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| <div class="hf-relpage"> | | <div class="hf-relpage hf-beginners-page"> |
| {{Release_page_header|title=Beginner's Guide • Gameplay}} | | {{Release_page_header|title=Beginner's Guide • Gameplay}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| | <div>[[#overview|Start Here]]</div> |
| | <div>[[#first-match|Your First Match]]</div> |
| <div>[[#game-types|Game Types]]</div> | | <div>[[#game-types|Game Types]]</div> |
| <div>[[#universal-controls|Universal Controls]]</div> | | <div>[[#universal-controls|Universal Controls]]</div> |
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| <div>[[#combat-mechanics|Combat Mechanics]]</div> | | <div>[[#combat-mechanics|Combat Mechanics]]</div> |
| <div>[[#naval-operations|Naval Operations]]</div> | | <div>[[#naval-operations|Naval Operations]]</div> |
| | <div>[[#where-next|Where To Go Next]]</div> |
| <div>[[#pro-tips|Pro Tips]]</div> | | <div>[[#pro-tips|Pro Tips]]</div> |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| | {{Release_section |
| | |id=overview |
| | |title=Start Here |
| | |content= |
| | <div class="hf-bg-hero"> |
| | <div class="hf-bg-kicker">New player guide</div> |
| | <div class="hf-bg-title">Stay with the team, learn one role, and let the deeper pages fill in the details.</div> |
| | <div class="hf-bg-text">Holdfast rewards teamwork more than lone heroics. Your first goal is not to top the scoreboard; it is to understand the objective, follow nearby officers or experienced players, and survive long enough to learn the flow of the round.</div> |
| | </div> |
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| | <div class="hf-bg-facts"> |
| | <div class="hf-bg-fact"><span>Best first class</span>Line Infantry or Sailor</div> |
| | <div class="hf-bg-fact"><span>Best first habit</span>Stay near your formation or crew</div> |
| | <div class="hf-bg-fact"><span>Best first pages</span>[[Game Modes]], [[Classes]], [[Shooting]], [[Melee]]</div> |
| | </div> |
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| | <div class="hf-hub-link-grid"> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Game Modes]]</div><div class="hf-hub-link-desc">Learn what each round type asks your team to do.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Classes]]</div><div class="hf-hub-link-desc">Find the role that fits how you want to help the team.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[User Interface]]</div><div class="hf-hub-link-desc">Understand the HUD, compass, score, health, ammo, and interaction prompts.</div></div> |
| | </div> |
| | }} |
| | |
| | {{Release_section |
| | |id=first-match |
| | |title=Your First Match |
| | |content= |
| | Use this as a simple checklist for your first few rounds: |
| | |
| | # '''Spawn with the main group.''' If you are unsure, choose a Line Infantry, Sailor, or other simple frontline role. |
| | # '''Look for the objective.''' Check the top HUD, map, or team movement. [[Game Modes]] explains the different win conditions. |
| | # '''Follow an Officer, Sergeant, Captain, or visible mass of teammates.''' [[Orders]] and formation buffs matter. |
| | # '''Reload behind cover or behind your line.''' Reloading leaves you vulnerable, especially in melee range. |
| | # '''Do not block artillery, ladders, ship wheels, or cannon crews.''' If someone is operating a team asset, give them space. |
| | # '''Ask before taking command roles.''' Captain, Officer, and artillery roles are powerful but can hurt the team when misused. |
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| | '''If you get lost:''' regroup at the nearest friendly spawn, follow the largest friendly push, and avoid charging alone into an objective. |
| | }} |
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| {{Release_section | | {{Release_section |
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| |title=Game Types | | |title=Game Types |
| |content= | | |content= |
| Holdfast features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly: | | Holdfast features multiple historical theatres and round types. The broad split is between Napoleonic / Age of Sail combat and Frontlines WW1 combat. |
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| <h3>Nations At War</h3> | | <h3>Nations At War</h3> |
| The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes. | | The original Napoleonic-era setting for Holdfast. Players fight as 18th-19th century armies and navies using muskets, bayonets, cannons, cavalry, and sailing ships. It includes army battles, sieges, conquest, naval engagements, and coastal modes. |
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| <h3>Frontlines WW1</h3> | | <h3>Frontlines WW1</h3> |
| A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics. | | A World War I-themed experience within Holdfast. Players use bolt-action rifles, pistols, machine guns, grenades, artillery, and trenches. The gameplay emphasizes attrition, cover, suppression, and coordinated pushes. |
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| | For mode-specific objectives, maps, and win conditions, see [[Game Modes]] and [[Maps]]. |
| }} | | }} |
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| |title=Class System | | |title=Class System |
| |content= | | |content= |
| | Classes decide your weapons, traits, abilities, and team responsibilities. For the full role list, use [[Classes]]. |
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| <h3>Command</h3> | | <h3>Command</h3> |
| '''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File. | | '''Army Officer:''' Coordinates the line of battle. Issues [[Orders]] such as Fire, Charge, Form Line, and Reinforce that provide buffs to nearby troops. |
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| '''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness). | | '''Naval Captain:''' Commands the ship, manages sail state and heading, and coordinates broadsides, repairs, ramming, and boarding. See [[Command]] and [[Naval Combat]] before taking the wheel on a live server. |
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| <h3>Rank & File</h3> | | <h3>Rank & File</h3> |
| '''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer. | | '''Line Infantry:''' The versatile backbone. Strong beginner pick because the job is clear: stay with the line, fire with the group, and defend the objective. See [[Rank and File]]. |
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| '''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game. | | '''Guards & Grenadiers:''' Elite shock troops with stronger close-range utility and defensive traits. They are good once you understand positioning and timing. |
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| <h3>Skirmisher</h3> | | <h3>Skirmisher</h3> |
| '''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+). | | '''Rifleman:''' Accurate at longer ranges but slower to reload. Pick this when you can stay alive, choose targets, and avoid blocking the main line. See [[Skirmisher]] and [[Shooting]]. |
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| '''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes. | | '''Light Infantry:''' Mobile skirmishers that fight around flanks, cover, and awkward angles. |
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| <h3>Support</h3> | | <h3>Support</h3> |
| '''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory. | | '''Artilleryman:''' Operates cannons, mortars, rockets, and other heavy weapons. Learn [[Artillery]] before taking key guns in a serious round. |
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| '''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements. | | '''Carpenter / Sapper:''' Repairs, builds, and keeps defensive positions or ships alive. See [[Defences]], [[Spawnable Props]], and [[Naval Combat]]. |
| }} | | }} |
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| |content= | | |content= |
| <h3>Aiming & Ballistics</h3> | | <h3>Aiming & Ballistics</h3> |
| '''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head. | | '''Projectile Drop:''' Smoothbore muskets are inaccurate and have noticeable drop. At short range, aim center mass; at longer range, aim higher and fire with the group. For details, see [[Shooting]]. |
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| '''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool. | | '''Vulnerability:''' Any player caught reloading or aiming is in a vulnerable state. Keep distance from enemies while reloading and switch to melee early if someone closes on you. |
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| <h3>Melee System</h3> | | <h3>Melee System</h3> |
| Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right). | | Holdfast uses directional melee. The basics are simple, but timing takes practice. See [[Melee]] for full details. |
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| '''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust. | | '''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust. |
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| |title=Naval Operations | | |title=Naval Operations |
| |content= | | |content= |
| '''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel. | | Naval rounds have their own rhythm: sailing, broadsides, repairs, resources, boarding, and ship capture. Read [[Naval Combat]] for mechanics and [[Ships]] for vessel details. |
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| | '''Sailing:''' Wind direction is indicated on the HUD compass. Sailing into the wind will slow or stall the vessel. |
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| '''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks. | | '''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks. |
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| '''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks. | | '''Survival:''' If a ship is foundering, deploy or board a Rowboat if available. Rowboats can save survivors, support boarding, or move crew between ships. |
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| <h3>Damage & Repair</h3> | | <h3>Damage & Repair</h3> |
| '''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers. | | '''Hull Damage:''' Causes leaks. Repair crews must spend ship resources to keep the vessel afloat. |
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| '''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate. | | '''Boarding:''' Do not rush aboard alone. Wait for a call, clear decks with grapeshot, and commit with enough crew to win the capture contest. |
| | }} |
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| | {{Release_section |
| | |id=where-next |
| | |title=Where To Go Next |
| | |content= |
| | Once you know the basics, use these pages as your next steps. |
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| | <div class="hf-hub-link-grid"> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Shooting|Shooting Mechanics]]</div><div class="hf-hub-link-desc">Musket, rifle, pistol, reload, and ballistics basics.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Melee|Melee Combat]]</div><div class="hf-hub-link-desc">Blocking, striking, feints, drags, and close-range survival.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Orders|Orders & High Command]]</div><div class="hf-hub-link-desc">Officer, sergeant, captain, and midshipman orders.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Artillery]]</div><div class="hf-hub-link-desc">Cannons, rockets, mortars, and operating heavy weapons.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Naval Combat]]</div><div class="hf-hub-link-desc">Sailing, broadsides, repairs, boarding, and capture.</div></div> |
| | <div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Linebattle]]</div><div class="hf-hub-link-desc">Common event rules and organised battle etiquette.</div></div> |
| | </div> |
| }} | | }} |
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| |title=Pro Tips | | |title=Pro Tips |
| |content= | | |content= |
| '''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry. | | '''Musicians:''' Stay near a Musician when fighting in formation. Music can provide useful buffs, and later updates allow musicians to support more classes, including ship crew-mates. |
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| | '''Surgeons:''' Protect your Surgeon. They keep pushes alive and save tickets by healing wounded teammates. |
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| | '''Officers and Captains:''' Listen for orders. Buffs and coordinated timing matter more than individual aim. |
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| '''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning. | | '''Artillery and Ship Guns:''' Do not grab a loaded team weapon unless you know what it is aimed at. A bad shot can waste a long reload or hit friendlies. |
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| '''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI. | | '''HUD Toggle:''' For cinematic gameplay, hold H on PC or the Menu/Options button on console to hide the UI. For normal play, keep the HUD visible until you understand the game state. |
| }} | | }} |
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