_admin_password, server_port, and steam_query_port before launching. Keep frontlines_mode true enabled for Frontlines gameplay.

### Server Details

server_name My Frontlines Server
server_region europe #
server_admin_password defaultAdminPWReplace
#server_password mypassword

server_port 20100 #
steam_query_port 27000 #

server_welcome_message The Server Welcome Message

server_intro_title Welcome!
server_intro_body This is a server fresh of the assembly line

network_broadcast_mode Standard

frontlines_mode true

###- Map Rotations

#1 = Countryside (Offensive)
!map_rotation start
map_name countryside
game_mode FrontlinesOffensive
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
faction_attacking allied
faction_defending central
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 100
sappers_defending_starting_materials 100
sappers_buildlimit MachineGunAllied attacking 2
sappers_buildlimit MachineGunAllied defending 2
sappers_buildlimit MachineGunCentral attacking 2
sappers_buildlimit MachineGunCentral defending 2
class_system_orders true
class_system_orders_reinforce true
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_tick_reward 3
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 100
conquest_max_tickets 7500
conquest_territory_lock_time_seconds 0
frontline_offensive_domination_duration_seconds 120
!map_rotation end

#2 = Freurlund (Offensive)
!map_rotation start
map_name freurlund
game_mode FrontlinesOffensive
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
faction_attacking allied
faction_defending central
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 100
sappers_defending_starting_materials 100
sappers_buildlimit MachineGunAllied attacking 3
sappers_buildlimit MachineGunAllied defending 3
sappers_buildlimit MachineGunCentral attacking 3
sappers_buildlimit MachineGunCentral defending 3
class_system_orders true
class_system_orders_reinforce true
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
max_accumulated_faction_points -1
conquest_tick_reward 3
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 100
conquest_max_tickets 7500
conquest_territory_lock_time_seconds 0
frontline_offensive_domination_duration_seconds 120
!map_rotation end

Event & Update Configs

Example rotations built around specific updates and events.

Template - American Revolution (Example)

Use Case: The American Revolution update — a full Invasion rotation across the AR maps with naval settings included.

Game Modes: AR Invasion

Maps: Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga

Setup Notes: Paste this in as your map rotation block beneath your server details. Adjust maximum_players and capture point overrides to suit your event size.

#--- Rotation Group 0 = American Revolution --- 

#1 = Boston (Invasion) [Pop - All]
!map_rotation start
map_name boston
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 300 30 1
capture_point_override D 400 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#2 = Bunker Hill (Invasion) [Pop - All]
!map_rotation start
map_name bunkerhill
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#3 = Delaware (Invasion) [Pop - All]
!map_rotation start
map_name delaware
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#4 = Ticonderoga (Invasion) [Pop - All]
!map_rotation start
map_name ticonderoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#5 = Saratoga (Invasion) [Pop - All]
!map_rotation start
map_name saratoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 100 30 1
capture_point_override D 250 30 1
capture_point_override E 350 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end

Age of Sail

Example configs for the Age of Sail release. This naval-focused setup comes in two parts: a server header with global settings, and a full map rotation list. Use them together.

Template - Naval War Front Header (EU)

Use Case: Server-wide settings for a Naval War Front server. Includes performance and bandwidth tuning, population thresholds, map voting, full naval ship overrides, Discord webhook placeholders, and admin preset messages.

Game Modes: Naval Battlefield, Naval Conquest, Coastal Siege

Region: Europe

Setup Notes: Place this at the top of your config, then append the map rotation template below. Update the region, webhook IDs/tokens, and preset messages for your community.

###- Server Intro & Welcome Messages

#server_intro_title Welcome To The Community!
#server_intro_body Greetings ladies and gentleman. Welcome to the <b>community!</b><br><br>Come join us on our Discord. We look forward to seeing you there. <br><br><b><color=yellow>discord.gg/holdfastgame</color></b>
#server_show_watermark false

server_welcome_message Greetings! Be sure to abide by the server rules gentlemen. Join the great Holdfast community on discord.gg/holdfastgame
server_region europe



###- Server Auto-Restart Scheduler

server_scheduledrestart_broadcasted_message Game servers in the EU region will be undergoing a daily scheduled restart. Server will launch back up shortly after the round ends. - AGS
server_scheduledrestart_broadcasted_message_interval_minutes 3



###- Bandwidth & Performance Settings

network_broadcast_mode standard
server_hibernation_enabled true
server_hibernation_fps 1

rc set MeleeMaximumAllowedPingRewindMilliSeconds 80
rc set FiringWeaponsMaximumAllowedPingRewindMilliSeconds 300



###- Player Population & Queue Settings

population_low_min_players 20
population_medium_min_players 40
population_high_min_players 70
maximum_queue_size 5



###- Global Gameplay & Map Settings

artillery_fieldgun_respawn_timer 120
artillery_rocketlauncher_respawn_timer 120
map_rotation_start_randomise true
antigriefing_enabled false
frontlines_mode false

map_voting_enabled true
map_voting_duration 15
map_voting_allow_same_map true
map_voting_max_choices 3
map_voting_include_random_choice true
map_voting_gameplay_modes NavalBattlefield NavalConquest CoastalSiege
exclude_from_map_voting_history CoastalSiege

map_voting_history_count_verylow 0
map_voting_history_count_low 0
map_voting_history_count_medium 2
map_voting_history_count_high 4



###- Naval Gameplay Settings

ship_score_override frigate50gun both 300 2
ship_score_override brigsloop13gun both 200 2
ship_score_override schooner8gun both 75 2
ship_score_override corvette8gun both 75 2
ship_score_override schooner2gun both 50 2
ship_score_override rocketboat both 20 1.5
ship_score_override gunboat both 20 1.5
ship_score_override schoonerlanding both 100 2

ships_health_detail_override frigate50gun both 4500
ships_health_detail_override brigsloop13gun both 4000
ships_health_detail_override schooner8gun both 3500
ships_health_detail_override corvette8gun both 2500
ships_health_detail_override schooner2gun both 2000
ships_health_detail_override rocketboat both 1000
ships_health_detail_override gunboat both 1000
ships_health_detail_override schoonerlanding both 3000

ships_starting_resources_detail_override frigate50gun both 4500 1500
ships_starting_resources_detail_override brigsloop13gun both 3000 1000
ships_starting_resources_detail_override schooner8gun both 1500 500
ships_starting_resources_detail_override corvette8gun both 1500 500
ships_starting_resources_detail_override schooner2gun both 750 250 
ships_starting_resources_detail_override rocketboat both 250 250
ships_starting_resources_detail_override gunboat both 250 250
ships_starting_resources_detail_override schoonerlanding both 1250 250

ships_resources_loot_detail_override frigate50gun both 1 1
ships_resources_loot_detail_override brigsloop13gun both 1 1
ships_resources_loot_detail_override schooner8gun both 1 1
ships_resources_loot_detail_override corvette8gun both 1 1
ships_resources_loot_detail_override schooner2gun both 1 1
ships_resources_loot_detail_override rocketboat both 1 1
ships_resources_loot_detail_override gunboat both 1 1
ships_resources_loot_detail_override schoonerlanding both 1 1

ships_ramming_detail_override frigate50gun both 150 0.5 4 0.6
ships_ramming_detail_override brigsloop13gun both 120 0.4 4 0.5
ships_ramming_detail_override schooner8gun both 90 0.3 4 0.4
ships_ramming_detail_override corvette8gun both 60 0.2 4 0.3
ships_ramming_detail_override schooner2gun both 60 0.2 4 0.3
ships_ramming_detail_override rocketboat both 20 0.2 4 0.1
ships_ramming_detail_override gunboat both 20 0.2 4 0.1
ships_ramming_detail_override schoonerlanding both 90 0.3 4 0.4

ship_steal_time_override frigate50gun both 12
ship_steal_time_override brigsloop13gun both 10
ship_steal_time_override schooner8gun both 8
ship_steal_time_override corvette8gun both 8
ship_steal_time_override schooner2gun both 8
ship_steal_time_override rocketboat both 5
ship_steal_time_override gunboat both 5
ship_steal_time_override schoonerlanding both 8

ship_auto_kill_override frigate50gun both 120
ship_auto_kill_override brigsloop13gun both 120
ship_auto_kill_override schooner8gun both 120
ship_auto_kill_override corvette8gun both 120
ship_auto_kill_override schooner2gun both 120
ship_auto_kill_override rocketboat both 60
ship_auto_kill_override gunboat both 60
ship_auto_kill_override schoonerlanding both 120

rc set projectileShipVelocityAddonMultiplier 1
rc set explosionScaleMultiplier 1
rc set repairSpeedMultiplier 1
rc set shipMastBonusRepairHealthMultiplier 2
rc set constructSpeedMultiplier 1
rc set shipRamKnockbackForce 6
rc set shipRamKnockbackRadiusPerUnitDamage 0.1
rc set sunkVersusCapturedShipResourcesDroppedPercent 0.5
rc set shipForceZoneStrengthMultiplier 1
rc set windDirectionAffectsShipSpeed true
rc set shipResourceBoxDespawnTime 300



###- Administrator Actions Discord Integration

#discord_webhook_warning_id
#discord_webhook_warning_token

#discord_webhook_banmute_tag_admin
#discord_webhook_banmute_id
#discord_webhook_banmute_token



###- Game Reports Discord Integration

#discord_webhook_reports_tag_admin
#discord_webhook_reports_id 
#discord_webhook_reports_token



###- Recruitment Chat Enforcement

#enforce_recruitment_chat true
#recruitment_timeout_duration 300



###- Administrator Preset Messages

admin_action_preset_reason Racism|Gentlemen respect and reciprocate respect. Please watch your language or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Name|Your nickname is in violation of our game server rules. Please disconnect and change your nickname in the main menu before reconnecting. This is a fair warning from a Game Admin.
admin_action_preset_reason Political or Religious Instigation | Please don't discuss politics or religion in the game or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Micspamming|Player has been tagged for micspamming.
admin_action_preset_reason Artillery Griefing|Please avoid interfering with artillery devices if another player is using them or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Regiment Recruitment|Please use the purple 'Recruitment' chat channel when recruiting. You may only make one recruitment post every 5 minutes.
admin_action_preset_reason Exploiting|Please don’t exploit map glitches or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Hacking or Cheating|Player banned for hacking or cheating.
admin_action_preset_reason Heated Arguments|Please cease any arguments in the game chat or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Body Blocking|Please don’t intentionally block pathways or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Impersonation|Please don’t impersonate other players, or groups that you are not a part of or you will be kicked. This is a fair warning from a Game Admin.
admin_action_preset_reason Delaying The Round|Please don’t delay the round or you will be slain. This is a fair warning from a Game Admin.
admin_action_preset_reason Stats Padding|Please don’t boost your class levels illegitimately or you will be banned. This is a fair warning from a Game Admin.
Template - Naval War Front Map Rotations (V10)

Use Case: A complete Naval War Front rotation with per-ship spawn, health, resource, ramming, and gameplay settings.

Game Modes: Naval Battlefield, Naval Conquest, Coastal Siege

Maps: Full Naval War Front pool (Azure, Black Watch Rock, and more)

Setup Notes: This is a very large rotation list (260 rotations). Paste it beneath your server header settings and trim any rotations you do not want in your cycle.

#--- Rotation Group 1 = Naval Battlefield ---


#1 = Azure (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#2 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#3 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#4 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#5 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#6 = Azure (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#7 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#8 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#9 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#10 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#11 = Black Watch Rock (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#12 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#13 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#14 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#15 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#16 = Black Watch Rock (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#17 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#18 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#19 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#20 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#21 = Charred Tides (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#22 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#23 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#24 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#25 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#26 = Charred Tides (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#27 = Charred Tides (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#28 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#29 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#30 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#31 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#32 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#33 = Coral Atoll (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#34 = Coral Atoll (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#35 = Coral Atoll (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#36 = Coral Atoll (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end



#37 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#38 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#39 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#40 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#41 = Frozen Strait (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#42 = Frozen Strait (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#43 = Frozen Strait (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#44 = Frozen Strait (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#45 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#46 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#47 = Harouti Islands (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#48 = Harouti Islands (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#49 = Harouti Islands (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#50 = Harouti Islands (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#51 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#52 = Islas De Ratas (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#53 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#54 = Islas De Ratas (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#55 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#56 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#57 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#58 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#59 = Martello Tower (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#60 = Martello Tower (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#61 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#62 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#63 = Martello Tower (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#64 = Martello Tower (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#65 = Martello Tower (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#66 = Martello Tower (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#67 = Nile (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#68 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#69 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#70 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#71 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#72 = Nile (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#73 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#74 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#75 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#76 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#77 = Open Waters (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#78 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#79 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#80 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#81 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#82 = Open Waters (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#83 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#84 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#85 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#86 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#87 = Outer Isles (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#88 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#89 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#90 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#91 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#92 = Outer Isles (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#93 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#94 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#95 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#96 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#97 = Pirate Cove (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#98 = Pirate Cove (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#99 = Pirate Cove (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#100 = Pirate Cove (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#101 = Port Le Merc (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#102 = Port Le Merc (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#103 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#104 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#105 = Port Le Merc (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#106 = Port Le Merc (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#107 = Port Le Merc (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#108 = Port Le Merc (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#109 = Raiders Passage (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#110 = Raiders Passage (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#111 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#112 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#113 = Raiders Passage (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#114 = Raiders Passage (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#115 = Raiders Passage (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#116 = Raiders Passage (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#117 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#118 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#119 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#120 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#121 = Winter Fjords (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#122 = Winter Fjords (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#123 = Winter Fjords (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#124 = Winter Fjords (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end



#--- Rotation Group 2 = Naval Conquest ---


#125 = Azure (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#126 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#127 = Azure (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#128 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#129 = Azure (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#130 = Azure (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#131 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#132 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#133 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#134 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#135 = Black Watch Rock (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#136 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#137 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#138 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#139 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#140 = Black Watch Rock (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#141 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#142 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#143 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#144 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#145 = Charred Tides (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#146 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#147 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#148 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#149 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#150 = Charred Tides (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#151 = Charred Tides (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#152 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#153 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#154 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#155 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#156 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#157 = Coral Atoll (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#158 = Coral Atoll (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#159 = Coral Atoll (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#160 = Coral Atoll (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#161 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#162 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#163 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#164 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#165 = Frozen Strait (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#166 = Frozen Strait (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#167 = Frozen Strait (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#168 = Frozen Strait (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#169 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#170 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#171 = Harouti Islands (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#172 = Harouti Islands (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#173 = Harouti Islands (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#174 = Harouti Islands (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#175 = Islas De Ratas (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#176 = Islas De Ratas (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#177 = Islas De Ratas (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#178 = Islas De Ratas (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#179 = Martello Tower (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#180 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#181 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#182 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#183 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#184 = Martello Tower (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#185 = Martello Tower (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#186 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#187 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#188 = Martello Tower (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#189 = Martello Tower (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#190 = Martello Tower (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#191 = Martello Tower (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#192 = Nile (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#193 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#194 = Nile (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#195 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#196 = Nile (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#197 = Nile (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#198 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#199 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#200 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#201 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#202 = Open Waters (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#203 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#204 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#205 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#206 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#207 = Open Waters (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#208 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#209 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#210 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#211 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#212 = Outer Isles (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#213 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#214 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#215 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#216 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#217 = Outer Isles (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#218 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#219 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#220 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#221 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#222 = Pirate Cove (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#223 = Pirate Cove (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#224 = Pirate Cove (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#225 = Pirate Cove (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#226 = Port Le Merc (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#227 = Port Le Merc (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#228 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#229 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#230 = Port Le Merc (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#231 = Port Le Merc (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#232 = Port Le Merc (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#233 = Port Le Merc (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#234 = Raiders Passage (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#235 = Raiders Passage (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#236 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#237 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#238 = Raiders Passage (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#239 = Raiders Passage (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#240 = Raiders Passage (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#241 = Raiders Passage (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#242 = South Sea Castle (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#243 = South Sea Castle (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#244 = South Sea Castle (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#245 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#246 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#247 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#248 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#249 = Winter Fjords (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#250 = Winter Fjords (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#251 = Winter Fjords (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#252 = Winter Fjords (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking

ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending

#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end



#--- Rotation Group 3 = Coastal Siege ---


#253 = Balamor Bay (Coastal Siege) [Pop - High]
!map_rotation start
map_name BalamorBay
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#254 = Fort Imperial (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortImperial
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#255 = Fort Slott (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortSlott
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#256 = Helsberg (Coastal Siege) [Pop - High]
!map_rotation start
map_name Helsberg
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction north
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#257 = Martello Tower (Coastal Siege) [Pop - High]
!map_rotation start
map_name MartelloTower
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#258 = Port Le Merc (Coastal Siege) [Pop - High]
!map_rotation start
map_name PortLeMerc
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#259 = South Sea Castle (Coastal Siege) [Pop - High]
!map_rotation start
map_name SouthSeaCastle
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end


#260 = Veste Osttrutz (Coastal Siege) [Pop - High]
!map_rotation start
map_name VesteOsttrutz
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true

#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking

#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true

#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end