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| <div class="hf-relpage"> | | <div class="hf-relpage hf-game-modes-page"> |
| {{Release_page_header|title=Game Modes & Objectives}} | | {{Release_page_header|title=Game Modes & Objectives}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#game-modes|Game Modes]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#map-registry|Map Compatibility Registry]]</div> | | <div>[[#army|Army Modes]]</div> |
| <div>[[#naw-battlefield|NaW Battlefield Maps]]</div>
| | <div>[[#naval|Naval & Coastal Modes]]</div> |
| <div>[[#naw-naval|NaW Naval & Coastal Maps]]</div> | | <div>[[#frontlines|Frontlines Modes]]</div> |
| <div>[[#frontlines-maps|Frontlines Maps]]</div> | | <div>[[#american-revolution|American Revolution Modes]]</div> |
| <div>[[#special-environments|Specialized Environments]]</div> | |
| <div>[[#server-config|Server Configuration]]</div>
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| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| {{Release_section | | {{Release_section |
| |id=game-modes | | |id=overview |
| |title=Game Modes | | |title=Overview |
| |content= | | |content= |
| ''Holdfast: Nations At War'' offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.
| | Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. This page is a quick player-facing guide to the main ways Holdfast rounds are played. |
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| {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;"
| | <div class="hf-gm-hero"> |
| ! Mode !! Category !! Objective & Mechanics
| | <div class="hf-gm-kicker">Player guide</div> |
| {{!}}-
| | <div class="hf-gm-title">Pick a mode, then see which maps support it.</div> |
| {{!}} '''Army Siege''' {{!}}{{!}} Siege {{!}}{{!}} Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match.
| | <div class="hf-gm-text">Each card gives a short description of the mode and lists the maps commonly played with it.</div> |
| {{!}}-
| | </div> |
| {{!}} '''Army Conquest''' {{!}}{{!}} Point Capture {{!}}{{!}} Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins.
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| {{!}}-
| | <div class="hf-gm-facts"> |
| {{!}} '''Army Battlefield''' {{!}}{{!}} Team Deathmatch {{!}}{{!}} A battle of attrition focusing on "tickets" and respawns. Victory is achieved by depleting the enemy's reinforcement pool.
| | <div class="hf-gm-fact"><span>Nations At War</span> Army, naval, coastal, and arena modes</div> |
| {{!}}-
| | <div class="hf-gm-fact"><span>Frontlines</span> Offensive and Invasion</div> |
| {{!}} '''Army Assault''' {{!}}{{!}} Linebattle {{!}}{{!}} Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events.
| | </div> |
| {{!}}-
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| {{!}} '''Army Deathmatch''' {{!}}{{!}} Skirmish {{!}}{{!}} A pure combat-focused mode without capture objectives, prioritizing individual and unit kills.
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| {{!}}-
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| {{!}} '''Coastal Siege''' {{!}}{{!}} Amphibious {{!}}{{!}} Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics.
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| {{!}}-
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| {{!}} '''Naval Assault''' {{!}}{{!}} Fleet Action {{!}}{{!}} High-stakes ship-to-ship combat, typically featuring a single life per vessel.
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| {{!}}-
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| {{!}} '''Naval Battlefield''' {{!}}{{!}} Arcade Naval {{!}}{{!}} Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat.
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| {{!}}-
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| {{!}} '''Melee Arena''' {{!}}{{!}} CQC {{!}}{{!}} Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice.
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| {{!}}-
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| {{!}} '''Offensive''' {{!}}{{!}} Linear Capture {{!}}{{!}} A sequential objective mode where teams must capture points in a specific order to push the front line forward.
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| {{!}}-
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| {{!}} '''Invasion''' {{!}}{{!}} Linear Siege {{!}}{{!}} A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum.
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| {{!}}}
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=map-registry | | |id=army |
| |title=Map Compatibility Registry | | |title=Army Modes |
| |content= | | |content= |
| Below is the technical breakdown of map availability across the Napoleonic & Frontlines game modes.
| | <div class="hf-gm-mode-grid"> |
| }}
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:ArmyAssault.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Army Assault</div> |
| | <div class="hf-gm-desc">Limited-life army combat, commonly used for organised event formats.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D'Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh, Copper Valley</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:ArmyBattlefield.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Army Battlefield</div> |
| | <div class="hf-gm-desc">The standard land battle mode for infantry, artillery, cavalry, tickets, and open-field fighting.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics</div> |
| | </div> |
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| {{Release_section
| | <div class="hf-gm-mode-card"> |
| |id=naw-battlefield | | <div class="hf-gm-image-box">[[File:ArmyConquest.webp|420x160px]]</div> |
| |title=Nations At War Battlefield Maps
| | <div class="hf-gm-card-title">Army Conquest</div> |
| |content=
| | <div class="hf-gm-desc">Capture and hold objectives to build score and pressure the enemy team.</div> |
| <h3>Battlefield Maps</h3> | | <div class="hf-gm-map-heading">Playable maps</div> |
| Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics. | | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics</div> |
| | </div> |
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| <h3>Linebattle Maps</h3> | | <div class="hf-gm-mode-card"> |
| Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D'Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.
| | <div class="hf-gm-image-box">[[File:ArmyDeathmatch.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Army Deathmatch</div> |
| | <div class="hf-gm-desc">Straightforward land combat focused on kills rather than capture objectives.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics</div> |
| | </div> |
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| <h3>Army Siege Maps</h3> | | <div class="hf-gm-mode-card"> |
| Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston. | | <div class="hf-gm-image-box">[[File:ArmySiege.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Army Siege</div> |
| | <div class="hf-gm-desc">Attackers push fortified positions while defenders hold out as long as they can.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Loch Glen, Fort Willy</div> |
| | </div> |
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| <h3>Melee Arenas</h3> | | <div class="hf-gm-mode-card"> |
| Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena. | | <div class="hf-gm-image-box">[[File:MeleeArena.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Melee Arena</div> |
| | <div class="hf-gm-desc">Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena</div> |
| | </div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=naw-naval | | |id=naval |
| |title=Nations At War Naval & Coastal Siege Maps | | |title=Naval & Coastal Modes |
| |content= | | |content= |
| <h3>Naval</h3> | | <div class="hf-gm-mode-grid"> |
| Caribbean, Harouti Islands, Martello Tower, Open Waters (Random Waters). | | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:NavalAssault.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Naval Assault</div> |
| | <div class="hf-gm-desc">Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Caribbean, Harouti Islands, Martello Tower, Open Waters</div> |
| | </div> |
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| <h3>Coastal Siege</h3> | | <div class="hf-gm-mode-card"> |
| Balamor Bay, Fort Imperial (Fort National), Martello Tower, South Sea Castle. | | <div class="hf-gm-image-box">[[File:NavalBattlefield.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Naval Battlefield</div> |
| | <div class="hf-gm-desc">Sustained naval fighting with respawns and broader battlefield-style pacing.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Caribbean, Harouti Islands, Martello Tower, Open Waters, Frozen Strait, Winter Fjords, Coral Atoll, Pirate Cove, Islas De Ratas, Nile, Charred Tides, Outer Isles, Black Watch Rock, Raiders' Passage, Azure</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:NavalConquest.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Naval Conquest</div> |
| | <div class="hf-gm-desc">Naval objective play where control and tickets decide the battle at sea.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Frozen Strait, Winter Fjords, Coral Atoll, Pirate Cove, Islas De Ratas, Nile, Charred Tides, Outer Isles, Black Watch Rock, Raiders' Passage, Azure</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:CoastalSiege.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Coastal Siege</div> |
| | <div class="hf-gm-desc">A hybrid mode where ships, shore batteries, and infantry assaults collide around fortified coastlines.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle, Veste Osttrutz, Helsberg, Port Le Merc, Fort Slott</div> |
| | </div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=frontlines-maps | | |id=frontlines |
| |title=Frontlines Era Maps | | |title=Frontlines Modes |
| |content= | | |content= |
| <h3>Active Fronts</h3> | | <div class="hf-gm-mode-grid"> |
| Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville. | | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:Offensive.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Offensive</div> |
| | <div class="hf-gm-desc">A linear push mode where teams fight through objectives and front-line pressure.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Berkton Green, Countryside, Foxhole, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Depot, Over The Top, Junction, Charleville</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:Invasion.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Invasion</div> |
| | <div class="hf-gm-desc">A staged attacker-versus-defender mode built around assaults, holds, and momentum.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Fort Imraan, Heroes Landing, Lisart Valley, Requiem, Stalemate, Red Tides, Depot, Over The Top, Junction, Charleville</div> |
| | </div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=special-environments | | |id=american-revolution |
| |title=Specialized Environments | | |title=American Revolution Modes |
| |content= | | |content= |
| <h3>Training & Drill</h3> | | <div class="hf-gm-mode-grid"> |
| * Drill Grounds.
| | <div class="hf-gm-mode-card"> |
| }}
| | <div class="hf-gm-image-box">[[File:ARInvasion.webp|420x160px]]</div> |
| | <div class="hf-gm-card-title">Invasion</div> |
| | <div class="hf-gm-desc">American Revolution assaults where attackers push through staged objectives.</div> |
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Bunker Hill, Delaware, Ticonderoga, Saratoga, Boston, Patriot Farm, Camden, Lexington, Brooklyn Heights</div> |
| | </div> |
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| {{Release_section
| | <div class="hf-gm-mode-card"> |
| |id=server-config | | <div class="hf-gm-image-box">[[File:AROffensive.webp|420x160px]]</div> |
| |title=Technical Note: Server Configuration
| | <div class="hf-gm-card-title">Offensive</div> |
| |content=
| | <div class="hf-gm-desc">American Revolution objective pressure with progressive attack and defence flow.</div> |
| While the above list represents the default map-to-mode compatibility, server administrators may utilize the '''Holdfast SDK''' and custom map rotations to modify these pairings on private community servers.
| | <div class="hf-gm-map-heading">Playable maps</div> |
| | <div class="hf-gm-map-list">Bunker Hill, Delaware, Ticonderoga, Saratoga, Boston, Patriot Farm, Camden, Lexington, Brooklyn Heights</div> |
| | </div> |
| | </div> |
| }} | | }} |
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