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<div class="hf-relpage">
<div class="hf-relpage hf-factions-page">
{{Release_page_header|title=Holdfast Factions: Nations At War & Frontlines}}
{{Release_page_header|title=Factions}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#napoleonic-era|Napoleonic Era]]</div>
<div>[[#napoleonic-era|Napoleonic Era]]</div>
<div>[[#frontlines-era|Frontlines Era (WW1)]]</div>
<div>[[#frontlines-era|Frontlines Era]]</div>
<div>[[#naval-warfare|Naval Warfare & Coastal Siege]]</div>
<div>[[#artillery|Artillery Systems]]</div>
}}
}}
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<div class="hf-relpage-content">
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|title=Napoleonic Era (Nations At War)
|title=Napoleonic Era (Nations At War)
|content=
|content=
This era encompasses the great powers and regional contenders of the '''Coalition Wars (1792–1815)'''. Combat is defined by line infantry tactics, black powder musketry, and naval supremacy.
The Nations At War factions cover the great powers and regional contenders of the Coalition Wars. Expect black powder volleys, officers shouting over smoke, cavalry on the flanks, and a lot of flags being carried into very bad places.


<h3>Great Powers &amp; Contenders</h3>
<div class="hf-faction-grid">
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
<div class="hf-faction-card">
! Faction !! Historical Context !! Availability !! Primary Combat Theatres !! Unique Characteristics
<div class="hf-faction-crest">[[File:hui-emblem-britain.webp|120px|link=]]</div>
{{!}}-
<div class="hf-faction-name">Britain</div>
{{!}} '''The British Empire''' {{!}}{{!}} Lead Coalition contender against French expansion. {{!}}{{!}} Early Access {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Access to '''Rocketeers''' and '''Bagpipers''' (Morale Boosters).
<div class="hf-faction-note">A leading Coalition power with a strong naval identity and a long reach across land and sea. In Holdfast, Britain is tied closely to line infantry, rocketry, naval play, and morale support such as Bagpipers.</div>
{{!}}-
</div>
{{!}} '''The French Empire''' {{!}}{{!}} The dominant continental power under Napoleon. {{!}}{{!}} Early Access {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Versatile presence across all modes; features the distinct '''French Cuirassier'''.
<div class="hf-faction-card">
{{!}}-
<div class="hf-faction-crest">[[File:hui-emblem-france.webp|120px|link=]]</div>
{{!}} '''The Kingdom of Prussia''' {{!}}{{!}} Key member of the First and Fourth Coalitions. {{!}}{{!}} v0.14 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster.
<div class="hf-faction-name">France</div>
{{!}}-
<div class="hf-faction-note">Napoleon's continental powerhouse and the faction at the heart of the period. France is present across land, naval, and coastal battles, with a broad roster and iconic cavalry such as the Cuirassier.</div>
{{!}} '''The Russian Empire''' {{!}}{{!}} Primary Eastern European power. {{!}}{{!}} v1.0 {{!}}{{!}} Land Only {{!}}{{!}} Units often carry '''swords as sidearms''', offering a slight melee advantage.
</div>
{{!}}-
<div class="hf-faction-card">
{{!}} '''The Kingdom of Italy''' {{!}}{{!}} Regional contender in Personal Union with Napoleon. {{!}}{{!}} v1.15 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster.
<div class="hf-faction-crest">[[File:hui-emblem-prussia.webp|120px|link=]]</div>
{{!}}-
<div class="hf-faction-name">Prussia</div>
{{!}} '''The Austrian Empire''' {{!}}{{!}} A major Habsburg power throughout the wars. {{!}}{{!}} v2.11 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster.
<div class="hf-faction-note">A disciplined military state shaped by defeat, reform, and renewed war against France. Prussia brings a grounded Napoleonic roster focused on clean infantry play and battlefield order.</div>
{{!}}}
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-russia.webp|120px|link=]]</div>
<div class="hf-faction-name">Russia</div>
<div class="hf-faction-note">The great eastern power of the Napoleonic Wars, remembered for depth, endurance, and the long road to 1812. Russian troops often carry swords as sidearms, giving them a distinct feel in close combat.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-italy.webp|120px|link=]]</div>
<div class="hf-faction-name">Italy</div>
<div class="hf-faction-note">A Napoleonic client kingdom tied closely to France and the wider imperial project. Italy fills out the era with a regional identity and a familiar black powder battlefield role.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-austria.webp|120px|link=]]</div>
<div class="hf-faction-name">Austria</div>
<div class="hf-faction-note">A major Habsburg power and repeated opponent of revolutionary and imperial France. Austria brings another central European force to the line, with the weight of old empire behind it.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-spain.webp|120px|link=]]</div>
<div class="hf-faction-name">Spain</div>
<div class="hf-faction-note">A major Iberian power whose armies and local resistance shaped the Peninsular War. Spain adds another front to the Coalition struggle, with a history tied to hard campaigning and stubborn defence.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:Hui-emblem-Privateers.webp|120px|link=]]</div>
<div class="hf-faction-name">Privateers</div>
<div class="hf-faction-note">Sailors, raiders, and opportunists fighting under letters of marque. Privateers bring a looser naval identity to the age of sail, built around prize-taking, boarding actions, and life outside the regular navy.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:hui-emblem-american-patriots.webp|120px|link=]]</div>
<div class="hf-faction-name">American Patriots</div>
<div class="hf-faction-note">The revolutionary forces of the American colonies, fighting for independence against British rule. Their place in Holdfast brings militia spirit, colonial battlefields, and the struggle of a new nation into focus.</div>
</div>
<div class="hf-faction-card">
<div class="hf-faction-crest">[[File:Hui-emblem-the-british-empire.webp|120px|link=]]</div>
<div class="hf-faction-name">The British Empire</div>
<div class="hf-faction-note">Crown forces representing Britain's imperial reach beyond Europe. This faction sits naturally opposite revolutionary and colonial forces, bringing disciplined regulars and imperial authority to the field.</div>
</div>
</div>
}}
}}


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|title=Frontlines Era (World War I)
|title=Frontlines Era (World War I)
|content=
|content=
The ''Frontlines'' expansion shifts the focus to the industrial warfare of the '''Great War'''. Gameplay transitions from rigid line formations to trench warfare, utilizing rapid-fire rifles, heavy machine guns, and tactical squad-based maneuvers.
Frontlines shifts the battlefield into the industrial age. The lines are broken up, rifles fire faster, machine guns dominate lanes, and forward positions matter more than parade-ground neatness.


<h3>Coalitions</h3>
<div class="hf-faction-grid hf-faction-grid-small">
* '''The Allied Powers:''' Comprised of the '''British Empire, France, Australia,''' and the '''United States''' (via DLC).
<div class="hf-faction-card">
:* ''Note:'' Certain classes are nation-specific; for example, Engineers are represented by Australian forces.
<div class="hf-faction-crest">[[File:hui-emblem-allied.webp|120px|link=]]</div>
* '''The Central Powers:''' Currently focused on '''German Infantry''' forces, serving as the primary antagonist faction with historically accurate weaponry and uniforms.
<div class="hf-faction-name">The Allied Powers</div>
 
<div class="hf-faction-note">A coalition drawing from nations such as Britain, France, Australia, and the United States. The faction reflects the broader Allied war effort, with some class identities tied to specific national forces.</div>
<h3>Frontlines Specialized Classes</h3>
</div>
* '''Infantry Officer:''' The backbone of the Squad System. They facilitate tactical advances by deploying '''Squad Camps''' (forward spawn points) and using Smoke Grenades to mask troop movements.
<div class="hf-faction-card">
* '''Rifleman:''' The primary combatant. Equipped with high-velocity rifles featuring significantly faster fire rates than Napoleonic-era muskets.
<div class="hf-faction-crest">[[File:hui-emblem-central.webp|120px|link=]]</div>
* '''Combat Medic:''' Critical for frontline sustainability, capable of healing wounded allies and reviving fallen soldiers.
<div class="hf-faction-name">The Central Powers</div>
* '''Artilleryman:''' Masters of heavy ordnance. This role requires high coordination to move, load, and fire field guns.
<div class="hf-faction-note">Represented through German infantry forces in Frontlines. The faction brings the opposing side of the Great War to Holdfast, with uniforms, weapons, and battlefield roles built around the era's industrial combat.</div>
* '''Engineer:''' The defensive specialists. Responsible for the construction of sandbag fortifications, barbed wire entanglements, and structural repairs.
</div>
 
</div>
<h3>Comparison of Eras</h3>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
! Feature !! Napoleonic Era !! Frontlines Era
{{!}}-
{{!}} '''Primary Weaponry''' {{!}}{{!}} Smoothbore Muskets / Sabres {{!}}{{!}} Bolt-Action Rifles / Machine Guns
{{!}}-
{{!}} '''Movement Strategy''' {{!}}{{!}} Line Formations / Volley Fire {{!}}{{!}} Trench Cover / Squad Maneuvers
{{!}}-
{{!}} '''Spawn Mechanics''' {{!}}{{!}} Flag Bearers / Officers {{!}}{{!}} Squad Camps / Mobile Spawns
{{!}}-
{{!}} '''Atmosphere''' {{!}}{{!}} Formalized Warfare {{!}}{{!}} Gritty Industrial Combat
{{!}}}
}}
 
{{Release_section
|id=naval-warfare
|title=Naval Warfare & Coastal Siege
|content=
The Naval theatre in ''Holdfast'' focuses on ship-to-ship combat and amphibious assaults. Unlike the land-based factions, the Naval meta relies heavily on crew synergy and the management of high-caliber broadside cannons.
 
<h3>Naval-Specific Classes</h3>
{{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
! Role !! Primary Responsibilities !! Equipment &amp; Utility
{{!}}-
{{!}} '''Captain''' {{!}}{{!}} Commanding the vessel and navigating. {{!}}{{!}} Equipped with a Spyglass and Pistol; the only class capable of steering ships.
{{!}}-
{{!}} '''Sailor''' {{!}}{{!}} General ship maintenance and combat. {{!}}{{!}} Specialized in rapid boarding actions and operating swivel guns.
{{!}}-
{{!}} '''Marine''' {{!}}{{!}} Precision marksmen stationed on deck or in the shrouds. {{!}}{{!}} High accuracy with muskets to pick off enemy crew and captains.
{{!}}-
{{!}} '''Coastal Guard''' {{!}}{{!}} Defense of land-based fortifications during Coastal Sieges. {{!}}{{!}} Balanced for defensive melee and musket combat.
{{!}}-
{{!}} '''Shipwright''' {{!}}{{!}} Essential for ship longevity. {{!}}{{!}} Equipped with a '''Hammer''' to repair hull damage and leaks in real-time.
{{!}}}
}}
 
{{Release_section
|id=artillery
|title=Artillery Systems
|content=
Artillery serves as the primary force multiplier in both the Napoleonic and Frontlines eras. Mastery of these systems requires an understanding of range, projectile types, and crew coordination.
 
<h3>Napoleonic Ordnance</h3>
* '''Field Guns:''' Versatile cannons that can fire '''Round Shot''' (long-range anti-structure/infantry) or '''Canister Shot''' (short-range "shotgun" blast for clearing lines).
* '''Howitzers:''' Designed for high-arc trajectories, allowing crews to fire over hills or fortifications using '''Explosive Shells'''.
* '''Mortars:''' Stationary emplacements used primarily in sieges to rain fire on fixed positions.
* '''Rocket Launchers (British Exclusive):''' While historically inaccurate in precision, they provide massive psychological pressure and area-of-effect damage.
 
<h3>Frontlines Heavy Weaponry</h3>
* '''Field Howitzers:''' High-yield explosives capable of leveled-earth destruction. Requires an '''Artilleryman''' to load and a teammate to assist with ranging.
* '''Heavy Machine Guns (HMG):''' Fixed positions (such as the MG08 or Vickers) that provide devastating suppressive fire.
* '''Anti-Tank/Fortification Guns:''' Direct-fire cannons designed to neutralize heavy cover and fortified bunkers.
}}
}}



Latest revision as of 20:17, 3 July 2026

Factions

Contents

Napoleonic Era (Nations At War)

The Nations At War factions cover the great powers and regional contenders of the Coalition Wars. Expect black powder volleys, officers shouting over smoke, cavalry on the flanks, and a lot of flags being carried into very bad places.

Britain
A leading Coalition power with a strong naval identity and a long reach across land and sea. In Holdfast, Britain is tied closely to line infantry, rocketry, naval play, and morale support such as Bagpipers.
France
Napoleon's continental powerhouse and the faction at the heart of the period. France is present across land, naval, and coastal battles, with a broad roster and iconic cavalry such as the Cuirassier.
Prussia
A disciplined military state shaped by defeat, reform, and renewed war against France. Prussia brings a grounded Napoleonic roster focused on clean infantry play and battlefield order.
Russia
The great eastern power of the Napoleonic Wars, remembered for depth, endurance, and the long road to 1812. Russian troops often carry swords as sidearms, giving them a distinct feel in close combat.
Italy
A Napoleonic client kingdom tied closely to France and the wider imperial project. Italy fills out the era with a regional identity and a familiar black powder battlefield role.
Austria
A major Habsburg power and repeated opponent of revolutionary and imperial France. Austria brings another central European force to the line, with the weight of old empire behind it.
Spain
A major Iberian power whose armies and local resistance shaped the Peninsular War. Spain adds another front to the Coalition struggle, with a history tied to hard campaigning and stubborn defence.
Privateers
Sailors, raiders, and opportunists fighting under letters of marque. Privateers bring a looser naval identity to the age of sail, built around prize-taking, boarding actions, and life outside the regular navy.
American Patriots
The revolutionary forces of the American colonies, fighting for independence against British rule. Their place in Holdfast brings militia spirit, colonial battlefields, and the struggle of a new nation into focus.
The British Empire
Crown forces representing Britain's imperial reach beyond Europe. This faction sits naturally opposite revolutionary and colonial forces, bringing disciplined regulars and imperial authority to the field.

Frontlines Era (World War I)

Frontlines shifts the battlefield into the industrial age. The lines are broken up, rifles fire faster, machine guns dominate lanes, and forward positions matter more than parade-ground neatness.

The Allied Powers
A coalition drawing from nations such as Britain, France, Australia, and the United States. The faction reflects the broader Allied war effort, with some class identities tied to specific national forces.
The Central Powers
Represented through German infantry forces in Frontlines. The faction brings the opposing side of the Great War to Holdfast, with uniforms, weapons, and battlefield roles built around the era's industrial combat.