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| |title=Overview | | |title=Overview |
| |content= | | |content= |
| Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. For server configuration, use the enum input shown on each card as the <code>game_mode</code> value. | | Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. This page is a quick player-facing guide to the main ways Holdfast rounds are played. |
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| <div class="hf-gm-hero"> | | <div class="hf-gm-hero"> |
| <div class="hf-gm-kicker">Server config friendly</div> | | <div class="hf-gm-kicker">Player guide</div> |
| <div class="hf-gm-title">Pick a mode, then pick a map that supports it.</div> | | <div class="hf-gm-title">Pick a mode, then see which maps support it.</div> |
| <div class="hf-gm-text">The map links below take you to the [[Maps|Maps]] page. The Maps page is currently table-based, so these links open the Maps page rather than jumping to a per-map anchor.</div> | | <div class="hf-gm-text">Each card gives a short description of the mode and lists the maps commonly played with it.</div> |
| </div> | | </div> |
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| <div class="hf-gm-fact"><span>Nations At War</span> Army, naval, coastal, and arena modes</div> | | <div class="hf-gm-fact"><span>Nations At War</span> Army, naval, coastal, and arena modes</div> |
| <div class="hf-gm-fact"><span>Frontlines</span> Offensive and Invasion</div> | | <div class="hf-gm-fact"><span>Frontlines</span> Offensive and Invasion</div> |
| <div class="hf-gm-fact"><span>Config key</span> <code>game_mode</code></div>
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| </div> | | </div> |
| }} | | }} |
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| <div class="hf-gm-mode-grid"> | | <div class="hf-gm-mode-grid"> |
| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ArmyAssault.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ArmyAssault.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Army Assault</div> | | <div class="hf-gm-card-title">Army Assault</div> |
| <div class="hf-gm-code">ArmyAssault</div>
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| <div class="hf-gm-desc">Limited-life army combat, commonly used for organised event formats.</div> | | <div class="hf-gm-desc">Limited-life army combat, commonly used for organised event formats.</div> |
| <div class="hf-gm-map-list">[[Maps|Al Uddin Ruins]], [[Maps|Antiquity]], [[Maps|Oasis]], [[Maps|Tahir Desert]], [[Maps|Dedborg Expanse]], [[Maps|Champs D'Ambre]], [[Maps|Westmill Brook]], [[Maps|Pinefield Marsh]], [[Maps|Eden Creek]], [[Maps|Costa Relitto]], [[Maps|Polar Woods]], [[Maps|Fausberg Forest]], [[Maps|Norsten Gorge]], [[Maps|Kingly Lakes]], [[Maps|Al Kimar Pyramids]], [[Maps|Avignon]], [[Maps|Pillerone Pass]], [[Maps|Vanoise Heights]], [[Maps|Hudree Marsh]], [[Maps|Copper Valley]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D'Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh, Copper Valley</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ArmyBattlefield.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ArmyBattlefield.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Army Battlefield</div> | | <div class="hf-gm-card-title">Army Battlefield</div> |
| <div class="hf-gm-code">ArmyBattlefield</div>
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| <div class="hf-gm-desc">The standard land battle mode for infantry, artillery, cavalry, tickets, and open-field fighting.</div> | | <div class="hf-gm-desc">The standard land battle mode for infantry, artillery, cavalry, tickets, and open-field fighting.</div> |
| <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Empire]], [[Maps|Ernest Ridge]], [[Maps|Fada Strath]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Teacsa Isle]], [[Maps|Vestiges]], [[Maps|Bonnie Crags]], [[Maps|Tropics]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ArmyConquest.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ArmyConquest.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Army Conquest</div> | | <div class="hf-gm-card-title">Army Conquest</div> |
| <div class="hf-gm-code">ArmyConquest</div>
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| <div class="hf-gm-desc">Capture and hold objectives to build score and pressure the enemy team.</div> | | <div class="hf-gm-desc">Capture and hold objectives to build score and pressure the enemy team.</div> |
| <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Empire]], [[Maps|Ernest Ridge]], [[Maps|Fada Strath]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Teacsa Isle]], [[Maps|Vestiges]], [[Maps|Bonnie Crags]], [[Maps|Tropics]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ArmyDeathmatch.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ArmyDeathmatch.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Army Deathmatch</div> | | <div class="hf-gm-card-title">Army Deathmatch</div> |
| <div class="hf-gm-code">ArmyDeathmatch</div>
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| <div class="hf-gm-desc">Straightforward land combat focused on kills rather than capture objectives.</div> | | <div class="hf-gm-desc">Straightforward land combat focused on kills rather than capture objectives.</div> |
| <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Ernest Ridge]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Vestiges]], [[Maps|Tropics]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ArmySiege.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ArmySiege.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Army Siege</div> | | <div class="hf-gm-card-title">Army Siege</div> |
| <div class="hf-gm-code">ArmySiege</div>
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| <div class="hf-gm-desc">Attackers push fortified positions while defenders hold out as long as they can.</div> | | <div class="hf-gm-desc">Attackers push fortified positions while defenders hold out as long as they can.</div> |
| <div class="hf-gm-map-list">[[Maps|Fort Al-Farid]], [[Maps|Fort Christina]], [[Maps|Fort Darial]], [[Maps|Fort Pierre]], [[Maps|Fort Salettes]], [[Maps|Fort Schwarz]], [[Maps|Fort Winston]], [[Maps|Loch Glen]], [[Maps|Fort Willy]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Loch Glen, Fort Willy</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-MeleeArena.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:MeleeArena.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Melee Arena</div> | | <div class="hf-gm-card-title">Melee Arena</div> |
| <div class="hf-gm-code">MeleeArena</div>
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| <div class="hf-gm-desc">Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.</div> | | <div class="hf-gm-desc">Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.</div> |
| <div class="hf-gm-map-list">[[Maps|Castle Arena]], [[Maps|Fort Arena]], [[Maps|Garrison Arena]], [[Maps|Palisade Arena]], [[Maps|Sacred Arena]], [[Maps|Watchtower Arena]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena</div> |
| </div> | | </div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-grid"> | | <div class="hf-gm-mode-grid"> |
| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-NavalAssault.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:NavalAssault.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Naval Assault</div> | | <div class="hf-gm-card-title">Naval Assault</div> |
| <div class="hf-gm-code">NavalAssault</div>
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| <div class="hf-gm-desc">Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.</div> | | <div class="hf-gm-desc">Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.</div> |
| <div class="hf-gm-map-list">[[Maps|Caribbean]], [[Maps|Harouti Islands]], [[Maps|Martello Tower]], [[Maps|Open Waters]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Caribbean, Harouti Islands, Martello Tower, Open Waters</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-NavalBattlefield.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:NavalBattlefield.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Naval Battlefield</div> | | <div class="hf-gm-card-title">Naval Battlefield</div> |
| <div class="hf-gm-code">NavalBattlefield</div>
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| <div class="hf-gm-desc">Sustained naval fighting with respawns and broader battlefield-style pacing.</div> | | <div class="hf-gm-desc">Sustained naval fighting with respawns and broader battlefield-style pacing.</div> |
| <div class="hf-gm-map-list">[[Maps|Caribbean]], [[Maps|Harouti Islands]], [[Maps|Martello Tower]], [[Maps|Open Waters]], [[Maps|Frozen Strait]], [[Maps|Winter Fjords]], [[Maps|Coral Atoll]], [[Maps|Pirate Cove]], [[Maps|Islas De Ratas]], [[Maps|Nile]], [[Maps|Charred Tides]], [[Maps|Outer Isles]], [[Maps|Black Watch Rock]], [[Maps|Raiders' Passage]], [[Maps|Azure]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Caribbean, Harouti Islands, Martello Tower, Open Waters, Frozen Strait, Winter Fjords, Coral Atoll, Pirate Cove, Islas De Ratas, Nile, Charred Tides, Outer Isles, Black Watch Rock, Raiders' Passage, Azure</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-NavalConquest.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:NavalConquest.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Naval Conquest</div> | | <div class="hf-gm-card-title">Naval Conquest</div> |
| <div class="hf-gm-code">NavalConquest</div>
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| <div class="hf-gm-desc">Naval objective play where control and tickets decide the battle at sea.</div> | | <div class="hf-gm-desc">Naval objective play where control and tickets decide the battle at sea.</div> |
| <div class="hf-gm-map-list">[[Maps|Frozen Strait]], [[Maps|Winter Fjords]], [[Maps|Coral Atoll]], [[Maps|Pirate Cove]], [[Maps|Islas De Ratas]], [[Maps|Nile]], [[Maps|Charred Tides]], [[Maps|Outer Isles]], [[Maps|Black Watch Rock]], [[Maps|Raiders' Passage]], [[Maps|Azure]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Frozen Strait, Winter Fjords, Coral Atoll, Pirate Cove, Islas De Ratas, Nile, Charred Tides, Outer Isles, Black Watch Rock, Raiders' Passage, Azure</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-CoastalSiege.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:CoastalSiege.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Coastal Siege</div> | | <div class="hf-gm-card-title">Coastal Siege</div> |
| <div class="hf-gm-code">CoastalSiege</div>
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| <div class="hf-gm-desc">A hybrid mode where ships, shore batteries, and infantry assaults collide around fortified coastlines.</div> | | <div class="hf-gm-desc">A hybrid mode where ships, shore batteries, and infantry assaults collide around fortified coastlines.</div> |
| <div class="hf-gm-map-list">[[Maps|Balamor Bay]], [[Maps|Fort Imperial]], [[Maps|Martello Tower]], [[Maps|South Sea Castle]], [[Maps|Veste Osttrutz]], [[Maps|Helsberg]], [[Maps|Port Le Merc]], [[Maps|Fort Slott]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle, Veste Osttrutz, Helsberg, Port Le Merc, Fort Slott</div> |
| </div> | | </div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-grid"> | | <div class="hf-gm-mode-grid"> |
| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-Offensive.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:Offensive.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Offensive</div> | | <div class="hf-gm-card-title">Offensive</div> |
| <div class="hf-gm-code">Offensive</div>
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| <div class="hf-gm-desc">A linear push mode where teams fight through objectives and front-line pressure.</div> | | <div class="hf-gm-desc">A linear push mode where teams fight through objectives and front-line pressure.</div> |
| <div class="hf-gm-map-list">[[Maps|Berkton Green]], [[Maps|Countryside]], [[Maps|Foxhole]], [[Maps|Sacrifice]], [[Maps|St. Peter's]], [[Maps|Wasteland]], [[Maps|Estate Landing]], [[Maps|Kingsman Bay]], [[Maps|Archipelago]], [[Maps|Requiem]], [[Maps|Stalemate]], [[Maps|Red Tides]], [[Maps|Depot]], [[Maps|Over The Top]], [[Maps|Junction]], [[Maps|Charleville]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Berkton Green, Countryside, Foxhole, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Depot, Over The Top, Junction, Charleville</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-Invasion.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:Invasion.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Invasion</div> | | <div class="hf-gm-card-title">Invasion</div> |
| <div class="hf-gm-code">Invasion</div>
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| <div class="hf-gm-desc">A staged attacker-versus-defender mode built around assaults, holds, and momentum.</div> | | <div class="hf-gm-desc">A staged attacker-versus-defender mode built around assaults, holds, and momentum.</div> |
| <div class="hf-gm-map-list">[[Maps|Fort Imraan]], [[Maps|Heroes Landing]], [[Maps|Lisart Valley]], [[Maps|Requiem]], [[Maps|Stalemate]], [[Maps|Red Tides]], [[Maps|Depot]], [[Maps|Over The Top]], [[Maps|Junction]], [[Maps|Charleville]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Fort Imraan, Heroes Landing, Lisart Valley, Requiem, Stalemate, Red Tides, Depot, Over The Top, Junction, Charleville</div> |
| </div> | | </div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-grid"> | | <div class="hf-gm-mode-grid"> |
| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-ARInvasion.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:ARInvasion.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Invasion (American Revolution)</div> | | <div class="hf-gm-card-title">Invasion</div> |
| <div class="hf-gm-code">ARInvasion</div>
| |
| <div class="hf-gm-desc">American Revolution assaults where attackers push through staged objectives.</div> | | <div class="hf-gm-desc">American Revolution assaults where attackers push through staged objectives.</div> |
| <div class="hf-gm-map-list">[[Maps|Bunker Hill]], [[Maps|Delaware]], [[Maps|Ticonderoga]], [[Maps|Saratoga]], [[Maps|Boston]], [[Maps|Patriot Farm]], [[Maps|Camden]], [[Maps|Lexington]], [[Maps|Brooklyn Heights]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Bunker Hill, Delaware, Ticonderoga, Saratoga, Boston, Patriot Farm, Camden, Lexington, Brooklyn Heights</div> |
| </div> | | </div> |
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| <div class="hf-gm-mode-card"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-image-box">[[File:GameMode-AROffensive.webp|420x160px]]</div> | | <div class="hf-gm-image-box">[[File:AROffensive.webp|420x160px]]</div> |
| <div class="hf-gm-card-title">Offensive (American Revolution)</div> | | <div class="hf-gm-card-title">Offensive</div> |
| <div class="hf-gm-code">AROffensive</div>
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| <div class="hf-gm-desc">American Revolution objective pressure with progressive attack and defence flow.</div> | | <div class="hf-gm-desc">American Revolution objective pressure with progressive attack and defence flow.</div> |
| <div class="hf-gm-map-list">[[Maps|Bunker Hill]], [[Maps|Delaware]], [[Maps|Ticonderoga]], [[Maps|Saratoga]], [[Maps|Boston]], [[Maps|Patriot Farm]], [[Maps|Camden]], [[Maps|Lexington]], [[Maps|Brooklyn Heights]]</div> | | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Bunker Hill, Delaware, Ticonderoga, Saratoga, Boston, Patriot Farm, Camden, Lexington, Brooklyn Heights</div> |
| </div> | | </div> |
| </div> | | </div> |