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| <div class="hf-relpage hf-server-config-templates-page">
| | /* CSS placed here will be applied to all skins */ |
| {{Release_page_header|title=Server Config Templates}} | | body.skin-holdfast .hf-upcoming-release-image { |
| <div class="hf-relpage-body">
| | flex: 0 0 320px; |
| {{Release_TOC|content=
| | max-width: 320px; |
| <div class="hf-toc-category">On this page</div>
| | overflow: hidden; |
| <div>[[#about|About This Page]]</div>
| | display: flex; |
| <div>[[#before-you-start|Before You Start]]</div>
| | align-items: stretch; |
| <div>[[#base-configs|Base Configs]]</div>
| | } |
| <div>[[#update-configs|Event & Update Configs]]</div>
| |
| <div>[[#age-of-sail|Age of Sail]]</div>
| |
| }} | |
| <div class="hf-relpage-content">
| |
|
| |
|
| {{Release_section | | body.skin-holdfast .hf-upcoming-release-image img { |
| |id=about
| | width: 100% !important; |
| |title=About This Page
| | height: 100% !important; |
| |content=
| | object-fit: cover; |
| This page collects ready-to-use server config templates for ''Holdfast: Nations at War''. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.
| | object-position: center; |
| | display: block; |
| | } |
|
| |
|
| Each template below is collapsible. Expand it and copy the full block. See '''[[#before-you-start|Before You Start]]''' for how to apply a config and what to change first.
| | .toc, |
| }}
| | #toc, |
| | .toctoggle, |
| | .mw-table-of-contents-container { |
| | display: none !important; |
| | } |
|
| |
|
| {{Release_section | | .wn-task-table td { |
| |id=before-you-start
| | vertical-align: top; |
| |title=Before You Start
| | } |
| |content=
| |
| Read these basics before dropping a template into your server. They cover where the config lives, what to change first, and how the header and rotation pieces fit together.
| |
|
| |
|
| <h3>Applying a Config</h3>
| | .wn-status { |
| * '''File:''' Server settings live in your <code>serverconfig.txt</code> (or the config file named in your launch setup).
| | padding: 4px 8px; |
| * '''Procedure:''' Back up your current config, then paste the template in. You can replace the whole file or swap in just the section you need.
| | border-radius: 4px; |
| * '''Reload:''' Restart the server so the new settings take effect.
| | font-weight: bold; |
| | display: inline-block; |
| | } |
|
| |
|
| <h3>Values To Change First</h3>
| | /* Status colors */ |
| * '''Identity:''' <code>server_name</code>, <code>server_welcome_message</code>, and <code>server_region</code>. | | .wn-task.wn-status-not-started .wn-status-cell { |
| * '''Security:''' <code>server_admin_password</code> (used for [[Remote Console Commands|RCON]]) and the optional <code>server_password</code>.
| | color: #b00020; |
| * '''Ports:''' <code>server_port</code> and <code>steam_query_port</code> must be unique per instance on the same machine.
| | font-weight: bold; |
| | } |
|
| |
|
| <h3>Header vs Rotation</h3>
| | .wn-task.wn-status-in-progress .wn-status-cell { |
| * '''Header settings''' are global (server name, performance, population, overrides) and sit at the top of the file.
| | color: #b26a00; |
| * '''Map rotations''' are the <code>!map_rotation start</code> / <code>!map_rotation end</code> blocks that define each map, game mode, and its settings.
| | font-weight: bold; |
| * Some templates below are complete configs; others are a header or rotation you pair together.
| | } |
|
| |
|
| <h3>Test Before Going Live</h3>
| | .wn-task.wn-status-done .wn-status-cell { |
| * Launch the server privately and confirm it appears in the browser.
| | color: #1b7f3a; |
| * Join once to verify the first map, game mode, and player counts load as expected.
| | font-weight: bold; |
| * For a full breakdown of every setting, see [[Server Configuration|Server Configuration]]; for hosting setup, see [[Server Hosting|Server Hosting]].
| | } |
| }}
| |
|
| |
|
| {{Release_section | | .hf-social-card-icon img { |
| |id=base-configs
| | width: 40px; |
| |title=Base Configs
| | height: 40px; |
| |content=
| | object-fit: contain; |
| Clean starting points that work as a foundation for any server.
| | display: block; |
| | margin: 0 auto; |
| | } |
|
| |
|
| <div class="mw-collapsible mw-collapsed hf-issue-block">
| | /* ===== Known Issues & Solutions Page ===== */ |
| <div class="hf-issue-heading">Template - Default Server Config</div>
| | body.skin-holdfast[class*="page-Known_Issues"] .hf-content { |
| <div class="mw-collapsible-content">
| | width: auto; |
| '''Use Case:''' A fresh, minimal server with a basic Army Battlefield rotation. A good baseline to build on.
| | height: auto; |
| | margin-top: 40px; |
| | padding: 40px 0 0 0; |
| | overflow: visible; |
| | display: flex; |
| | justify-content: center; |
| | } |
|
| |
|
| '''Game Modes:''' Army Battlefield
| | body.skin-holdfast[class*="page-Known_Issues"] .mw-body-content { |
| | width: 100%; |
| | margin: 0; |
| | display: flex; |
| | justify-content: center; |
| | } |
|
| |
|
| '''Maps:''' Palisade Arena, Snowy Plains
| | body.skin-holdfast[class*="page-Known_Issues"] .mw-parser-output { |
| | width: 100%; |
| | display: flex; |
| | justify-content: center; |
| | } |
|
| |
|
| '''Setup Notes:''' Update <code>server_name</code>, <code>server_admin_password</code>, <code>server_port</code>, and <code>steam_query_port</code> before launching.
| | body.skin-holdfast[class*="page-Known_Issues"] #toc, |
| | body.skin-holdfast[class*="page-Known_Issues"] #firstHeading { |
| | display: none; |
| | } |
|
| |
|
| <pre class="hf-code">### Server Details
| | /* ===== Server Config Templates Page ===== */ |
| | /* Body selectors cover direct article/template views. The wrapper class below |
| | keeps the code colors working anywhere the template is transcluded. */ |
| | body.skin-holdfast[class*="Server_Config_Templates"] .hf-content { |
| | width: auto; |
| | height: auto; |
| | margin-top: 40px; |
| | padding: 40px 0 0 0; |
| | overflow: visible; |
| | display: flex; |
| | justify-content: center; |
| | } |
|
| |
|
| server_name My Server
| | body.skin-holdfast[class*="Server_Config_Templates"] .mw-body-content, |
| server_region europe #
| | body.skin-holdfast[class*="Server_Config_Templates"] .mw-parser-output { |
| server_admin_password defaultAdminPWReplace
| | width: 100%; |
| #server_password mypassword
| | margin: 0; |
| | display: flex; |
| | justify-content: center; |
| | } |
|
| |
|
| server_port 20100 #
| | body.skin-holdfast[class*="Server_Config_Templates"] #toc, |
| steam_query_port 27000 #
| | body.skin-holdfast[class*="Server_Config_Templates"] #firstHeading { |
| | display: none; |
| | } |
|
| |
|
| server_welcome_message The Server Welcome Message
| | /* Collapsible template headings inside Server Config Templates */ |
| | .hf-server-config-templates-page .hf-issue-block { |
| | border: 1px solid #d5d0c8; |
| | background: #EEEDEB; |
| | margin: 0.8em 0; |
| | } |
|
| |
|
| server_intro_title Welcome!
| | .hf-server-config-templates-page .hf-issue-heading { |
| server_intro_body This is a server fresh of the assembly line
| | background: #F2F0EA !important; |
| | color: #886D00 !important; |
| | border-left: 4px solid #C9A227; |
| | border-bottom: 1px solid #BFB69C; |
| | padding: 10px 14px; |
| | font-weight: 700; |
| | } |
|
| |
|
| network_broadcast_mode Standard
| | .hf-server-config-templates-page .hf-issue-heading a { |
| | color: #C9A227 !important; |
| | } |
|
| |
|
| ### Map Rotations | | .hf-server-config-templates-page .mw-collapsible-toggle { |
| | color: #C9A227 !important; |
| | font-weight: 700; |
| | } |
|
| |
|
| !map_rotation start
| | .hf-server-config-templates-page .mw-collapsible-content { |
| map_name PalisadeArena
| | padding: 12px 14px; |
| game_mode ArmyBattlefield
| | } |
| round_time_minutes -1
| |
| faction_balancing false
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| time_hour 15
| |
| time_dynamic false
| |
| weather_preset calm
| |
| weather_dynamic false
| |
| !map_rotation end
| |
|
| |
|
| !map_rotation start
| | /* Code blocks inside Server Config Templates */ |
| map_name SnowyPlains
| | .hf-server-config-templates-page .hf-relpage-section-body pre, |
| game_mode ArmyBattlefield
| | .hf-server-config-templates-page .hf-relpage-section-body .hf-code, |
| round_time_minutes -1
| | body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body pre, |
| faction_balancing false
| | body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body .hf-code { |
| allow_faction_switching true
| | background: #1c1a18 !important; |
| allow_spectating true
| | color: #e5e7eb !important; |
| minimum_players -1
| | padding: .8em 1em; |
| maximum_players 150
| | border-radius: .6em; |
| time_hour 15
| | overflow: auto; |
| time_dynamic false
| | line-height: 1.45; |
| weather_preset calm
| | font-size: .9em; |
| weather_dynamic false
| | border: 1px solid #3d3632; |
| !map_rotation end</pre>
| | margin: 0.8em 0; |
| </div></div>
| | } |
| }}
| |
|
| |
|
| {{Release_section
| | .hf-server-config-templates-page .hf-relpage-section-body code, |
| |id=update-configs
| | body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body code { |
| |title=Event & Update Configs
| | background: #2d2926 !important; |
| |content=
| | color: #e2c275 !important; |
| Example rotations built around specific updates and events.
| | padding: 2px 6px; |
| | | border-radius: 4px; |
| <div class="mw-collapsible mw-collapsed hf-issue-block">
| | font-size: .88em; |
| <div class="hf-issue-heading">Template - American Revolution (Example)</div>
| | } |
| <div class="mw-collapsible-content">
| |
| '''Use Case:''' The American Revolution update — a full Invasion rotation across the AR maps with naval settings included.
| |
| | |
| '''Game Modes:''' AR Invasion
| |
| | |
| '''Maps:''' Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
| |
| | |
| '''Setup Notes:''' Paste this in as your map rotation block beneath your server details. Adjust <code>maximum_players</code> and capture point overrides to suit your event size.
| |
| | |
| <pre class="hf-code">#--- Rotation Group 0 = American Revolution ---
| |
| | |
| #1 = Boston (Invasion) [Pop - All]
| |
| !map_rotation start
| |
| map_name boston
| |
| game_mode ARInvasion
| |
| round_time_minutes 30
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| wave_spawn_dynamic_time_seconds 15
| |
| spawn_immunity_timer 8
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 5
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking ARBritish
| |
| faction_defending ARAmerican
| |
| faction_randomiser true
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_attacking_starting_materials 50
| |
| sappers_defending_starting_materials 100
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 30
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| max_accumulated_faction_points -1
| |
| conquest_territory_lock_time_seconds 0
| |
| capture_point_override A 100 30 1
| |
| capture_point_override B 200 30 1
| |
| capture_point_override C 300 30 1
| |
| capture_point_override D 400 30 1
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection false
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| | |
| rc set gunboatMaxSpawnCount 2
| |
| rc set gunboatCooldownBetweenSpawns 60
| |
| rc set rocketboatMaxSpawnCount 1
| |
| rc set rocketboatCooldownBetweenSpawns 180
| |
| rc set autoKillableBoatCooldownTimer 10
| |
| rc set shipDrivingFieldsScale 1.2
| |
| | |
| !map_rotation end
| |
| | |
| | |
| #2 = Bunker Hill (Invasion) [Pop - All]
| |
| !map_rotation start
| |
| map_name bunkerhill
| |
| game_mode ARInvasion
| |
| round_time_minutes 30
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| wave_spawn_dynamic_time_seconds 15
| |
| spawn_immunity_timer 8
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 5
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking ARBritish
| |
| faction_defending ARAmerican
| |
| faction_randomiser true
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_attacking_starting_materials 50
| |
| sappers_defending_starting_materials 100
| |
| class_system_orders true
| |
| class_system_orders_reinforce attacking
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 30
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| max_accumulated_faction_points -1
| |
| conquest_territory_lock_time_seconds 0
| |
| capture_point_override A 200 30 1
| |
| capture_point_override B 300 30 1
| |
| capture_point_override C 500 30 1
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection false
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| | |
| rc set gunboatMaxSpawnCount 2
| |
| rc set gunboatCooldownBetweenSpawns 60
| |
| rc set rocketboatMaxSpawnCount 1
| |
| rc set rocketboatCooldownBetweenSpawns 180
| |
| rc set autoKillableBoatCooldownTimer 10
| |
| rc set shipDrivingFieldsScale 1.2
| |
| | |
| !map_rotation end
| |
| | |
| | |
| #3 = Delaware (Invasion) [Pop - All]
| |
| !map_rotation start
| |
| map_name delaware
| |
| game_mode ARInvasion
| |
| round_time_minutes 30
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| wave_spawn_dynamic_time_seconds 15
| |
| spawn_immunity_timer 8
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 5
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking ARAmerican
| |
| faction_defending ARBritish
| |
| faction_randomiser true
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_attacking_starting_materials 50
| |
| sappers_defending_starting_materials 100
| |
| class_system_orders true
| |
| class_system_orders_reinforce attacking
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 30
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| max_accumulated_faction_points -1
| |
| conquest_territory_lock_time_seconds 0
| |
| capture_point_override A 200 30 1
| |
| capture_point_override B 300 30 1
| |
| capture_point_override C 500 30 1
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection false
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| | |
| rc set gunboatMaxSpawnCount 2
| |
| rc set gunboatCooldownBetweenSpawns 60
| |
| rc set rocketboatMaxSpawnCount 1
| |
| rc set rocketboatCooldownBetweenSpawns 180
| |
| rc set autoKillableBoatCooldownTimer 10
| |
| rc set shipDrivingFieldsScale 1.2
| |
| | |
| !map_rotation end
| |
| | |
| | |
| #4 = Ticonderoga (Invasion) [Pop - All]
| |
| !map_rotation start
| |
| map_name ticonderoga
| |
| game_mode ARInvasion
| |
| round_time_minutes 30
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| wave_spawn_dynamic_time_seconds 15
| |
| spawn_immunity_timer 8
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 5
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking ARAmerican
| |
| faction_defending ARBritish
| |
| faction_randomiser true
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_attacking_starting_materials 50
| |
| sappers_defending_starting_materials 100
| |
| class_system_orders true
| |
| class_system_orders_reinforce attacking
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 30
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| max_accumulated_faction_points -1
| |
| conquest_territory_lock_time_seconds 0
| |
| capture_point_override A 200 30 1
| |
| capture_point_override B 300 30 1
| |
| capture_point_override C 500 30 1
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection false
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| | |
| rc set gunboatMaxSpawnCount 2
| |
| rc set gunboatCooldownBetweenSpawns 60
| |
| rc set rocketboatMaxSpawnCount 1
| |
| rc set rocketboatCooldownBetweenSpawns 180
| |
| rc set autoKillableBoatCooldownTimer 10
| |
| rc set shipDrivingFieldsScale 1.2
| |
| | |
| !map_rotation end
| |
| | |
| | |
| #5 = Saratoga (Invasion) [Pop - All]
| |
| !map_rotation start
| |
| map_name saratoga
| |
| game_mode ARInvasion
| |
| round_time_minutes 30
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| wave_spawn_dynamic_time_seconds 15
| |
| spawn_immunity_timer 8
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 5
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 150
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking ARBritish
| |
| faction_defending ARAmerican
| |
| faction_randomiser true
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_attacking_starting_materials 50
| |
| sappers_defending_starting_materials 100
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 30
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| max_accumulated_faction_points -1
| |
| conquest_territory_lock_time_seconds 0
| |
| capture_point_override A 100 30 1
| |
| capture_point_override B 200 30 1
| |
| capture_point_override C 100 30 1
| |
| capture_point_override D 250 30 1
| |
| capture_point_override E 350 30 1
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection false
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| | |
| rc set gunboatMaxSpawnCount 2
| |
| rc set gunboatCooldownBetweenSpawns 60
| |
| rc set rocketboatMaxSpawnCount 1
| |
| rc set rocketboatCooldownBetweenSpawns 180
| |
| rc set autoKillableBoatCooldownTimer 10
| |
| rc set shipDrivingFieldsScale 1.2
| |
| | |
| !map_rotation end</pre>
| |
| </div></div>
| |
| }}
| |
| | |
| {{Release_section
| |
| |id=age-of-sail
| |
| |title=Age of Sail
| |
| |content=
| |
| Example configs for the '''Age of Sail''' release. This naval-focused setup comes in two parts: a server header with global settings, and a full map rotation list. Use them together.
| |
| | |
| <div class="mw-collapsible mw-collapsed hf-issue-block">
| |
| <div class="hf-issue-heading">Template - Naval War Front Header (EU)</div>
| |
| <div class="mw-collapsible-content">
| |
| '''Use Case:''' Server-wide settings for a Naval War Front server. Includes performance and bandwidth tuning, population thresholds, map voting, full naval ship overrides, Discord webhook placeholders, and admin preset messages.
| |
| | |
| '''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
| |
| | |
| '''Region:''' Europe
| |
| | |
| '''Setup Notes:''' Place this at the top of your config, then append the map rotation template below. Update the region, webhook IDs/tokens, and preset messages for your community.
| |
| | |
| <pre class="hf-code">###- Server Intro & Welcome Messages
| |
| | |
| #server_intro_title Welcome To The Community!
| |
| #server_intro_body Greetings ladies and gentleman. Welcome to the <b>community!</b><br><br>Come join us on our Discord. We look forward to seeing you there. <br><br><b><color=yellow>discord.gg/holdfastgame</color></b>
| |
| #server_show_watermark false | |
| | |
| server_welcome_message Greetings! Be sure to abide by the server rules gentlemen. Join the great Holdfast community on discord.gg/holdfastgame
| |
| server_region europe
| |
| | |
| | |
| | |
| ###- Server Auto-Restart Scheduler
| |
| | |
| server_scheduledrestart_broadcasted_message Game servers in the EU region will be undergoing a daily scheduled restart. Server will launch back up shortly after the round ends. - AGS
| |
| server_scheduledrestart_broadcasted_message_interval_minutes 3
| |
| | |
| | |
| | |
| ###- Bandwidth & Performance Settings
| |
| | |
| network_broadcast_mode standard
| |
| server_hibernation_enabled true
| |
| server_hibernation_fps 1
| |
| | |
| rc set MeleeMaximumAllowedPingRewindMilliSeconds 80
| |
| rc set FiringWeaponsMaximumAllowedPingRewindMilliSeconds 300
| |
| | |
| | |
| | |
| ###- Player Population & Queue Settings
| |
| | |
| population_low_min_players 20
| |
| population_medium_min_players 40
| |
| population_high_min_players 70
| |
| maximum_queue_size 5
| |
| | |
| | |
| | |
| ###- Global Gameplay & Map Settings
| |
| | |
| artillery_fieldgun_respawn_timer 120
| |
| artillery_rocketlauncher_respawn_timer 120
| |
| map_rotation_start_randomise true
| |
| antigriefing_enabled false
| |
| frontlines_mode false
| |
| | |
| map_voting_enabled true
| |
| map_voting_duration 15
| |
| map_voting_allow_same_map true
| |
| map_voting_max_choices 3
| |
| map_voting_include_random_choice true
| |
| map_voting_gameplay_modes NavalBattlefield NavalConquest CoastalSiege
| |
| exclude_from_map_voting_history CoastalSiege
| |
| | |
| map_voting_history_count_verylow 0
| |
| map_voting_history_count_low 0
| |
| map_voting_history_count_medium 2
| |
| map_voting_history_count_high 4
| |
| | |
| | |
| | |
| ###- Naval Gameplay Settings
| |
| | |
| ship_score_override frigate50gun both 300 2
| |
| ship_score_override brigsloop13gun both 200 2
| |
| ship_score_override schooner8gun both 75 2
| |
| ship_score_override corvette8gun both 75 2
| |
| ship_score_override schooner2gun both 50 2
| |
| ship_score_override rocketboat both 20 1.5
| |
| ship_score_override gunboat both 20 1.5
| |
| ship_score_override schoonerlanding both 100 2
| |
| | |
| ships_health_detail_override frigate50gun both 4500
| |
| ships_health_detail_override brigsloop13gun both 4000
| |
| ships_health_detail_override schooner8gun both 3500
| |
| ships_health_detail_override corvette8gun both 2500
| |
| ships_health_detail_override schooner2gun both 2000
| |
| ships_health_detail_override rocketboat both 1000
| |
| ships_health_detail_override gunboat both 1000
| |
| ships_health_detail_override schoonerlanding both 3000
| |
| | |
| ships_starting_resources_detail_override frigate50gun both 4500 1500
| |
| ships_starting_resources_detail_override brigsloop13gun both 3000 1000
| |
| ships_starting_resources_detail_override schooner8gun both 1500 500
| |
| ships_starting_resources_detail_override corvette8gun both 1500 500
| |
| ships_starting_resources_detail_override schooner2gun both 750 250
| |
| ships_starting_resources_detail_override rocketboat both 250 250
| |
| ships_starting_resources_detail_override gunboat both 250 250
| |
| ships_starting_resources_detail_override schoonerlanding both 1250 250
| |
| | |
| ships_resources_loot_detail_override frigate50gun both 1 1
| |
| ships_resources_loot_detail_override brigsloop13gun both 1 1
| |
| ships_resources_loot_detail_override schooner8gun both 1 1
| |
| ships_resources_loot_detail_override corvette8gun both 1 1
| |
| ships_resources_loot_detail_override schooner2gun both 1 1
| |
| ships_resources_loot_detail_override rocketboat both 1 1
| |
| ships_resources_loot_detail_override gunboat both 1 1
| |
| ships_resources_loot_detail_override schoonerlanding both 1 1
| |
| | |
| ships_ramming_detail_override frigate50gun both 150 0.5 4 0.6
| |
| ships_ramming_detail_override brigsloop13gun both 120 0.4 4 0.5
| |
| ships_ramming_detail_override schooner8gun both 90 0.3 4 0.4
| |
| ships_ramming_detail_override corvette8gun both 60 0.2 4 0.3
| |
| ships_ramming_detail_override schooner2gun both 60 0.2 4 0.3
| |
| ships_ramming_detail_override rocketboat both 20 0.2 4 0.1
| |
| ships_ramming_detail_override gunboat both 20 0.2 4 0.1
| |
| ships_ramming_detail_override schoonerlanding both 90 0.3 4 0.4
| |
| | |
| ship_steal_time_override frigate50gun both 12
| |
| ship_steal_time_override brigsloop13gun both 10
| |
| ship_steal_time_override schooner8gun both 8
| |
| ship_steal_time_override corvette8gun both 8
| |
| ship_steal_time_override schooner2gun both 8
| |
| ship_steal_time_override rocketboat both 5
| |
| ship_steal_time_override gunboat both 5
| |
| ship_steal_time_override schoonerlanding both 8
| |
| | |
| ship_auto_kill_override frigate50gun both 120
| |
| ship_auto_kill_override brigsloop13gun both 120
| |
| ship_auto_kill_override schooner8gun both 120
| |
| ship_auto_kill_override corvette8gun both 120
| |
| ship_auto_kill_override schooner2gun both 120
| |
| ship_auto_kill_override rocketboat both 60
| |
| ship_auto_kill_override gunboat both 60
| |
| ship_auto_kill_override schoonerlanding both 120
| |
| | |
| rc set projectileShipVelocityAddonMultiplier 1
| |
| rc set explosionScaleMultiplier 1
| |
| rc set repairSpeedMultiplier 1
| |
| rc set shipMastBonusRepairHealthMultiplier 2
| |
| rc set constructSpeedMultiplier 1
| |
| rc set shipRamKnockbackForce 6
| |
| rc set shipRamKnockbackRadiusPerUnitDamage 0.1
| |
| rc set sunkVersusCapturedShipResourcesDroppedPercent 0.5
| |
| rc set shipForceZoneStrengthMultiplier 1
| |
| rc set windDirectionAffectsShipSpeed true
| |
| rc set shipResourceBoxDespawnTime 300
| |
| | |
| | |
| | |
| ###- Administrator Actions Discord Integration
| |
| | |
| #discord_webhook_warning_id
| |
| #discord_webhook_warning_token
| |
| | |
| #discord_webhook_banmute_tag_admin
| |
| #discord_webhook_banmute_id
| |
| #discord_webhook_banmute_token
| |
| | |
| | |
| | |
| ###- Game Reports Discord Integration
| |
| | |
| #discord_webhook_reports_tag_admin
| |
| #discord_webhook_reports_id
| |
| #discord_webhook_reports_token
| |
| | |
| | |
| | |
| ###- Recruitment Chat Enforcement
| |
| | |
| #enforce_recruitment_chat true
| |
| #recruitment_timeout_duration 300
| |
| | |
| | |
| | |
| ###- Administrator Preset Messages
| |
| | |
| admin_action_preset_reason Racism|Gentlemen respect and reciprocate respect. Please watch your language or you will be muted. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Name|Your nickname is in violation of our game server rules. Please disconnect and change your nickname in the main menu before reconnecting. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Political or Religious Instigation | Please don't discuss politics or religion in the game or you will be muted. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Micspamming|Player has been tagged for micspamming.
| |
| admin_action_preset_reason Artillery Griefing|Please avoid interfering with artillery devices if another player is using them or you will be banned. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Regiment Recruitment|Please use the purple 'Recruitment' chat channel when recruiting. You may only make one recruitment post every 5 minutes.
| |
| admin_action_preset_reason Exploiting|Please don’t exploit map glitches or you will be banned. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Hacking or Cheating|Player banned for hacking or cheating.
| |
| admin_action_preset_reason Heated Arguments|Please cease any arguments in the game chat or you will be muted. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Body Blocking|Please don’t intentionally block pathways or you will be banned. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Impersonation|Please don’t impersonate other players, or groups that you are not a part of or you will be kicked. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Delaying The Round|Please don’t delay the round or you will be slain. This is a fair warning from a Game Admin.
| |
| admin_action_preset_reason Stats Padding|Please don’t boost your class levels illegitimately or you will be banned. This is a fair warning from a Game Admin.</pre>
| |
| </div></div>
| |
| | |
| <div class="mw-collapsible mw-collapsed hf-issue-block">
| |
| <div class="hf-issue-heading">Template - Naval War Front Map Rotations (V10)</div>
| |
| <div class="mw-collapsible-content">
| |
| '''Use Case:''' A complete Naval War Front rotation with per-ship spawn, health, resource, ramming, and gameplay settings.
| |
| | |
| '''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
| |
| | |
| '''Maps:''' Full Naval War Front pool (Azure, Black Watch Rock, and more)
| |
| | |
| '''Setup Notes:''' This is a very large rotation list (260 rotations). Paste it beneath your server header settings and trim any rotations you do not want in your cycle.
| |
| | |
| <pre class="hf-code">#--- Rotation Group 1 = Naval Battlefield ---
| |
| | |
| | |
| #1 = Azure (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #2 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #3 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #4 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #5 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #6 = Azure (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #7 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #8 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #9 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #10 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #11 = Black Watch Rock (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #12 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #13 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #14 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #15 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #16 = Black Watch Rock (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #17 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #18 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #19 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #20 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #21 = Charred Tides (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #22 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #23 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #24 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #25 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #26 = Charred Tides (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #27 = Charred Tides (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #28 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #29 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #30 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #31 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #32 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #33 = Coral Atoll (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #34 = Coral Atoll (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #35 = Coral Atoll (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #36 = Coral Atoll (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| | |
| #37 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #38 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #39 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #40 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #41 = Frozen Strait (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #42 = Frozen Strait (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #43 = Frozen Strait (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #44 = Frozen Strait (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #45 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #46 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #47 = Harouti Islands (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #48 = Harouti Islands (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #49 = Harouti Islands (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #50 = Harouti Islands (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #51 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #52 = Islas De Ratas (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #53 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #54 = Islas De Ratas (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #55 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #56 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #57 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #58 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #59 = Martello Tower (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #60 = Martello Tower (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #61 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #62 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #63 = Martello Tower (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #64 = Martello Tower (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #65 = Martello Tower (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #66 = Martello Tower (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #67 = Nile (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #68 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #69 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #70 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #71 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #72 = Nile (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #73 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #74 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #75 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #76 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #77 = Open Waters (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #78 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #79 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #80 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #81 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #82 = Open Waters (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #83 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #84 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #85 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #86 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #87 = Outer Isles (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 50F)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #88 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 2x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #89 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #90 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #91 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 3x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #92 = Outer Isles (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #93 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #94 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (3x 17B 1x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #95 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #96 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #97 = Pirate Cove (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #98 = Pirate Cove (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #99 = Pirate Cove (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #100 = Pirate Cove (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #101 = Port Le Merc (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #102 = Port Le Merc (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #103 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #104 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #105 = Port Le Merc (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #106 = Port Le Merc (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #107 = Port Le Merc (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #108 = Port Le Merc (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #109 = Raiders Passage (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (4x 17B)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #110 = Raiders Passage (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (3x 17B 1x 8S 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #111 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #112 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #113 = Raiders Passage (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #114 = Raiders Passage (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #115 = Raiders Passage (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #116 = Raiders Passage (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #117 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #118 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 17B 2x 8C 1x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #119 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #120 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #121 = Winter Fjords (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (5x 8S)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #122 = Winter Fjords (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (3x 8S 2x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #123 = Winter Fjords (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (5x 8C)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #124 = Winter Fjords (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 8C 2x 8S 2x R)
| |
| game_mode NavalBattlefield
| |
| round_time_minutes 25
| |
| max_tickets 2000
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| | |
| #--- Rotation Group 2 = Naval Conquest ---
| |
| | |
| | |
| #125 = Azure (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #126 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #127 = Azure (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #128 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #129 = Azure (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #130 = Azure (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #131 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #132 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #133 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #134 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Azure
| |
| map_name_override Azure (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northwest southeast
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #135 = Black Watch Rock (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #136 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #137 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #138 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #139 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #140 = Black Watch Rock (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #141 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #142 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #143 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #144 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name BlackWatchRock
| |
| map_name_override Black WR (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #145 = Charred Tides (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #146 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #147 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #148 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #149 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #150 = Charred Tides (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #151 = Charred Tides (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #152 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #153 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #154 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CharredTides
| |
| map_name_override Charred T (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #155 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #156 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #157 = Coral Atoll (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #158 = Coral Atoll (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #159 = Coral Atoll (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #160 = Coral Atoll (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name CoralAtoll
| |
| map_name_override Coral A (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #161 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #162 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #163 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #164 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #165 = Frozen Strait (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #166 = Frozen Strait (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #167 = Frozen Strait (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #168 = Frozen Strait (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name FrozenStrait
| |
| map_name_override Frozen S (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #169 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #170 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #171 = Harouti Islands (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #172 = Harouti Islands (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #173 = Harouti Islands (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #174 = Harouti Islands (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name HaroutiIslands
| |
| map_name_override Harouti I (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #175 = Islas De Ratas (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #176 = Islas De Ratas (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #177 = Islas De Ratas (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #178 = Islas De Ratas (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name IslasDeRatas
| |
| map_name_override Islas DR (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #179 = Martello Tower (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #180 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #181 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #182 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #183 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #184 = Martello Tower (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #185 = Martello Tower (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #186 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #187 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #188 = Martello Tower (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #189 = Martello Tower (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #190 = Martello Tower (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #191 = Martello Tower (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| map_name_override Martello T (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #192 = Nile (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #193 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #194 = Nile (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #195 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #196 = Nile (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #197 = Nile (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #198 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #199 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #200 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #201 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name Nile
| |
| map_name_override Nile (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #202 = Open Waters (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #203 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #204 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #205 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #206 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #207 = Open Waters (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #208 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #209 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #210 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #211 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OpenWaters
| |
| map_name_override Open Waters (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #212 = Outer Isles (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 50F)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 2 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 2 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #213 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 2x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #214 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 1x 17B 1x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #215 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #216 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (1x 50F 3x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 1 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 3 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 1 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 3 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #217 = Outer Isles (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #218 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #219 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (3x 17B 1x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #220 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #221 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name OuterIsles
| |
| map_name_override Outer I (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #222 = Pirate Cove (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #223 = Pirate Cove (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #224 = Pirate Cove (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #225 = Pirate Cove (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PirateCove
| |
| map_name_override Pirate C (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast southwest
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #226 = Port Le Merc (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #227 = Port Le Merc (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #228 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #229 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #230 = Port Le Merc (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #231 = Port Le Merc (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #232 = Port Le Merc (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #233 = Port Le Merc (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| map_name_override Port LM (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #234 = Raiders Passage (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (4x 17B)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 4 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 4 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #235 = Raiders Passage (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (3x 17B 1x 8S 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 3 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 3 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #236 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #237 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #238 = Raiders Passage (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #239 = Raiders Passage (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #240 = Raiders Passage (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #241 = Raiders Passage (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name RaidersPassage
| |
| map_name_override Raiders P (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 4500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #242 = South Sea Castle (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name SouthSeaCastle
| |
| map_name_override South S (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #243 = South Sea Castle (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name SouthSeaCastle
| |
| map_name_override South S (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #244 = South Sea Castle (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name SouthSeaCastle
| |
| map_name_override South S (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3500
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north south
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #245 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 1 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 1 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #246 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 17B 2x 8C 1x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 2 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 1 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 2 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 1 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #247 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (1x 17B 2x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #248 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 1 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 1 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 1 defending
| |
| ships_spawn schooner8gun 1 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 1 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #249 = Winter Fjords (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (5x 8S)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 5 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 5 defending
| |
| ships_spawn corvette8gun 0 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #250 = Winter Fjords (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (3x 8S 2x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 3 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 3 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #251 = Winter Fjords (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (5x 8C)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 5 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 0 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 0 defending
| |
| ships_spawn corvette8gun 5 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 0 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #252 = Winter Fjords (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium]
| |
| !map_rotation start
| |
| map_name WinterFjords
| |
| map_name_override Winter F (2x 8C 2x 8S 2x R)
| |
| game_mode NavalConquest
| |
| round_time_minutes 25
| |
| max_player_respawns -1
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_tick_reward 5
| |
| conquest_max_tickets 3000
| |
| conquest_ticker_time_seconds 1
| |
| conquest_tickets_per_capture 5
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking french
| |
| faction_defending british
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| population_verylow_playable true
| |
| population_low_playable true
| |
| population_medium_playable true
| |
| population_high_playable false
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 2 attacking
| |
| ships_spawn corvette8gun 2 attacking
| |
| ships_spawn schooner2gun 0 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| | |
| ships_spawn frigate50gun 0 defending
| |
| ships_spawn brigsloop17gun 0 defending
| |
| ships_spawn schooner8gun 2 defending
| |
| ships_spawn corvette8gun 2 defending
| |
| ships_spawn schooner2gun 0 defending
| |
| ships_spawn rocketboat 2 defending
| |
| ships_spawn gunboat 0 defending
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction west east
| |
| dynamic_wind true 240 360 30 50
| |
| ship_stealing true
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 90
| |
| rowboat_cooldown_timer 60
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships true
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink true false
| |
| hoist_flag_order_enabled true
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| | |
| #--- Rotation Group 3 = Coastal Siege ---
| |
| | |
| | |
| #253 = Balamor Bay (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name BalamorBay
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 400
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #254 = Fort Imperial (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name FortImperial
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 300
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction east
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #255 = Fort Slott (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name FortSlott
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 300
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction northeast
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #256 = Helsberg (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name Helsberg
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 400
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction north
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #257 = Martello Tower (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name MartelloTower
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 300
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 0 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #258 = Port Le Merc (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name PortLeMerc
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 400
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction east
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #259 = South Sea Castle (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name SouthSeaCastle
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 400
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end
| |
| | |
| | |
| #260 = Veste Osttrutz (Coastal Siege) [Pop - High]
| |
| !map_rotation start
| |
| map_name VesteOsttrutz
| |
| game_mode CoastalSiege
| |
| round_time_minutes 30
| |
| reinforcements_per_faction 400
| |
| wave_spawn_time_seconds 10
| |
| wave_spawn_vehicle_time_seconds 20
| |
| faction_balancing true
| |
| faction_balancing_discrepancy_amount_verylow 2
| |
| faction_balancing_discrepancy_amount_low 2
| |
| faction_balancing_discrepancy_amount_medium 3
| |
| faction_balancing_discrepancy_amount_high 3
| |
| allow_midround_spawning true
| |
| allow_faction_switching true
| |
| allow_spectating true
| |
| minimum_players -1
| |
| maximum_players 100
| |
| nature_preset none
| |
| conquest_stealthcap_reqplayers_verylow 2
| |
| conquest_stealthcap_reqplayers_low 2
| |
| conquest_stealthcap_reqplayers_medium 2
| |
| conquest_stealthcap_reqplayers_high 3
| |
| faction_attacking british
| |
| faction_defending french
| |
| faction_randomiser both
| |
| friendly_fire false
| |
| friendly_fire_melee_bounce false
| |
| damage_split 0
| |
| sappers_buildlimit explosivebarrel attacking 3
| |
| sappers_buildlimit explosivebarrel defending 0
| |
| sappers_buildlimit swivelgun attacking 0
| |
| sappers_buildlimit swivelgun defending 2
| |
| sappers_buildlimit palisade attacking 0
| |
| sappers_buildlimit palisade defending 0
| |
| sappers_buildlimit shootingplatform attacking 0
| |
| sappers_buildlimit shootingplatform defending 0
| |
| sappers_buildlimit rocketstack attacking 0
| |
| sappers_buildlimit rocketstack defending 0
| |
| population_verylow_playable false
| |
| population_low_playable false
| |
| population_medium_playable false
| |
| population_high_playable true
| |
| | |
| #[Ship Spawn Settings]
| |
| ships_spawn frigate50gun 0 attacking
| |
| ships_spawn brigsloop17gun 1 attacking
| |
| ships_spawn schooner8gun 0 attacking
| |
| ships_spawn corvette8gun 0 attacking
| |
| ships_spawn schooner2gun 2 attacking
| |
| ships_spawn rocketboat 2 attacking
| |
| ships_spawn gunboat 0 attacking
| |
| ships_spawn schoonerlanding 2 attacking
| |
| | |
| #[Ship Class Settings]
| |
| ships_spawn_detail_override gunboat attacking navalsailor 1
| |
| ships_spawn_detail_override gunboat attacking navalmarine 4
| |
| ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
| |
| ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
| |
| | |
| #[Naval Gameplay Settings]
| |
| wind_strength 1
| |
| wind_direction south
| |
| dynamic_wind false
| |
| ship_stealing false
| |
| ship_spawn_protection true
| |
| ships_respawn_time_seconds 15
| |
| rowboat_cooldown_timer 30
| |
| rowboat_cooldown_while_sinking_timer 5
| |
| allow_spawn_on_captured_ships false
| |
| allow_respawn_on_contested_ships false
| |
| sink_ships_on_capture true
| |
| ships_drop_resources_on_sink false false
| |
| hoist_flag_order_enabled false
| |
| gunboat_spawner_enabled true
| |
| | |
| #[Class Gameplay Settings]
| |
| spawn_immunity_timer 2
| |
| class_system_orders true
| |
| class_system_orders_reinforce false
| |
| class_system_orders_reinforce_limit -1
| |
| class_system_orders_reinforce_cooldown 240
| |
| !map_rotation end</pre>
| |
| </div></div>
| |
| }} | |
| | |
| </div>
| |
| </div>
| |
| </div>
| |