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<div class="hf-relpage">
<div class="hf-relpage hf-horseback-page hf-directory-page">
{{Release_page_header|title=Horseback Riding}}
{{Release_page_header|title=Horseback Riding}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
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<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#overview|Overview]]</div>
<div>[[#riding|Riding On Horseback]]</div>
<div>[[#movement|Movement]]</div>
<div>[[#steering|Useful Steering]]</div>
<div>[[#mounting|Mounting & Dismounting]]</div>
<div>[[#mount-dismount|Mounting & Dismounting]]</div>
<div>[[#combat|Mounted Combat]]</div>
<div>[[#control-ref|Control Reference]]</div>
<div>[[#counters|Counters & Hazards]]</div>
<div>[[#mounted-combat|Mounted Combat]]</div>
<div>[[#recent-changes|Recent Changes]]</div>
<div>[[#swordsmanship|Mounted Swordsmanship]]</div>
<div>[[#marksmanship|Mounted Marksmanship]]</div>
<div>[[#trampling|Trampling]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">
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|title=Overview
|title=Overview
|content=
|content=
Learn the basic art of mounting, dismounting, putting your steed on the gallop, firing from horseback and various other aspects related to combat. Once you've learned the basics, master the art of horseback riding as those brave gentlemen once did. You'll have a much easier time doing so should you give a quick read to what follows.
<div class="hf-directory-hero">
<div class="hf-directory-kicker">Movement guide</div>
<div class="hf-directory-title">Cavalry is about timing the pass, not sitting in the middle of a fight.</div>
<div class="hf-directory-text">A horse gives you speed, reach, and pressure. It also makes you a large target. Use movement to choose fights, hit from the flank, and leave before infantry can surround you.</div>
</div>
 
<div class="hf-directory-facts">
<div class="hf-directory-fact"><span>Best role</span>Flank, disrupt, chase, and punish exposed infantry.</div>
<div class="hf-directory-fact"><span>Worst habit</span>Stopping inside enemy melee range.</div>
<div class="hf-directory-fact"><span>Related pages</span>[[Cavalry]], [[Melee]], [[Shooting]], [[Defences]].</div>
</div>
}}
}}


{{Release_section
{{Release_section
|id=riding
|id=movement
|title=Riding On Horseback
|title=Movement
|content=
|content=
Hussars, Cuirassiers and Dragoons all spawn readily mounted. Once you've had your pick at one of these classes, you'll find yourself on horseback. It is not a simple feat to handle these beasts but you'll get used to their ins and outs as you go. Practice makes perfect.
Horse movement is built around gait, momentum, and turn control. The faster you go, the harder it is to make tight corrections.


'''Movement (Build Momentum)'''
{{{!}} class="wikitable hf-guide-table"
* '''PC:''' Hold W
! Action !! PC !! Controller !! Notes
* '''Console:''' Push Left Stick Up
{{!}}-
Holding the movement key or stick will take the horse from one gait to the other, gradually building up momentum. An indicator to the left of your steed's health bar will reflect the pace at which the horse is moving.
{{!}} '''Build speed''' {{!}}{{!}} Hold W {{!}}{{!}} Left Stick Up {{!}}{{!}} Moves through slower gaits toward gallop.
 
{{!}}-
'''Full Gallop (Sprint)'''
{{!}} '''Sprint / full gallop''' {{!}}{{!}} Shift {{!}}{{!}} Press Left Stick {{!}}{{!}} Fastest movement, but limits fine control.
* '''PC:''' Press Shift
{{!}}-
* '''Console:''' Press Left Stick Click (L3)
{{!}} '''Slow / reverse''' {{!}}{{!}} Hold S {{!}}{{!}} Left Stick Down {{!}}{{!}} Slows the horse, then backs up at low speed.
Pressing the sprint button once your steed reaches a full gallop will take it into a sprint, further increasing its speed. While at a sprint, your movement is limited as you grab the reins tightly. '''Tread carefully:''' this can place you at a disadvantage in battle, as you can only strike forward and cannot use your firearm.
{{!}}-
 
{{!}} '''Strafe mode''' {{!}}{{!}} Z {{!}}{{!}} D-Pad Down {{!}}{{!}} Useful for dressing lines and small position adjustments.
'''Turning (Left & Right)'''
{{!}}-
* '''PC:''' A and D
{{!}} '''Jump''' {{!}}{{!}} Space {{!}}{{!}} A / Cross {{!}}{{!}} Clears fences, logs, and some low obstacles.
* '''Console:''' Left Stick Left/Right
{{!}}-
The responsiveness of your turn is often dictated by your current speed.
{{!}} '''Emergency halt / rear''' {{!}}{{!}} Hold F {{!}}{{!}} B / Circle {{!}}{{!}} Stops quickly but leaves you exposed.
 
{{!}}-
'''Strafe Mode'''
{{!}} '''About face''' {{!}}{{!}} S + Space {{!}}{{!}} Left Stick Down + A / Cross {{!}}{{!}} Quick 180-degree turn from a slow reverse.
* '''PC:''' Z (Toggle)
{{!}}}
* '''Console:''' D-Pad Down (Toggle)
Horses travelling at a slower gait can enter strafe mode. While toggled, your horizontal inputs will cause the horse to step sideways rather than turn. This is perfect for "dressing the gaps" to keep your regiment in a neat, professional formation.
 
'''Slowing Down & Moving Backwards'''
* '''PC:''' S
* '''Console:''' Pull Left Stick Down
Holding this input will reduce your gait; if held long enough, your steed will eventually begin moving backwards at a slow pace.
 
'''Slow Stop'''
* '''PC:''' Hold Ctrl
* '''Console:''' Ease back on the Left Stick
This allows you to reduce speed without the risk of accidentally reversing. Once the horse reaches its lowest speed, it will come to a complete halt and remain stationary.
 
'''Jumping'''
* '''PC:''' Space
* '''Console:''' A / Cross
Navigate smaller defensive emplacements, fallen logs, and fences by jumping. Carefully time your approach and press the jump button at the right moment to clear the obstacle.
 
'''Halting the Horse (Rear)'''
* '''PC:''' Hold F
* '''Console:''' Hold B / Circle
Firmly hold this input to pull on the reins. This will cause the horse to rear up and come to an immediate, complete halt. Useful for emergency stops but leaves you momentarily vulnerable.


'''Swimming'''
Later 2.x updates added an indicator when entering strafing mode. Use it; accidentally strafing when you mean to turn is a quick way to get stuck.
 
Go for a swim whilst remaining mounted. Controls remain as usual but you are unable to engage in combat.
}}
}}


{{Release_section
{{Release_section
|id=steering
|id=mounting
|title=Useful Steering — About Face
|title=Mounting & Dismounting
|content=
|content=
'''About Face (180° Turn)'''
Most cavalry classes spawn mounted. Some classes with the horseback riding ability can mount riderless horses, depending on current rules and server configuration.
* '''PC:''' S + Space
* '''Console:''' Left Stick Down + A / Cross


Hold the backward input long enough for your steed to start moving at a slow pace. Once your steed is moving back, hit the jump button. Your steed will perform a complete '''180° turn'''. This is vital for making quick escapes or repositioning in the heat of battle.
* '''Dismount only when safe.''' Slow down first, then interact.
* '''Keep the horse nearby.''' If you plan to remount, do not leave it in front of artillery or enemy infantry.
* '''Do not assume every class can ride.''' Standard infantry should not expect a mount prompt.
* '''Infantry Officer rules can vary by server or event.''' Do not assume Officers can mount unless the server allows it.
}}
}}


{{Release_section
{{Release_section
|id=mount-dismount
|id=combat
|title=Mounting & Dismounting
|title=Mounted Combat
|content=
|content=
There are times where staying on horseback becomes detrimental, hence all cavalrymen are able to mount and dismount at will. Note that cavalrymen aren't the only ones that have the ability to ride horses — '''Infantry Officers''' are also able to mount any riderless horse.
Mounted combat comes in two broad forms: sword passes and carbine or pistol harassment. For class details and counters, see [[Cavalry]], [[Melee]], [[Shooting]], and [[Defences]].
 
* '''Dismounting:''' Ensure your horse is moving at a slow gait and press the Interact button. Keep your steed at a safe distance, as you never know when you may need to retreat.
* '''Mounting:''' Look at an ownerless horse and press the Interact button to climb back into the saddle. If your original horse is lost, any riderless horse on the battlefield is fair game.


'''Important Notes:'''
Practical tips:
* Only classes with the '''Horseback Riding''' ability (Cavalry and Officers) can mount steeds. Standard Infantry will not see the prompt to mount.
* You will be forcefully dismounted if your steed makes contact with certain defence structures such as the '''Chaveux De Frise (S)!'''
}}


{{Release_section
* '''Sword passes:''' Begin the windup before you reach the target and release as you pass.
|id=control-ref
* '''Do not overstay:''' If the first pass fails, ride through and reset.
|title=Control & Notes Reference
* '''Carbines:''' The 5.x balance pass made carbines shorter ranged with faster reloads, pushing them toward medium-range work.
|content=
* '''Pistols:''' Pistol range is very short, but point-blank damage is more reliable after the 5.x changes.
{{{!}} class="wikitable"
* '''Reloading mounted:''' Expect your horse to slow while you reload.
! Action !! PC Control !! Xbox Control !! PlayStation Control
{{!}}-
{{!}} '''Mount / Dismount''' {{!}}{{!}} E {{!}}{{!}} X {{!}}{{!}} Square
{{!}}-
{{!}} '''About Face''' {{!}}{{!}} S + Space {{!}}{{!}} LS Down + A {{!}}{{!}} LS Down + Cross
{{!}}-
{{!}} '''Rear Up / Jump''' {{!}}{{!}} Space {{!}}{{!}} A {{!}}{{!}} Cross
{{!}}-
{{!}} '''Kick (Horse)''' {{!}}{{!}} F {{!}}{{!}} B {{!}}{{!}} Circle
{{!}}-
{{!}} '''Change Gait (Speed)''' {{!}}{{!}} W / S {{!}}{{!}} LS Up / LS Down {{!}}{{!}} LS Up / LS Down
{{!}}}
}}
}}


{{Release_section
{{Release_section
|id=mounted-combat
|id=counters
|title=Mounted Combat
|title=Counters & Hazards
|content=
|content=
Cavalrymen possess high mobility, swiftness, and lethality. Whether it's with a sword or firearm, the cavalry brings swift and sudden death to the battlefield. Each cavalry class brings its own speciality: '''Cuirassiers''' and '''Dragoons''' are skilled with carbines (firearms with a shorter range than your average musket), while '''Hussars''' are quicker and proficient in melee.
Good infantry can beat bad cavalry. Respect the things that stop a charge.


{{{!}} class="wikitable"
{{{!}} class="wikitable hf-guide-table"
! Action !! PC (Keyboard & Mouse) !! Console (Controller)
! Hazard !! What It Does
{{!}}-
{{!}}-
{{!}} '''Movement''' {{!}}{{!}} W, A, S, D {{!}}{{!}} Left Stick
{{!}} '''Chevaux De Frise (L)''' {{!}}{{!}} Anti-cavalry obstacle that can kill horses.
{{!}}-
{{!}}-
{{!}} '''Look / Aim Direction''' {{!}}{{!}} Mouse {{!}}{{!}} Right Stick
{{!}} '''Chevaux De Frise (S)''' {{!}}{{!}} Can disrupt cavalry and infantry.
{{!}}-
{{!}}-
{{!}} '''Equip Sword''' {{!}}{{!}} 3 or Mouse Wheel {{!}}{{!}} D-Pad Down or Y Button
{{!}} '''Tight infantry groups''' {{!}}{{!}} Harder to isolate, especially if bayonets are ready.
{{!}}-
{{!}}-
{{!}} '''Attack (Strike/Stab)''' {{!}}{{!}} Left Click (Hold to wind up) {{!}}{{!}} RT (Hold to wind up)
{{!}} '''Artillery and firearms''' {{!}}{{!}} Large target, predictable path, brutal punishment.
{{!}}-
{{!}}-
{{!}} '''Cancel / Switch Attack''' {{!}}{{!}} Right Click {{!}}{{!}} LT
{{!}} '''Terrain and clutter''' {{!}}{{!}} Fences, rocks, props, and friendly builds can trap a horse.
{{!}}-
{{!}} '''Gallop / Sprint''' {{!}}{{!}} Left Shift {{!}}{{!}} Left Stick (Press)
{{!}}}
{{!}}}
}}
{{Release_section
|id=swordsmanship
|title=Mounted Swordsmanship
|content=
If you favour the '''Hussar''' class, you'll find yourself engaged in close-quarters combat more often than not. Success on horseback requires timing your swings with the momentum of your horse.
'''Equipping Your Weapon'''
Draw your blade with 3 or Mouse Scroll Wheel on PC. On consoles, use D-Pad or Y / Triangle to cycle to your melee weapon.
'''Striking and Stabbing'''
Once your sword is drawn:
# '''Direct your strike:''' Move your mouse or right stick in the desired direction (Left, Right, or Up for an overhead).
# '''Wind up:''' Hold Left Click or RT.
# '''Release:''' Let go of the button as you pass an enemy to deliver the blow.
'''Tip:''' Speed increases your damage. A strike delivered at full gallop is significantly more lethal than one delivered while stationary.
'''Cancel/Switch Attack'''
If you misjudge your approach or an enemy moves, you can cancel your current wind-up to readjust your angle. Press Right Click or LT to reset your stance, allowing you to quickly choose a new striking direction.
}}
{{Release_section
|id=marksmanship
|title=Mounted Marksmanship
|content=
For '''Cuirassiers''' and '''Dragoons''', your horse serves as a mobile firing platform. Carbineers make use of their firearm on horseback as you would whilst playing an infantryman.
* '''Aiming:''' Hold Right Click or LT to steady your carbine or pistol.
* '''Firing:''' Press Left Click or RT to fire.
* '''Reloading:''' Press R or X / Square to begin the reload process. The speed at which you travel on horseback will be restricted to slower gaits whilst reloading.


'''Note:''' Mounted or not, you will still be restricted to a slow gait/walk while reloading. You also cannot block with your sword in a traditional way if you're on horseback.
Version 5.20 fixed an exception related to being trampled by a horse. Earlier releases also adjusted horse hitboxes, horse-to-horse collision, gallop speed, maneuverability, and mounted melee reach.
}}
}}


{{Release_section
{{Release_section
|id=trampling
|id=recent-changes
|title=Trampling Infantrymen
|title=Recent Changes
|content=
|content=
Horses are mighty beasts! Blocking their path is of little to no use and you'll find yourself injured or killed in the process. Horses travelling at a faster gait will deal greater damage to those unfortunate infantrymen.
Key cavalry and horseback changes:


'''Key Points:'''
* '''0.40:''' Cavalry launched with Hussar, Cuirassier, and Dragoon roles, full horseback movement, mounted swordsmanship, mounted marksmanship, trampling, swimming, strafe mode, and mount/dismount flow.
* Trampling over infantry will slow the speed of your horse.
* '''1.x:''' Cavalry movement was redesigned, trampling was rebalanced, horse collision and hitboxes were adjusted, and multiple mounted combat bugs were fixed.
* Players trampled will have their weapons unequipped. They will have to wait for a brief moment to equip their weapon again using the number keys or mouse scroll wheel on PC, or D-Pad / Y / Triangle on console.
* '''2.x:''' Strafe indicators, cavalry kill-log icon fixes, pistol animation improvements, and additional collision changes landed.
* Should you be fortunate enough to survive a trampling as infantry, you will no longer have your weapon equipped. Wait a short while to come to your senses after the knockback.
* '''3.x-4.x:''' Several map and cavalry out-of-bounds fixes were made.
* '''5.x:''' Carbine and pistol balance changed, and a trampling exception was fixed.
}}
}}



Latest revision as of 19:03, 7 July 2026

Overview

Movement guide
Cavalry is about timing the pass, not sitting in the middle of a fight.
A horse gives you speed, reach, and pressure. It also makes you a large target. Use movement to choose fights, hit from the flank, and leave before infantry can surround you.
Best roleFlank, disrupt, chase, and punish exposed infantry.
Worst habitStopping inside enemy melee range.
Related pagesCavalry, Melee, Shooting, Defences.

Movement

Horse movement is built around gait, momentum, and turn control. The faster you go, the harder it is to make tight corrections.

Action PC Controller Notes
Build speed Hold W Left Stick Up Moves through slower gaits toward gallop.
Sprint / full gallop Shift Press Left Stick Fastest movement, but limits fine control.
Slow / reverse Hold S Left Stick Down Slows the horse, then backs up at low speed.
Strafe mode Z D-Pad Down Useful for dressing lines and small position adjustments.
Jump Space A / Cross Clears fences, logs, and some low obstacles.
Emergency halt / rear Hold F B / Circle Stops quickly but leaves you exposed.
About face S + Space Left Stick Down + A / Cross Quick 180-degree turn from a slow reverse.

Later 2.x updates added an indicator when entering strafing mode. Use it; accidentally strafing when you mean to turn is a quick way to get stuck.

Mounting & Dismounting

Most cavalry classes spawn mounted. Some classes with the horseback riding ability can mount riderless horses, depending on current rules and server configuration.

  • Dismount only when safe. Slow down first, then interact.
  • Keep the horse nearby. If you plan to remount, do not leave it in front of artillery or enemy infantry.
  • Do not assume every class can ride. Standard infantry should not expect a mount prompt.
  • Infantry Officer rules can vary by server or event. Do not assume Officers can mount unless the server allows it.

Mounted Combat

Mounted combat comes in two broad forms: sword passes and carbine or pistol harassment. For class details and counters, see Cavalry, Melee, Shooting, and Defences.

Practical tips:

  • Sword passes: Begin the windup before you reach the target and release as you pass.
  • Do not overstay: If the first pass fails, ride through and reset.
  • Carbines: The 5.x balance pass made carbines shorter ranged with faster reloads, pushing them toward medium-range work.
  • Pistols: Pistol range is very short, but point-blank damage is more reliable after the 5.x changes.
  • Reloading mounted: Expect your horse to slow while you reload.

Counters & Hazards

Good infantry can beat bad cavalry. Respect the things that stop a charge.

Hazard What It Does
Chevaux De Frise (L) Anti-cavalry obstacle that can kill horses.
Chevaux De Frise (S) Can disrupt cavalry and infantry.
Tight infantry groups Harder to isolate, especially if bayonets are ready.
Artillery and firearms Large target, predictable path, brutal punishment.
Terrain and clutter Fences, rocks, props, and friendly builds can trap a horse.

Version 5.20 fixed an exception related to being trampled by a horse. Earlier releases also adjusted horse hitboxes, horse-to-horse collision, gallop speed, maneuverability, and mounted melee reach.

Recent Changes

Key cavalry and horseback changes:

  • 0.40: Cavalry launched with Hussar, Cuirassier, and Dragoon roles, full horseback movement, mounted swordsmanship, mounted marksmanship, trampling, swimming, strafe mode, and mount/dismount flow.
  • 1.x: Cavalry movement was redesigned, trampling was rebalanced, horse collision and hitboxes were adjusted, and multiple mounted combat bugs were fixed.
  • 2.x: Strafe indicators, cavalry kill-log icon fixes, pistol animation improvements, and additional collision changes landed.
  • 3.x-4.x: Several map and cavalry out-of-bounds fixes were made.
  • 5.x: Carbine and pistol balance changed, and a trampling exception was fixed.