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<div class="hf-relpage">
<div class="hf-relpage hf-factions-page">
{{Release_page_header|title=Holdfast Factions: Nations At War & Frontlines}}
{{Release_page_header|title=Factions}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#napoleonic-era|Napoleonic Era]]</div>
<div>[[#nations-at-war|Nations At War]]</div>
<div>[[#frontlines-era|Frontlines Era]]</div>
<div>[[#frontlines-ww1|Frontlines WW1]]</div>
<div>[[#naval-coastal|Naval & Coastal Warfare]]</div>
<div>[[#how-factions-play|How Factions Play]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">


{{Release_section
{{Release_section
|id=overview
|id=napoleonic-era
|title=Overview
|title=Napoleonic Era (Nations At War)
|image=Infantry_Marching_British_Variation.webp
|content=
|content=
Holdfast is built around large battles across multiple eras. Factions give those battles their identity, from smoke-filled Napoleonic lines to the trenches of the Great War.
The Nations At War factions cover the great powers and regional contenders of the Coalition Wars. Expect black powder volleys, officers shouting over smoke, cavalry on the flanks, and a lot of flags being carried into very bad places.


In '''Nations At War''', players fight as historical powers using muskets, bayonets, sabres, cannons, cavalry, rockets, and sailing ships. In '''Frontlines WW1''', the fight shifts to rifles, machine guns, artillery, trenches, and more modern battlefield roles.
<div class="hf-faction-grid">
 
<div class="hf-faction-card">
Each faction brings its own uniforms, flags, voice lines, and battlefield style. Some appear in formal line battles, some fit naval and coastal fighting, and others belong to the harsher pace of Frontlines WW1.
<div class="hf-faction-crest">[[File:hui-emblem-britain.webp|120px|link=]]</div>
}}
<div class="hf-faction-name">Britain</div>
 
<div class="hf-faction-note">A leading Coalition power with a strong naval identity and a long reach across land and sea. In Holdfast, Britain is tied closely to line infantry, rocketry, naval play, and morale support such as Bagpipers.</div>
{{Release_section
</div>
|id=nations-at-war
<div class="hf-faction-card">
|title=Nations At War
<div class="hf-faction-crest">[[File:hui-emblem-france.webp|120px|link=]]</div>
|image=Cavalry_Charge.webp
<div class="hf-faction-name">France</div>
|content=
<div class="hf-faction-note">Napoleon's continental powerhouse and the faction at the heart of the period. France is present across land, naval, and coastal battles, with a broad roster and iconic cavalry such as the Cuirassier.</div>
Nations At War is the classic Holdfast setting. These factions fight across land battles, sieges, coastal assaults, and naval engagements depending on the map and mode.
</div>
 
<div class="hf-faction-card">
<h3>Playable Nations</h3>
<div class="hf-faction-crest">[[File:hui-emblem-prussia.webp|120px|link=]]</div>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
<div class="hf-faction-name">Prussia</div>
! !! Faction !! Historical Context !! Primary Combat Theatres !! Notes
<div class="hf-faction-note">A disciplined military state shaped by defeat, reform, and renewed war against France. Prussia brings a grounded Napoleonic roster focused on clean infantry play and battlefield order.</div>
{{!}}-
</div>
{{!}} [[File:hui-emblem-britain.webp|50px|link=]] {{!}}{{!}} '''Britian''' {{!}}{{!}} A major Coalition power and one of Holdfast's most recognizable factions. {{!}}{{!}} Land, Naval {{!}}{{!}} Known for strong naval presence, line infantry, rocketeers, and bagpipers.
<div class="hf-faction-card">
{{!}}-
<div class="hf-faction-crest">[[File:hui-emblem-russia.webp|120px|link=]]</div>
{{!}} [[File:hui-emblem-france.webp|50px|link=]] {{!}}{{!}} '''France''' {{!}}{{!}} The dominant continental power under Napoleon. {{!}}{{!}} Land, Naval {{!}}{{!}} Versatile across most modes, with iconic infantry, cavalry, and command roles.
<div class="hf-faction-name">Russia</div>
{{!}}-
<div class="hf-faction-note">The great eastern power of the Napoleonic Wars, remembered for depth, endurance, and the long road to 1812. Russian troops often carry swords as sidearms, giving them a distinct feel in close combat.</div>
{{!}} [[File:hui-emblem-prussia.webp|50px|link=]] {{!}}{{!}} '''Prussia''' {{!}}{{!}} A key Coalition state during the Napoleonic Wars. {{!}}{{!}} Land {{!}}{{!}} A disciplined army roster suited for line battles, sieges, and organized infantry play.
</div>
{{!}}-
<div class="hf-faction-card">
{{!}} [[File:hui-emblem-russia.webp|50px|link=]] {{!}}{{!}} '''Russia''' {{!}}{{!}} A major eastern power with a long campaign history against France. {{!}}{{!}} Land {{!}}{{!}} Often associated with hard defensive fights and strong close-range pressure.
<div class="hf-faction-crest">[[File:hui-emblem-italy.webp|120px|link=]]</div>
{{!}}-
<div class="hf-faction-name">Italy</div>
{{!}} [[File:hui-emblem-italy.webp|50px|link=]] {{!}}{{!}} '''Italy''' {{!}}{{!}} A Napoleonic client kingdom tied closely to French influence. {{!}}{{!}} Land {{!}}{{!}} Brings another continental army style to land battles and sieges.
<div class="hf-faction-note">A Napoleonic client kingdom tied closely to France and the wider imperial project. Italy fills out the era with a regional identity and a familiar black powder battlefield role.</div>
{{!}}-
</div>
{{!}} [[File:hui-emblem-austria.webp|50px|link=]] {{!}}{{!}} '''Austria''' {{!}}{{!}} A major Habsburg power and repeated opponent of Napoleonic France. {{!}}{{!}} Land {{!}}{{!}} Fits large infantry engagements, defensive holds, and traditional line fighting.
<div class="hf-faction-card">
{{!}}-
<div class="hf-faction-crest">[[File:hui-emblem-austria.webp|120px|link=]]</div>
{{!}} [[File:hui-emblem-spain.webp|50px|link=]] {{!}}{{!}} '''Spain''' {{!}}{{!}} A fierce Peninsular War faction shaped by regular armies and local resistance. {{!}}{{!}} Naval {{!}}{{!}} Suited for rugged infantry fighting, ambushes, and close battles around towns and farms.
<div class="hf-faction-name">Austria</div>
{{!}}-
<div class="hf-faction-note">A major Habsburg power and repeated opponent of revolutionary and imperial France. Austria brings another central European force to the line, with the weight of old empire behind it.</div>
{{!}} [[File:hui-emblem-Privateers.webp|50px|link=]] {{!}}{{!}} '''Privateers''' {{!}}{{!}} A less formal fighting force built around raiding, boarding, and chaos at sea. {{!}}{{!}} Naval {{!}}{{!}} Best suited to boarding actions, messy deck fights, and aggressive naval play.
</div>
{{!}}-
<div class="hf-faction-card">
{{!}} [[File:hui-emblem-american-patriots.webp|50px|link=]] {{!}}{{!}} '''American Patriots''' {{!}}{{!}} Revolutionary fighters standing against imperial rule. {{!}}{{!}} Land {{!}}{{!}} Built around militia identity, patriotic uniforms, and sharp skirmishing.
<div class="hf-faction-crest">[[File:hui-emblem-spain.webp|120px|link=]]</div>
{{!}}-
<div class="hf-faction-name">Spain</div>
{{!}} [[File:hui-emblem-the-british-empire.webp|50px|link=]] {{!}}{{!}} '''The British Empire''' {{!}}{{!}} A major Coalition power and one of Holdfast's most recognizable factions. {{!}}{{!}} Land {{!}}{{!}} Known for strong naval presence, line infantry, rocketeers, and bagpipers.
<div class="hf-faction-note">A major Iberian power whose armies and local resistance shaped the Peninsular War. Spain adds another front to the Coalition struggle, with a history tied to hard campaigning and stubborn defence.</div>
{{!}}}
</div>
}}
<div class="hf-faction-card">
 
<div class="hf-faction-crest">[[File:Hui-emblem-Privateers.webp|120px|link=]]</div>
{{Release_section
<div class="hf-faction-name">Privateers</div>
|id=frontlines-ww1
<div class="hf-faction-note">Sailors, raiders, and opportunists fighting under letters of marque. Privateers bring a looser naval identity to the age of sail, built around prize-taking, boarding actions, and life outside the regular navy.</div>
|title=Frontlines WW1
</div>
|image=WW1_Officer_Charge.webp
<div class="hf-faction-card">
|content=
<div class="hf-faction-crest">[[File:hui-emblem-american-patriots.webp|120px|link=]]</div>
Frontlines WW1 changes the pace of Holdfast. Instead of slow musket volleys and bayonet lines, players fight with bolt-action rifles, pistols, machine guns, artillery, smoke, trenches, and squad movement.
<div class="hf-faction-name">American Patriots</div>
 
<div class="hf-faction-note">The revolutionary forces of the American colonies, fighting for independence against British rule. Their place in Holdfast brings militia spirit, colonial battlefields, and the struggle of a new nation into focus.</div>
<h3>Coalitions</h3>
</div>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
<div class="hf-faction-card">
! !! Coalition !! Description
<div class="hf-faction-crest">[[File:Hui-emblem-the-british-empire.webp|120px|link=]]</div>
{{!}}-
<div class="hf-faction-name">The British Empire</div>
{{!}} [[File:hui-emblem-allied.webp|50px|link=]] {{!}}{{!}} '''Allied Forces''' {{!}}{{!}} A coalition including British, French, Australian, and American forces depending on the Frontlines content being played.
<div class="hf-faction-note">Crown forces representing Britain's imperial reach beyond Europe. This faction sits naturally opposite revolutionary and colonial forces, bringing disciplined regulars and imperial authority to the field.</div>
{{!}}-
</div>
{{!}} [[File:hui-emblem-central.webp|50px|link=]] {{!}}{{!}} '''The Central Powers''' {{!}}{{!}} The opposing WW1 coalition, represented mainly through German forces, equipment, and uniforms.
</div>
{{!}}}
 
<h3>How It Feels</h3>
Frontlines is still Holdfast, but it is more lethal at range. Good players use cover, smoke, timing, and teamwork instead of standing in open lines. Officers help push the team forward, medics keep groups alive, engineers build and repair, and artillery can break a position before infantry moves in.
 
<h3>Comparison of Eras</h3>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
! Feature !! Nations At War !! Frontlines WW1
{{!}}-
{{!}} '''Primary Weapons''' {{!}}{{!}} Muskets, sabres, pistols, cannons {{!}}{{!}} Rifles, pistols, machine guns, artillery
{{!}}-
{{!}} '''Battlefield Flow''' {{!}}{{!}} Lines, volleys, charges, sieges {{!}}{{!}} Trenches, cover, smoke, squad pushes
{{!}}-
{{!}} '''Team Focus''' {{!}}{{!}} Officers, musicians, surgeons, artillery crews {{!}}{{!}} Officers, medics, engineers, machine gun teams
{{!}}-
{{!}} '''Atmosphere''' {{!}}{{!}} Smoke, drums, flags, close volleys {{!}}{{!}} Mud, wire, explosions, trench pressure
{{!}}}
}}
 
{{Release_section
|id=naval-coastal
|title=Naval & Coastal Warfare
|image=Naval_Incoming.webp
|content=
Naval and coastal battles are where faction identity often becomes loudest. Captains shout orders, crews load broadsides, marines pick targets from the deck, and carpenters try to keep the ship alive while cannonballs tear through the hull.
 
<h3>Key Naval Roles</h3>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
! Role !! Primary Responsibilities !! Equipment &amp; Utility
{{!}}-
{{!}} '''Captain''' {{!}}{{!}} Commands the vessel, handles positioning, and calls broadsides. {{!}}{{!}} Uses a spyglass and pistol, and is responsible for steering ships.
{{!}}-
{{!}} '''Sailor''' {{!}}{{!}} Loads guns, fights on deck, boards enemy ships, and helps keep the crew moving. {{!}}{{!}} Useful in close naval fights and boarding actions.
{{!}}-
{{!}} '''Marine''' {{!}}{{!}} Provides musket fire from the deck, rigging, or firing positions. {{!}}{{!}} Good for picking off exposed crew and enemy captains.
{{!}}-
{{!}} '''Coastal Guard''' {{!}}{{!}} Defends land-based positions during coastal sieges. {{!}}{{!}} Built around holding forts, walls, batteries, and beach approaches.
{{!}}-
{{!}} '''Shipwright''' {{!}}{{!}} Repairs hull damage and leaks during combat. {{!}}{{!}} A ship without repair support will not survive long under fire.
{{!}}}
}}
}}


{{Release_section
{{Release_section
|id=how-factions-play
|id=frontlines-era
|title=How Factions Play
|title=Frontlines Era (World War I)
|image=Artillery_Siege.webp
|content=
|content=
Factions in Holdfast are not only about uniforms and flags. They shape the mood of a match, the types of battles players expect, and the way groups organize themselves.
Frontlines shifts the battlefield into the industrial age. The lines are broken up, rifles fire faster, machine guns dominate lanes, and forward positions matter more than parade-ground neatness.
 
<h3>Public Matches</h3>
In public servers, faction choice gives the round flavor. Players rally around familiar flags, voice lines, uniforms, music, and rivalries. A British line with bagpipes, a French charge, a pirate boarding party, or a WW1 trench push all feel different even when the objective is simple.
 
<h3>Organized Events</h3>
Regiments often build their identity around factions. Some prefer strict historical line battles, some focus on naval crews, and others lean into casual fun, roleplay, or community events.


<h3>Picking A Side</h3>
<div class="hf-faction-grid hf-faction-grid-small">
If you are new, do not worry too much about picking the "best" faction. Choose the side your friends are on, follow the group with the clearest orders, or pick the uniform and setting you enjoy most. The team that communicates and plays the objective usually matters more than the flag above it.
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-allied.webp|120px|link=]]</div>
<div class="hf-faction-name">The Allied Powers</div>
<div class="hf-faction-note">A coalition drawing from nations such as Britain, France, Australia, and the United States. The faction reflects the broader Allied war effort, with some class identities tied to specific national forces.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-central.webp|120px|link=]]</div>
<div class="hf-faction-name">The Central Powers</div>
<div class="hf-faction-note">Represented through German infantry forces in Frontlines. The faction brings the opposing side of the Great War to Holdfast, with uniforms, weapons, and battlefield roles built around the era's industrial combat.</div>
</div>
</div>
}}
}}



Latest revision as of 20:17, 3 July 2026

Factions

Contents

Napoleonic Era (Nations At War)

The Nations At War factions cover the great powers and regional contenders of the Coalition Wars. Expect black powder volleys, officers shouting over smoke, cavalry on the flanks, and a lot of flags being carried into very bad places.

Britain
A leading Coalition power with a strong naval identity and a long reach across land and sea. In Holdfast, Britain is tied closely to line infantry, rocketry, naval play, and morale support such as Bagpipers.
France
Napoleon's continental powerhouse and the faction at the heart of the period. France is present across land, naval, and coastal battles, with a broad roster and iconic cavalry such as the Cuirassier.
Prussia
A disciplined military state shaped by defeat, reform, and renewed war against France. Prussia brings a grounded Napoleonic roster focused on clean infantry play and battlefield order.
Russia
The great eastern power of the Napoleonic Wars, remembered for depth, endurance, and the long road to 1812. Russian troops often carry swords as sidearms, giving them a distinct feel in close combat.
Italy
A Napoleonic client kingdom tied closely to France and the wider imperial project. Italy fills out the era with a regional identity and a familiar black powder battlefield role.
Austria
A major Habsburg power and repeated opponent of revolutionary and imperial France. Austria brings another central European force to the line, with the weight of old empire behind it.
Spain
A major Iberian power whose armies and local resistance shaped the Peninsular War. Spain adds another front to the Coalition struggle, with a history tied to hard campaigning and stubborn defence.
Privateers
Sailors, raiders, and opportunists fighting under letters of marque. Privateers bring a looser naval identity to the age of sail, built around prize-taking, boarding actions, and life outside the regular navy.
American Patriots
The revolutionary forces of the American colonies, fighting for independence against British rule. Their place in Holdfast brings militia spirit, colonial battlefields, and the struggle of a new nation into focus.
The British Empire
Crown forces representing Britain's imperial reach beyond Europe. This faction sits naturally opposite revolutionary and colonial forces, bringing disciplined regulars and imperial authority to the field.

Frontlines Era (World War I)

Frontlines shifts the battlefield into the industrial age. The lines are broken up, rifles fire faster, machine guns dominate lanes, and forward positions matter more than parade-ground neatness.

The Allied Powers
A coalition drawing from nations such as Britain, France, Australia, and the United States. The faction reflects the broader Allied war effort, with some class identities tied to specific national forces.
The Central Powers
Represented through German infantry forces in Frontlines. The faction brings the opposing side of the Great War to Holdfast, with uniforms, weapons, and battlefield roles built around the era's industrial combat.