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| <div class="hf-relpage hf-hub-page"> | | <div class="hf-relpage hf-mechanics-page"> |
| {{Release_page_header|title=Mechanics}} | | {{Release_page_header|title=Mechanics}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| | <div>[[#overview|Overview]]</div> |
| | <div>[[#start-here|Start Here]]</div> |
| <div>[[#combat|Combat]]</div> | | <div>[[#combat|Combat]]</div> |
| <div>[[#world|World & Navigation]]</div> | | <div>[[#movement-world|Movement, World & Objectives]]</div> |
| | <div>[[#classes|Classes & Roles]]</div> |
| | <div>[[#naval|Naval & Vehicles]]</div> |
| <div>[[#strategy|Strategy & Teamwork]]</div> | | <div>[[#strategy|Strategy & Teamwork]]</div> |
| <div>[[#reference|Reference & Tools]]</div> | | <div>[[#reference|Reference & Tools]]</div> |
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| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| <div class="hf-hub-intro"> | | {{Release_section |
| Holdfast's gameplay systems span land combat, naval warfare, artillery, and cavalry. This page links to the detailed guides covering every mechanic in the game — from aiming a musket to commanding a fleet.
| | |id=overview |
| | |title=Overview |
| | |content= |
| | <div class="hf-mech-hero"> |
| | <div class="hf-mech-kicker">Gameplay hub</div> |
| | <div class="hf-mech-title">Every major Holdfast system, grouped by how players actually learn it.</div> |
| | <div class="hf-mech-text">Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.</div> |
| </div> | | </div> |
| | |
| | <div class="hf-mech-facts"> |
| | <div class="hf-mech-fact"><span>New players</span>Start with [[Beginner's Guide]], [[Game Modes]], and [[Classes]].</div> |
| | <div class="hf-mech-fact"><span>Core skills</span>Learn [[Shooting]], [[Melee]], and [[Orders]].</div> |
| | <div class="hf-mech-fact"><span>Team systems</span>Use [[Linebattle]], [[Organized Events]], and [[Voice Commands]].</div> |
| | </div> |
| | }} |
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| | {{Release_section |
| | |id=start-here |
| | |title=Start Here |
| | |content= |
| | New to Holdfast? These pages explain what is happening before you worry about advanced mechanics. |
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| | {{Card_grid|content= |
| | {{Card|title=Beginner's Guide|link=Beginner's Guide|image=Beginners-Guide.webp|description=First-match checklist, basic controls, class advice, and links to deeper guides.}} |
| | {{Card|title=Game Modes|link=Game Modes|image=Game-Modes.webp|description=How rounds are won, what objectives mean, and which mode you are playing.}} |
| | {{Card|title=User Interface|link=User Interface|image=User-Interface.webp|description=HUD elements, health, ammo, compass, objective markers, and interaction prompts.}} |
| | }} |
| | }} |
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| {{Release_section | | {{Release_section |
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| |title=Combat | | |title=Combat |
| |content= | | |content= |
| The core of Holdfast — from ranged firearms to bayonet charges and everything in between. | | The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates. |
| | |
| | {{Card_grid|content= |
| | {{Card|title=Shooting Mechanics|link=Shooting|image=Shooting-Mechanics.webp|description=Firearms, damage and range, aiming, reloading, accuracy, hitboxes, and weapon handling.}} |
| | {{Card|title=Melee Combat|link=Melee|image=Melee-Combat.webp|description=Directional attacks, blocking, feints, drags, weapon damage and reach, hit detection, and close-range survival.}} |
| | {{Card|title=Artillery|link=Artillery|image=Artillery.webp|description=Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.}} |
| | {{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.}} |
| | }} |
| | }} |
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| | {{Release_section |
| | |id=movement-world |
| | |title=Movement, World & Objectives |
| | |content= |
| | These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish. |
| | |
| | {{Card_grid|content= |
| | {{Card|title=Maps|link=Maps|image=Maps.webp|description=Every battlefield and naval map, including layouts, objectives, and loading screens.}} |
| | {{Card|title=Game Types|link=Game Types|image=Game-Types.webp|description=The broad game families and what kind of play each one supports.}} |
| | {{Card|title=Game Modes|link=Game Modes|image=Game-Modes.webp|description=Army, naval, coastal, Frontlines, and American Revolution objective rules.}} |
| | {{Card|title=Horseback Riding|link=Horseback Riding|image=Horseback-Riding.webp|description=Movement, mounting, dismounting, speed control, and mounted handling.}} |
| | }} |
| | }} |
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| | {{Release_section |
| | |id=classes |
| | |title=Classes & Roles |
| | |content= |
| | Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score. |
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| {{Card_grid|content= | | {{Card_grid|content= |
| {{Card|title=Shooting Mechanics|link=Shooting|image=First-Person-Battle.png|description=Firearms, aiming, reloading, and ballistics for muskets, rifles, pistols, and WW1 weapons.}} | | {{Card|title=Classes|link=Classes|image=Classes.webp|description=The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.}} |
| {{Card|title=Melee Combat|link=Melee|image=200_Carpenters_vs_200_Rifleman.png|description=Swordfighting, bayonet charges, blocking, directional strikes, and melee weapon types.}} | | {{Card|title=Rank and File|link=Rank and File|image=Rank-and-File.webp|description=Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.}} |
| {{Card|title=Naval Combat|link=Naval Combat|image=Beachlanding.png|description=Ship-to-ship engagements, broadsides, boarding actions, and crew roles at sea.}} | | {{Card|title=Command Classes|link=Command|image=Command-Classes.webp|description=Officers, Sergeants, Captains, orders, and battlefield leadership.}} |
| {{Card|title=Artillery|link=Artillery|image=Cannon6PDR_Large.jpg|description=Cannons, mortars, rockets, howitzers — loading, aiming, and firing procedures.}} | | {{Card|title=Skirmisher Classes|link=Skirmisher|image=Skirmisher-Classes.webp|description=Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.}} |
| {{Card|title=Cavalry|link=Cavalry|image=British_hussar.png|description=Horseback riding, mounted combat, lance charges, and cavalry class tactics.}} | | {{Card|title=Support Classes|link=Support|image=Support-Classes.webp|description=Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.}} |
| | {{Card|title=Traits & Abilities|link=Traits and Abilities|image=Traits-and-Abilities.webp|description=Passive traits, active abilities, class strengths, and role-specific bonuses.}} |
| }} | | }} |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=world | | |id=naval |
| |title=World & Navigation | | |title=Naval & Vehicles |
| |content= | | |content= |
| Understanding the maps, ships, game modes, and the world of Holdfast.
| | Naval mechanics combine movement, wind, resources, ship damage, repairs, boarding, and coordinated gunnery. |
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| {{Card_grid|content= | | {{Card_grid|content= |
| {{Card|title=Game Modes|link=Game Modes|description=Army Assault, Battlefield, Siege, Naval, Conquest, Frontlines Offensive, Invasion, and more.}} | | {{Card|title=Naval Combat|link=Naval Combat|image=Naval-Combat.webp|description=Sailing, broadsides, repairs, boarding, ramming, and capture contests.}} |
| {{Card|title=Maps|link=Maps|description=Every battlefield and naval map — layouts, objectives, and loading screens.}} | | {{Card|title=Ships|link=Ships|image=Ships.webp|description=Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, Rocketboats, and Rowboats.}} |
| {{Card|title=Ships|link=Ships|description=Frigates, Brig-Sloops, Schooners, Gunboats — stats, crew sizes, and armaments.}} | | {{Card|title=Crewmen|link=Crewmen|image=Crewmen.webp|description=Captains, Marines, Sailors, Midshipmen, Carpenters, and shipboard roles.}} |
| {{Card|title=User Interface|link=User Interface|description=HUD elements, compass, health, ammo, and how to read the game's UI.}} | | {{Card|title=Artillery|link=Artillery|image=Artillery.webp|description=Land and naval guns, ammunition types, rockets, mortars, and crew handling.}} |
| }} | | }} |
| }} | | }} |
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| |title=Strategy & Teamwork | | |title=Strategy & Teamwork |
| |content= | | |content= |
| Coordinating with your team, issuing orders, and supporting your faction.
| | Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive. |
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| {{Card_grid|content= | | {{Card_grid|content= |
| {{Card|title=Voice Commands|link=Voice Commands|description=The full voice command system — naval orders, infantry commands, and social phrases.}} | | {{Card|title=Orders & High Command|link=Orders|image=Orders-and-High-Command.webp|description=Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.}} |
| {{Card|title=Orders & High Command|link=Orders|description=Officer and sergeant orders, formation buffs, and the high command system.}} | | {{Card|title=Voice Commands|link=Voice Commands|image=Voice-Commands.webp|description=Voice command menus, infantry calls, naval phrases, and social commands.}} |
| {{Card|title=Defences|link=Defences|description=Sapper and engineer structures — palisades, earthworks, barbed wire, and emplacements.}} | | {{Card|title=Defences|link=Defences|image=Defences.webp|description=Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.}} |
| {{Card|title=Traits & Abilities|link=Traits and Abilities|description=Class-specific passive abilities and how they affect gameplay.}} | | {{Card|title=Linebattle|link=Linebattle|image=Linebattle.webp|description=Organised event etiquette, formations, firing discipline, and common rules.}} |
| | {{Card|title=Organized Events|link=Organized Events|image=Organized-Events.webp|description=How community events, regiments, and scheduled battles work.}} |
| }} | | }} |
| }} | | }} |
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| |title=Reference & Tools | | |title=Reference & Tools |
| |content= | | |content= |
| Technical references for server operators and advanced players. | | Technical references for server operators, modders, and advanced players. |
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| {{Card_grid|content= | | {{Card_grid|content= |
| {{Card|title=Server Configuration|link=Server Configuration|description=All server settings — gameplay tweaks, class limits, weapon restrictions, and more.}} | | {{Card|title=Server Configuration|link=Server Configuration|image=Server-Configuration.webp|description=Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.}} |
| {{Card|title=Remote Console Commands|link=Remote Console Commands|description=Admin commands for managing servers in real time.}} | | {{Card|title=Remote Console Commands|link=Remote Console Commands|image=Remote-Console-Commands.webp|description=Admin commands for managing servers in real time.}} |
| {{Card|title=Server Config Enums|link=Server Configuration Enums|description=Internal enum IDs for gamemodes, maps, weapons, factions, and more.}} | | {{Card|title=Server Config Enums|link=Server Configuration Enums|image=Server-Configuration-Enums.webp|description=Enum references for maps, modes, ships, weapons, factions, orders, and more.}} |
| | {{Card|title=Server Config Templates|link=Server Config Templates|image=Server-Config-Templates.webp|description=Reusable configuration examples and rotation templates.}} |
| | {{Card|title=Map Editing|link=Map Editing|image=Map-Editing.webp|description=Custom maps, scene setup, and editing workflows.}} |
| | {{Card|title=Script Modding Guide|link=Script Modding Guide|image=Script-Modding-Guide.webp|description=Modding and scripting references for advanced customisation.}} |
| }} | | }} |
| }} | | }} |