No edit summary
No edit summary
Line 24: Line 24:
The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.
The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.


{{{!}} class="wikitable"
<div class="hf-class-info">
! Attribute !! Value
<div class="hf-class-info-header">
{{!}}-
<div class="hf-class-info-header-label">Factions</div>
{{!}} '''Factions''' {{!}}{{!}} British, French, Prussian, Russian
<span class="hf-class-info-faction">British</span>
{{!}}-
<span class="hf-class-info-faction">French</span>
{{!}} '''Traits''' {{!}}{{!}} [[File:Trait LightFooted.png|frameless|30x30px]] Light Footed, [[File:Trait Skirmisher.png|frameless|30x30px]] Skirmisher
<span class="hf-class-info-faction">Prussian</span>
{{!}}-
<span class="hf-class-info-faction">Russian</span>
{{!}} '''Abilities''' {{!}}{{!}} [[File:Ability BayonetHandling.png|frameless|30x30px]] Bayonet Handling
</div>
{{!}}}
<div class="hf-class-info-badges">
 
<div class="hf-class-info-header-label">Traits</div>
{{{!}} class="wikitable"
<div class="hf-class-info-badges-group">
! Stat !! Base !! Bonus
<div class="hf-class-info-badge">[[File:Trait_LightFooted.png|20px|link=]] Light Footed</div>
{{!}}-
<div class="hf-class-info-badge">[[File:Trait_Skirmisher.png|20px|link=]] Skirmisher</div>
{{!}} '''Health''' {{!}}{{!}} 100 {{!}}{{!}} +0
</div>
{{!}}-
<div class="hf-class-info-header-label" style="margin-top:8px;">Abilities</div>
{{!}} '''Agility''' {{!}}{{!}} 80 {{!}}{{!}} '''+6'''
<div class="hf-class-info-badges-group">
{{!}}-
<div class="hf-class-info-badge hf-badge-ability">[[File:Ability_BayonetHandling.png|20px|link=]] Bayonet Handling</div>
{{!}} '''Swimming''' {{!}}{{!}} 35 {{!}}{{!}} +0
</div>
{{!}}}
</div>
 
<div class="hf-class-info-stats">
'''Weapons by Faction'''
<div class="hf-class-info-stat">
 
<div class="hf-class-info-stat-label">Health</div>
{{{!}} class="wikitable"
<div class="hf-class-info-stat-value">100</div>
! Faction !! Primary Weapon !! Secondary
</div>
{{!}}-
<div class="hf-class-info-stat">
{{!}} '''British''' {{!}}{{!}} New Land Light Infantry Pattern Brown Bess {{!}}{{!}} —
<div class="hf-class-info-stat-label">Agility</div>
{{!}}-
<div class="hf-class-info-stat-value">80 <span class="hf-class-info-stat-bonus">+6</span></div>
{{!}} '''French''' {{!}}{{!}} Charleville Dragoon Pattern Musket {{!}}{{!}} Briquet Sabre
</div>
{{!}}-
<div class="hf-class-info-stat">
{{!}} '''Prussian''' {{!}}{{!}} Charleville IXXII Musket {{!}}{{!}} —
<div class="hf-class-info-stat-label">Swimming</div>
{{!}}-
<div class="hf-class-info-stat-value">35</div>
{{!}} '''Russian''' {{!}}{{!}} Russian 1808 Light Musket {{!}}{{!}} —
</div>
{{!}}}
</div>
</div>


{{Card_grid|content=
{{Card_grid|content=
Line 75: Line 76:
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.


{{{!}} class="wikitable"
<div class="hf-class-info">
! Attribute !! Value
<div class="hf-class-info-header">
{{!}}-
<div class="hf-class-info-header-label">Factions</div>
{{!}} '''Factions''' {{!}}{{!}} British, French, Prussian, Russian
<span class="hf-class-info-faction">British</span>
{{!}}-
<span class="hf-class-info-faction">French</span>
{{!}} '''Traits''' {{!}}{{!}} [[File:Trait Skirmisher.png|frameless|30x30px]] Marksman, [[File:Trait ChosenMan.png|frameless|30x30px]] Chosen Man
<span class="hf-class-info-faction">Prussian</span>
{{!}}-
<span class="hf-class-info-faction">Russian</span>
{{!}} '''Abilities''' {{!}}{{!}} —
</div>
{{!}}}
<div class="hf-class-info-badges">
 
<div class="hf-class-info-header-label">Traits</div>
{{{!}} class="wikitable"
<div class="hf-class-info-badges-group">
! Stat !! Base !! Bonus
<div class="hf-class-info-badge">[[File:Trait_Skirmisher.png|20px|link=]] Marksman</div>
{{!}}-
<div class="hf-class-info-badge">[[File:Trait_ChosenMan.png|20px|link=]] Chosen Man</div>
{{!}} '''Health''' {{!}}{{!}} 100 {{!}}{{!}} +0
</div>
{{!}}-
</div>
{{!}} '''Agility''' {{!}}{{!}} 80 {{!}}{{!}} +0
<div class="hf-class-info-stats">
{{!}}-
<div class="hf-class-info-stat">
{{!}} '''Swimming''' {{!}}{{!}} 35 {{!}}{{!}} +0
<div class="hf-class-info-stat-label">Health</div>
{{!}}}
<div class="hf-class-info-stat-value">100</div>
 
</div>
'''Weapons by Faction'''
<div class="hf-class-info-stat">
 
<div class="hf-class-info-stat-label">Agility</div>
{{{!}} class="wikitable"
<div class="hf-class-info-stat-value">80</div>
! Faction !! Primary Weapon !! Secondary
</div>
{{!}}-
<div class="hf-class-info-stat">
{{!}} '''British''' {{!}}{{!}} Pattern 1800 Infantry Rifle {{!}}{{!}} Sword Bayonet
<div class="hf-class-info-stat-label">Swimming</div>
{{!}}-
<div class="hf-class-info-stat-value">35</div>
{{!}} '''French''' {{!}}{{!}} Charleville Dragoon Pattern Rifle (No Bayonet) {{!}}{{!}} Briquet Sabre
</div>
{{!}}-
</div>
{{!}} '''Prussian''' {{!}}{{!}} Charleville Dragoon Pattern Rifle (No Bayonet) {{!}}{{!}} Briquet Sabre
</div>
{{!}}-
{{!}} '''Russian''' {{!}}{{!}} Russian 1806 Rifle {{!}}{{!}} Sword Bayonet
{{!}}}


{{Card_grid|content=
{{Card_grid|content=
Line 125: Line 123:
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.


{{{!}} class="wikitable"
<div class="hf-class-info">
! Attribute !! Value
<div class="hf-class-info-header">
{{!}}-
<div class="hf-class-info-header-label">Factions</div>
{{!}} '''Factions''' {{!}}{{!}} British, French
<span class="hf-class-info-faction">British</span>
{{!}}-
<span class="hf-class-info-faction">French</span>
{{!}} '''Traits''' {{!}}{{!}} [[File:Trait AbleSwimmer.png|frameless|30x30px]] Able Swimmer, [[File:Trait LightFooted.png|frameless|30x30px]] Light Footed, [[File:Trait Skirmisher.png|frameless|30x30px]] Skirmisher
</div>
{{!}}-
<div class="hf-class-info-badges">
{{!}} '''Abilities''' {{!}}{{!}} —
<div class="hf-class-info-header-label">Traits</div>
{{!}}}
<div class="hf-class-info-badges-group">
 
<div class="hf-class-info-badge">[[File:Trait_AbleSwimmer.png|20px|link=]] Able Swimmer</div>
{{{!}} class="wikitable"
<div class="hf-class-info-badge">[[File:Trait_LightFooted.png|20px|link=]] Light Footed</div>
! Stat !! Base !! Bonus
<div class="hf-class-info-badge">[[File:Trait_Skirmisher.png|20px|link=]] Skirmisher</div>
{{!}}-
</div>
{{!}} '''Health''' {{!}}{{!}} 100 {{!}}{{!}} +0
</div>
{{!}}-
<div class="hf-class-info-stats">
{{!}} '''Agility''' {{!}}{{!}} 80 {{!}}{{!}} '''+6'''
<div class="hf-class-info-stat">
{{!}}-
<div class="hf-class-info-stat-label">Health</div>
{{!}} '''Swimming''' {{!}}{{!}} 35 {{!}}{{!}} '''+12'''
<div class="hf-class-info-stat-value">100</div>
{{!}}}
</div>
 
<div class="hf-class-info-stat">
'''Weapons by Faction'''
<div class="hf-class-info-stat-label">Agility</div>
 
<div class="hf-class-info-stat-value">80 <span class="hf-class-info-stat-bonus">+6</span></div>
{{{!}} class="wikitable"
</div>
! Faction !! Primary Weapon !! Secondary
<div class="hf-class-info-stat">
{{!}}-
<div class="hf-class-info-stat-label">Swimming</div>
{{!}} '''British''' {{!}}{{!}} New Land Light Infantry Pattern Brown Bess {{!}}{{!}} —
<div class="hf-class-info-stat-value">35 <span class="hf-class-info-stat-bonus">+12</span></div>
{{!}}-
</div>
{{!}} '''French''' {{!}}{{!}} Charleville Dragoon Pattern Musket {{!}}{{!}} Briquet Sabre
</div>
{{!}}}
</div>


{{Card_grid|content=
{{Card_grid|content=

Revision as of 05:10, 13 February 2026

Contents

Overview

The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being in the line or in proximity to auxiliary classes. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.

Light Infantry

The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.

Factions

British French Prussian Russian

Traits
Light Footed
Skirmisher
Abilities
Bayonet Handling
Health
100
Agility
80 +6
Swimming
35
British
French
French (Var. 2)
Prussian
Russian
Austrian
Italian

Rifleman

The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.

Factions

British French Prussian Russian

Traits
Marksman
Chosen Man
Health
100
Agility
80
Swimming
35
British
French
Prussian
Russian
Austrian
Italian

Customs

Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.

Factions

British French

Traits
Able Swimmer
Light Footed
Skirmisher
Health
100
Agility
80 +6
Swimming
35 +12
British
French