|
|
| Line 4: |
Line 4: |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#napoleonic-era|Napoleonic Era]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#frontlines-era|Frontlines Era (WW1)]]</div> | | <div>[[#nations-at-war|Nations At War]]</div> |
| <div>[[#naval-warfare|Naval Warfare & Coastal Siege]]</div> | | <div>[[#frontlines-ww1|Frontlines WW1]]</div> |
| <div>[[#artillery|Artillery Systems]]</div> | | <div>[[#naval-coastal|Naval & Coastal Warfare]]</div> |
| | <div>[[#how-factions-play|How Factions Play]]</div> |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=napoleonic-era | | |id=overview |
| |title=Napoleonic Era (Nations At War) | | |title=Overview |
| | |image=Infantry_Marching_British_Variation.webp |
| |content= | | |content= |
| This era encompasses the great powers and regional contenders of the '''Coalition Wars (1792–1815)'''. Combat is defined by line infantry tactics, black powder musketry, and naval supremacy.
| | Holdfast is built around large battles across multiple eras. The factions give those battles their identity, from smoke-filled Napoleonic lines to the trenches of the Great War. |
|
| |
|
| <h3>Great Powers & Contenders</h3> | | In '''Nations At War''', players fight as historical powers using muskets, bayonets, sabres, cannons, cavalry, rockets, and sailing ships. In '''Frontlines WW1''', the fight shifts to rifles, machine guns, artillery, trenches, and more modern battlefield roles. |
| | |
| | The official Holdfast site describes the game as a battle across eras, with line volleys in the Napoleonic Wars, WW1 charges at the officer's whistle, naval warfare from the age of sail, and dreadnought bombardments at Gallipoli. This page keeps the focus on the playable factions and how they fit into that wider battlefield. |
| | }} |
| | |
| | {{Release_section |
| | |id=nations-at-war |
| | |title=Nations At War |
| | |image=Cavalry_Charge.webp |
| | |content= |
| | Nations At War is the classic Holdfast setting. These factions fight across land battles, sieges, coastal assaults, and naval engagements depending on the map and mode. |
| | |
| | <h3>Playable Nations</h3> |
| {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" | | {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" |
| ! !! Faction !! Historical Context !! Availability !! Primary Combat Theatres !! Unique Characteristics | | ! !! Faction !! Historical Context !! Primary Combat Theatres !! Notes |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-britain.png|50px|link=]] {{!}}{{!}} '''The British Empire''' {{!}}{{!}} Lead Coalition contender against French expansion. {{!}}{{!}} Early Access {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Access to '''Rocketeers''' and '''Bagpipers''' (Morale Boosters). | | {{!}} [[File:hui-emblem-britain.webp|50px|link=]] {{!}}{{!}} '''The British Empire''' {{!}}{{!}} A major Coalition power and one of Holdfast's most recognizable factions. {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Known for strong naval presence, line infantry, rocketeers, and bagpipers. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-france.png|50px|link=]] {{!}}{{!}} '''The French Empire''' {{!}}{{!}} The dominant continental power under Napoleon. {{!}}{{!}} Early Access {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Versatile presence across all modes; features the distinct '''French Cuirassier'''. | | {{!}} [[File:hui-emblem-france.webp|50px|link=]] {{!}}{{!}} '''The French Empire''' {{!}}{{!}} The dominant continental power under Napoleon. {{!}}{{!}} Land, Naval, Coastal {{!}}{{!}} Versatile across most modes, with iconic infantry, cavalry, and command roles. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-prussia.png|50px|link=]] {{!}}{{!}} '''The Kingdom of Prussia''' {{!}}{{!}} Key member of the First and Fourth Coalitions. {{!}}{{!}} v0.14 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster. | | {{!}} [[File:hui-emblem-prussia.webp|50px|link=]] {{!}}{{!}} '''The Kingdom of Prussia''' {{!}}{{!}} A key Coalition state during the Napoleonic Wars. {{!}}{{!}} Land {{!}}{{!}} A disciplined army roster suited for line battles, sieges, and organized infantry play. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-russia.png|50px|link=]] {{!}}{{!}} '''The Russian Empire''' {{!}}{{!}} Primary Eastern European power. {{!}}{{!}} v1.0 {{!}}{{!}} Land Only {{!}}{{!}} Units often carry '''swords as sidearms''', offering a slight melee advantage. | | {{!}} [[File:hui-emblem-russia.webp|50px|link=]] {{!}}{{!}} '''The Russian Empire''' {{!}}{{!}} A major eastern power with a long campaign history against France. {{!}}{{!}} Land {{!}}{{!}} Often associated with hard defensive fights and strong close-range pressure. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-italy.png|50px|link=]] {{!}}{{!}} '''The Kingdom of Italy''' {{!}}{{!}} Regional contender in Personal Union with Napoleon. {{!}}{{!}} v1.15 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster. | | {{!}} [[File:hui-emblem-italy.webp|50px|link=]] {{!}}{{!}} '''The Kingdom of Italy''' {{!}}{{!}} A Napoleonic client kingdom tied closely to French influence. {{!}}{{!}} Land {{!}}{{!}} Brings another continental army style to land battles and sieges. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-austria.png|50px|link=]] {{!}}{{!}} '''The Austrian Empire''' {{!}}{{!}} A major Habsburg power throughout the wars. {{!}}{{!}} v2.11 {{!}}{{!}} Land Only {{!}}{{!}} Standardized Napoleonic roster. | | {{!}} [[File:hui-emblem-austria.webp|50px|link=]] {{!}}{{!}} '''The Austrian Empire''' {{!}}{{!}} A major Habsburg power and repeated opponent of Napoleonic France. {{!}}{{!}} Land {{!}}{{!}} Fits large infantry engagements, defensive holds, and traditional line fighting. |
| | {{!}}- |
| | {{!}} [[File:hui-emblem-spain.webp|50px|link=]] {{!}}{{!}} '''The Spanish''' {{!}}{{!}} A fierce Peninsular War faction shaped by regular armies and local resistance. {{!}}{{!}} Land {{!}}{{!}} Suited for rugged infantry fighting, ambushes, and close battles around towns and farms. |
| | {{!}}- |
| | {{!}} [[File:hui-emblem-pirates.webp|50px|link=]] {{!}}{{!}} '''Pirates''' {{!}}{{!}} A less formal fighting force built around raiding, boarding, and chaos at sea. {{!}}{{!}} Naval, Coastal {{!}}{{!}} Best suited to boarding actions, messy deck fights, and aggressive naval play. |
| | {{!}}- |
| | {{!}} [[File:hui-emblem-american-patriots.webp|50px|link=]] {{!}}{{!}} '''American Patriots''' {{!}}{{!}} Revolutionary fighters standing against imperial rule. {{!}}{{!}} Land, Coastal {{!}}{{!}} Focused on battlefield identity, community events, and the American Holdfast Revolution theme. |
| {{!}}} | | {{!}}} |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=frontlines-era | | |id=frontlines-ww1 |
| |title=Frontlines Era (World War I) | | |title=Frontlines WW1 |
| | |image=WW1_Officer_Charge.webp |
| |content= | | |content= |
| The ''Frontlines'' expansion shifts the focus to the industrial warfare of the '''Great War'''. Gameplay transitions from rigid line formations to trench warfare, utilizing rapid-fire rifles, heavy machine guns, and tactical squad-based maneuvers.
| | Frontlines WW1 changes the pace of Holdfast. Instead of slow musket volleys and bayonet lines, players fight with bolt-action rifles, pistols, machine guns, artillery, smoke, trenches, and squad movement. |
|
| |
|
| <h3>Coalitions</h3> | | <h3>Coalitions</h3> |
| Line 45: |
Line 66: |
| ! !! Coalition !! Description | | ! !! Coalition !! Description |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-allied.png|50px|link=]] {{!}}{{!}} '''The Allied Powers''' {{!}}{{!}} Comprised of the '''British Empire, France, Australia,''' and the '''United States''' (via DLC). Certain classes are nation-specific; for example, Engineers are represented by Australian forces. | | {{!}} [[File:hui-emblem-allied.webp|50px|link=]] {{!}}{{!}} '''The Allied Powers''' {{!}}{{!}} A coalition including British, French, Australian, and American forces depending on the Frontlines content being played. |
| {{!}}- | | {{!}}- |
| {{!}} [[File:hui-emblem-central.png|50px|link=]] {{!}}{{!}} '''The Central Powers''' {{!}}{{!}} Currently focused on '''German Infantry''' forces, serving as the primary antagonist faction with historically accurate weaponry and uniforms. | | {{!}} [[File:hui-emblem-central.webp|50px|link=]] {{!}}{{!}} '''The Central Powers''' {{!}}{{!}} The opposing WW1 coalition, represented mainly through German forces, equipment, and uniforms. |
| {{!}}} | | {{!}}} |
|
| |
|
| <h3>Frontlines Specialized Classes</h3> | | <h3>How It Feels</h3> |
| * '''Infantry Officer:''' The backbone of the Squad System. They facilitate tactical advances by deploying '''Squad Camps''' (forward spawn points) and using Smoke Grenades to mask troop movements.
| | Frontlines is still Holdfast, but it is more lethal at range. Good players use cover, smoke, timing, and teamwork instead of standing in open lines. Officers help push the team forward, medics keep groups alive, engineers build and repair, and artillery can break a position before infantry moves in. |
| * '''Rifleman:''' The primary combatant. Equipped with high-velocity rifles featuring significantly faster fire rates than Napoleonic-era muskets.
| |
| * '''Combat Medic:''' Critical for frontline sustainability, capable of healing wounded allies and reviving fallen soldiers.
| |
| * '''Artilleryman:''' Masters of heavy ordnance. This role requires high coordination to move, load, and fire field guns.
| |
| * '''Engineer:''' The defensive specialists. Responsible for the construction of sandbag fortifications, barbed wire entanglements, and structural repairs.
| |
|
| |
|
| <h3>Comparison of Eras</h3> | | <h3>Comparison of Eras</h3> |
| {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" | | {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" |
| ! Feature !! Napoleonic Era !! Frontlines Era | | ! Feature !! Nations At War !! Frontlines WW1 |
| {{!}}- | | {{!}}- |
| {{!}} '''Primary Weaponry''' {{!}}{{!}} Smoothbore Muskets / Sabres {{!}}{{!}} Bolt-Action Rifles / Machine Guns | | {{!}} '''Primary Weapons''' {{!}}{{!}} Muskets, sabres, pistols, cannons {{!}}{{!}} Rifles, pistols, machine guns, artillery |
| {{!}}- | | {{!}}- |
| {{!}} '''Movement Strategy''' {{!}}{{!}} Line Formations / Volley Fire {{!}}{{!}} Trench Cover / Squad Maneuvers | | {{!}} '''Battlefield Flow''' {{!}}{{!}} Lines, volleys, charges, sieges {{!}}{{!}} Trenches, cover, smoke, squad pushes |
| {{!}}- | | {{!}}- |
| {{!}} '''Spawn Mechanics''' {{!}}{{!}} Flag Bearers / Officers {{!}}{{!}} Squad Camps / Mobile Spawns | | {{!}} '''Team Focus''' {{!}}{{!}} Officers, musicians, surgeons, artillery crews {{!}}{{!}} Officers, medics, engineers, machine gun teams |
| {{!}}- | | {{!}}- |
| {{!}} '''Atmosphere''' {{!}}{{!}} Formalized Warfare {{!}}{{!}} Gritty Industrial Combat | | {{!}} '''Atmosphere''' {{!}}{{!}} Smoke, drums, flags, close volleys {{!}}{{!}} Mud, wire, explosions, trench pressure |
| {{!}}} | | {{!}}} |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=naval-warfare | | |id=naval-coastal |
| |title=Naval Warfare & Coastal Siege | | |title=Naval & Coastal Warfare |
| | |image=Naval_Incoming.webp |
| |content= | | |content= |
| The Naval theatre in ''Holdfast'' focuses on ship-to-ship combat and amphibious assaults. Unlike the land-based factions, the Naval meta relies heavily on crew synergy and the management of high-caliber broadside cannons.
| | Naval and coastal battles are where faction identity often becomes loudest. Captains shout orders, crews load broadsides, marines pick targets from the deck, and carpenters try to keep the ship alive while cannonballs tear through the hull. |
|
| |
|
| <h3>Naval-Specific Classes</h3> | | <h3>Key Naval Roles</h3> |
| {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" | | {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" |
| ! Role !! Primary Responsibilities !! Equipment & Utility | | ! Role !! Primary Responsibilities !! Equipment & Utility |
| {{!}}- | | {{!}}- |
| {{!}} '''Captain''' {{!}}{{!}} Commanding the vessel and navigating. {{!}}{{!}} Equipped with a Spyglass and Pistol; the only class capable of steering ships. | | {{!}} '''Captain''' {{!}}{{!}} Commands the vessel, handles positioning, and calls broadsides. {{!}}{{!}} Uses a spyglass and pistol, and is responsible for steering ships. |
| {{!}}- | | {{!}}- |
| {{!}} '''Sailor''' {{!}}{{!}} General ship maintenance and combat. {{!}}{{!}} Specialized in rapid boarding actions and operating swivel guns. | | {{!}} '''Sailor''' {{!}}{{!}} Loads guns, fights on deck, boards enemy ships, and helps keep the crew moving. {{!}}{{!}} Useful in close naval fights and boarding actions. |
| {{!}}- | | {{!}}- |
| {{!}} '''Marine''' {{!}}{{!}} Precision marksmen stationed on deck or in the shrouds. {{!}}{{!}} High accuracy with muskets to pick off enemy crew and captains. | | {{!}} '''Marine''' {{!}}{{!}} Provides musket fire from the deck, rigging, or firing positions. {{!}}{{!}} Good for picking off exposed crew and enemy captains. |
| {{!}}- | | {{!}}- |
| {{!}} '''Coastal Guard''' {{!}}{{!}} Defense of land-based fortifications during Coastal Sieges. {{!}}{{!}} Balanced for defensive melee and musket combat. | | {{!}} '''Coastal Guard''' {{!}}{{!}} Defends land-based positions during coastal sieges. {{!}}{{!}} Built around holding forts, walls, batteries, and beach approaches. |
| {{!}}- | | {{!}}- |
| {{!}} '''Shipwright''' {{!}}{{!}} Essential for ship longevity. {{!}}{{!}} Equipped with a '''Hammer''' to repair hull damage and leaks in real-time. | | {{!}} '''Shipwright''' {{!}}{{!}} Repairs hull damage and leaks during combat. {{!}}{{!}} A ship without repair support will not survive long under fire. |
| {{!}}} | | {{!}}} |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=artillery | | |id=how-factions-play |
| |title=Artillery Systems | | |title=How Factions Play |
| | |image=Artillery_Siege.webp |
| |content= | | |content= |
| Artillery serves as the primary force multiplier in both the Napoleonic and Frontlines eras. Mastery of these systems requires an understanding of range, projectile types, and crew coordination.
| | Factions in Holdfast are not only about uniforms and flags. They shape the mood of a match, the types of battles players expect, and the way groups organize themselves. |
| | |
| | <h3>Public Matches</h3> |
| | In public servers, faction choice gives the round flavor. Players rally around familiar flags, voice lines, uniforms, music, and rivalries. A British line with bagpipes, a French charge, a pirate boarding party, or a WW1 trench push all feel different even when the objective is simple. |
|
| |
|
| <h3>Napoleonic Ordnance</h3> | | <h3>Organized Events</h3> |
| * '''Field Guns:''' Versatile cannons that can fire '''Round Shot''' (long-range anti-structure/infantry) or '''Canister Shot''' (short-range "shotgun" blast for clearing lines).
| | Regiments often build their identity around factions. Some prefer strict historical line battles, some focus on naval crews, and others lean into casual fun, roleplay, or community events. The official site highlights Holdfast as a community game with roleplay, proximity voice chat, regiments, casual players, and funny moments all sharing the same battlefield. |
| * '''Howitzers:''' Designed for high-arc trajectories, allowing crews to fire over hills or fortifications using '''Explosive Shells'''.
| |
| * '''Mortars:''' Stationary emplacements used primarily in sieges to rain fire on fixed positions.
| |
| * '''Rocket Launchers (British Exclusive):''' While historically inaccurate in precision, they provide massive psychological pressure and area-of-effect damage.
| |
|
| |
|
| <h3>Frontlines Heavy Weaponry</h3> | | <h3>Picking A Side</h3> |
| * '''Field Howitzers:''' High-yield explosives capable of leveled-earth destruction. Requires an '''Artilleryman''' to load and a teammate to assist with ranging.
| | If you are new, do not worry too much about picking the "best" faction. Choose the side your friends are on, follow the group with the clearest orders, or pick the uniform and setting you enjoy most. The team that communicates and plays the objective usually matters more than the flag above it. |
| * '''Heavy Machine Guns (HMG):''' Fixed positions (such as the MG08 or Vickers) that provide devastating suppressive fire.
| |
| * '''Anti-Tank/Fortification Guns:''' Direct-fire cannons designed to neutralize heavy cover and fortified bunkers.
| |
| }} | | }} |
|
| |
|