No edit summary
No edit summary
Line 7: Line 7:
<div>[[#console-commands|Console Commands]]</div>
<div>[[#console-commands|Console Commands]]</div>
<div>[[#config-variables|Configuration Variables]]</div>
<div>[[#config-variables|Configuration Variables]]</div>
<div>[[#nature-time|Nature ??? Time]]</div>
<div>[[#nature-weather|Nature ??? Weather]]</div>
<div>[[#bot-commands|Bot Commands]]</div>
<div>[[#bot-commands|Bot Commands]]</div>
<div>[[#horse-commands|Horse Commands]]</div>
<div>[[#horse-commands|Horse Commands]]</div>
Line 34: Line 36:
Examples:
Examples:
# Typing <code>rc set drawFir</code> then <code>Tab</code> expands to <code>rc set drawFirearmTrajectories</code>.
# Typing <code>rc set drawFir</code> then <code>Tab</code> expands to <code>rc set drawFirearmTrajectories</code>.
# Typing <code>rc carbonPlayers force</code> then <code>Tab</code> chooses <code>forceInput…</code> up to the ambiguity.
# Typing <code>rc carbonPlayers force</code> then <code>Tab</code> chooses <code>forceInput???</code> up to the ambiguity.


=== Sending Multiple Commands Per Line ===
=== Sending Multiple Commands Per Line ===
Line 102: Line 104:
{{!}} <code>broadcast &lt;message&gt;</code> {{!}}{{!}} Admin message to all players. Also via chat: <code>/bc &lt;message&gt;</code> {{!}}{{!}} message (String)
{{!}} <code>broadcast &lt;message&gt;</code> {{!}}{{!}} Admin message to all players. Also via chat: <code>/bc &lt;message&gt;</code> {{!}}{{!}} message (String)
{{!}}-
{{!}}-
{{!}} <code>carbonPlayers &lt;command&gt; [args]</code> {{!}}{{!}} Bot controls. See [[#bot-commands|Bot Commands]]. {{!}}{{!}}
{{!}} <code>carbonPlayers &lt;command&gt; [args]</code> {{!}}{{!}} Bot controls. See [[#bot-commands|Bot Commands]]. {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} <code>cls</code> {{!}}{{!}} Clear console. {{!}}{{!}}
{{!}} <code>cls</code> {{!}}{{!}} Clear console. {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} <code>fileReloader &lt;fileType&gt;</code> {{!}}{{!}} Reload server files without reboot. Example: <code>rc fileReloader serverConfigFile</code> {{!}}{{!}} serverConfigFile / blackWhiteLists / bannedPlayers / mutePlayersVoip / mutePlayersChat / all
{{!}} <code>fileReloader &lt;fileType&gt;</code> {{!}}{{!}} Reload server files without reboot. Example: <code>rc fileReloader serverConfigFile</code> {{!}}{{!}} serverConfigFile / blackWhiteLists / bannedPlayers / bannedMachines / mutePlayersVoip / mutePlayersChat / all
{{!}}-
{{!}}-
{{!}} <code>get [&lt;variable&gt;]</code> {{!}}{{!}} Read a server variable (or list all). See [[#config-variables|Configuration Variables]]. {{!}}{{!}} variable (List)
{{!}} <code>get [&lt;variable&gt;]</code> {{!}}{{!}} Read a server variable (or list all). See [[#config-variables|Configuration Variables]]. {{!}}{{!}} variable (List)
Line 114: Line 116:
{{!}} <code>playerlist [mode]</code> {{!}}{{!}} List players: <code>connected</code> (default), <code>ingame</code>, <code>not-ingame</code> {{!}}{{!}} mode (String)
{{!}} <code>playerlist [mode]</code> {{!}}{{!}} List players: <code>connected</code> (default), <code>ingame</code>, <code>not-ingame</code> {{!}}{{!}} mode (String)
{{!}}-
{{!}}-
{{!}} <code>scorelog</code> {{!}}{{!}} Print kill log. {{!}}{{!}}
{{!}} <code>scorelog</code> {{!}}{{!}} Print kill log. {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} <code>serverAdmin &lt;command&gt; &lt;ID&gt;</code> {{!}}{{!}} Admin actions (same as <code>P</code> menu). Example: <code>rc serverAdmin slay 14</code> {{!}}{{!}} ban, kick, chatMute, chatUnmute, voipMute, voipUnmute, permChatMute, permVoipMute, slay, slap, say
{{!}} <code>serverAdmin &lt;command&gt; &lt;ID&gt;</code> {{!}}{{!}} Admin actions (same as <code>P</code> menu). Example: <code>rc serverAdmin slay 14</code> {{!}}{{!}} ban, kick, chatMute, chatUnmute, voipMute, voipUnmute, permChatMute, permVoipMute, slay, slap, say
Line 124: Line 126:
{{!}} <code>emplacementLimit &lt;emplacement&gt; &lt;side&gt; &lt;limit&gt;</code> {{!}}{{!}} Build limits by type/team. {{!}}{{!}} emplacement (List), side (attacking/defending), limit (Int)
{{!}} <code>emplacementLimit &lt;emplacement&gt; &lt;side&gt; &lt;limit&gt;</code> {{!}}{{!}} Build limits by type/team. {{!}}{{!}} emplacement (List), side (attacking/defending), limit (Int)
{{!}}-
{{!}}-
{{!}} <code>restart &lt;status{{!}}now{{!}}cancel&gt;</code> {{!}}{{!}} Server restart controls. {{!}}{{!}}
{{!}} <code>restart &lt;status{{!}}now{{!}}cancel&gt;</code> {{!}}{{!}} Server restart controls. {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} <code>vehiclesSpawn &lt;numhorses&gt; [&lt;faction&gt;] [&lt;cavalryClass&gt;]</code> {{!}}{{!}} Spawn riderless horses. {{!}}{{!}} num (Int); faction (British/French/Prussian); class (Dragoon/Hussar)
{{!}} <code>vehiclesSpawn &lt;numhorses&gt; [&lt;faction&gt;] [&lt;cavalryClass&gt;]</code> {{!}}{{!}} Spawn riderless horses. {{!}}{{!}} num (Int); faction (British/French/Prussian); class (Dragoon/Hussar)
Line 130: Line 132:
{{!}} <code>vehiclesDespawn &lt;ID&gt;</code> {{!}}{{!}} Despawn a horse by ID. {{!}}{{!}} ID (Int)
{{!}} <code>vehiclesDespawn &lt;ID&gt;</code> {{!}}{{!}} Despawn a horse by ID. {{!}}{{!}} ID (Int)
{{!}}-
{{!}}-
{{!}} <code>vehiclesManager &lt;command&gt; [args]</code> {{!}}{{!}} Server-wide horse controls. See [[#horse-commands|Horse Commands]]. {{!}}{{!}}
{{!}} <code>vehiclesManager &lt;command&gt; [args]</code> {{!}}{{!}} Server-wide horse controls. See [[#horse-commands|Horse Commands]]. {{!}}{{!}} ???
{{!}}}
{{!}}}
}}
}}
Line 147: Line 149:
! Command !! Description !! Arguments !! Default
! Command !! Description !! Arguments !! Default
{{!}}-
{{!}}-
{{!}} default {{!}}{{!}} Reset all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}}
{{!}} default {{!}}{{!}} Reset all settings to default. {{!}}{{!}} Does not take an argument {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} characterGodMode &lt;setting&gt; {{!}}{{!}} GOD MODE {{!}}{{!}} setting (List): ''0'' to disable, ''1'' to enable for all players, ''2'' to enable for attackers, ''3'' to enable for defenders {{!}}{{!}} 0
{{!}} characterGodMode &lt;setting&gt; {{!}}{{!}} GOD MODE {{!}}{{!}} setting (List): ''0'' to disable, ''1'' to enable for all players, ''2'' to enable for attackers, ''3'' to enable for defenders {{!}}{{!}} 0
Line 203: Line 205:
{{!}} instantBuildMode &lt;enable&gt; {{!}}{{!}} Instant emplacements {{!}}{{!}} Boolean {{!}}{{!}} true
{{!}} instantBuildMode &lt;enable&gt; {{!}}{{!}} Instant emplacements {{!}}{{!}} Boolean {{!}}{{!}} true
{{!}}-
{{!}}-
{{!}} crouchToStrikeDelay &lt;time&gt; {{!}}{{!}} Crouch→strike min delay {{!}}{{!}} Float {{!}}{{!}} 0.1
{{!}} crouchToStrikeDelay &lt;time&gt; {{!}}{{!}} Crouch???strike min delay {{!}}{{!}} Float {{!}}{{!}} 0.1
{{!}}-
{{!}}-
{{!}} characterMeleeBlockToIdleDelay &lt;time&gt; {{!}}{{!}} Block linger duration {{!}}{{!}} Float {{!}}{{!}}
{{!}} characterMeleeBlockToIdleDelay &lt;time&gt; {{!}}{{!}} Block linger duration {{!}}{{!}} Float {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} characterMeleeBlockLingerToStrikeMinDelay &lt;time&gt; {{!}}{{!}} Linger→strike min delay {{!}}{{!}} Float {{!}}{{!}} 0.05
{{!}} characterMeleeBlockLingerToStrikeMinDelay &lt;time&gt; {{!}}{{!}} Linger???strike min delay {{!}}{{!}} Float {{!}}{{!}} 0.05
{{!}}-
{{!}}-
{{!}} characterMeleeBlockToBlockWindow &lt;time&gt; {{!}}{{!}} Block-switch window {{!}}{{!}} Float {{!}}{{!}}
{{!}} characterMeleeBlockToBlockWindow &lt;time&gt; {{!}}{{!}} Block-switch window {{!}}{{!}} Float {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} characterMeleeHitOpponentStunTime &lt;time&gt; {{!}}{{!}} Melee hit stun {{!}}{{!}} Float {{!}}{{!}}
{{!}} characterMeleeHitOpponentStunTime &lt;time&gt; {{!}}{{!}} Melee hit stun {{!}}{{!}} Float {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} explosionKnockbackAngle &lt;angle&gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} Float {{!}}{{!}} 60
{{!}} explosionKnockbackAngle &lt;angle&gt; {{!}}{{!}} Knockback angle from explosions {{!}}{{!}} Float {{!}}{{!}} 60
Line 227: Line 229:
{{!}} show_serverperformance_warning &lt;enable&gt; {{!}}{{!}} Perf indicators {{!}}{{!}} Boolean {{!}}{{!}} true
{{!}} show_serverperformance_warning &lt;enable&gt; {{!}}{{!}} Perf indicators {{!}}{{!}} Boolean {{!}}{{!}} true
{{!}}-
{{!}}-
{{!}} roundEndPlayerWin &lt;playerID&gt; {{!}}{{!}} Force player win {{!}}{{!}} Int {{!}}{{!}}
{{!}} roundEndPlayerWin &lt;playerID&gt; {{!}}{{!}} Force player win {{!}}{{!}} Int {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} roundEndFactionWin &lt;faction&gt; [&lt;reason&gt;] {{!}}{{!}} Force faction win {{!}}{{!}} Faction; Reason {{!}}{{!}}
{{!}} roundEndFactionWin &lt;faction&gt; [&lt;reason&gt;] {{!}}{{!}} Force faction win {{!}}{{!}} Faction; Reason {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} meeleeArenaRoundEndFactionWin &lt;faction&gt; {{!}}{{!}} Force MA round win {{!}}{{!}} Faction {{!}}{{!}}
{{!}} meeleeArenaRoundEndFactionWin &lt;faction&gt; {{!}}{{!}} Force MA round win {{!}}{{!}} Faction {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} shouldUnlockMouse &lt;enable&gt; {{!}}{{!}} Client: show cursor {{!}}{{!}} Boolean {{!}}{{!}}
{{!}} shouldUnlockMouse &lt;enable&gt; {{!}}{{!}} Client: show cursor {{!}}{{!}} Boolean {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} longRangeHeadshotDamage &lt;multiplier&gt; {{!}}{{!}} 150m+ headshot dmg (0–1) {{!}}{{!}} Float {{!}}{{!}} 1.0
{{!}} longRangeHeadshotDamage &lt;multiplier&gt; {{!}}{{!}} 150m+ headshot dmg (0???1) {{!}}{{!}} Float {{!}}{{!}} 1.0
{{!}}-
{{!}}-
{{!}} revealFaction &lt;Attacking{{!}}Defending&gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} Faction {{!}}{{!}} false
{{!}} revealFaction &lt;Attacking{{!}}Defending&gt; {{!}}{{!}} Reveals a faction on the minimap {{!}}{{!}} Faction {{!}}{{!}} false
Line 332: Line 334:
{{!}} allowWeaponHoldSwapOverride &lt;enable&gt; {{!}}{{!}} Swap direction while blocking disabled {{!}}{{!}} Boolean {{!}}{{!}} false
{{!}} allowWeaponHoldSwapOverride &lt;enable&gt; {{!}}{{!}} Swap direction while blocking disabled {{!}}{{!}} Boolean {{!}}{{!}} false
{{!}}-
{{!}}-
{{!}} characterExplosiveFirearms &lt;enable&gt; {{!}}{{!}} Exploding bullets {{!}}{{!}} Boolean {{!}}{{!}}
{{!}} characterExplosiveFirearms &lt;enable&gt; {{!}}{{!}} Exploding bullets {{!}}{{!}} Boolean {{!}}{{!}} ???
{{!}}}
{{!}}}


Line 357: Line 359:
{{!}} characterSecondaryAttackWinddownTime &lt;float&gt; {{!}}{{!}} Winddown {{!}}{{!}} Float {{!}}{{!}} 0.3
{{!}} characterSecondaryAttackWinddownTime &lt;float&gt; {{!}}{{!}} Winddown {{!}}{{!}} Float {{!}}{{!}} 0.3
{{!}}-
{{!}}-
{{!}} characterSecondaryAttackStagger &lt;enable&gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} Boolean {{!}}{{!}}
{{!}} characterSecondaryAttackStagger &lt;enable&gt; {{!}}{{!}} Stagger on kick {{!}}{{!}} Boolean {{!}}{{!}} ???
{{!}}}
{{!}}}


Line 440: Line 442:
{{!}}-
{{!}}-
{{!}} autoKillableBoatCooldownTimer &lt;time&gt; {{!}}{{!}} Auto-despawn boats {{!}}{{!}} Float {{!}}{{!}} 60
{{!}} autoKillableBoatCooldownTimer &lt;time&gt; {{!}}{{!}} Auto-despawn boats {{!}}{{!}} Float {{!}}{{!}} 60
{{!}}-
{{!}} renderOcean &lt;enable&gt; {{!}}{{!}} Toggle ocean rendering {{!}}{{!}} Boolean {{!}}{{!}} true
{{!}}}
=== Nature ??? Time ===
Time-of-day commands. Prefix with <code>rc nature time</code>.
Example: <code>rc nature time timeOfDay 12</code>
{{{!}} class="wikitable"
! Command !! Description !! Arguments
{{!}}-
{{!}} timeOfDay &lt;time&gt; {{!}}{{!}} Set time of day (0???24 hours). {{!}}{{!}} time (Float, 0???24)
{{!}}-
{{!}} dynamicTime &lt;enable&gt; {{!}}{{!}} Enable dynamic (moving) time. {{!}}{{!}} Boolean
{{!}}-
{{!}} dynamicTimeSpeed &lt;speed&gt; {{!}}{{!}} Rate of change when dynamic time is on. {{!}}{{!}} Float
{{!}}}
{{!}}}


=== Weather Settings ===
=== Nature ??? Weather ===
Weather and time-of-day presets. Use on maps that match their theme (mod maps may allow all). Prefix with <code>rc nature</code>.
Weather and atmosphere commands. Prefix with <code>rc nature</code>. Use on maps that match their theme (mod maps may allow all).


Example: <code>rc nature wind North</code>
Example: <code>rc nature wind direction North</code>


{{{!}} class="wikitable"
{{{!}} class="wikitable"
! Command !! Description !! Arguments
! Command !! Description !! Arguments
{{!}}-
{{!}}-
{{!}} preset &lt;name&gt; {{!}}{{!}} Switch to a preset {{!}}{{!}} name: see lists below
{{!}} preset &lt;name&gt; [&lt;transitionTime&gt;] {{!}}{{!}} Switch to a weather preset (see lists below). Optional transition time in seconds. {{!}}{{!}} name (String); transitionTime (Float)
{{!}}-
{{!}}-
{{!}} wind &lt;value&gt; [&lt;transitionTime&gt;] {{!}}{{!}} Wind direction (Z) {{!}}{{!}} value: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest; transitionTime (s)
{{!}} wind strength &lt;value&gt; {{!}}{{!}} Wind strength. {{!}}{{!}} Float
{{!}}-
{{!}} wind direction &lt;value&gt; [&lt;transitionTime&gt;] {{!}}{{!}} Wind direction. {{!}}{{!}} value: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest; transitionTime (Float)
{{!}}-
{{!}} atmosphere temperature &lt;value&gt; {{!}}{{!}} Temperature (affects visual haze/heat distortion). {{!}}{{!}} Float
{{!}}-
{{!}} atmosphere fallIntensity &lt;value&gt; {{!}}{{!}} Rain/snow intensity. {{!}}{{!}} Float
{{!}}-
{{!}} fog enabled &lt;enable&gt; {{!}}{{!}} Toggle fog. {{!}}{{!}} Boolean
{{!}}-
{{!}} fog visibility &lt;value&gt; {{!}}{{!}} Fog visibility distance. {{!}}{{!}} Float
{{!}}-
{{!}} ocean choppiness &lt;value&gt; {{!}}{{!}} Ocean choppiness. {{!}}{{!}} Float
{{!}}-
{{!}} ocean depth &lt;value&gt; {{!}}{{!}} Ocean depth (visual). {{!}}{{!}} Float
{{!}}}
{{!}}}


'''Weather Presets:'''
'''Classic Weather Presets:'''
* Custom, Calm, Storm, Fog, Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky
 
'''Biome Weather Presets:'''
* Forest_Clear_Day / _Dawn / _Night
* Forest_Clear_Day / _Dawn / _Night
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night
Line 477: Line 513:
Holdfast bots are simple, but great for testing. Commands are prefixed with <code>rc carbonPlayers</code>.
Holdfast bots are simple, but great for testing. Commands are prefixed with <code>rc carbonPlayers</code>.


Example spawn 50 bots:
Example ??? spawn 50 bots:
<pre class="hf-code">rc carbonPlayers spawn 50</pre>
<pre class="hf-code">rc carbonPlayers spawn 50</pre>


Line 487: Line 523:
{{!}} spawn &lt;number&gt; [&lt;interval&gt;] {{!}}{{!}} Spawn bots (random classes/factions across spawns) {{!}}{{!}} number (Int), interval (Int, seconds)
{{!}} spawn &lt;number&gt; [&lt;interval&gt;] {{!}}{{!}} Spawn bots (random classes/factions across spawns) {{!}}{{!}} number (Int), interval (Int, seconds)
{{!}}-
{{!}}-
{{!}} spawnSpecific &lt;faction&gt; &lt;class&gt; [name] [regtag] [uniformId] {{!}}{{!}} Spawn specific bot {{!}}{{!}}
{{!}} spawnSpecific &lt;faction&gt; &lt;class&gt; [name] [regtag] [uniformId] {{!}}{{!}} Spawn specific bot {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} disperse {{!}}{{!}} Spread out {{!}}{{!}}
{{!}} disperse {{!}}{{!}} Spread out {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} join {{!}}{{!}} Gather center {{!}}{{!}}
{{!}} join {{!}}{{!}} Gather center {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} ignoreAutoControls &lt;enable&gt; {{!}}{{!}} For script mods {{!}}{{!}} Boolean
{{!}} ignoreAutoControls &lt;enable&gt; {{!}}{{!}} For script mods {{!}}{{!}} Boolean
Line 507: Line 543:
{{!}} switchWeapon [weapon] [playerId] {{!}}{{!}} Switch weapon {{!}}{{!}} weapon from [[Server Configuration Enums#Weapon]]
{{!}} switchWeapon [weapon] [playerId] {{!}}{{!}} Switch weapon {{!}}{{!}} weapon from [[Server Configuration Enums#Weapon]]
{{!}}-
{{!}}-
{{!}} switchNextWeapon [playerId] {{!}}{{!}} Next weapon {{!}}{{!}}
{{!}} switchNextWeapon [playerId] {{!}}{{!}} Next weapon {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} autoWeaponSwitchToggle &lt;enable&gt; [playerId] {{!}}{{!}} Auto switch {{!}}{{!}}
{{!}} autoWeaponSwitchToggle &lt;enable&gt; [playerId] {{!}}{{!}} Auto switch {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} voicePhrase &lt;phrase&gt; [playerId] {{!}}{{!}} Shout phrase {{!}}{{!}} See [[Server Configuration Enums#Voice Phrases]]
{{!}} voicePhrase &lt;phrase&gt; [playerId] {{!}}{{!}} Shout phrase {{!}}{{!}} See [[Server Configuration Enums#Voice Phrases]]
{{!}}-
{{!}}-
{{!}} randomVoicePhrase [playerId] {{!}}{{!}} Random phrase {{!}}{{!}}
{{!}} randomVoicePhrase [playerId] {{!}}{{!}} Random phrase {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} equipCarryableItem &lt;type&gt; [playerId] [inworldId] {{!}}{{!}} Equip carryable {{!}}{{!}} See [[Server Configuration Enums#Carryable Objects]]
{{!}} equipCarryableItem &lt;type&gt; [playerId] [inworldId] {{!}}{{!}} Equip carryable {{!}}{{!}} See [[Server Configuration Enums#Carryable Objects]]
Line 521: Line 557:
{{!}} yaw &lt;value&gt; [playerId] {{!}}{{!}} Turn yaw (-90..90) {{!}}{{!}} Float
{{!}} yaw &lt;value&gt; [playerId] {{!}}{{!}} Turn yaw (-90..90) {{!}}{{!}} Float
{{!}}-
{{!}}-
{{!}} setRunning &lt;enable&gt; [playerId] {{!}}{{!}} Toggle run {{!}}{{!}}
{{!}} setRunning &lt;enable&gt; [playerId] {{!}}{{!}} Toggle run {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} startHealing &lt;healerId&gt; &lt;targetId&gt; {{!}}{{!}} Heal target {{!}}{{!}}
{{!}} startHealing &lt;healerId&gt; &lt;targetId&gt; {{!}}{{!}} Heal target {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} stopHealing &lt;healerId&gt; {{!}}{{!}} Stop healing {{!}}{{!}}
{{!}} stopHealing &lt;healerId&gt; {{!}}{{!}} Stop healing {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} instrumentPlay &lt;playerId&gt; &lt;instrument&gt; &lt;songId&gt; {{!}}{{!}} Play song {{!}}{{!}} See Enums
{{!}} instrumentPlay &lt;playerId&gt; &lt;instrument&gt; &lt;songId&gt; {{!}}{{!}} Play song {{!}}{{!}} See Enums
{{!}}-
{{!}}-
{{!}} instrumentStop &lt;playerId&gt; {{!}}{{!}} Stop playing {{!}}{{!}}
{{!}} instrumentStop &lt;playerId&gt; {{!}}{{!}} Stop playing {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} interactableObject {{!}}{{!}} Interact with object {{!}}{{!}} See inline notes
{{!}} interactableObject ??? {{!}}{{!}} Interact with object {{!}}{{!}} See inline notes
{{!}}-
{{!}}-
{{!}} interactableObjectUpdateCannon {{!}}{{!}} Update cannon {{!}}{{!}}
{{!}} interactableObjectUpdateCannon ??? {{!}}{{!}} Update cannon {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} interactableObjectUpdateMovingCannon {{!}}{{!}} Update moving cannon {{!}}{{!}}
{{!}} interactableObjectUpdateMovingCannon ??? {{!}}{{!}} Update moving cannon {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} interactableObjectUpdateMovingLadder {{!}}{{!}} Update ladder {{!}}{{!}}
{{!}} interactableObjectUpdateMovingLadder ??? {{!}}{{!}} Update ladder {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} interactableObjectUpdateMovingRocket {{!}}{{!}} Update rocket {{!}}{{!}}
{{!}} interactableObjectUpdateMovingRocket ??? {{!}}{{!}} Update rocket {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} mountVehicle &lt;playerId&gt; &lt;vehicleId&gt; [mountTriggerId] {{!}}{{!}} Mount horse {{!}}{{!}}
{{!}} mountVehicle &lt;playerId&gt; &lt;vehicleId&gt; [mountTriggerId] {{!}}{{!}} Mount horse {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} dismountVehicle &lt;playerId&gt; {{!}}{{!}} Dismount {{!}}{{!}}
{{!}} dismountVehicle &lt;playerId&gt; {{!}}{{!}} Dismount {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} highCommandOrder &lt;playerId&gt; &lt;order&gt; &lt;pos&gt; &lt;rotY&gt; {{!}}{{!}} Create order {{!}}{{!}} See [[Server Configuration Enums#High Command Orders]]
{{!}} highCommandOrder &lt;playerId&gt; &lt;order&gt; &lt;pos&gt; &lt;rotY&gt; {{!}}{{!}} Create order {{!}}{{!}} See [[Server Configuration Enums#High Command Orders]]
Line 579: Line 615:
{{!}} forcedRandomInputAxisIntervalY &lt;interval&gt; [vehicleId] {{!}}{{!}} Random Y interval {{!}}{{!}} Float
{{!}} forcedRandomInputAxisIntervalY &lt;interval&gt; [vehicleId] {{!}}{{!}} Random Y interval {{!}}{{!}} Float
{{!}}-
{{!}}-
{{!}} jumpAction [vehicleId] {{!}}{{!}} Jump {{!}}{{!}}
{{!}} jumpAction [vehicleId] {{!}}{{!}} Jump {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} rearAction [vehicleId] {{!}}{{!}} Rear {{!}}{{!}}
{{!}} rearAction [vehicleId] {{!}}{{!}} Rear {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} listVehicles {{!}}{{!}} List horses {{!}}{{!}}
{{!}} listVehicles {{!}}{{!}} List horses {{!}}{{!}} ???
{{!}}}
{{!}}}
}}
}}
Line 594: Line 630:
! Command !! Description !! Arguments
! Command !! Description !! Arguments
{{!}}-
{{!}}-
{{!}} shiplist {{!}}{{!}} List all spawned ships {{!}}{{!}}
{{!}} shiplist {{!}}{{!}} List all spawned ships {{!}}{{!}} ???
{{!}}-
{{!}}-
{{!}} spawnships &lt;ShipType&gt; &lt;number&gt; &lt;Faction&gt; [color] [&lt;shipnameindex&gt;] {{!}}{{!}} Spawn ships (faction defaults to random Brit/French) {{!}}{{!}} [[Server Configuration Enums#Ship_Type|ShipType]], number (Int), [[Server Configuration Enums#Faction|faction]], color (Int), name index (Int)
{{!}} spawnships &lt;ShipType&gt; &lt;number&gt; &lt;Faction&gt; [color] [&lt;shipnameindex&gt;] {{!}}{{!}} Spawn ships (faction defaults to random Brit/French) {{!}}{{!}} [[Server Configuration Enums#Ship_Type|ShipType]], number (Int), [[Server Configuration Enums#Faction|faction]], color (Int), name index (Int)
{{!}}-
{{!}}-
{{!}} removeShips &lt;ID{{!}}all&gt; {{!}}{{!}} Remove ships {{!}}{{!}}
{{!}} removeShips &lt;ID{{!}}all&gt; {{!}}{{!}} Remove ships {{!}}{{!}} ???
{{!}}}
{{!}}}
}}
}}
Line 607: Line 643:
|content=
|content=
Quick reference of new/changed commands:
Quick reference of new/changed commands:
* '''0.40''' 2019-12-17: Cavalry changes
* '''0.40''' ??? 2019-12-17: Cavalry changes
* '''0.38''' 2019-10-11: <code>default</code> reset command
* '''0.38''' ??? 2019-10-11: <code>default</code> reset command
* '''0.37''' 2019-09-20: multiple commands; delayed commands; <code>allowFiring</code>
* '''0.37''' ??? 2019-09-20: multiple commands; delayed commands; <code>allowFiring</code>
* '''0.36''' 2019-09-18: <code>forceFirstPersonMode</code>
* '''0.36''' ??? 2019-09-18: <code>forceFirstPersonMode</code>
* '''0.34''' 2019-08-23: secondary attack options; improved teleport
* '''0.34''' ??? 2019-08-23: secondary attack options; improved teleport
* '''0.33''' 2019-07-26: <code>highPingIndicatorWarning</code>, <code>orderSystemEnabled</code>
* '''0.33''' ??? 2019-07-26: <code>highPingIndicatorWarning</code>, <code>orderSystemEnabled</code>
}}
}}



Revision as of 03:45, 15 February 2026

Using The Console

This guide covers settings that can be reached through the in-game console (bound to F1 by default). While there are more console commands possible, these are the most commonly used and useful ones.

Logging In As Admin

All commands require logging in with the admin password first (see Server Hosting to set server_admin_password). You only need to log in once per session (i.e., each reconnect, not on map rotation).

rc login <server_admin_password>

If you don't see any console output confirming the login, press F1 a couple of times to close and reopen the console.

Sending Remote Commands

All remote commands are prefixed with rc (local-only console commands omit it). For example, rc help prints remote commands; help shows only local ones.

The console supports Tab auto-completion.

Examples:

  1. Typing rc set drawFir then Tab expands to rc set drawFirearmTrajectories.
  2. Typing rc carbonPlayers force then Tab chooses forceInput??? up to the ambiguity.

Sending Multiple Commands Per Line

Separate with semicolons:

rc <command1>; <command2>; <command3>; <command4>

Example (broadcast, disable god mode, enable firing):

rc broadcast Begin your fight!
rc set characterGodMode 1
rc set allowFiring true

One-liner:

rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true

Delayed Execution Commands

Run a command when the round clock reaches a time (seconds):

rc delayed <time> <command>

Example (warning at 10:00, all charge at 08:00, disable firing at 08:00):

rc delayed 600 broadcast All charge at 08:00
rc delayed 480 broadcast All Charge!  No Firing!
rc delayed 480 set allowFiring false

Console Commands

Some commands take arguments. Required args are shown as <likeThis>; optional args as [<likeThis>]. If you use a later optional arg, supply those before it.

Types:

String Any text
Boolean true or false
Integer Whole number
Float Number with decimals
List One of a fixed set (e.g., faction names)

Notes:

  • To get your position/rotation in-game: type get in the console.
  • Player IDs: see the Admin/Mute window (P by default) or rc playerlist.
  • You can run any of these automatically from your Server Configuration map rotations.

Top Level Commands:

Command Description Arguments
game <MapName> <mapRotationIndexToOverload> [<GameMode> <AttackerFaction> <DefendingFaction>] Change level using the specified rotation; optionally override mode/attacker/defender. Example: rc game BlackForest 2 MapName (String), index (Int), optional mode/attacker/defender
help [<command>] Show help (optionally for a specific command). Example: rc help get command (String)
broadcast <message> Admin message to all players. Also via chat: /bc <message> message (String)
carbonPlayers <command> [args] Bot controls. See Bot Commands. ???
cls Clear console. ???
fileReloader <fileType> Reload server files without reboot. Example: rc fileReloader serverConfigFile serverConfigFile / blackWhiteLists / bannedPlayers / bannedMachines / mutePlayersVoip / mutePlayersChat / all
get [<variable>] Read a server variable (or list all). See Configuration Variables. variable (List)
mapRotation <index> Switch to a rotation number (1-based). index (Int)
playerlist [mode] List players: connected (default), ingame, not-ingame mode (String)
scorelog Print kill log. ???
serverAdmin <command> <ID> Admin actions (same as P menu). Example: rc serverAdmin slay 14 ban, kick, chatMute, chatUnmute, voipMute, voipUnmute, permChatMute, permVoipMute, slay, slap, say
set <variable> <value> Set a server variable. variable (List), value (type varies)
teleport <target/s> <destination> Teleport by ID or group to coords X,Y,Z or to me. targets: ID/me/all/defending/attacking; dest: X,Y,Z or me
emplacementLimit <emplacement> <side> <limit> Build limits by type/team. emplacement (List), side (attacking/defending), limit (Int)
now|cancel> Server restart controls. ???
vehiclesSpawn <numhorses> [<faction>] [<cavalryClass>] Spawn riderless horses. num (Int); faction (British/French/Prussian); class (Dragoon/Hussar)
vehiclesDespawn <ID> Despawn a horse by ID. ID (Int)
vehiclesManager <command> [args] Server-wide horse controls. See Horse Commands. ???

Configuration Variables

These server-side variables affect gameplay and usually persist across rotations. Best practice: set your defaults at the start of a "staging" rotation (e.g., Training Grounds).

Type rc get to list them all. Since 0.38, you can reset everything with:

rc set default

Game Settings

Command Description Arguments Default
default Reset all settings to default. Does not take an argument ???
characterGodMode <setting> GOD MODE setting (List): 0 to disable, 1 to enable for all players, 2 to enable for attackers, 3 to enable for defenders 0
allowFriendlyDamageDefences <enable> Friendlys can destroy own emplacements Boolean false
characterFallDamageEnabled <enable> Toggle fall damage Boolean true
forceFirstPersonMode <enable> Force 1P Boolean false
allowFiring <enable> Enable firearms Boolean true
allowArtyFiring <enable> Enable artillery Boolean true
meleeArenaAllowShooting <enable> Allow guns in Melee Arena Boolean false
drawCannonPathTrajectories <enable> Show cannon paths Boolean false
drawFirearmTrajectories <enable> Show firearm traj. Boolean false
broadcastMeleeDebugDataStrikeInfo <enable> Debug melee strikes Boolean false
allowPreviewAnimations <enable> Allow dances etc. Boolean false
lanternsAsProjectiles <enable> Throw lanterns as arty Boolean false
maxDistanceAllowedForHealing <distance> Surgeon heal range Float 2
fullPlayerHealingProcessTime <time> Full heal time (s) Float 10
voiceChatEnabled <enable> Global VOIP Boolean true
Defending> VOIP per side Faction Both
voiceChat3D <enable> 3D VOIP Boolean true
attackingFactionMaterialPoints <int> Sapper mats attackers Int 50
defendingFactionMaterialPoints <int> Sapper mats defenders Int 50
spawnSectionsCapturable <enable> Spawn points capturable Boolean true
autoWeatherRotation <enable> Random weather rotation Boolean false
characterRespawnTime <time> Respawn bar time Float 5
characterDynamicRespawnTime <time> Dynamic respawn (incl. tents/tables) Float 5
explosionScaleMultiplier <multiplier> Explosion scale Float 1
ragdollForceMultiplier <multiplier> Ragdoll force Float 1
orderSystemEnabled <enable> Officer orders system Boolean true
instantBuildMode <enable> Instant emplacements Boolean true
crouchToStrikeDelay <time> Crouch???strike min delay Float 0.1
characterMeleeBlockToIdleDelay <time> Block linger duration Float ???
characterMeleeBlockLingerToStrikeMinDelay <time> Linger???strike min delay Float 0.05
characterMeleeBlockToBlockWindow <time> Block-switch window Float ???
characterMeleeHitOpponentStunTime <time> Melee hit stun Float ???
explosionKnockbackAngle <angle> Knockback angle from explosions Float 60
explosionKnockbackForceMultiplier <value> Knockback force from explosions Float 1
explosionKnockbackMaimedTime <time> Time the player is stunned after landing Float 1.5
allowSpawnedPlayersSpectateOnly <enable> Only spawned players can spectate team (Admins exception) Boolean false
freeflightCameraAllowed <enable> Enable free flight cam (Admins exception) Boolean true
freeflightCameraAllowedPostPermaDeath <enable> Single life mode only use free cam after death (Admins exception) Boolean true
show_serverperformance_warning <enable> Perf indicators Boolean true
roundEndPlayerWin <playerID> Force player win Int ???
roundEndFactionWin <faction> [<reason>] Force faction win Faction; Reason ???
meeleeArenaRoundEndFactionWin <faction> Force MA round win Faction ???
shouldUnlockMouse <enable> Client: show cursor Boolean ???
longRangeHeadshotDamage <multiplier> 150m+ headshot dmg (0???1) Float 1.0
Defending> Reveals a faction on the minimap Faction false

Cavalry Management

Command Description Arguments Default
vehicleHorseForAll <enable> Everyone can ride Boolean false
vehicleHorseForOfficer <enable> Officers can ride Boolean false
useSpecialHorseVariants <enable> Special horses Boolean false
secondsToPassAfterDismounted <time> Despawn after dismount Float 30
secondsSpawnedBeforeDespawn <time> Lifetime before despawn Float 60
secondsToPassAfterHealthUpdated <time> Despawn after damage Float 15
vehicleAllowCollisionSlowdown <enable> Slow on collision Boolean true
vehicleAllowDamageRearing <enable> Rear on damage Boolean true
vehicleAllowDamageSlowdown <enable> Slow on damage Boolean true
vehicleDamageResistanceMultiplier Horse dmg scale Float 1
vehicleAirForwardMultiplier Jump forward mult Float 0.8
vehicleJumpHeightMultiplier Jump height mult Float 1.3

Character Movement

Command Description Arguments Default
characterJumpForce <float> Jump force Float 1
characterRunSpeed <float> Global run speed Float 1
characterRunForwardSpeed <float> Run forward Float 1
characterRunStrafeSpeed <float> Run strafe Float 1
characterRunBackwardsSpeed <float> Run backwards Float 1
characterWalkSpeed <float> Global walk speed Float 1
characterWalkForwardSpeed <float> Walk forward Float 1
characterWalkStrafeSpeed <float> Walk strafe Float 1
characterWalkBackwardsSpeed <float> Walk backwards Float 1
ladderMoverSpeedMultiplier Ladder speed Float 1
ladderMoverRotationMultiplier Ladder rotation Float 1
rocketMoverSpeedMultiplier Rocket mover speed Float 1
rocketMoverRotationMultiplier Rocket mover rot Float 1

Weapons

Command Description Arguments Default
characterInfiniteFirearmAmmo <enable> Infinite ammo Boolean false
characterWeaponDamageScale <float> Weapon damage scale (N/A) Float 1
characterWeaponApplyHorizontalDeviation <enable> Firearm horiz. dev. Boolean true
characterWeaponFirearmApplyDrop <enable> Hand weapons damage DOs (N/A) Boolean true
characterWeaponInfiniteRange <enable> Infinite firearm range Boolean false
characterMeleeBlockStunTime <time> Block stun Float 0.8
characterMeleeWeaponReleaseTime <time> Attack delay Float -1
characterMeleeHitOpponentStunTime <time> Hit stun Float 0.35
characterMeleeInterruptedStunTime <time> Interrupted stun Float 0.4
characterMaimedTime <time> Maim duration Float 1.5
characterMaimedMovementTime <time> Maim movement Float 0.45
meleeChambering <enable> Toggle chambering Boolean true
allowBlocking <enable> Toggle blocking Boolean true
allowWeaponHoldSwapOverride <enable> Swap direction while blocking disabled Boolean false
characterExplosiveFirearms <enable> Exploding bullets Boolean ???

Melee Kicks

Command Description Arguments Default
characterSecondaryAttackMaimedTime <time> Maim from kick Float 0.45
characterSecondaryAttackTime <time> Kick duration Float 0.85
characterSecondaryAttackCooldownDuration <time> Kick cooldown Float 1
characterSecondaryAttackForce <float> Push distance Float 8.5
characterSecondaryAttackLaunchAngle <float> Launch angle Float 0
characterSecondaryAttackRange <float> Kick range Float 0.75
characterSecondaryAttackKickbackDuration <float> Kickback time Float 0.22
characterSecondaryAttackWindupTime <float> Windup Float 0.3
characterSecondaryAttackWinddownTime <float> Winddown Float 0.3
characterSecondaryAttackStagger <enable> Stagger on kick Boolean ???

Artillery

Command Description Arguments Default
cannonMoverSpeedMultiplier Cannon move speed Float 1
cannonMoverRotationMultiplier Cannon rotation Float 1
cannonRecoilSpeedMultiplier Recoil speed Float 1
cannonLoadingSpeedMultiplier Load/ram/push speed Float 1
allowAmmoSelectorUIDebugShow <enable> Debug ammo selector (O) Boolean false
pathProjectileVelocity <float> Rocket path velocity Float 145
rocketProjectileVelocity <float> Rocket velocity Float 22
rocketProjectileGravity <float> Rocket gravity Float 40
rocketProjectileDamageRadius <float> Rocket AoE radius Float 3
rocketProjectileRandomizedInterval <float> Rocket random interval Float 2
rocketProjectileDeviation <float> Rocket flight deviation Float 5
mortarProjectileDamageRadius <float> Mortar AoE radius Float 3.5
mortarProjectileVelocity <float> Mortar velocity Float 60
artyProjectileBounceSpeedReduction <float> Bounce slowdown Float 0.666
shrapnelGroundLethalRange <float> Death range from howie shot that bounced Float 1
shrapnelGroundInjuryRange <float> Injury range from howie shot that bounced Float 3
shrapnelGroundDamage <float> Damage from injury ground range Float 0.35
shrapnelGroundKnockbackRange <float> Knockback range howie shot that bounced Float 6
shrapnelGroundForce <float> Knockback strength howie shot that bounced Float 16
shrapnelAirborneLethalRange <float> Death range from howie airburst Float 4.5
shrapnelAirborneInjuryRange <float> Injury range from howie airburst Float 6.5
shrapnelAirborneDamage <float> Damage from injury airburst range Float 0.5
shrapnelAirborneKnockbackRange <float> Knockback range howie airburst Float 7.5
shrapnelAirborneForce <float> Knockback strength howie airburst Float 20

Naval Variables

Command Description Arguments Default
shipDrivingFieldsScale <float> Ship speed scale Float 1
shipFlyMode <enable> Ships can fly Boolean false
windDirectionAffectsShipSpeed <enable> Wind affects speed Boolean true
rowboatSpawnHoldInteractionTime <time> Rowboat spawn time Float 5
rowboatSpawnHoldInteractionTimeWhileSinking <time> While sinking Float 0.5
rowboatCooldownBetweenSpawns <time> Rowboat cooldown Float 120
rowboatCooldownBetweenSpawnsWhileSinking <time> Rowboat cooldown (sinking) Float 5
shipSailWindUnitMultiplier <float> Wind potency on sails Float 1
gunboatCooldownBetweenSpawns <time> Steamboat MG cooldown Float 120
steamboat2GunCooldownBetweenSpawns <time> Steamboat 2-Gun cooldown Float 120
allowShipStealing <enable> Steer enemy ships Boolean false
autoKillableBoatCooldownTimer <time> Auto-despawn boats Float 60
renderOcean <enable> Toggle ocean rendering Boolean true

Nature ??? Time

Time-of-day commands. Prefix with rc nature time.

Example: rc nature time timeOfDay 12

Command Description Arguments
timeOfDay <time> Set time of day (0???24 hours). time (Float, 0???24)
dynamicTime <enable> Enable dynamic (moving) time. Boolean
dynamicTimeSpeed <speed> Rate of change when dynamic time is on. Float

Nature ??? Weather

Weather and atmosphere commands. Prefix with rc nature. Use on maps that match their theme (mod maps may allow all).

Example: rc nature wind direction North

Command Description Arguments
preset <name> [<transitionTime>] Switch to a weather preset (see lists below). Optional transition time in seconds. name (String); transitionTime (Float)
wind strength <value> Wind strength. Float
wind direction <value> [<transitionTime>] Wind direction. value: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest; transitionTime (Float)
atmosphere temperature <value> Temperature (affects visual haze/heat distortion). Float
atmosphere fallIntensity <value> Rain/snow intensity. Float
fog enabled <enable> Toggle fog. Boolean
fog visibility <value> Fog visibility distance. Float
ocean choppiness <value> Ocean choppiness. Float
ocean depth <value> Ocean depth (visual). Float

Classic Weather Presets:

  • Custom, Calm, Storm, Fog, Night, FullMoon, Overcast, Sunrise, Rain, FullMoonStorm, DayMoon, HeavyRain, ClearSky

Biome Weather Presets:

  • Forest_Clear_Day / _Dawn / _Night
  • Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night
  • Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night
  • Sand_Clear_Day / _Dawn / _Night / _Sandstorm
  • City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm

Frontlines Weather Presets:

  • Frontlines_Forest_Clear_(Day

Bot Commands

Holdfast bots are simple, but great for testing. Commands are prefixed with rc carbonPlayers.

Example ??? spawn 50 bots:

rc carbonPlayers spawn 50

Most commands require prerequisites (be near object/horse/player, LoS, correct class), and many affect ALL bots.

Command Description Arguments
spawn <number> [<interval>] Spawn bots (random classes/factions across spawns) number (Int), interval (Int, seconds)
spawnSpecific <faction> <class> [name] [regtag] [uniformId] Spawn specific bot ???
disperse Spread out ???
join Gather center ???
ignoreAutoControls <enable> For script mods Boolean
forceInputAxis <enable> [playerId] Use inputAxis Boolean
forceInputRotation <enable> [playerId] Use inputRotation Boolean
inputAxis <sideways> <forwards> [playerId] Move inputs (-1..+1) Floats
inputRotation <rotation> [playerId] Face direction (deg from North) Float
playerAction <action> [playerId] Perform action See Server Configuration Enums#Player_Actions
switchWeapon [weapon] [playerId] Switch weapon weapon from Server Configuration Enums#Weapon
switchNextWeapon [playerId] Next weapon ???
autoWeaponSwitchToggle <enable> [playerId] Auto switch ???
voicePhrase <phrase> [playerId] Shout phrase See Server Configuration Enums#Voice Phrases
randomVoicePhrase [playerId] Random phrase ???
equipCarryableItem <type> [playerId] [inworldId] Equip carryable See Server Configuration Enums#Carryable Objects
pitch <value> [playerId] Aim pitch (-1.5..2) Float
yaw <value> [playerId] Turn yaw (-90..90) Float
setRunning <enable> [playerId] Toggle run ???
startHealing <healerId> <targetId> Heal target ???
stopHealing <healerId> Stop healing ???
instrumentPlay <playerId> <instrument> <songId> Play song See Enums
instrumentStop <playerId> Stop playing ???
interactableObject ??? Interact with object See inline notes
interactableObjectUpdateCannon ??? Update cannon ???
interactableObjectUpdateMovingCannon ??? Update moving cannon ???
interactableObjectUpdateMovingLadder ??? Update ladder ???
interactableObjectUpdateMovingRocket ??? Update rocket ???
mountVehicle <playerId> <vehicleId> [mountTriggerId] Mount horse ???
dismountVehicle <playerId> Dismount ???
highCommandOrder <playerId> <order> <pos> <rotY> Create order See Server Configuration Enums#High Command Orders
sapperChangeMode <playerId> <mode> Sapper mode See Server Configuration Enums#Sapper Build Mode
sapperBuildItem <playerId> <type> <pos> <rot> <parentId> <socketId> Build emplacement See Enums

Horse Commands

These override ALL horses (player and non-player). Prefix with rc vehiclesManager.

Example (cap speed at 2, and force cap):

rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true
Command Description Arguments
forceInputAxis <enable> [vehicleId] Use inputAxis Boolean
inputAxis <sideways> <forwards> [vehicleId] Move inputs (-1..+1) Floats
forceCappedSpeed <enable> [vehicleId] Force capped speed Boolean
cappedSpeed <speed> [vehicleId] Set cap Float
forceRandomInputAxis <enable> [vehicleId] Random inputs Boolean
forcedRandomInputAxisIntervalX <interval> [vehicleId] Random X interval Float
forcedRandomInputAxisIntervalY <interval> [vehicleId] Random Y interval Float
jumpAction [vehicleId] Jump ???
rearAction [vehicleId] Rear ???
listVehicles List horses ???

Updates

Quick reference of new/changed commands:

  • 0.40 ??? 2019-12-17: Cavalry changes
  • 0.38 ??? 2019-10-11: default reset command
  • 0.37 ??? 2019-09-20: multiple commands; delayed commands; allowFiring
  • 0.36 ??? 2019-09-18: forceFirstPersonMode
  • 0.34 ??? 2019-08-23: secondary attack options; improved teleport
  • 0.33 ??? 2019-07-26: highPingIndicatorWarning, orderSystemEnabled