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<div class="hf-relpage">
<div class="hf-relpage hf-horseback-page hf-directory-page">
{{Release_page_header|title=Cavalry}}
{{Release_page_header|title=Horseback Riding}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#overview|Overview]]</div>
<div>[[#cuirassier-dragoon|Cuirassiers & Dragoons]]</div>
<div>[[#movement|Movement]]</div>
<div>[[#hussar|Hussars]]</div>
<div>[[#mounting|Mounting & Dismounting]]</div>
<div>[[#combat|Mounted Combat]]</div>
<div>[[#counters|Counters & Hazards]]</div>
<div>[[#release-notes|Release Notes Check]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">
Line 14: Line 17:
|title=Overview
|title=Overview
|content=
|content=
The Cavalry classes specialise in [[Horseback Riding]] to scatter lines, chase down skirmishers, and disrupt artillery.
<div class="hf-directory-hero">
<div class="hf-directory-kicker">Movement guide</div>
<div class="hf-directory-title">Cavalry is about timing the pass, not sitting in the middle of a fight.</div>
<div class="hf-directory-text">A horse gives you speed, reach, and pressure. It also makes you a large target. Use movement to choose fights, hit from the flank, and leave before infantry can surround you.</div>
</div>
 
<div class="hf-directory-facts">
<div class="hf-directory-fact"><span>Best role</span>Flank, disrupt, chase, and punish exposed infantry.</div>
<div class="hf-directory-fact"><span>Worst habit</span>Stopping inside enemy melee range.</div>
<div class="hf-directory-fact"><span>Related pages</span>[[Cavalry]], [[Melee]], [[Shooting]], [[Defences]].</div>
</div>
}}
 
{{Release_section
|id=movement
|title=Movement
|content=
Horse movement is built around gait, momentum, and turn control. The faster you go, the harder it is to make tight corrections.


* '''Hussars''' are swift, sabre-focused light cavalry. Their increased sword damage while mounted and higher speed make them deadly in charges. Fire a pistol on approach, draw steel, and commit.
{{{!}} class="wikitable hf-guide-table"
* '''Cuirassiers & Dragoons''' (mounted carbineers) excel at accurate firearm use from horseback. Mobility lets them harass, pick targets, and fall back to friendly lines. Master mounting, dismounting, pacing your horse, and shooting from the saddle for best results.
! Action !! PC !! Controller !! Notes
{{!}}-
{{!}} '''Build speed''' {{!}}{{!}} Hold W {{!}}{{!}} Left Stick Up {{!}}{{!}} Moves through slower gaits toward gallop.
{{!}}-
{{!}} '''Sprint / full gallop''' {{!}}{{!}} Shift {{!}}{{!}} Press Left Stick {{!}}{{!}} Fastest movement, but limits fine control.
{{!}}-
{{!}} '''Slow / reverse''' {{!}}{{!}} Hold S {{!}}{{!}} Left Stick Down {{!}}{{!}} Slows the horse, then backs up at low speed.
{{!}}-
{{!}} '''Strafe mode''' {{!}}{{!}} Z {{!}}{{!}} D-Pad Down {{!}}{{!}} Useful for dressing lines and small position adjustments.
{{!}}-
{{!}} '''Jump''' {{!}}{{!}} Space {{!}}{{!}} A / Cross {{!}}{{!}} Clears fences, logs, and some low obstacles.
{{!}}-
{{!}} '''Emergency halt / rear''' {{!}}{{!}} Hold F {{!}}{{!}} B / Circle {{!}}{{!}} Stops quickly but leaves you exposed.
{{!}}-
{{!}} '''About face''' {{!}}{{!}} S + Space {{!}}{{!}} Left Stick Down + A / Cross {{!}}{{!}} Quick 180-degree turn from a slow reverse.
{{!}}}
 
Later 2.x updates added an indicator when entering strafing mode. Use it; accidentally strafing when you mean to turn is a quick way to get stuck.
}}
}}


{{Release_section
{{Release_section
|id=cuirassier-dragoon
|id=mounting
|title=Cuirassiers & Dragoons
|title=Mounting & Dismounting
|content=
|content=
Mounted carbineers. Skirmish and harass with accurate firearm fire from horseback, then reposition quickly.
Most cavalry classes spawn mounted. Some classes with the horseback riding ability can mount riderless horses, depending on current rules and server configuration.


<div class="hf-class-info">
* '''Dismount only when safe.''' Slow down first, then interact.
<div class="hf-class-info-header">
* '''Keep the horse nearby.''' If you plan to remount, do not leave it in front of artillery or enemy infantry.
<div class="hf-class-info-header-label">Factions</div>
* '''Do not assume every class can ride.''' Standard infantry should not expect a mount prompt.
<span class="hf-class-info-faction">[[File:hui-emblem-britain.webp|18px|link=]] British</span>
* '''Infantry Officer rules have changed over the game's life.''' Older release notes mention Officers losing horseback access by default, with event/server configuration able to alter that behaviour.
<span class="hf-class-info-faction">[[File:hui-emblem-france.webp|18px|link=]] French</span>
}}
<span class="hf-class-info-faction">[[File:hui-emblem-prussia.webp|18px|link=]] Prussian</span>
 
<span class="hf-class-info-faction">[[File:hui-emblem-russia.webp|18px|link=]] Russian</span>
{{Release_section
<span class="hf-class-info-faction">[[File:hui-emblem-austria.webp|18px|link=]] Austrian</span>
|id=combat
<span class="hf-class-info-faction">[[File:hui-emblem-italy.webp|18px|link=]] Italian</span>
|title=Mounted Combat
</div>
|content=
<div class="hf-class-info-badges">
Mounted combat comes in two broad forms: sword passes and carbine or pistol harassment.
<div class="hf-class-info-header-label">Traits</div>
<div class="hf-class-info-badges-group">
<div class="hf-class-info-badge">[[File:MountedFirearmSpecialisation.webp|20px|link=]] Mounted Firearm Specialisation</div>
</div>
<div class="hf-class-info-header-label" style="margin-top:8px;">Abilities</div>
<div class="hf-class-info-badges-group">
<div class="hf-class-info-badge hf-badge-ability">[[File:HorsebackRiding.webp|20px|link=]] Horseback Riding</div>
</div>
</div>
<div class="hf-class-info-stats">
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Health</div>
<div class="hf-class-info-stat-value">100</div>
</div>
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Agility</div>
<div class="hf-class-info-stat-value">80</div>
</div>
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Swimming</div>
<div class="hf-class-info-stat-value">35</div>
</div>
</div>
</div>


{{Card_grid|content=
{{Card_grid|content=
{{Uniform_Card|image=British-Dragoon-1.webp|label=British}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Hussars, Cuirassiers, and Dragoons each lean into different mounted combat strengths.}}
{{Uniform_Card|image=French-Dragoon-1.webp|label=French}}
{{Card|title=Melee|link=Melee|image=Melee-Combat.webp|description=Directional attacks, blocks, drags, and close-range timing.}}
{{Uniform_Card|image=Prussian-Dragoon-1.webp|label=Prussian}}
{{Card|title=Shooting|link=Shooting|image=Shooting-Mechanics.webp|description=Carbines and pistols behave differently from full muskets and rifles.}}
{{Uniform_Card|image=Russian-Dragoon-1.webp|label=Russian}}
{{Card|title=Defences|link=Defences|image=Defences.webp|description=Stakes, chevaux de frise, and barbed wire can decide whether a charge survives.}}
{{Uniform_Card|image=Austrian-Dragoon-1.webp|label=Austrian}}
{{Uniform_Card|image=Italian-Dragoon-1.webp|label=Italian}}
}}
}}
Practical tips:
* '''Sword passes:''' Begin the windup before you reach the target and release as you pass.
* '''Do not overstay:''' If the first pass fails, ride through and reset.
* '''Carbines:''' The 5.x balance pass made carbines shorter ranged with faster reloads, pushing them toward medium-range work.
* '''Pistols:''' Pistol range is very short, but point-blank damage is more reliable after the 5.x changes.
* '''Reloading mounted:''' Expect your horse to slow while you reload.
}}
}}


{{Release_section
{{Release_section
|id=hussar
|id=counters
|title=Hussars
|title=Counters & Hazards
|content=
|content=
Fast, flamboyant light cavalry. Excellent showmanship — and excellent sabre work — on horseback.
Good infantry can beat bad cavalry. Respect the things that stop a charge.


<div class="hf-class-info">
{{{!}} class="wikitable hf-guide-table"
<div class="hf-class-info-header">
! Hazard !! What It Does
<div class="hf-class-info-header-label">Factions</div>
{{!}}-
<span class="hf-class-info-faction">[[File:hui-emblem-britain.webp|18px|link=]] British</span>
{{!}} '''Chevaux De Frise (L)''' {{!}}{{!}} Anti-cavalry obstacle that can kill horses.
<span class="hf-class-info-faction">[[File:hui-emblem-france.webp|18px|link=]] French</span>
{{!}}-
<span class="hf-class-info-faction">[[File:hui-emblem-prussia.webp|18px|link=]] Prussian</span>
{{!}} '''Chevaux De Frise (S)''' {{!}}{{!}} Can disrupt cavalry and infantry.
<span class="hf-class-info-faction">[[File:hui-emblem-russia.webp|18px|link=]] Russian</span>
{{!}}-
<span class="hf-class-info-faction">[[File:hui-emblem-austria.webp|18px|link=]] Austrian</span>
{{!}} '''Tight infantry groups''' {{!}}{{!}} Harder to isolate, especially if bayonets are ready.
<span class="hf-class-info-faction">[[File:hui-emblem-italy.webp|18px|link=]] Italian</span>
{{!}}-
</div>
{{!}} '''Artillery and firearms''' {{!}}{{!}} Large target, predictable path, brutal punishment.
<div class="hf-class-info-badges">
{{!}}-
<div class="hf-class-info-header-label">Traits</div>
{{!}} '''Terrain and clutter''' {{!}}{{!}} Fences, rocks, props, and friendly builds can trap a horse.
<div class="hf-class-info-badges-group">
{{!}}}
<div class="hf-class-info-badge">[[File:MountedSwordSpecialisation.webp|20px|link=]] Mounted Sword Specialisation</div>
<div class="hf-class-info-badge">[[File:SkilfulRider.webp|20px|link=]] Skilful Rider</div>
</div>
<div class="hf-class-info-header-label" style="margin-top:8px;">Abilities</div>
<div class="hf-class-info-badges-group">
<div class="hf-class-info-badge hf-badge-ability">[[File:HorsebackRiding.webp|20px|link=]] Horseback Riding</div>
</div>
</div>
<div class="hf-class-info-stats">
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Health</div>
<div class="hf-class-info-stat-value">100</div>
</div>
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Agility</div>
<div class="hf-class-info-stat-value">80</div>
</div>
<div class="hf-class-info-stat">
<div class="hf-class-info-stat-label">Swimming</div>
<div class="hf-class-info-stat-value">35</div>
</div>
</div>
</div>


{{Card_grid|content=
Version 5.20 fixed an exception related to being trampled by a horse. Earlier releases also adjusted horse hitboxes, horse-to-horse collision, gallop speed, maneuverability, and mounted melee reach.
{{Uniform_Card|image=British-Hussar-1.webp|label=British}}
{{Uniform_Card|image=French-Hussar-1.webp|label=French}}
{{Uniform_Card|image=French-Hussar-2.webp|label=French (Var. 2)|requirement=DLC: Napoleon's Rise}}
{{Uniform_Card|image=Prussian-Hussar-1.webp|label=Prussian}}
{{Uniform_Card|image=Russian-Hussar-1.webp|label=Russian}}
{{Uniform_Card|image=Austrian-Hussar-1.webp|label=Austrian}}
{{Uniform_Card|image=Italian-Hussar-1.webp|label=Italian}}
}}
}}
{{Release_section
|id=release-notes
|title=Release Notes Check
|content=
Important cavalry and horseback updates reflected here:
* '''0.40:''' Cavalry launched with Hussar, Cuirassier, and Dragoon roles, full horseback movement, mounted swordsmanship, mounted marksmanship, trampling, swimming, strafe mode, and mount/dismount flow.
* '''1.x:''' Cavalry movement was redesigned, trampling was rebalanced, horse collision and hitboxes were adjusted, and multiple mounted combat bugs were fixed.
* '''2.x:''' Strafe indicators, cavalry kill-log icon fixes, pistol animation improvements, and additional collision changes landed.
* '''3.x-4.x:''' Several map and cavalry out-of-bounds fixes were made.
* '''5.x:''' Carbine and pistol balance changed, and a trampling exception was fixed.
}}
}}



Revision as of 00:21, 7 July 2026

Overview

Movement guide
Cavalry is about timing the pass, not sitting in the middle of a fight.
A horse gives you speed, reach, and pressure. It also makes you a large target. Use movement to choose fights, hit from the flank, and leave before infantry can surround you.
Best roleFlank, disrupt, chase, and punish exposed infantry.
Worst habitStopping inside enemy melee range.
Related pagesCavalry, Melee, Shooting, Defences.

Movement

Horse movement is built around gait, momentum, and turn control. The faster you go, the harder it is to make tight corrections.

Action PC Controller Notes
Build speed Hold W Left Stick Up Moves through slower gaits toward gallop.
Sprint / full gallop Shift Press Left Stick Fastest movement, but limits fine control.
Slow / reverse Hold S Left Stick Down Slows the horse, then backs up at low speed.
Strafe mode Z D-Pad Down Useful for dressing lines and small position adjustments.
Jump Space A / Cross Clears fences, logs, and some low obstacles.
Emergency halt / rear Hold F B / Circle Stops quickly but leaves you exposed.
About face S + Space Left Stick Down + A / Cross Quick 180-degree turn from a slow reverse.

Later 2.x updates added an indicator when entering strafing mode. Use it; accidentally strafing when you mean to turn is a quick way to get stuck.

Mounting & Dismounting

Most cavalry classes spawn mounted. Some classes with the horseback riding ability can mount riderless horses, depending on current rules and server configuration.

  • Dismount only when safe. Slow down first, then interact.
  • Keep the horse nearby. If you plan to remount, do not leave it in front of artillery or enemy infantry.
  • Do not assume every class can ride. Standard infantry should not expect a mount prompt.
  • Infantry Officer rules have changed over the game's life. Older release notes mention Officers losing horseback access by default, with event/server configuration able to alter that behaviour.

Mounted Combat

Mounted combat comes in two broad forms: sword passes and carbine or pistol harassment.

Hussars, Cuirassiers, and Dragoons each lean into different mounted combat strengths.
Directional attacks, blocks, drags, and close-range timing.
Carbines and pistols behave differently from full muskets and rifles.
Stakes, chevaux de frise, and barbed wire can decide whether a charge survives.

Practical tips:

  • Sword passes: Begin the windup before you reach the target and release as you pass.
  • Do not overstay: If the first pass fails, ride through and reset.
  • Carbines: The 5.x balance pass made carbines shorter ranged with faster reloads, pushing them toward medium-range work.
  • Pistols: Pistol range is very short, but point-blank damage is more reliable after the 5.x changes.
  • Reloading mounted: Expect your horse to slow while you reload.

Counters & Hazards

Good infantry can beat bad cavalry. Respect the things that stop a charge.

Hazard What It Does
Chevaux De Frise (L) Anti-cavalry obstacle that can kill horses.
Chevaux De Frise (S) Can disrupt cavalry and infantry.
Tight infantry groups Harder to isolate, especially if bayonets are ready.
Artillery and firearms Large target, predictable path, brutal punishment.
Terrain and clutter Fences, rocks, props, and friendly builds can trap a horse.

Version 5.20 fixed an exception related to being trampled by a horse. Earlier releases also adjusted horse hitboxes, horse-to-horse collision, gallop speed, maneuverability, and mounted melee reach.

Release Notes Check

Important cavalry and horseback updates reflected here:

  • 0.40: Cavalry launched with Hussar, Cuirassier, and Dragoon roles, full horseback movement, mounted swordsmanship, mounted marksmanship, trampling, swimming, strafe mode, and mount/dismount flow.
  • 1.x: Cavalry movement was redesigned, trampling was rebalanced, horse collision and hitboxes were adjusted, and multiple mounted combat bugs were fixed.
  • 2.x: Strafe indicators, cavalry kill-log icon fixes, pistol animation improvements, and additional collision changes landed.
  • 3.x-4.x: Several map and cavalry out-of-bounds fixes were made.
  • 5.x: Carbine and pistol balance changed, and a trampling exception was fixed.