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| <div class="hf-relpage"> | | <div class="hf-relpage hf-defences-page hf-directory-page"> |
| {{Release_page_header|title=Defences}} | | {{Release_page_header|title=Defences}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
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| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#overview|Overview]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#buildable-items|Buildable Items]]</div> | | <div>[[#buildables|Buildables]]</div> |
| <div>[[#interactions|Defence Interactions]]</div> | | <div>[[#build-stats|Default Build Statistics]]</div> |
| <div>[[#controls|Sapper Controls]]</div> | | <div>[[#building|Building & Deconstructing]]</div> |
| <div>[[#constructing|Constructing Defences]]</div> | | <div>[[#damage|Damage, Repair & Explosives]]</div> |
| <div>[[#deconstructing|Deconstructing Defences]]</div> | | <div>[[#frontlines|Frontlines Defences]]</div> |
| <div>[[#explosives|Destroying Defences — Explosives]]</div> | | <div>[[#recent-changes|Recent Changes]]</div> |
| <div>[[#repairing|Repairing Field Guns & Defences]]</div>
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| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| |title=Overview | | |title=Overview |
| |content= | | |content= |
| Equip hammer in hand and fortify your position with the '''Sapper''' class! Construct well-placed defences, earthworks and artillery to turn the tide of battle in your favour. Carry explosives to breach the adversary's strongholds, repair damaged artillery pieces and more.
| | <div class="hf-directory-hero"> |
| | <div class="hf-directory-kicker">Support guide</div> |
| | <div class="hf-directory-title">Defences are strongest when they solve a real problem.</div> |
| | <div class="hf-directory-text">A good Sapper or Engineer does not build randomly. They block cavalry lanes, give infantry cover, protect guns, shape entrances, and keep useful emplacements alive.</div> |
| | </div> |
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| Palisades, gabions, explosive barrels, earthworks, sandbags and the list continues. There's a vast selection of defences, artillery and explosives to construct. Unique to each player-built object, a set of '''materials''' or limit is applied. Materials restrict the number of constructible defences that can be present at any point in time during a match. Larger constructions such as the Chaveux De Frise deplete more resources than their smaller counterparts.
| | <div class="hf-directory-facts"> |
| | <div class="hf-directory-fact"><span>Best use</span>Build for the objective, not just for decoration.</div> |
| | <div class="hf-directory-fact"><span>Current change</span>5.x gave Sappers per-player materials and many new props.</div> |
| | <div class="hf-directory-fact"><span>Related pages</span>[[Support]], [[Auxiliary]], [[Artillery]], [[Server Configuration]].</div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=buildable-items | | |id=buildables |
| |title=Player-Built Defences, Artillery & Earthworks | | |title=Buildables |
| |content= | | |content= |
| '''Defences'''
| | Buildable emplacements vary by era, class, faction, server configuration, and map. |
| * Infantry Stakes
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| * Gabion
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| * Chaveux De Frise (L)
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| * Chaveux De Frise (S)
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| * Palisade
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| * Palisade Platform
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| * Chair
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| '''Artillery''' | | {{{!}} class="wikitable hf-guide-table" |
| * Explosive Barrel
| | ! Group !! Examples |
| * Carriable Swivel Gun
| | {{!}}- |
| * Ammobox
| | {{!}} '''Anti-infantry / anti-cavalry''' {{!}}{{!}} Infantry Stakes, Chevaux De Frise (L), Chevaux De Frise (S), Hedgehog, Barbed Wire. |
| * Rocketstack
| | {{!}}- |
| | {{!}} '''Cover''' {{!}}{{!}} Gabion, Palisade Wall, Palisade Wall (Holes), Palisade Platform, Earthworks, Sandbags, Trench pieces. |
| | {{!}}- |
| | {{!}} '''Access and positions''' {{!}}{{!}} Palisade Gate, Palisade Towers, Trench Shooting Platform, Trench Roof, Trench MG Platform. |
| | {{!}}- |
| | {{!}} '''Weapons and supplies''' {{!}}{{!}} Swivel Gun, Rocket Stack, Ammo Boxes, Machine Guns, MG Ammo, Howitzer Ammo, Mortar Ammo. |
| | {{!}}- |
| | {{!}} '''Utility and flavour''' {{!}}{{!}} Chair, Table, Piano, Cello, Light Pole, Flag, Snowman. |
| | {{!}}} |
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| '''Digging'''
| | Related references: [[Support]] covers Sappers and Engineers, [[Artillery]] explains the guns many defences protect, and [[Server Configuration]] covers server-side class, build, grenade, satchel, and artillery settings. |
| * Earthworks
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| * Sandbags
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=interactions | | |id=build-stats |
| |title=Defence Interactions | | |title=Default Build Statistics |
| |content= | | |content= |
| Certain defence structures — most notably the Infantry Stakes, Chaveux De Frise (L), and Chaveux De Frise (S) — can deal damage against players or outright kill them upon contact. However, the interaction varies depending on whether the player is playing Cavalry or infantry.
| | Every buildable has a default health pool, a number of hammer hits required to complete construction, a material cost, and a per-player build limit. All values below are the game defaults; servers can change them through [[Server Configuration|server configuration]]. |
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| '''Note:''' Any unfinished defences that deal damage will '''not''' deal any damage to the player. | | '''Nations At War Buildables''' |
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| '''Infantry Stakes'''
| | {{{!}} class="wikitable hf-guide-table" |
| | ! Emplacement !! Health !! Build Hits !! Materials !! Build Limit |
| | {{!}}- |
| | {{!}} Infantry Stakes {{!}}{{!}} 35 {{!}}{{!}} 5 {{!}}{{!}} 3 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Gabion {{!}}{{!}} 40 {{!}}{{!}} 4 {{!}}{{!}} 2 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Chevaux de Frise (Large) {{!}}{{!}} 75 {{!}}{{!}} 7 {{!}}{{!}} 5 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Chevaux de Frise (Small) {{!}}{{!}} 20 {{!}}{{!}} 2 {{!}}{{!}} 2 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Snake Rail Fence {{!}}{{!}} 100 {{!}}{{!}} 7 {{!}}{{!}} 3 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Palisade {{!}}{{!}} 175 {{!}}{{!}} 10 {{!}}{{!}} 4 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Palisade with Holes {{!}}{{!}} 175 {{!}}{{!}} 10 {{!}}{{!}} 4 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Shooting Platform {{!}}{{!}} 175 {{!}}{{!}} 12 {{!}}{{!}} 5 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Palisade Gate {{!}}{{!}} 175 {{!}}{{!}} 12 {{!}}{{!}} 5 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Palisade Tower (Left/Right) {{!}}{{!}} 250 {{!}}{{!}} 18 {{!}}{{!}} 10 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Earthworks (all 3 types) {{!}}{{!}} 150 {{!}}{{!}} 8 {{!}}{{!}} 0 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Explosive Barrel {{!}}{{!}} 50 {{!}}{{!}} 6 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Swivel Gun {{!}}{{!}} 70 {{!}}{{!}} 10 {{!}}{{!}} 5 {{!}}{{!}} 1 |
| | {{!}}- |
| | {{!}} Ammobox {{!}}{{!}} 60 {{!}}{{!}} 3 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Rocket Stack {{!}}{{!}} 60 {{!}}{{!}} 3 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Firearm Ammobox {{!}}{{!}} 70 {{!}}{{!}} 10 {{!}}{{!}} 0 {{!}}{{!}} 1 |
| | {{!}}- |
| | {{!}} Chair {{!}}{{!}} 10 {{!}}{{!}} 2 {{!}}{{!}} 0 {{!}}{{!}} 4 |
| | {{!}}- |
| | {{!}} Table {{!}}{{!}} 40 {{!}}{{!}} 4 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Light Pole {{!}}{{!}} 40 {{!}}{{!}} 5 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Flag {{!}}{{!}} 20 {{!}}{{!}} 4 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}} |
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| A defence structure that will instantly kill any infantry who makes contact with the sharp points of the stakes, rewarding the Sapper with the kill unless said Sapper has already left the server.
| | '''Frontlines Buildables''' |
| * '''Note:''' Infantry Stakes deal no damage to cavalry.
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| '''Chaveux De Frise (L)'''
| | {{{!}} class="wikitable hf-guide-table" |
| | | ! Emplacement !! Health !! Build Hits !! Materials !! Build Limit |
| A defence structure serving as anti-cavalry that will instantly kill cavalry horses upon contact, rewarding the Sapper with the kill.
| | {{!}}- |
| * '''Note:''' Chaveux De Frise (L) deals no damage to infantry.
| | {{!}} Barbed Wire {{!}}{{!}} 20 {{!}}{{!}} 4 {{!}}{{!}} 2 {{!}}{{!}} Unlimited |
| | | {{!}}- |
| '''Chaveux De Frise (S)'''
| | {{!}} Hedgehog {{!}}{{!}} 20 {{!}}{{!}} 6 {{!}}{{!}} 2 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Sandbags {{!}}{{!}} 20 {{!}}{{!}} 6 {{!}}{{!}} 4 {{!}}{{!}} Unlimited |
| | {{!}}- |
| | {{!}} Machine Gun (Allied) {{!}}{{!}} 70 {{!}}{{!}} 10 {{!}}{{!}} 0 {{!}}{{!}} 1 |
| | {{!}}- |
| | {{!}} Machine Gun (Central) {{!}}{{!}} 70 {{!}}{{!}} 10 {{!}}{{!}} 0 {{!}}{{!}} 1 |
| | {{!}}- |
| | {{!}} MG Ammobox {{!}}{{!}} 60 {{!}}{{!}} 3 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Howitzer Ammobox {{!}}{{!}} 60 {{!}}{{!}} 3 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Heavy Mortar Ammobox {{!}}{{!}} 60 {{!}}{{!}} 3 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} TNT {{!}}{{!}} 50 {{!}}{{!}} 6 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}- |
| | {{!}} Chair (Frontlines) {{!}}{{!}} 10 {{!}}{{!}} 2 {{!}}{{!}} 0 {{!}}{{!}} 4 |
| | {{!}}- |
| | {{!}} Table (Frontlines) {{!}}{{!}} 40 {{!}}{{!}} 4 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| | {{!}}} |
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| A defence structure that causes damage to both cavalry and infantry. For cavalry, the mounted infantry will be dismounted, forcing them to waste time and remount.
| | '''Shared Buildables (Both Eras)''' |
| }}
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| {{Release_section
| | {{{!}} class="wikitable hf-guide-table" |
| |id=controls
| | ! Emplacement !! Health !! Build Hits !! Materials !! Build Limit |
| |title=Sapper Controls
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| |content=
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| {{{!}} class="wikitable" | |
| ! Action !! PC Control !! PlayStation Control !! Xbox Control | |
| {{!}}-
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| {{!}} '''Equip Hammer / Open Ability Menu''' {{!}}{{!}} Q {{!}}{{!}} D-Pad Up (Open Radial) {{!}}{{!}} D-Pad Up (Open Radial)
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| {{!}}-
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| {{!}} '''Open Build/Deconstruct Menu''' {{!}}{{!}} Hold Right-Click or G {{!}}{{!}} Hold L2 (while hammer is out) {{!}}{{!}} Hold LT (while hammer is out)
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| {{!}}- | | {{!}}- |
| {{!}} '''Select Item from Menu''' {{!}}{{!}} Mouse {{!}}{{!}} Right Stick {{!}}{{!}} Right Stick | | {{!}} Cello {{!}}{{!}} 20 {{!}}{{!}} 6 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| {{!}}- | | {{!}}- |
| {{!}} '''Place Blueprint / Hit''' {{!}}{{!}} Left-Click {{!}}{{!}} R2 {{!}}{{!}} RT | | {{!}} Piano {{!}}{{!}} 40 {{!}}{{!}} 7 {{!}}{{!}} 0 {{!}}{{!}} 2 |
| {{!}}- | | {{!}}- |
| {{!}} '''Rotate Blueprint''' {{!}}{{!}} Scroll Wheel {{!}}{{!}} Hold R1 + Left Stick {{!}}{{!}} Hold RB + Left Stick | | {{!}} Snowman (Christmas) {{!}}{{!}} 40 {{!}}{{!}} 4 {{!}}{{!}} 0 {{!}}{{!}} 3 |
| {{!}}} | | {{!}}} |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=constructing | | |id=building |
| |title=Constructing Defences — Fortify | | |title=Building & Deconstructing |
| |content= | | |content= |
| Once you spawn as a Sapper, follow these stages to start constructing:
| | Build only where your team can actually use the work. |
| | |
| '''Stage 0 — Equipping The Hammer'''
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| Similar to what needs to be done with musicians, you must first equip the hammer used to construct and repair player-built defences.
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| * '''PC:''' Press Q.
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| * '''Console:''' Press D-Pad Up to open the radial menu, select the hammer, and release.
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| '''Stage 1 — Selecting Your Construction'''
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| Once you have a hammer in hand, hold your build key to open the radial user interface. Constructions are split into two categories: '''artillery''' and '''defences'''.
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| * '''PC:''' Hold Right-Click or G.
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| * '''Console:''' Hold L2 (PlayStation) or LT (Xbox).
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| * Use your mouse or Right Stick to navigate and select a construction.
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| '''Stage 2 — Placing Your Construction'''
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| Select the construction from the radial menu. A representation of the object will appear.
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| * '''Rotate (Optional):''' Scroll Wheel (PC), Hold R1 + Left Stick (PlayStation), Hold RB + Left Stick (Xbox).
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| * '''Place Blueprint:''' Left-Click (PC), R2 (PlayStation), RT (Xbox).
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| '''Stage 3 — Building Your Construction'''
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| Now that your construction is in place, start hitting it with your hammer to begin construction. You need to land enough hits until the circle UI representing the defence's health fills up completely.
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| * '''PC:''' Left-Click repeatedly.
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| * '''Console:''' R2 (PlayStation) or RT (Xbox) repeatedly.
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| Other Sappers can assist with building your defence, speeding up the process. Once construction has been completed, the circle UI will turn from '''orange''' (under construction, more easily destructible) to '''green''' (complete).
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| '''Stage 4 — Reinforcing Your Construction''' | | * '''Place the blueprint:''' Equip the hammer or tool, choose the item, rotate it, then place it. |
| | * '''Finish the build:''' Hit the blueprint until it is complete. Unfinished damaging defences do not behave like finished ones. |
| | * '''Use materials wisely:''' In 5.x, Sapper materials are assigned per Sapper instead of one shared faction pool. |
| | * '''Move bad builds:''' Deconstructing lets you recover and reuse materials instead of leaving clutter behind. |
| | * '''Face the right way:''' Recent fixes make Sapper prop previews start facing the player, which helps placement. |
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| Some player-built defences can be reinforced to further bolster their defence. Sandbags can be placed atop earthworks for greater cover from enemy fire. A platform can also be attached to the palisade for players to shoot from.
| | Sapper tools use separate construct and deconstruct states for the hammer and spade. |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=deconstructing | | |id=damage |
| |title=Deconstructing Defences — Rebuild | | |title=Damage, Repair & Explosives |
| |content= | | |content= |
| In a constantly changing battleground, players need the capability to move defences elsewhere even after they have already been built.
| | Defences can kill, block, break, or buy time. |
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| * '''Deconstructing''' a defence retains its material points, allowing sappers to reuse those materials to build elsewhere.
| | {{{!}} class="wikitable hf-guide-table" |
| * '''Destroying''' the enemy faction's emplacements through artillery, explosives, or melee weapons will deplete materials from their pool and bring them into yours.
| | ! Item / Tool !! Use |
| * Sappers can be especially effective at destroying enemy defences with their '''sledgehammer''' while in '''Deconstruct''' mode.
| | {{!}}- |
| | {{!}} '''Infantry Stakes''' {{!}}{{!}} Dangerous to infantry when finished, but not a cavalry stopper. |
| | {{!}}- |
| | {{!}} '''Chevaux De Frise (L)''' {{!}}{{!}} Anti-cavalry obstacle that can kill horses on contact. |
| | {{!}}- |
| | {{!}} '''Chevaux De Frise (S)''' {{!}}{{!}} Smaller obstacle that can hurt infantry and disrupt cavalry. |
| | {{!}}- |
| | {{!}} '''Explosive Barrel / TNT''' {{!}}{{!}} Area destruction and breach tools. Do not carry them through friendly crowds. |
| | {{!}}- |
| | {{!}} '''Carpenter Satchel''' {{!}}{{!}} Added in 5.x for Carpenters, specialized in destroying physical structures. |
| | {{!}}- |
| | {{!}} '''Hammer / Axe''' {{!}}{{!}} Repair friendly assets or break enemy assets depending on role and tool. |
| | {{!}}} |
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| '''How to Deconstruct:''' Open up the mode selector and select either '''Deconstruct''' or '''Undig'''.
| | Recent releases also made moveable artillery damageable by any melee weapon. The Artilleryman now carries a repair hammer, so repairing battlefield assets is no longer only a Sapper habit. |
| * '''PC:''' Hold Right-Click or G.
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| * '''Console:''' Hold L2 (PlayStation) or LT (Xbox).
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=explosives | | |id=frontlines |
| |title=Destroying Defences — Explosives | | |title=Frontlines Defences |
| |content= | | |content= |
| Sappers can construct explosives and ignite them to cause massive destruction to the environment and their enemies. There are plenty of scenarios where explosive barrels come into play:
| | Frontlines uses a different defensive rhythm. Instead of only palisades and stakes, you will see trenches, sandbags, barbed wire, machine gun platforms, ammo boxes, TNT, howitzer supplies, and mortar supplies. |
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| # '''Construct''' the explosive barrel from the build menu.
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| # '''Carry''' the barrel to the target location.
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| # '''Set the fuse''' and get clear before it detonates.
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| '''Warning:''' Watch out for enemy fire while carrying these volatile explosives — a stray bullet will blow you to kingdom come!
| | Engineers should build to support a push or stall an enemy lane. A trench in the wrong place can block friendly movement; a trench in the right place can win the next objective. |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=repairing | | |id=recent-changes |
| |title=Repairing Field Guns & Defences | | |title=Recent Changes |
| |content= | | |content= |
| Should a defence become damaged, sappers can equip their hammer and repair the emplacement back to its original state. The following can all be repaired by a Sapper:
| | Key defence changes: |
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| * Field guns (cannons)
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| * Rocket launchers
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| * Mortars
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| * Swivel guns
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| * Long guns
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| * All player-built defences
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| '''Note:''' Artillery pieces that remain unrepaired on the battlefield will respawn back to base after a set amount of time. | | * '''1.x:''' Sapper snowmen, surgeon restrictions, cavalry/defence interactions, and cannon recoil interactions shaped early support play. |
| | * '''2.x:''' Build interaction validation improved, sandbag collisions changed, Sapper wall/platform build hits were reduced, and interactable objects gained clearer highlights. |
| | * '''4.00:''' Repair speed multipliers were exposed for sapper objects and ships. |
| | * '''5.00:''' Sappers gained many new props, palisade variants, gates, towers, earthworks, snake rail fence, piano, light pole, and flag. Materials became per-player. |
| | * '''5.00:''' Carpenters gained satchels, palisade damage rules changed, and the two-handed axe now has broader melee behaviour. |
| | * '''5.10:''' Grenade and satchel use can be controlled by server settings, and dynamic artillery section behaviour was adjusted. |
| }} | | }} |
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