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| <div class="hf-relpage"> | | <div class="hf-relpage hf-linebattle-page"> |
| {{Release_page_header|title=Crews & Regiments}} | | {{Release_page_header|title=Linebattles • Rules & How They Work}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#what-are-regiments|What Are Regiments?]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#why-join|Why Join One?]]</div> | | <div>[[#phases|Phases of a Linebattle]]</div> |
| <div>[[#event-types|Event Types]]</div> | | <div>[[#combat-rules|Combat Rules]]</div> |
| <div>[[#how-to-join|How To Join]]</div> | | <div>[[#terms|Common Terms & Abbreviations]]</div> |
| <div>[[#choosing|Choosing A Regiment]]</div> | | <div>[[#lines|Lines]]</div> |
| <div>[[#etiquette|Expectations & Etiquette]]</div> | | <div>[[#support|Support]]</div> |
| <div>[[#faq|FAQ]]</div> | | <div>[[#artillery|Artillery]]</div> |
| | <div>[[#skirmishers|Skirmishers]]</div> |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| {{Release_section | | {{Release_section |
| |id=what-are-regiments | | |id=overview |
| |title=What Are Regiments? | | |title=Overview |
| |content= | | |content= |
| Regiments (also called clans, crews, or units) are organised groups of players who play Holdfast: Nations At War together on a regular basis. They typically adopt a historical name and identity ??? such as the 33rd Regiment of Foot or the 45e R??giment d'Infanterie de Ligne ??? and operate with a rank structure mirroring their Napoleonic-era counterparts.
| | <div class="hf-lb-hero"> |
| | <div class="hf-lb-kicker">Organised Events</div> |
| | <div class="hf-lb-hero-title">Stand in line, wait for the order, and make the volley count.</div> |
| | <div class="hf-lb-hero-text">Linebattles are structured, admin-run events built around formations, discipline, and single-life rounds. They are one of Holdfast's classic organised formats: regiments form up, officers give the orders, and every mistake tends to be loud.</div> |
| | </div> |
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| Naval crews function similarly, with players forming ship crews under a Captain to compete in organised naval events.
| | Most linebattles take place on open-field maps where coordinated volleys, clean movement, and steady command matter more than individual heroics. If you die, you usually spectate until the next round. |
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| Regiments are the backbone of the Holdfast competitive scene. They participate in scheduled '''linebattles''', '''campaigns''', and '''training sessions''', and many have been active since the game's early access launch.
| | <div class="hf-lb-facts"> |
| | <div class="hf-lb-fact"><span>Format</span> Regiment vs regiment</div> |
| | <div class="hf-lb-fact"><span>Lives</span> Usually single-life</div> |
| | <div class="hf-lb-fact"><span>Focus</span> Discipline, volleys, formations</div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=why-join | | |id=phases |
| |title=Why Join One? | | |title=Phases of a Linebattle |
| |content= | | |content= |
| * '''Organised Play:''' Regiments participate in scheduled linebattles and events that are far more structured and exciting than public servers.
| | A linebattle round usually has a rhythm. The exact calls vary by host, but the flow is familiar: |
| * '''Community:''' Most regiments have active Discord servers where members socialise, plan events, and share content.
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| * '''Improvement:''' Playing with experienced players in a coordinated environment will rapidly improve your skills in shooting, melee, and teamwork.
| | <div class="hf-lb-phase-list"> |
| * '''Roles & Progression:''' Many regiments have rank structures where you can advance from Private to NCO to Officer based on skill, attendance, and leadership.
| | <div class="hf-lb-phase"><div class="hf-lb-phase-num">1</div><div><strong>Muster</strong><br>Regiments form at spawn. Officers sort the line, musicians and support take their places, and the admin gets everyone ready.</div></div> |
| * '''History & Identity:''' Being part of a regiment with a name, uniform, and reputation adds a layer of immersion and pride to the game.
| | <div class="hf-lb-phase"><div class="hf-lb-phase-num">2</div><div><strong>March</strong><br>Lines move out toward the fight. Do not fire early unless the admin or your officer has clearly called it.</div></div> |
| | <div class="hf-lb-phase"><div class="hf-lb-phase-num">3</div><div><strong>Engagement</strong><br>Lines trade volleys. Officers call the timing, musicians keep the buffs up, and surgeons patch up anyone still standing.</div></div> |
| | <div class="hf-lb-phase"><div class="hf-lb-phase-num">4</div><div><strong>Melee</strong><br>Once the distance closes, an officer may call a charge. Bayonets, sabres, and nerves decide the result.</div></div> |
| | <div class="hf-lb-phase"><div class="hf-lb-phase-num">5</div><div><strong>Resolution</strong><br>The round ends when one side is wiped out or the timer decides it. Admins announce the result, then everyone resets.</div></div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=event-types | | |id=combat-rules |
| |title=Event Types | | |title=Combat Rules |
| |content= | | |content= |
| {{{!}} class="wikitable" | | Every event has its own rule set, so listen to the host. These are the rules you will see almost everywhere: |
| ! Event Type !! Description | | |
| | <div class="hf-lb-rule-grid"> |
| | <div class="hf-lb-rule"><strong>No ramboing</strong><br>Stay with your regiment. Running off alone to flank or farm kills usually gets you warned or removed.</div> |
| | <div class="hf-lb-rule"><strong>No crouching in line</strong><br>Line infantry are expected to stand while formed. Crouching in formation is normally not allowed.</div> |
| | <div class="hf-lb-rule"><strong>Fire on command</strong><br>Hold your shot until your officer gives the order, unless Fire at Will has been called.</div> |
| | <div class="hf-lb-rule"><strong>No spawn camping</strong><br>Do not push into or shoot into spawn areas unless the event admin says otherwise.</div> |
| | <div class="hf-lb-rule"><strong>Respect class limits</strong><br>Artillery, cavalry, and skirmishers are normally capped. Take the slot you were assigned.</div> |
| | <div class="hf-lb-rule"><strong>Admin word is final</strong><br>If an admin calls a reset, ceasefire, slay, or rule change, follow it immediately.</div> |
| | </div> |
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| | <div class="hf-lb-note">Friendly fire is usually on. Accidents happen; deliberate team killing does not get much sympathy.</div> |
| | }} |
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| | {{Release_section |
| | |id=terms |
| | |title=Common Terms & Abbreviations |
| | |content= |
| | {{{!}} class="wikitable hf-lb-terms" |
| | ! Term !! Meaning |
| | {{!}}- |
| | {{!}} '''LB''' {{!}}{{!}} Linebattle |
| {{!}}- | | {{!}}- |
| {{!}} '''Linebattle''' {{!}}{{!}} Formal, admin-run matches between multiple regiments. Strict rules on formations, class limits, and conduct. Usually held weekly. | | {{!}} '''FaW''' {{!}}{{!}} Fire at Will — open fire at your own discretion |
| {{!}}- | | {{!}}- |
| {{!}} '''Training''' {{!}}{{!}} Internal regiment practice sessions focused on drills, volley fire coordination, melee practice, and map knowledge. | | {{!}} '''AoF''' {{!}}{{!}} All Fire - everyone fires a single volley together |
| {{!}}- | | {{!}}- |
| {{!}} '''Campaign''' {{!}}{{!}} Multi-round or multi-week events where battles have strategic consequences on a campaign map. Results carry over between sessions. | | {{!}} '''Charge''' {{!}}{{!}} Officer command to rush the enemy with bayonets/sabres |
| {{!}}- | | {{!}}- |
| {{!}} '''Siege Event''' {{!}}{{!}} Organised assault/defence events on siege maps with specific rules for attackers and defenders. | | {{!}} '''Ramboing''' {{!}}{{!}} Breaking from your line to fight alone (usually against the rules) |
| {{!}}- | | {{!}}- |
| {{!}} '''Naval Event''' {{!}}{{!}} Organised naval battles with ship crew assignments, boarding rules, and fleet coordination. | | {{!}} '''Reg''' {{!}}{{!}} Regiment — an organised group of players |
| {{!}}- | | {{!}}- |
| {{!}} '''Ceremony''' {{!}}{{!}} Formal in-game events such as promotions, parades, inspections, and memorial services. A beloved tradition in the community. | | {{!}} '''NCO''' {{!}}{{!}} Non-Commissioned Officer (Sergeant class) |
| {{!}}- | | {{!}}- |
| {{!}} '''Fun Event''' {{!}}{{!}} Informal events like melee tournaments, cavalry charges, musical performances, or custom game modes. | | {{!}} '''CO''' {{!}}{{!}} Commanding Officer (Officer class) |
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| | {{!}} '''Skirms''' {{!}}{{!}} Skirmishers — light infantry and riflemen operating outside the line |
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| | {{!}} '''Arty''' {{!}}{{!}} Artillery |
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| | {{!}} '''Cav''' {{!}}{{!}} Cavalry |
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| | {{!}} '''GG''' {{!}}{{!}} Good Game — said at the end of a round |
| {{!}}} | | {{!}}} |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=how-to-join | | |id=lines |
| |title=How To Join | | |title=Lines |
| |content= | | |content= |
| # '''Find a Regiment:''' Browse the official [https://discord.gg/holdfastgame Holdfast Discord] server's recruitment channels, or look for regiments advertising on public servers.
| | The infantry line is the heart of the event. A good line is not just a row of muskets; it is a group that can form, move, fire, and recover without turning into a crowd. |
| # '''Apply:''' Most regiments have a Discord server with an application process. This usually involves filling out a short form with your Steam name, timezone, and availability.
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| # '''Attend a Trial:''' Some regiments require you to attend a trial training or linebattle before being accepted as a full member.
| | <div class="hf-lb-role-card"> |
| # '''Get Accepted:''' Once accepted, you'll typically be assigned the rank of Private (or equivalent) and placed into a section or company.
| | <h3>What a good line does</h3> |
| | * '''Forms quickly:''' Stand shoulder-to-shoulder, face the same direction, and leave room for the officer to work. |
| | * '''Fires together:''' Wait for Make Ready and Fire. A clean volley is worth more than scattered shots. |
| | * '''Dresses the line:''' Fill gaps when people die. Keep the shape readable. |
| | * '''Moves as one:''' Break Rank & Follow is not a license to wander. Move with the officer and reform fast. |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=choosing | | |id=support |
| |title=Choosing A Regiment | | |title=Support |
| |content= | | |content= |
| When looking for a regiment, consider:
| | Support classes keep the line alive and dangerous. They should stay close enough to help, but not so close that they block movement or eat the first volley. |
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| * '''Timezone & Schedule:''' Make sure the regiment's event times work for your schedule. European and North American regiments often have different prime times.
| | <div class="hf-lb-card-grid"> |
| * '''Size:''' Larger regiments offer more activity but can feel impersonal. Smaller regiments offer tighter bonds but may attend fewer events.
| | <div class="hf-lb-role-card"><h3>Musicians</h3>Drummers, Fifers, and Bagpipers keep buffs active for the line. Stay near the formation, usually just behind it.</div> |
| * '''Faction:''' Some regiments exclusively play one faction (British, French, Prussian, Russian). Others rotate.
| | <div class="hf-lb-role-card"><h3>Surgeons</h3>Patch up wounded players before the next volley lands. Prioritise people who can safely be saved.</div> |
| * '''Focus:''' Some regiments focus purely on competitive linebattles, others emphasise roleplay and immersion, and some do both.
| | <div class="hf-lb-role-card"><h3>Flag Bearers</h3>Keep the standard raised near the line. Your job is to support the formation, not duel half the enemy team.</div> |
| * '''Activity:''' Check how active the regiment's Discord is and how frequently they attend events before committing.
| | </div> |
| * '''Culture:''' Every regiment has its own personality. Some are strict and military-focused, others are casual and social. Find one that fits your style.
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=etiquette | | |id=artillery |
| |title=Expectations & Etiquette | | |title=Artillery |
| |content= | | |content= |
| * '''Attendance:''' Most regiments expect regular attendance at events (typically 1???2 per week). Communicate if you can't make it.
| | Artillery is powerful enough to swing a round, so hosts usually keep it on a short leash. |
| * '''Punctuality:''' Show up on time. Muster usually begins 15???30 minutes before the event starts. | | |
| * '''Follow Orders:''' During events, follow your Officer's commands. The chain of command exists for a reason. | | <div class="hf-lb-role-card"> |
| * '''Respect:''' Treat fellow regiment members and opponents with respect. Good sportsmanship is expected. | | <h3>Artillery expectations</h3> |
| * '''Uniform:''' Wear the correct uniform/loadout as specified by your regiment. Don't equip random cosmetics during official events. | | * '''Placement:''' Guns are usually placed on flanks or high ground behind the main line. |
| * '''Communication:''' Stay in your regiment's voice channel during events. Clear comms during combat are essential.
| | * '''Targeting:''' Shoot enemy formations and guns, not random lone players. |
| | * '''Limits:''' Most events cap the number of guns or crew per regiment. |
| | * '''Friendly fire:''' Check your line of fire. Repeated friendly artillery hits can get the crew removed. |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=faq | | |id=skirmishers |
| |title=FAQ | | |title=Skirmishers |
| |content= | | |content= |
| '''Can I be in multiple regiments?'''
| | Skirmishers operate outside the main line, but they are not exempt from the event. Most hosts give them specific limits so they harass instead of replacing the infantry fight. |
| This varies. Some regiments allow dual-membership, others require exclusivity. Check with the regiment before joining a second one.
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| '''Do I need experience to join?'''
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| Most regiments accept new players and will train you. Don't be intimidated ??? everyone starts somewhere. | |
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| '''What if I don't like the regiment?'''
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| You can leave at any time. It's polite to inform an officer before departing, but there's no obligation to stay.
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| '''Are regiments only for PC?'''
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| No ??? console players can join regiments too. Some regiments are platform-specific, others welcome both PC and console players.
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| '''Do regiments cost money?''' | | <div class="hf-lb-role-card"> |
| No. Regiments are entirely community-run and free to join.
| | <h3>Skirmisher expectations</h3> |
| | * '''Keep distance:''' Many events set a minimum range before skirmishers can fire at lines. |
| | * '''Do not block lines:''' Stay clear of friendly formations and do not stand inside them. |
| | * '''Pick useful targets:''' Officers, musicians, artillery crew, and exposed support are worth your attention. |
| | * '''Respect slot limits:''' Skirmisher numbers are usually capped per regiment. |
| | </div> |
| }} | | }} |
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