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<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Meet the Fleet]]</div>
<div>[[#overview|Meet the Fleet]]</div>
<div>[[#ship-types|Ship Types & Default HP]]</div>
<div class="hf-toc-category">Nations At War / Age of Sail</div>
<div>[[#naw-aos|Fleet Overview]]</div>
<div>[[#frigate|50-Gun Frigate]]</div>
<div>[[#frigate|50-Gun Frigate]]</div>
<div>[[#brig|17-Gun Brig-Sloop]]</div>
<div>[[#brig|17-Gun Brig-Sloop]]</div>
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<div>[[#rocketboat|Rocketboat]]</div>
<div>[[#rocketboat|Rocketboat]]</div>
<div>[[#rowboat|Rowboat]]</div>
<div>[[#rowboat|Rowboat]]</div>
<div>[[#configuration|Ship Configuration]]</div>
<div class="hf-toc-category">Frontlines / WW1</div>
<div>[[#ww1-boats|WW1 Boats]]</div>
<div class="hf-toc-category">Reference</div>
<div>[[#ship-stats|Default Ship Statistics]]</div>
<div>[[#configuration|Customization & Server Tuning]]</div>
<div>[[#comparison|Comparison Summary]]</div>
<div>[[#comparison|Comparison Summary]]</div>
}}
}}
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|content=
|content=
Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The [[Game Version 4.X#4.00|Age of Sail]] update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.
Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The [[Game Version 4.X#4.00|Age of Sail]] update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.
This page focuses on Nations At War and Age of Sail ships. Frontlines vessels also appear in the ship enum and are listed in the quick reference table for server configuration purposes.
}}
}}


{{Release_section
{{Release_section
|id=ship-types
|id=naw-aos
|title=Ship Types & Default HP
|title=Nations At War & Age of Sail Ships
|content=
|content=
The ship type enum is used by server configuration commands such as ship spawning, health overrides, score overrides, resource overrides, ramming overrides, and ship name or colour overrides.
The Age of Sail fleet uses wind, sails, broadside gunnery, ship resources, repairs, ramming, and boarding capture mechanics. Default HP is listed on each ship card where known.
 
{{{!}} class="wikitable sortable"
! Enum Value !! Command Input !! Display Name !! Default HP !! Notes
{{!}}-
{{!}} 1 {{!}}{{!}} <code>Schooner2Gun</code> {{!}}{{!}} 2-Gun Schooner {{!}}{{!}} '''1000''' {{!}}{{!}} Long-range support ship.
{{!}}-
{{!}} 2 {{!}}{{!}} <code>Schooner8Gun</code> {{!}}{{!}} 8-Gun Schooner {{!}}{{!}} '''3500''' {{!}}{{!}} Light, agile sailing ship.
{{!}}-
{{!}} 3 {{!}}{{!}} <code>Brigsloop13Gun</code> {{!}}{{!}} 17-Gun Brig-Sloop {{!}}{{!}} '''4000''' {{!}}{{!}} Enum keeps the older command input while current rotations and HP data refer to the 17-gun brig-sloop. Default HP source name: <code>BrigSloop17Gun</code>.
{{!}}-
{{!}} 4 {{!}}{{!}} <code>Rowboat</code> {{!}}{{!}} Rowboat {{!}}{{!}} Not listed {{!}}{{!}} Oar-powered utility craft.
{{!}}-
{{!}} 5 {{!}}{{!}} <code>Gunboat</code> {{!}}{{!}} Gunboat {{!}}{{!}} '''1000''' {{!}}{{!}} Port spawns now use gunboats instead of rowboats.
{{!}}-
{{!}} 6 {{!}}{{!}} <code>Rocketboat</code> {{!}}{{!}} Rocketboat {{!}}{{!}} '''1000''' {{!}}{{!}} Spawn count and cooldown can be configured.
{{!}}-
{{!}} 7 {{!}}{{!}} <code>Frigate50Gun</code> {{!}}{{!}} 50-Gun Frigate {{!}}{{!}} '''4500''' {{!}}{{!}} Largest listed Age of Sail warship.
{{!}}-
{{!}} 8 {{!}}{{!}} <code>WW1Rowboat</code> {{!}}{{!}} WW1 Rowboat {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 9 {{!}}{{!}} <code>WW1Gunboat</code> {{!}}{{!}} WW1 Steamboat MG {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 10 {{!}}{{!}} <code>WW1Steamboat2Gun</code> {{!}}{{!}} WW1 2-Gun Steamboat {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 11 {{!}}{{!}} <code>Corvette8Gun</code> {{!}}{{!}} 8-Gun Corvette {{!}}{{!}} '''2500''' {{!}}{{!}} Added in Age of Sail.
{{!}}-
{{!}} 12 {{!}}{{!}} <code>SchoonerLanding</code> {{!}}{{!}} Landing Schooner {{!}}{{!}} Not listed {{!}}{{!}} Added in Age of Sail.
{{!}}}
}}
}}


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|id=frigate
|id=frigate
|title=50-Gun Frigate
|title=50-Gun Frigate
|image=300px-Frigate50gun.webp.png
|image=300px-Frigate50gun.webp
|subtitle=Modelled after 'La Proserpine'
|subtitle=Modelled after 'La Proserpine'
|description=The Frigate is the heaviest standard Age of Sail warship. It is the most durable listed vessel, carries the largest crew, and works best as a fleet anchor rather than a lone duelist.
|description=The Frigate is the heaviest standard Age of Sail warship. It is the most durable listed vessel, carries the largest crew, and works best as a fleet anchor rather than a lone duelist.
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|points=300
|points=300
|crew=1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
|crew=1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
|extra=* '''Ship Type:''' <code>Frigate50Gun</code> (enum value 7).
|extra=* '''Default HP:''' '''4500'''.
* '''Default HP:''' '''4500'''.
* '''Starting Resources:''' 4500 wood, 1500 metal.
* '''Ramming:''' 150 damage at the minimum ram velocity of 4.
* '''Points Note:''' Friendly fire sinks deduct the same 300 points.
* '''Points Note:''' Friendly fire sinks deduct the same 300 points.
* '''Age of Sail Notes:''' Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.
* '''Age of Sail Notes:''' Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.
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|id=brig
|id=brig
|title=17-Gun Brig-Sloop
|title=17-Gun Brig-Sloop
|image=300px-Brigsloop13gun.webp.png
|image=300px-Brigsloop13gun.webp
|description=The Brig-Sloop is the fleet workhorse: tougher than schooners, easier to handle than a frigate, and common in modern Naval Battlefield and Naval Conquest rotations.
|description=The Brig-Sloop is the fleet workhorse: tougher than schooners, easier to handle than a frigate, and common in modern Naval Battlefield and Naval Conquest rotations.
|firepower=Medium ship battery with 6-pounder guns and a powerful '''Carronade''' at the bow.
|firepower=Medium ship battery with 6-pounder guns and a powerful '''Carronade''' at the bow.
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|points=100
|points=100
|crew=1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|crew=1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Brigsloop13Gun</code> in the enum. Current rotations and HP data refer to the vessel as the '''17-Gun Brig-Sloop''' / <code>BrigSloop17Gun</code>.
|extra=* '''Default HP:''' '''4000'''.
* '''Default HP:''' '''4000'''.
* '''Starting Resources:''' 3000 wood, 1000 metal.
* '''Ramming:''' 120 damage at the minimum ram velocity of 4.
* '''Role:''' Reliable line ship for medium-population naval maps.
* '''Role:''' Reliable line ship for medium-population naval maps.
}}
}}
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|id=schooner-8
|id=schooner-8
|title=8-Gun Schooner
|title=8-Gun Schooner
|image=300px-Schooner8gun.webp.png
|image=300px-Schooner8gun.webp
|subtitle=Modelled after 'Axel Thorsen'
|subtitle=Modelled after 'Axel Thorsen'
|description=A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.
|description=A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.
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|points=50
|points=50
|crew=1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|crew=1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Schooner8Gun</code> (enum value 2).
|extra=* '''Default HP:''' '''3500'''.
* '''Default HP:''' '''3500'''.
* '''Starting Resources:''' 1500 wood, 500 metal.
* '''Ramming:''' 90 damage at the minimum ram velocity of 4.
* '''Role:''' Skirmisher, escort, and small-ship hunter.
* '''Role:''' Skirmisher, escort, and small-ship hunter.
}}
}}
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|id=corvette-8
|id=corvette-8
|title=8-Gun Corvette
|title=8-Gun Corvette
|image=300px-Corvette8gun.webp.png
|image=300px-Corvette8gun.webp
|description=The 8-Gun Corvette was added with Age of Sail and appears heavily in modern Naval Battlefield and Naval Conquest rotations. It sits between the schooners and brig-sloop as a compact warship for medium and low-population naval layouts.
|description=The 8-Gun Corvette was added with Age of Sail and appears heavily in modern Naval Battlefield and Naval Conquest rotations. It sits between the schooners and brig-sloop as a compact warship for medium and low-population naval layouts.
|firepower=8-gun battery.
|firepower=8-gun battery.
|points=
|points=
|crew=Varies by map and spawn configuration.
|crew=Varies by map and spawn configuration.
|extra=* '''Ship Type:''' <code>Corvette8Gun</code> (enum value 11).
|extra=* '''Default HP:''' '''2500'''.
* '''Default HP:''' '''2500'''.
* '''Starting Resources:''' 1500 wood, 500 metal.
* '''Ramming:''' 60 damage at the minimum ram velocity of 4.
* '''Configuration Note:''' Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.
* '''Configuration Note:''' Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.
}}
}}
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|id=landing-schooner
|id=landing-schooner
|title=Landing Schooner
|title=Landing Schooner
|image=300px-LandingSchooner.webp.png
|image=300px-LandingSchooner.webp
|description=The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It is listed in the ship type enum and can be referenced by server configuration.
|description=The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It supports coastal movement, landings, and objective play.
|weaponry=Landing and transport-focused schooner.
|weaponry=Landing and transport-focused schooner.
|crew=Varies by map and spawn configuration.
|crew=Varies by map and spawn configuration.
|extra=* '''Ship Type:''' <code>SchoonerLanding</code> (enum value 12).
|extra=* '''Default HP:''' Not currently listed.
* '''Default HP:''' Not listed in the current default HP table.
* '''Role:''' Coastal movement, landings, and objective support rather than line-of-battle dueling.
* '''Role:''' Coastal movement, landings, and objective support rather than line-of-battle dueling.
}}
}}
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|id=schooner-2
|id=schooner-2
|title=2-Gun Schooner
|title=2-Gun Schooner
|image=299px-Schooner2gun.webp.png
|image=299px-Schooner2gun.webp
|description=A glass cannon designed for extreme range support.
|description=A glass cannon designed for extreme range support.
|firepower=2x 24-pounder cannons mounted on '''Rotating Platforms'''.
|firepower=2x 24-pounder cannons mounted on '''Rotating Platforms'''.
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|points=30
|points=30
|crew=1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
|crew=1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Schooner2Gun</code> (enum value 1).
|extra=* '''Default HP:''' '''2000'''.
* '''Default HP:''' '''1000'''.
* '''Starting Resources:''' 750 wood, 250 metal.
* '''Ramming:''' 60 damage at the minimum ram velocity of 4.
* '''Role:''' Long-range pressure. Protect it from fast small craft and boarding attempts.
* '''Role:''' Long-range pressure. Protect it from fast small craft and boarding attempts.
}}
}}
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|id=gunboat
|id=gunboat
|title=Gunboat
|title=Gunboat
|image=298px-Gunboat.webp.png
|image=298px-Gunboat.webp
|description=The Gunboat is a versatile scout and sniper. Age of Sail changed dynamic port spawns to use gunboats instead of rowboats, making this craft more central to port control and small-ship harassment.
|description=The Gunboat is a versatile scout and sniper. Age of Sail changed dynamic port spawns to use gunboats instead of rowboats, making this craft more central to port control and small-ship harassment.
|weaponry=Armed with a '''4-pounder bow cannon'''. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
|weaponry=Armed with a '''4-pounder bow cannon'''. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
|crew=4 Marine, 1 Sailor
|crew=4 Marine, 1 Sailor
|extra=* '''Ship Type:''' <code>Gunboat</code> (enum value 5).
|extra=* '''Default HP:''' '''1500'''.
* '''Default HP:''' '''1000'''.
* '''Starting Resources:''' 250 wood, 250 metal.
* '''Ramming:''' 20 damage at the minimum ram velocity of 4.
* '''Swivel Power:''' Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
* '''Swivel Power:''' Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
* '''Spawner Note:''' <code>gunboatMaxSpawnCount</code> controls how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
* '''Spawner Note:''' Server settings can control how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the boat itself to line up shots.
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the boat itself to line up shots.
}}
}}
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|id=rocketboat
|id=rocketboat
|title=Rocketboat
|title=Rocketboat
|image=300px-Rocketboat.webp.png
|image=300px-Rocketboat.webp
|description=The Rocketboat is a fragile support craft built around disruption. Its rockets are unreliable compared with cannons, but a good hit can pressure repairs, sails, and exposed deck crew.
|description=The Rocketboat is a fragile support craft built around disruption. Its rockets are unreliable compared with cannons, but a good hit can pressure repairs, sails, and exposed deck crew.
|weaponry=Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
|weaponry=Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
|crew=4 Marine, 1 Sailor
|crew=4 Marine, 1 Sailor
|extra=* '''Ship Type:''' <code>Rocketboat</code> (enum value 6).
|extra=* '''Default HP:''' '''1500'''.
* '''Default HP:''' '''1000'''.
* '''Starting Resources:''' 250 wood, 250 metal.
* '''Spawner Note:''' <code>rocketboatCooldownBetweenSpawns</code> and <code>rocketboatMaxSpawnCount</code> control its availability from spawners.
* '''Ramming:''' 20 damage at the minimum ram velocity of 4.
* '''Spawner Note:''' Server settings can control its availability from spawners.
* '''Fragility:''' Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.
* '''Fragility:''' Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.
}}
}}
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|id=rowboat
|id=rowboat
|title=Rowboat
|title=Rowboat
|image=Rowboat.png
|image=Rowboat.webp
|description=Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
|description=Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
|extra=
|extra=
* '''Ship Type:''' <code>Rowboat</code> (enum value 4).
* '''Default HP:''' '''150'''.
* '''Default HP:''' Not listed in the current default HP table.
* '''Resources & Ramming:''' Rowboats carry no ship resources and deal no ramming damage.


'''Deployment'''
'''Deployment'''
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{{Release_section
{{Release_section
|id=configuration
|id=ww1-boats
|title=Ship Configuration
|title=WW1 Boats (Frontlines)
|content=
|content=
Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.
The Frontlines / WW1 era uses small boats rather than the Age of Sail fleet.
 
'''WW1 Rowboat'''
 
* '''Default HP:''' '''150'''.
* '''Max Speed:''' 5.9 — noticeably faster than the Nations At War rowboat.
* '''Resources & Ramming:''' Carries no ship resources and deals no ramming damage.
 
'''WW1 Steamboat MG'''
 
* '''Default HP:''' '''175'''.
* '''Max Speed:''' 7.8 — the fastest small craft in the game.
* '''Weaponry:''' Mounted machine gun.
* '''Ramming:''' 30 damage at the minimum ram velocity of 5.
}}


'''Ship Renderer Colours'''
{{Release_section
|id=ship-stats
|title=Default Ship Statistics
|content=
Default values for every ship. Health, starting resources, and ramming behaviour can all be overridden by [[Server Configuration|server configuration]].


{{{!}} class="wikitable"
{{{!}} class="wikitable hf-guide-table"
! Value !! Colour
! Ship !! Health !! Wood Resources !! Metal Resources !! Max Speed !! Min Ram Velocity !! Ram Damage (at Min Velocity)
{{!}}-
{{!}} Rowboat {{!}}{{!}} 150 {{!}}{{!}} 0 {{!}}{{!}} 0 {{!}}{{!}} 2.9 {{!}}{{!}} — {{!}}{{!}} 0
{{!}}-
{{!}} Gunboat {{!}}{{!}} 1500 {{!}}{{!}} 250 {{!}}{{!}} 250 {{!}}{{!}} 5.9 {{!}}{{!}} 4 {{!}}{{!}} 20
{{!}}-
{{!}}-
{{!}} 255 {{!}}{{!}} None
{{!}} Rocketboat {{!}}{{!}} 1500 {{!}}{{!}} 250 {{!}}{{!}} 250 {{!}}{{!}} 5.9 {{!}}{{!}} 4 {{!}}{{!}} 20
{{!}}-
{{!}}-
{{!}} 1 {{!}}{{!}} Black
{{!}} 2-Gun Schooner {{!}}{{!}} 2000 {{!}}{{!}} 750 {{!}}{{!}} 250 {{!}}{{!}} 4.8 {{!}}{{!}} 4 {{!}}{{!}} 60
{{!}}-
{{!}}-
{{!}} 2 {{!}}{{!}} Blue
{{!}} 8-Gun Schooner {{!}}{{!}} 3500 {{!}}{{!}} 1500 {{!}}{{!}} 500 {{!}}{{!}} 7.4 {{!}}{{!}} 4 {{!}}{{!}} 90
{{!}}-
{{!}}-
{{!}} 3 {{!}}{{!}} Brown
{{!}} 8-Gun Corvette {{!}}{{!}} 2500 {{!}}{{!}} 1500 {{!}}{{!}} 500 {{!}}{{!}} 6.4 {{!}}{{!}} 4 {{!}}{{!}} 60
{{!}}-
{{!}}-
{{!}} 4 {{!}}{{!}} Green
{{!}} 17-Gun Brig-Sloop {{!}}{{!}} 4000 {{!}}{{!}} 3000 {{!}}{{!}} 1000 {{!}}{{!}} 6.9 {{!}}{{!}} 4 {{!}}{{!}} 120
{{!}}-
{{!}}-
{{!}} 5 {{!}}{{!}} Red
{{!}} 50-Gun Frigate {{!}}{{!}} 4500 {{!}}{{!}} 4500 {{!}}{{!}} 1500 {{!}}{{!}} 7.3 {{!}}{{!}} 4 {{!}}{{!}} 150
{{!}}-
{{!}}-
{{!}} 6 {{!}}{{!}} White
{{!}} WW1 Rowboat {{!}}{{!}} 150 {{!}}{{!}} 0 {{!}}{{!}} 0 {{!}}{{!}} 5.9 {{!}}{{!}} — {{!}}{{!}} 0
{{!}}-
{{!}}-
{{!}} 7 {{!}}{{!}} Yellow
{{!}} WW1 Steamboat MG {{!}}{{!}} 175 {{!}}{{!}} 0 {{!}}{{!}} 0 {{!}}{{!}} 7.8 {{!}}{{!}} 5 {{!}}{{!}} 30
{{!}}}
{{!}}}
'''Reading the table'''
* '''Health:''' Default hull hit points before the ship founders.
* '''Wood / Metal Resources:''' The finite repair pool the ship starts with. Rowboats and WW1 boats carry no resources.
* '''Max Speed:''' Default top speed in in-game units (not the knot figures shown on the ship cards).
* '''Min Ram Velocity:''' The minimum impact speed required for a ram to register damage.
* '''Ram Damage:''' Damage dealt at that minimum velocity; harder impacts deal more.
}}
{{Release_section
|id=configuration
|title=Customization & Server Tuning
|content=
Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.
'''Ship Renderer Colours'''
Ship hull colour variations include '''Black''', '''Blue''', '''Brown''', '''Green''', '''Red''', '''White''', and '''Yellow'''. Ships can also use their default hull colours.


'''Name Pools'''
'''Name Pools'''


The ship-name enum contains faction-specific name pools for '''British''', '''French''', '''Privateer''', and '''Spanish''' ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. The <code>spawnships</code> command can use ship name indexes or name overrides, and underscores in name overrides are replaced with spaces.
Ship name pools exist for '''British''', '''French''', '''Privateer''', and '''Spanish''' ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. Servers can use those pools or custom ship names.


'''Age of Sail Configuration Highlights'''
'''Age of Sail Configuration Highlights'''


* <code>spawnships</code> supports ship name overrides and hull colour overrides.
* Ship spawns can use custom names and hull colours.
* <code>ships_health_detail_override</code> can override health per ship type and faction side.
* Ship health can be overridden by ship type and faction side.
* <code>ships_starting_resources_detail_override</code> sets starting wood and metal resources.
* Starting wood and metal resources can be tuned.
* <code>ships_resources_loot_detail_override</code> controls resource drops and looting on capture.
* Resource drops and resource looting can be changed.
* <code>ships_ramming_detail_override</code> controls ramming damage, reflected damage, minimum velocity, and impact slowdown.
* Ramming damage, reflected damage, minimum velocity, and impact slowdown can be tuned.
* <code>ship_score_override</code> controls score and steal multipliers.
* Ship score and steal multipliers can be changed.
* <code>ship_steal_time_override</code> controls how long attackers must hold a boarded ship.
* Capture timers determine how long attackers must hold a boarded ship.
* <code>sink_ships_on_capture</code> controls whether captured ships are scuttled or remain usable.
* Captured ships can either scuttle or remain usable, depending on server settings.
* <code>allow_respawn_on_contested_ships</code> and <code>allow_spawn_on_captured_ships</code> control spawn behaviour around boarded and captured ships.
* Spawn behaviour around contested and captured ships can be changed.
* <code>ships_drop_resources_on_sink</code> controls whether ships drop resource boxes when sunk.
* Sunk ships can be configured to drop resource boxes.
* <code>dynamic_wind</code> can make wind direction change over the round.
* Dynamic wind can make wind direction change over the round.
* <code>ship_spawn_protection</code> and <code>shipForceZoneStrengthMultiplier</code> affect spawn-area protection.
* Ship spawn protection, force zones, and small-boat spawners can be tuned.
* <code>gunboat_spawner_enabled</code>, <code>gunboatMaxSpawnCount</code>, <code>rocketboatCooldownBetweenSpawns</code>, and <code>rocketboatMaxSpawnCount</code> tune small-boat spawners.
}}
}}


Line 280: Line 301:
{{!}} '''Second Highest Default HP''' {{!}}{{!}} 17-Gun Brig-Sloop (4000 HP)
{{!}} '''Second Highest Default HP''' {{!}}{{!}} 17-Gun Brig-Sloop (4000 HP)
{{!}}-
{{!}}-
{{!}} '''Lowest Listed Default HP''' {{!}}{{!}} 2-Gun Schooner, Gunboat, and Rocketboat (1000 HP each)
{{!}} '''Lowest Default HP''' {{!}}{{!}} Rowboat and WW1 Rowboat (150 HP each)
{{!}}-
{{!}}-
{{!}} '''Longest Listed Range''' {{!}}{{!}} 2-Gun Schooner (~825m)
{{!}} '''Longest Listed Range''' {{!}}{{!}} 2-Gun Schooner (~825m)
{{!}}-
{{!}}-
{{!}} '''Fastest Listed Vessel''' {{!}}{{!}} 50-Gun Frigate (14 knots)
{{!}} '''Fastest Sailing Vessel''' {{!}}{{!}} 8-Gun Schooner (7.4 max speed, just ahead of the Frigate's 7.3)
{{!}}-
{{!}} '''Fastest Small Craft''' {{!}}{{!}} WW1 Steamboat MG (7.8 max speed)
{{!}}-
{{!}}-
{{!}} '''Newest Age of Sail Additions''' {{!}}{{!}} 8-Gun Corvette and Landing Schooner
{{!}} '''Newest Age of Sail Additions''' {{!}}{{!}} 8-Gun Corvette and Landing Schooner

Latest revision as of 17:02, 9 July 2026

Meet the Fleet!

Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The Age of Sail update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.

Nations At War & Age of Sail Ships

The Age of Sail fleet uses wind, sails, broadside gunnery, ship resources, repairs, ramming, and boarding capture mechanics. Default HP is listed on each ship card where known.

50-Gun Frigate

Modelled after 'La Proserpine' The Frigate is the heaviest standard Age of Sail warship. It is the most durable listed vessel, carries the largest crew, and works best as a fleet anchor rather than a lone duelist.

  • Firepower: 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck).
  • Note: This is the only ship featuring Chase Guns (forward/rear firing).
  • Max Range: ~625 meters
  • Max Range (9-pdr): ~550 meters
  • Sails & Rigging: 6 sets of sails (3 square). Maximum speed: 14 knots.
  • Interaction: Press E (PC) or B/Circle (Console) to climb the three sets of rigging to reach the Fighting Tops for sharpshooting.
  • Points: Sinking awards 300 points.
  • Crew Spawns: 1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
  • Default HP: 4500.
  • Starting Resources: 4500 wood, 1500 metal.
  • Ramming: 150 damage at the minimum ram velocity of 4.
  • Points Note: Friendly fire sinks deduct the same 300 points.
  • Age of Sail Notes: Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.

17-Gun Brig-Sloop

The Brig-Sloop is the fleet workhorse: tougher than schooners, easier to handle than a frigate, and common in modern Naval Battlefield and Naval Conquest rotations.

  • Firepower: Medium ship battery with 6-pounder guns and a powerful Carronade at the bow.
  • Max Range: ~575 meters
  • Max Range (6-pdr): ~525 meters
  • Sails & Rigging: 6 sets of sails (2 square). Maximum speed: 13 knots.
  • Interaction: 2 sets of climbable rigging leading to Fighting Tops.
  • Points: Sinking awards 100 points.
  • Crew Spawns: 1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
  • Default HP: 4000.
  • Starting Resources: 3000 wood, 1000 metal.
  • Ramming: 120 damage at the minimum ram velocity of 4.
  • Role: Reliable line ship for medium-population naval maps.

8-Gun Schooner

Modelled after 'Axel Thorsen' A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.

  • Firepower: 8x 4-pounder cannons & 8x Swivel Guns (anti-personnel).
  • Max Range: ~500 meters
  • Sails & Rigging: 4 sets of sails (1 square). Maximum speed: 12 knots.
  • Points: Sinking awards 50 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
  • Default HP: 3500.
  • Starting Resources: 1500 wood, 500 metal.
  • Ramming: 90 damage at the minimum ram velocity of 4.
  • Role: Skirmisher, escort, and small-ship hunter.

8-Gun Corvette

The 8-Gun Corvette was added with Age of Sail and appears heavily in modern Naval Battlefield and Naval Conquest rotations. It sits between the schooners and brig-sloop as a compact warship for medium and low-population naval layouts.

  • Firepower: 8-gun battery.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: 2500.
  • Starting Resources: 1500 wood, 500 metal.
  • Ramming: 60 damage at the minimum ram velocity of 4.
  • Configuration Note: Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.

Landing Schooner

The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It supports coastal movement, landings, and objective play.


  • Weaponry: Landing and transport-focused schooner.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: Not currently listed.
  • Role: Coastal movement, landings, and objective support rather than line-of-battle dueling.

2-Gun Schooner

A glass cannon designed for extreme range support.

  • Firepower: 2x 24-pounder cannons mounted on Rotating Platforms.
  • Max Range: ~825 meters (Highest in game).
  • Sails & Rigging: 3 sets of sails. Maximum speed: 10 knots.
  • Points: Sinking awards 30 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
  • Default HP: 2000.
  • Starting Resources: 750 wood, 250 metal.
  • Ramming: 60 damage at the minimum ram velocity of 4.
  • Role: Long-range pressure. Protect it from fast small craft and boarding attempts.

Gunboat

The Gunboat is a versatile scout and sniper. Age of Sail changed dynamic port spawns to use gunboats instead of rowboats, making this craft more central to port control and small-ship harassment.


  • Weaponry: Armed with a 4-pounder bow cannon. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
  • Crew Spawns: 4 Marine, 1 Sailor
  • Default HP: 1500.
  • Starting Resources: 250 wood, 250 metal.
  • Ramming: 20 damage at the minimum ram velocity of 4.
  • Swivel Power: Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
  • Spawner Note: Server settings can control how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
  • Tactical Tip: Because the gun is fixed at the bow, you must aim the boat itself to line up shots.

Rocketboat

The Rocketboat is a fragile support craft built around disruption. Its rockets are unreliable compared with cannons, but a good hit can pressure repairs, sails, and exposed deck crew.


  • Weaponry: Features a single Long-Range Rocket Launcher. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
  • Crew Spawns: 4 Marine, 1 Sailor
  • Default HP: 1500.
  • Starting Resources: 250 wood, 250 metal.
  • Ramming: 20 damage at the minimum ram velocity of 4.
  • Spawner Note: Server settings can control its availability from spawners.
  • Fragility: Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.

Rowboat

Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.


  • Default HP: 150.
  • Resources & Ramming: Rowboats carry no ship resources and deal no ramming damage.

Deployment

Rowboats are found attached to the stern or sides of larger vessels like the Frigate and Brig-Sloop.

  • Launching: To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.
  • Interaction: Approach the rowboat on the deck and press E (PC) or X/Square (Console) to lower it into the water.

Rowing Mechanics

The speed of the rowboat is determined by the number of players actively "sitting" in the rowing positions.

  • Coordination: To maximise speed, rowers should ideally be Marines or Sailors.
  • Steering: The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.

Survival & The Lifeboat Role

When a ship is "Foundering" (sinking), the Rowboat becomes a lifeboat.

  • Saving the Captain: In organised play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.
  • The Guerilla Move: If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively "steal" their vessel, turning the tide of the entire match.

Tips for Rowboat Crews

  • The Musician Trick: Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.
  • Equip Melee: Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.
  • The Grapeshot Threat: If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, jump out. You have a better chance of surviving in the water than being wiped out in the boat.
  • Patch Note: Rowboat assisting was fixed in a later 5.X update.

WW1 Boats (Frontlines)

The Frontlines / WW1 era uses small boats rather than the Age of Sail fleet.

WW1 Rowboat

  • Default HP: 150.
  • Max Speed: 5.9 — noticeably faster than the Nations At War rowboat.
  • Resources & Ramming: Carries no ship resources and deals no ramming damage.

WW1 Steamboat MG

  • Default HP: 175.
  • Max Speed: 7.8 — the fastest small craft in the game.
  • Weaponry: Mounted machine gun.
  • Ramming: 30 damage at the minimum ram velocity of 5.

Default Ship Statistics

Default values for every ship. Health, starting resources, and ramming behaviour can all be overridden by server configuration.

Ship Health Wood Resources Metal Resources Max Speed Min Ram Velocity Ram Damage (at Min Velocity)
Rowboat 150 0 0 2.9 0
Gunboat 1500 250 250 5.9 4 20
Rocketboat 1500 250 250 5.9 4 20
2-Gun Schooner 2000 750 250 4.8 4 60
8-Gun Schooner 3500 1500 500 7.4 4 90
8-Gun Corvette 2500 1500 500 6.4 4 60
17-Gun Brig-Sloop 4000 3000 1000 6.9 4 120
50-Gun Frigate 4500 4500 1500 7.3 4 150
WW1 Rowboat 150 0 0 5.9 0
WW1 Steamboat MG 175 0 0 7.8 5 30

Reading the table

  • Health: Default hull hit points before the ship founders.
  • Wood / Metal Resources: The finite repair pool the ship starts with. Rowboats and WW1 boats carry no resources.
  • Max Speed: Default top speed in in-game units (not the knot figures shown on the ship cards).
  • Min Ram Velocity: The minimum impact speed required for a ram to register damage.
  • Ram Damage: Damage dealt at that minimum velocity; harder impacts deal more.

Customization & Server Tuning

Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.

Ship Renderer Colours

Ship hull colour variations include Black, Blue, Brown, Green, Red, White, and Yellow. Ships can also use their default hull colours.

Name Pools

Ship name pools exist for British, French, Privateer, and Spanish ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. Servers can use those pools or custom ship names.

Age of Sail Configuration Highlights

  • Ship spawns can use custom names and hull colours.
  • Ship health can be overridden by ship type and faction side.
  • Starting wood and metal resources can be tuned.
  • Resource drops and resource looting can be changed.
  • Ramming damage, reflected damage, minimum velocity, and impact slowdown can be tuned.
  • Ship score and steal multipliers can be changed.
  • Capture timers determine how long attackers must hold a boarded ship.
  • Captured ships can either scuttle or remain usable, depending on server settings.
  • Spawn behaviour around contested and captured ships can be changed.
  • Sunk ships can be configured to drop resource boxes.
  • Dynamic wind can make wind direction change over the round.
  • Ship spawn protection, force zones, and small-boat spawners can be tuned.

Comparison Summary

Category Ship
Highest Default HP 50-Gun Frigate (4500 HP)
Second Highest Default HP 17-Gun Brig-Sloop (4000 HP)
Lowest Default HP Rowboat and WW1 Rowboat (150 HP each)
Longest Listed Range 2-Gun Schooner (~825m)
Fastest Sailing Vessel 8-Gun Schooner (7.4 max speed, just ahead of the Frigate's 7.3)
Fastest Small Craft WW1 Steamboat MG (7.8 max speed)
Newest Age of Sail Additions 8-Gun Corvette and Landing Schooner

Recent Release Notes Affecting Ships

  • 4.00 - Age of Sail: Added ship repairing, mast repairing, finite ship resources, resource drops, timed ship capture contests, ramming damage, the 8-Gun Corvette, the Landing Schooner, structural changes to all ships, ship cannon/cannonball rebalancing, soft-wood penetration, grapeshot splinters, gunboat port spawns, ship spawn protection, force zones, hull colours, and ship physics improvements.
  • 4.01: Improved ship resource clarity, smoothed movement on ship ladders/ropes/stairs, updated ship capture/sinking voice lines, fixed multiple ship and boarding issues, and changed Captains to count as 2 crew members when defending against boarders.
  • 5.10: Friendly explosions no longer damage friendly ships when friendly fire is disabled.
  • 5.20: Improved Age of Sail performance, fixed rowboat assisting, and fixed ship masts breaking when damaged while being repaired.