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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Rank and File|link=Rank and File|image=Rank-and-File.webp|description=Line Infantry, Grenadiers, Guards — the core musket-armed soldiers who hold the line and fire in volleys.}}
{{Card|title=Rank and File|link=Rank and File|image=Rank-and-File.webp|description=Line Infantry, Grenadiers, and Guards. Core musket-armed soldiers who hold the line and fire in volleys.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Hussars, Dragoons, and Cuirassiers — mounted soldiers who charge enemy lines and harass flanks.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Hussars, Dragoons, and Cuirassiers. Mounted soldiers who charge enemy lines and harass flanks.}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Command Classes|link=Command|image=Command-Classes.webp|description=Infantry Officers, Sergeants, and Captains — issue orders, rally troops, and coordinate the fight.}}
{{Card|title=Command Classes|link=Command|image=Command-Classes.webp|description=Infantry Officers, Sergeants, and Captains. Issue orders, rally troops, and coordinate the fight.}}
{{Card|title=Orders & High Command|link=Orders|image=Orders-and-High-Command.webp|description=The full order system charges, volleys, form line, rally, naval orders, and how buffs work.}}
{{Card|title=Orders & High Command|link=Orders|image=Orders-and-High-Command.webp|description=The full order system: charges, volleys, form line, rally, naval orders, and how buffs work.}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Skirmisher-Classes.webp|description=Light Infantry, Riflemen, and Coast Guard — accurate ranged fighters with lighter loadouts.}}
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Skirmisher-Classes.webp|description=Light Infantry, Riflemen, and Coast Guard. Accurate ranged fighters with lighter loadouts.}}
{{Card|title=Shooting Mechanics|link=Shooting|image=Shooting-Mechanics.webp|description=How firearms work aiming, bullet drop, reload speeds, and weapon comparisons.}}
{{Card|title=Shooting Mechanics|link=Shooting|image=Shooting-Mechanics.webp|description=How firearms work: aiming, bullet drop, reload speeds, and weapon comparisons.}}
}}
}}
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|title=Support
|title=Support
|content=
|content=
Classes that keep the army fighting healing, building, resupplying, and inspiring through music.
Classes that keep the army fighting through healing, building, resupply, and music.


{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Support Classes|link=Support|image=Support-Classes.webp|description=Surgeons, Sappers, Flag Bearers, and Musicians — healing, construction, morale buffs, and resupply.}}
{{Card|title=Support Classes|link=Support|image=Support-Classes.webp|description=Surgeons, Sappers, Flag Bearers, and Musicians. Healing, construction, morale buffs, and resupply.}}
{{Card|title=Auxiliary|link=Auxiliary|image=Auxiliary.webp|description=Support-focused roles that keep lines, ships, and events alive.}}
{{Card|title=Auxiliary|link=Auxiliary|image=Auxiliary.webp|description=Support-focused roles that keep lines, ships, and events alive.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=Traits-and-Abilities.webp|description=Passive abilities unique to each class medicine, engineering, artillery operation, and more.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=Traits-and-Abilities.webp|description=Passive abilities unique to each class, including medicine, engineering, artillery operation, and more.}}
{{Card|title=Defences|link=Defences|image=Defences.webp|description=What Sappers and Engineers can build stakes, gabions, palisades, barbed wire, MG emplacements.}}
{{Card|title=Defences|link=Defences|image=Defences.webp|description=What Sappers and Engineers can build, including stakes, gabions, palisades, barbed wire, and MG emplacements.}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Artillery Classes|link=Artillery|image=Artillery.webp|description=Artillerymen and heavy weapon operators — cannons, mortars, rockets, howitzers, ship guns, and MGs.}}
{{Card|title=Artillery Classes|link=Artillery|image=Artillery.webp|description=Artillerymen and heavy weapon operators. Cannons, mortars, rockets, howitzers, ship guns, and MGs.}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Crewmen|link=Crewmen|image=Crewmen.webp|description=Captains, Marines, Sailors, Midshipmen, and Carpenters — every role aboard a warship.}}
{{Card|title=Crewmen|link=Crewmen|image=Crewmen.webp|description=Captains, Marines, Sailors, Midshipmen, and Carpenters. Every role aboard a warship.}}
{{Card|title=Ships|link=Ships|image=Ships.webp|description=The vessels themselves Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, and Rocketboats.}}
{{Card|title=Ships|link=Ships|image=Ships.webp|description=The vessels themselves: Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, and Rocketboats.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Combat.webp|description=Broadsides, boarding, navigation, repairs, resources, and crew coordination at sea.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Combat.webp|description=Broadsides, boarding, navigation, repairs, resources, and crew coordination at sea.}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=WW1 Classes|link=WW1 Classes|image=WW1-Officer-Leading.png|description=Line Infantry, Officers, Surgeons, Sappers, Carpenters, and Cannoneers of the Allied and Central factions.}}
{{Card|title=WW1 Classes|link=WW1 Classes|image=WW1-Officer-Leading.png|description=Rifleman, Officer, Medic, Engineer, Trench Raider, and Artilleryman for the Allied and Central factions.}}
}}
}}
}}
}}

Revision as of 19:30, 9 July 2026

Overview

Role directory
Classes define how you help the team.
Every class brings a different weapon set, trait package, and responsibility. Use this page to find the right role, then follow the cards to the detailed class pages.
New playersStart with Rank and File, Support, or Crewmen.
LeadershipLearn Command and Orders before taking command roles.
SpecialistsPractice Artillery, Cavalry, and Skirmisher roles before relying on them in events.

Frontline

The backbone of any army. These classes form the battle line and do the bulk of the fighting.

Line Infantry, Grenadiers, and Guards. Core musket-armed soldiers who hold the line and fire in volleys.
Hussars, Dragoons, and Cuirassiers. Mounted soldiers who charge enemy lines and harass flanks.

Command

Leaders who buff nearby troops and coordinate the battle through the high command order system.

Infantry Officers, Sergeants, and Captains. Issue orders, rally troops, and coordinate the fight.
The full order system: charges, volleys, form line, rally, naval orders, and how buffs work.

Ranged & Skirmisher

Light troops and sharpshooters who operate independently ahead of or on the flanks of the main battle line.

Light Infantry, Riflemen, and Coast Guard. Accurate ranged fighters with lighter loadouts.
How firearms work: aiming, bullet drop, reload speeds, and weapon comparisons.

Support

Classes that keep the army fighting through healing, building, resupply, and music.

Surgeons, Sappers, Flag Bearers, and Musicians. Healing, construction, morale buffs, and resupply.
Support-focused roles that keep lines, ships, and events alive.
Passive abilities unique to each class, including medicine, engineering, artillery operation, and more.
What Sappers and Engineers can build, including stakes, gabions, palisades, barbed wire, and MG emplacements.

Specialist

Heavy weapon operators who bring devastating firepower to the battlefield.

Artillerymen and heavy weapon operators. Cannons, mortars, rockets, howitzers, ship guns, and MGs.

Frontlines (WW1)

The classes of the Great War, fought between the Allied and Central Powers in the Frontlines game type.

Rifleman, Officer, Medic, Engineer, Trench Raider, and Artilleryman for the Allied and Central factions.