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<div class="hf-toc-category">Game Types</div>
<div class="hf-toc-category">Game Types</div>
<div>[[#naw|Nations At War]]</div>
<div>[[#naw|Nations At War]]</div>
<div>[[#american-revolution|American Revolution]]</div>
<div>[[#frontlines|Frontlines WW1]]</div>
<div>[[#frontlines|Frontlines WW1]]</div>
<div>[[#aos|Age Of Sail]]</div>
<div>[[#aos|Age Of Sail]]</div>
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<div class="hf-hub-intro">
<div class="hf-hub-intro">
Holdfast features three distinct game types, each set in a different era and theater of war. Each game type brings unique weapons, maps, classes, and gameplay mechanics.
Holdfast features four distinct game types, each set in a different era and theater of war. Each game type brings unique weapons, maps, classes, and gameplay mechanics.
</div>
</div>


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* Period-accurate muskets, rifles, pistols, swords, and polearms
* Period-accurate muskets, rifles, pistols, swords, and polearms
* Warships ranging from Gunboats to 50-gun Frigates
* Warships ranging from Gunboats to 50-gun Frigates
</div>
</div>
}}
{{Release_section
|id=american-revolution
|title=American Revolution
|content=
<div class="hf-game-type-card">
<div class="hf-game-type-image">[[File:ARInvasion.webp|400px]]</div>
<div class="hf-game-type-body">
Fight across the battlefields of the American Revolution with British and American forces. This game type focuses on objective-driven battles, colonial-era battlefields, and period factions from the American War of Independence.
'''Era:''' American Revolution (late 18th century)
'''Features:'''
* British Empire and American Loyalist factions
* Invasion and Offensive game modes built around staged objectives
* American Revolution maps including Bunker Hill, Delaware, Saratoga, Boston, and Lexington
* Colonial-era combat with Holdfast's line infantry, artillery, and command systems
</div>
</div>
</div>
</div>
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<div class="hf-game-type-image">[[File:WW1-Officer-Charge-Variation.png|400px]]</div>
<div class="hf-game-type-image">[[File:WW1-Officer-Charge-Variation.png|400px]]</div>
<div class="hf-game-type-body">
<div class="hf-game-type-body">
Step into the trenches of World War I. Frontlines introduces bolt-action rifles, machine guns, trench warfare, and the brutal close-quarters combat of the Great War. Features distinct WW1 classes, new maps, and the Offensive game mode.
Step into the trenches of World War I. Frontlines introduces bolt-action rifles, machine guns, trench warfare, and the brutal close-quarters combat of the Great War. Features distinct [[WW1 Classes|WW1 classes]], new maps, and the Offensive game mode.


'''Era:''' World War I (1914–1918)
'''Era:''' World War I (1914–1918)
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* Bolt-action rifles, semi-automatic pistols, machine guns, and grenades
* Bolt-action rifles, semi-automatic pistols, machine guns, and grenades
* Trench warfare with barbed wire, sandbags, and fortified positions
* Trench warfare with barbed wire, sandbags, and fortified positions
* Offensive game mode attackers push through defensive lines
* Offensive game mode where attackers push through defensive lines
* WW1-specific classes and uniforms for multiple nations
* WW1-specific classes and uniforms for multiple nations
</div>
</div>
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|title=Age Of Sail
|title=Age Of Sail
|content=
|content=
<div class="hf-game-type-card hf-game-type-upcoming">
<div class="hf-game-type-card">
<div class="hf-game-type-image">[[File:Age_Of_Sail.png|400px]]</div>
<div class="hf-game-type-image">[[File:Age_Of_Sail.png|400px]]</div>
<div class="hf-game-type-body">
<div class="hf-game-type-body">
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* Dedicated naval combat experience
* Dedicated naval combat experience
* Multiple ship classes from small Schooners to powerful Frigates
* Multiple ship classes from small Schooners to powerful Frigates
* Crew management captain, sailors, marines, and cannoneers
* Crew management with captain, sailors, marines, and cannoneers
* Wind mechanics, sail management, and tactical positioning
* Wind mechanics, sail management, and tactical positioning
</div>
</div>

Latest revision as of 19:28, 9 July 2026

Holdfast features four distinct game types, each set in a different era and theater of war. Each game type brings unique weapons, maps, classes, and gameplay mechanics.

Nations At War

The original Napoleonic-era experience. Fight across sprawling battlefields, storm coastal fortifications, and command warships in epic naval engagements. Features muskets, sabres, bayonets, cannons, cavalry, and a full roster of Napoleonic infantry, officer, and specialist classes.

Era: Napoleonic Wars (early 19th century)

Features:

  • Line infantry, cavalry, artillery, and naval combat
  • 11 game modes including Battlefield, Army Assault, Siege, Naval Assault, and Conquest
  • Period-accurate muskets, rifles, pistols, swords, and polearms
  • Warships ranging from Gunboats to 50-gun Frigates

American Revolution

Fight across the battlefields of the American Revolution with British and American forces. This game type focuses on objective-driven battles, colonial-era battlefields, and period factions from the American War of Independence.

Era: American Revolution (late 18th century)

Features:

  • British Empire and American Loyalist factions
  • Invasion and Offensive game modes built around staged objectives
  • American Revolution maps including Bunker Hill, Delaware, Saratoga, Boston, and Lexington
  • Colonial-era combat with Holdfast's line infantry, artillery, and command systems

Frontlines WW1

Step into the trenches of World War I. Frontlines introduces bolt-action rifles, machine guns, trench warfare, and the brutal close-quarters combat of the Great War. Features distinct WW1 classes, new maps, and the Offensive game mode.

Era: World War I (1914–1918)

Features:

  • Bolt-action rifles, semi-automatic pistols, machine guns, and grenades
  • Trench warfare with barbed wire, sandbags, and fortified positions
  • Offensive game mode where attackers push through defensive lines
  • WW1-specific classes and uniforms for multiple nations

Age Of Sail

Take to the high seas in dedicated naval gameplay. Age of Sail focuses entirely on ship-to-ship combat, fleet engagements, and the mastery of wind and cannon. Command crews, manage sails, and unleash broadsides in the golden age of naval warfare.

Era: Age of Sail (18th–19th century)

Expected Features:

  • Dedicated naval combat experience
  • Multiple ship classes from small Schooners to powerful Frigates
  • Crew management with captain, sailors, marines, and cannoneers
  • Wind mechanics, sail management, and tactical positioning