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Xarkanoth (talk | contribs)
Replaced content with "CSS placed here will be applied to all skins: body.skin-holdfast .hf-upcoming-release-image { flex: 0 0 320px; max-width: 320px; overflow: hidden; display: flex; align-items: stretch; } body.skin-holdfast .hf-upcoming-release-image img { width: 100% !important; height: 100% !important; object-fit: cover; object-position: center; display: block; } .toc, #toc, .toctoggle, .mw-table-of-contents-container { display: none !important; } .wn-ta..."
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<div class="hf-relpage hf-server-config-templates-page">
/* CSS placed here will be applied to all skins */
{{Release_page_header|title=Server Config Templates}}
body.skin-holdfast .hf-upcoming-release-image {
<div class="hf-relpage-body">
  flex: 0 0 320px;
{{Release_TOC|content=
  max-width: 320px;
<div class="hf-toc-category">On this page</div>
  overflow: hidden;
<div>[[#about|About This Page]]</div>
  display: flex;
<div>[[#before-you-start|Before You Start]]</div>
  align-items: stretch;
<div>[[#base-configs|Base Configs]]</div>
}
<div>[[#update-configs|Event & Update Configs]]</div>
<div>[[#age-of-sail|Age of Sail]]</div>
}}
<div class="hf-relpage-content">


{{Release_section
body.skin-holdfast .hf-upcoming-release-image img {
|id=about
  width: 100% !important;
|title=About This Page
  height: 100% !important;
|content=
  object-fit: cover;
This page collects ready-to-use server config templates for ''Holdfast: Nations at War''. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.
  object-position: center;
  display: block;
}


Each template below is collapsible. Expand it and copy the full block. See '''[[#before-you-start|Before You Start]]''' for how to apply a config and what to change first.
.toc,
}}
#toc,
.toctoggle,
.mw-table-of-contents-container {
  display: none !important;
}


{{Release_section
.wn-task-table td {
|id=before-you-start
  vertical-align: top;
|title=Before You Start
}
|content=
Read these basics before dropping a template into your server. They cover where the config lives, what to change first, and how the header and rotation pieces fit together.


<h3>Applying a Config</h3>
.wn-status {
* '''File:''' Server settings live in your <code>serverconfig.txt</code> (or the config file named in your launch setup).
  padding: 4px 8px;
* '''Procedure:''' Back up your current config, then paste the template in. You can replace the whole file or swap in just the section you need.
  border-radius: 4px;
* '''Reload:''' Restart the server so the new settings take effect.
  font-weight: bold;
  display: inline-block;
}


<h3>Values To Change First</h3>
/* Status colors */
* '''Identity:''' <code>server_name</code>, <code>server_welcome_message</code>, and <code>server_region</code>.
.wn-task.wn-status-not-started .wn-status-cell {
* '''Security:''' <code>server_admin_password</code> (used for [[Remote Console Commands|RCON]]) and the optional <code>server_password</code>.
  color: #b00020;
* '''Ports:''' <code>server_port</code> and <code>steam_query_port</code> must be unique per instance on the same machine.
  font-weight: bold;
}


<h3>Header vs Rotation</h3>
.wn-task.wn-status-in-progress .wn-status-cell {
* '''Header settings''' are global (server name, performance, population, overrides) and sit at the top of the file.
  color: #b26a00;
* '''Map rotations''' are the <code>!map_rotation start</code> / <code>!map_rotation end</code> blocks that define each map, game mode, and its settings.
  font-weight: bold;
* Some templates below are complete configs; others are a header or rotation you pair together.
}


<h3>Test Before Going Live</h3>
.wn-task.wn-status-done .wn-status-cell {
* Launch the server privately and confirm it appears in the browser.
  color: #1b7f3a;
* Join once to verify the first map, game mode, and player counts load as expected.
  font-weight: bold;
* For a full breakdown of every setting, see [[Server Configuration|Server Configuration]]; for hosting setup, see [[Server Hosting|Server Hosting]].
}
}}


{{Release_section
.hf-social-card-icon img {
|id=base-configs
  width: 40px;
|title=Base Configs
  height: 40px;
|content=
  object-fit: contain;
Clean starting points that work as a foundation for any server.
  display: block;
  margin: 0 auto;
}


<div class="mw-collapsible mw-collapsed hf-issue-block">
/* ===== Known Issues & Solutions Page ===== */
<div class="hf-issue-heading">Template - Default Server Config</div>
body.skin-holdfast[class*="page-Known_Issues"] .hf-content {
<div class="mw-collapsible-content">
  width: auto;
'''Use Case:''' A fresh, minimal server with a basic Army Battlefield rotation. A good baseline to build on.
  height: auto;
  margin-top: 40px;
  padding: 40px 0 0 0;
  overflow: visible;
  display: flex;
  justify-content: center;
}


'''Game Modes:''' Army Battlefield
body.skin-holdfast[class*="page-Known_Issues"] .mw-body-content {
  width: 100%;
  margin: 0;
  display: flex;
  justify-content: center;
}


'''Maps:''' Palisade Arena, Snowy Plains
body.skin-holdfast[class*="page-Known_Issues"] .mw-parser-output {
  width: 100%;
  display: flex;
  justify-content: center;
}


'''Setup Notes:''' Update <code>server_name</code>, <code>server_admin_password</code>, <code>server_port</code>, and <code>steam_query_port</code> before launching.
body.skin-holdfast[class*="page-Known_Issues"] #toc,
body.skin-holdfast[class*="page-Known_Issues"] #firstHeading {
  display: none;
}


<pre class="hf-code">### Server Details
/* ===== Server Config Templates Page ===== */
/* Body selectors cover direct article/template views. The wrapper class below
  keeps the code colors working anywhere the template is transcluded. */
body.skin-holdfast[class*="Server_Config_Templates"] .hf-content {
  width: auto;
  height: auto;
  margin-top: 40px;
  padding: 40px 0 0 0;
  overflow: visible;
  display: flex;
  justify-content: center;
}


server_name My Server
body.skin-holdfast[class*="Server_Config_Templates"] .mw-body-content,
server_region europe #
body.skin-holdfast[class*="Server_Config_Templates"] .mw-parser-output {
server_admin_password defaultAdminPWReplace
  width: 100%;
#server_password mypassword
  margin: 0;
  display: flex;
  justify-content: center;
}


server_port 20100 #
body.skin-holdfast[class*="Server_Config_Templates"] #toc,
steam_query_port 27000 #
body.skin-holdfast[class*="Server_Config_Templates"] #firstHeading {
  display: none;
}


server_welcome_message The Server Welcome Message
/* Collapsible template headings inside Server Config Templates */
.hf-server-config-templates-page .hf-issue-block {
  border: 1px solid #d5d0c8;
  background: #EEEDEB;
  margin: 0.8em 0;
}


server_intro_title Welcome!
.hf-server-config-templates-page .hf-issue-heading {
server_intro_body This is a server fresh of the assembly line
  background: #F2F0EA !important;
  color: #886D00 !important;
  border-left: 4px solid #C9A227;
  border-bottom: 1px solid #BFB69C;
  padding: 10px 14px;
  font-weight: 700;
}


network_broadcast_mode Standard
.hf-server-config-templates-page .hf-issue-heading a {
  color: #C9A227 !important;
}


### Map Rotations
.hf-server-config-templates-page .mw-collapsible-toggle {
  color: #C9A227 !important;
  font-weight: 700;
}


!map_rotation start
.hf-server-config-templates-page .mw-collapsible-content {
map_name PalisadeArena
  padding: 12px 14px;
game_mode ArmyBattlefield
}
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end


!map_rotation start
/* Code blocks inside Server Config Templates */
map_name SnowyPlains
.hf-server-config-templates-page .hf-relpage-section-body pre,
game_mode ArmyBattlefield
.hf-server-config-templates-page .hf-relpage-section-body .hf-code,
round_time_minutes -1
body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body pre,
faction_balancing false
body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body .hf-code {
allow_faction_switching true
  background: #1c1a18 !important;
allow_spectating true
  color: #e5e7eb !important;
minimum_players -1
  padding: .8em 1em;
maximum_players 150
  border-radius: .6em;
time_hour 15
  overflow: auto;
time_dynamic false
  line-height: 1.45;
weather_preset calm
  font-size: .9em;
weather_dynamic false
  border: 1px solid #3d3632;
!map_rotation end</pre>
  margin: 0.8em 0;
</div></div>
}
}}


{{Release_section
.hf-server-config-templates-page .hf-relpage-section-body code,
|id=update-configs
body.skin-holdfast[class*="Server_Config_Templates"] .hf-relpage-section-body code {
|title=Event & Update Configs
  background: #2d2926 !important;
|content=
  color: #e2c275 !important;
Example rotations built around specific updates and events.
  padding: 2px 6px;
 
  border-radius: 4px;
<div class="mw-collapsible mw-collapsed hf-issue-block">
  font-size: .88em;
<div class="hf-issue-heading">Template - American Revolution (Example)</div>
}
<div class="mw-collapsible-content">
'''Use Case:''' The American Revolution update — a full Invasion rotation across the AR maps with naval settings included.
 
'''Game Modes:''' AR Invasion
 
'''Maps:''' Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
 
'''Setup Notes:''' Paste this in as your map rotation block beneath your server details. Adjust <code>maximum_players</code> and capture point overrides to suit your event size.
 
<pre class="hf-code">#--- Rotation Group 0 = American Revolution ---
 
#1 = Boston (Invasion) [Pop - All]
!map_rotation start
map_name boston
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 300 30 1
capture_point_override D 400 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end
 
 
#2 = Bunker Hill (Invasion) [Pop - All]
!map_rotation start
map_name bunkerhill
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end
 
 
#3 = Delaware (Invasion) [Pop - All]
!map_rotation start
map_name delaware
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end
 
 
#4 = Ticonderoga (Invasion) [Pop - All]
!map_rotation start
map_name ticonderoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end
 
 
#5 = Saratoga (Invasion) [Pop - All]
!map_rotation start
map_name saratoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 100 30 1
capture_point_override D 250 30 1
capture_point_override E 350 30 1
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false
 
rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2
 
!map_rotation end</pre>
</div></div>
}}
 
{{Release_section
|id=age-of-sail
|title=Age of Sail
|content=
Example configs for the '''Age of Sail''' release. This naval-focused setup comes in two parts: a server header with global settings, and a full map rotation list. Use them together.
 
<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="hf-issue-heading">Template - Naval War Front Header (EU)</div>
<div class="mw-collapsible-content">
'''Use Case:''' Server-wide settings for a Naval War Front server. Includes performance and bandwidth tuning, population thresholds, map voting, full naval ship overrides, Discord webhook placeholders, and admin preset messages.
 
'''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
 
'''Region:''' Europe
 
'''Setup Notes:''' Place this at the top of your config, then append the map rotation template below. Update the region, webhook IDs/tokens, and preset messages for your community.
 
<pre class="hf-code">###- Server Intro &amp; Welcome Messages
 
#server_intro_title Welcome To The Community!
#server_intro_body Greetings ladies and gentleman. Welcome to the &lt;b&gt;community!&lt;/b&gt;&lt;br&gt;&lt;br&gt;Come join us on our Discord. We look forward to seeing you there. &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;color=yellow&gt;discord.gg/holdfastgame&lt;/color&gt;&lt;/b&gt;
#server_show_watermark false
 
server_welcome_message Greetings! Be sure to abide by the server rules gentlemen. Join the great Holdfast community on discord.gg/holdfastgame
server_region europe
 
 
 
###- Server Auto-Restart Scheduler
 
server_scheduledrestart_broadcasted_message Game servers in the EU region will be undergoing a daily scheduled restart. Server will launch back up shortly after the round ends. - AGS
server_scheduledrestart_broadcasted_message_interval_minutes 3
 
 
 
###- Bandwidth &amp; Performance Settings
 
network_broadcast_mode standard
server_hibernation_enabled true
server_hibernation_fps 1
 
rc set MeleeMaximumAllowedPingRewindMilliSeconds 80
rc set FiringWeaponsMaximumAllowedPingRewindMilliSeconds 300
 
 
 
###- Player Population &amp; Queue Settings
 
population_low_min_players 20
population_medium_min_players 40
population_high_min_players 70
maximum_queue_size 5
 
 
 
###- Global Gameplay &amp; Map Settings
 
artillery_fieldgun_respawn_timer 120
artillery_rocketlauncher_respawn_timer 120
map_rotation_start_randomise true
antigriefing_enabled false
frontlines_mode false
 
map_voting_enabled true
map_voting_duration 15
map_voting_allow_same_map true
map_voting_max_choices 3
map_voting_include_random_choice true
map_voting_gameplay_modes NavalBattlefield NavalConquest CoastalSiege
exclude_from_map_voting_history CoastalSiege
 
map_voting_history_count_verylow 0
map_voting_history_count_low 0
map_voting_history_count_medium 2
map_voting_history_count_high 4
 
 
 
###- Naval Gameplay Settings
 
ship_score_override frigate50gun both 300 2
ship_score_override brigsloop13gun both 200 2
ship_score_override schooner8gun both 75 2
ship_score_override corvette8gun both 75 2
ship_score_override schooner2gun both 50 2
ship_score_override rocketboat both 20 1.5
ship_score_override gunboat both 20 1.5
ship_score_override schoonerlanding both 100 2
 
ships_health_detail_override frigate50gun both 4500
ships_health_detail_override brigsloop13gun both 4000
ships_health_detail_override schooner8gun both 3500
ships_health_detail_override corvette8gun both 2500
ships_health_detail_override schooner2gun both 2000
ships_health_detail_override rocketboat both 1000
ships_health_detail_override gunboat both 1000
ships_health_detail_override schoonerlanding both 3000
 
ships_starting_resources_detail_override frigate50gun both 4500 1500
ships_starting_resources_detail_override brigsloop13gun both 3000 1000
ships_starting_resources_detail_override schooner8gun both 1500 500
ships_starting_resources_detail_override corvette8gun both 1500 500
ships_starting_resources_detail_override schooner2gun both 750 250
ships_starting_resources_detail_override rocketboat both 250 250
ships_starting_resources_detail_override gunboat both 250 250
ships_starting_resources_detail_override schoonerlanding both 1250 250
 
ships_resources_loot_detail_override frigate50gun both 1 1
ships_resources_loot_detail_override brigsloop13gun both 1 1
ships_resources_loot_detail_override schooner8gun both 1 1
ships_resources_loot_detail_override corvette8gun both 1 1
ships_resources_loot_detail_override schooner2gun both 1 1
ships_resources_loot_detail_override rocketboat both 1 1
ships_resources_loot_detail_override gunboat both 1 1
ships_resources_loot_detail_override schoonerlanding both 1 1
 
ships_ramming_detail_override frigate50gun both 150 0.5 4 0.6
ships_ramming_detail_override brigsloop13gun both 120 0.4 4 0.5
ships_ramming_detail_override schooner8gun both 90 0.3 4 0.4
ships_ramming_detail_override corvette8gun both 60 0.2 4 0.3
ships_ramming_detail_override schooner2gun both 60 0.2 4 0.3
ships_ramming_detail_override rocketboat both 20 0.2 4 0.1
ships_ramming_detail_override gunboat both 20 0.2 4 0.1
ships_ramming_detail_override schoonerlanding both 90 0.3 4 0.4
 
ship_steal_time_override frigate50gun both 12
ship_steal_time_override brigsloop13gun both 10
ship_steal_time_override schooner8gun both 8
ship_steal_time_override corvette8gun both 8
ship_steal_time_override schooner2gun both 8
ship_steal_time_override rocketboat both 5
ship_steal_time_override gunboat both 5
ship_steal_time_override schoonerlanding both 8
 
ship_auto_kill_override frigate50gun both 120
ship_auto_kill_override brigsloop13gun both 120
ship_auto_kill_override schooner8gun both 120
ship_auto_kill_override corvette8gun both 120
ship_auto_kill_override schooner2gun both 120
ship_auto_kill_override rocketboat both 60
ship_auto_kill_override gunboat both 60
ship_auto_kill_override schoonerlanding both 120
 
rc set projectileShipVelocityAddonMultiplier 1
rc set explosionScaleMultiplier 1
rc set repairSpeedMultiplier 1
rc set shipMastBonusRepairHealthMultiplier 2
rc set constructSpeedMultiplier 1
rc set shipRamKnockbackForce 6
rc set shipRamKnockbackRadiusPerUnitDamage 0.1
rc set sunkVersusCapturedShipResourcesDroppedPercent 0.5
rc set shipForceZoneStrengthMultiplier 1
rc set windDirectionAffectsShipSpeed true
rc set shipResourceBoxDespawnTime 300
 
 
 
###- Administrator Actions Discord Integration
 
#discord_webhook_warning_id
#discord_webhook_warning_token
 
#discord_webhook_banmute_tag_admin
#discord_webhook_banmute_id
#discord_webhook_banmute_token
 
 
 
###- Game Reports Discord Integration
 
#discord_webhook_reports_tag_admin
#discord_webhook_reports_id
#discord_webhook_reports_token
 
 
 
###- Recruitment Chat Enforcement
 
#enforce_recruitment_chat true
#recruitment_timeout_duration 300
 
 
 
###- Administrator Preset Messages
 
admin_action_preset_reason Racism|Gentlemen respect and reciprocate respect. Please watch your language or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Name|Your nickname is in violation of our game server rules. Please disconnect and change your nickname in the main menu before reconnecting. This is a fair warning from a Game Admin.
admin_action_preset_reason Political or Religious Instigation | Please don't discuss politics or religion in the game or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Micspamming|Player has been tagged for micspamming.
admin_action_preset_reason Artillery Griefing|Please avoid interfering with artillery devices if another player is using them or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Regiment Recruitment|Please use the purple 'Recruitment' chat channel when recruiting. You may only make one recruitment post every 5 minutes.
admin_action_preset_reason Exploiting|Please don’t exploit map glitches or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Hacking or Cheating|Player banned for hacking or cheating.
admin_action_preset_reason Heated Arguments|Please cease any arguments in the game chat or you will be muted. This is a fair warning from a Game Admin.
admin_action_preset_reason Body Blocking|Please don’t intentionally block pathways or you will be banned. This is a fair warning from a Game Admin.
admin_action_preset_reason Impersonation|Please don’t impersonate other players, or groups that you are not a part of or you will be kicked. This is a fair warning from a Game Admin.
admin_action_preset_reason Delaying The Round|Please don’t delay the round or you will be slain. This is a fair warning from a Game Admin.
admin_action_preset_reason Stats Padding|Please don’t boost your class levels illegitimately or you will be banned. This is a fair warning from a Game Admin.</pre>
</div></div>
 
<div class="mw-collapsible mw-collapsed hf-issue-block">
<div class="hf-issue-heading">Template - Naval War Front Map Rotations (V10)</div>
<div class="mw-collapsible-content">
'''Use Case:''' A complete Naval War Front rotation with per-ship spawn, health, resource, ramming, and gameplay settings.
 
'''Game Modes:''' Naval Battlefield, Naval Conquest, Coastal Siege
 
'''Maps:''' Full Naval War Front pool (Azure, Black Watch Rock, and more)
 
'''Setup Notes:''' This is a very large rotation list (260 rotations). Paste it beneath your server header settings and trim any rotations you do not want in your cycle.
 
<pre class="hf-code">#--- Rotation Group 1 = Naval Battlefield ---
 
 
#1 = Azure (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#2 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#3 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#4 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#5 = Azure (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#6 = Azure (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#7 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#8 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#9 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#10 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#11 = Black Watch Rock (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#12 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#13 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#14 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#15 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#16 = Black Watch Rock (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#17 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#18 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#19 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#20 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#21 = Charred Tides (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#22 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#23 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#24 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#25 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#26 = Charred Tides (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#27 = Charred Tides (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#28 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#29 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#30 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#31 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#32 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#33 = Coral Atoll (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#34 = Coral Atoll (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#35 = Coral Atoll (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#36 = Coral Atoll (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
 
#37 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#38 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#39 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#40 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#41 = Frozen Strait (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#42 = Frozen Strait (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#43 = Frozen Strait (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#44 = Frozen Strait (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#45 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#46 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#47 = Harouti Islands (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#48 = Harouti Islands (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#49 = Harouti Islands (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#50 = Harouti Islands (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#51 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#52 = Islas De Ratas (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#53 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#54 = Islas De Ratas (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#55 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#56 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#57 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#58 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#59 = Martello Tower (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#60 = Martello Tower (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#61 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#62 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#63 = Martello Tower (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#64 = Martello Tower (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#65 = Martello Tower (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#66 = Martello Tower (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#67 = Nile (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#68 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#69 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#70 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#71 = Nile (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#72 = Nile (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#73 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#74 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#75 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#76 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#77 = Open Waters (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#78 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#79 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#80 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#81 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#82 = Open Waters (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#83 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#84 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#85 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#86 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#87 = Outer Isles (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#88 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#89 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#90 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#91 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#92 = Outer Isles (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#93 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#94 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#95 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#96 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#97 = Pirate Cove (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#98 = Pirate Cove (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#99 = Pirate Cove (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#100 = Pirate Cove (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#101 = Port Le Merc (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#102 = Port Le Merc (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#103 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#104 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#105 = Port Le Merc (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#106 = Port Le Merc (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#107 = Port Le Merc (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#108 = Port Le Merc (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#109 = Raiders Passage (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#110 = Raiders Passage (Naval Battlefield) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#111 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#112 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#113 = Raiders Passage (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#114 = Raiders Passage (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#115 = Raiders Passage (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#116 = Raiders Passage (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#117 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#118 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#119 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#120 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#121 = Winter Fjords (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#122 = Winter Fjords (Naval Battlefield) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#123 = Winter Fjords (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#124 = Winter Fjords (Naval Battlefield) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalBattlefield
round_time_minutes 25
max_tickets 2000
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
 
#--- Rotation Group 2 = Naval Conquest ---
 
 
#125 = Azure (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#126 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#127 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#128 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#129 = Azure (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#130 = Azure (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#131 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#132 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Azure
map_name_override Azure (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#133 = Azure (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#134 = Azure (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Azure
map_name_override Azure (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northwest southeast
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#135 = Black Watch Rock (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#136 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#137 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#138 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#139 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#140 = Black Watch Rock (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#141 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#142 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#143 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#144 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name BlackWatchRock
map_name_override Black WR (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#145 = Charred Tides (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#146 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#147 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#148 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#149 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#150 = Charred Tides (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#151 = Charred Tides (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#152 = Azure (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#153 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#154 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name CharredTides
map_name_override Charred T (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#155 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#156 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#157 = Coral Atoll (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#158 = Coral Atoll (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#159 = Coral Atoll (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#160 = Coral Atoll (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name CoralAtoll
map_name_override Coral A (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#161 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#162 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#163 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#164 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#165 = Frozen Strait (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#166 = Frozen Strait (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#167 = Frozen Strait (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#168 = Frozen Strait (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name FrozenStrait
map_name_override Frozen S (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#169 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#170 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#171 = Harouti Islands (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#172 = Harouti Islands (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#173 = Harouti Islands (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#174 = Harouti Islands (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name HaroutiIslands
map_name_override Harouti I (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#175 = Islas De Ratas (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#176 = Islas De Ratas (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#177 = Islas De Ratas (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#178 = Islas De Ratas (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name IslasDeRatas
map_name_override Islas DR (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#179 = Martello Tower (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#180 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#181 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#182 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#183 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#184 = Martello Tower (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#185 = Martello Tower (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#186 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#187 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#188 = Martello Tower (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#189 = Martello Tower (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#190 = Martello Tower (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#191 = Martello Tower (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name MartelloTower
map_name_override Martello T (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#192 = Nile (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#193 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#194 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#195 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#196 = Nile (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#197 = Nile (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#198 = Nile (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#199 = Nile (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name Nile
map_name_override Nile (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#200 = Nile (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#201 = Nile (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name Nile
map_name_override Nile (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#202 = Open Waters (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#203 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#204 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#205 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#206 = Open Waters (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#207 = Open Waters (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#208 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#209 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#210 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#211 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OpenWaters
map_name_override Open Waters (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#212 = Outer Isles (Naval Conquest) [2x 50-Gun Frigate] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 50F)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 2 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 2 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#213 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#214 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 1x 17B 1x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#215 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 2x 8-Gun Corvette &amp; 1x 2-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#216 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate &amp; 3x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (1x 50F 3x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 1 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 3 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 1 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 3 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#217 = Outer Isles (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#218 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#219 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Corvette] [Pop - High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (3x 17B 1x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#220 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#221 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name OuterIsles
map_name_override Outer I (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#222 = Pirate Cove (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#223 = Pirate Cove (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#224 = Pirate Cove (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#225 = Pirate Cove (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PirateCove
map_name_override Pirate C (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast southwest
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#226 = Port Le Merc (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#227 = Port Le Merc (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#228 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#229 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#230 = Port Le Merc (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#231 = Port Le Merc (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#232 = Port Le Merc (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#233 = Port Le Merc (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name PortLeMerc
map_name_override Port LM (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#234 = Raiders Passage (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (4x 17B)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 4 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 4 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#235 = Raiders Passage (Naval Conquest) [3x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x Rocketboat] [Pop - High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 17B 1x 8S 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 3 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 3 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#236 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#237 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#238 = Raiders Passage (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#239 = Raiders Passage (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#240 = Raiders Passage (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#241 = Raiders Passage (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name RaidersPassage
map_name_override Raiders P (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 4500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#242 = South Sea Castle (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#243 = South Sea Castle (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#244 = South Sea Castle (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name SouthSeaCastle
map_name_override South S (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3500
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north south
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#245 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 1x 8-Gun Corvette &amp; 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 1 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 1 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#246 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop &amp; 2x 8-Gun Corvette &amp; 1x Rocketboat] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 17B 2x 8C 1x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 2 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 1 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 2 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 1 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#247 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop &amp; 2x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 2x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#248 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop &amp; 1x 8-Gun Schooner &amp; 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable false
population_low_playable false
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 1 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 1 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 1 defending
ships_spawn schooner8gun 1 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 1 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#249 = Winter Fjords (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8S)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 5 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 5 defending
ships_spawn corvette8gun 0 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#250 = Winter Fjords (Naval Conquest) [3x 8-Gun Schooner &amp; 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (3x 8S 2x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 3 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 3 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#251 = Winter Fjords (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium &amp; High]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (5x 8C)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 5 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 0 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 0 defending
ships_spawn corvette8gun 5 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 0 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#252 = Winter Fjords (Naval Conquest) [2x 8-Gun Corvette &amp; 2x 8-Gun Schooner &amp; 2x Rocketboat] [Pop - Very Low, Low &amp; Medium]
!map_rotation start
map_name WinterFjords
map_name_override Winter F (2x 8C 2x 8S 2x R)
game_mode NavalConquest
round_time_minutes 25
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_tick_reward 5
conquest_max_tickets 3000
conquest_ticker_time_seconds 1
conquest_tickets_per_capture 5
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking french
faction_defending british
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable false
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 2 attacking
ships_spawn corvette8gun 2 attacking
ships_spawn schooner2gun 0 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
 
ships_spawn frigate50gun 0 defending
ships_spawn brigsloop17gun 0 defending
ships_spawn schooner8gun 2 defending
ships_spawn corvette8gun 2 defending
ships_spawn schooner2gun 0 defending
ships_spawn rocketboat 2 defending
ships_spawn gunboat 0 defending
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction west east
dynamic_wind true 240 360 30 50
ship_stealing true
ship_spawn_protection true
ships_respawn_time_seconds 90
rowboat_cooldown_timer 60
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink true false
hoist_flag_order_enabled true
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
 
#--- Rotation Group 3 = Coastal Siege ---
 
 
#253 = Balamor Bay (Coastal Siege) [Pop - High]
!map_rotation start
map_name BalamorBay
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#254 = Fort Imperial (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortImperial
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#255 = Fort Slott (Coastal Siege) [Pop - High]
!map_rotation start
map_name FortSlott
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction northeast
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#256 = Helsberg (Coastal Siege) [Pop - High]
!map_rotation start
map_name Helsberg
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction north
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#257 = Martello Tower (Coastal Siege) [Pop - High]
!map_rotation start
map_name MartelloTower
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 300
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 0 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#258 = Port Le Merc (Coastal Siege) [Pop - High]
!map_rotation start
map_name PortLeMerc
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction east
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#259 = South Sea Castle (Coastal Siege) [Pop - High]
!map_rotation start
map_name SouthSeaCastle
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end
 
 
#260 = Veste Osttrutz (Coastal Siege) [Pop - High]
!map_rotation start
map_name VesteOsttrutz
game_mode CoastalSiege
round_time_minutes 30
reinforcements_per_faction 400
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 3
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 100
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking british
faction_defending french
faction_randomiser both
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_buildlimit explosivebarrel attacking 3
sappers_buildlimit explosivebarrel defending 0
sappers_buildlimit swivelgun attacking 0
sappers_buildlimit swivelgun defending 2
sappers_buildlimit palisade attacking 0
sappers_buildlimit palisade defending 0
sappers_buildlimit shootingplatform attacking 0
sappers_buildlimit shootingplatform defending 0
sappers_buildlimit rocketstack attacking 0
sappers_buildlimit rocketstack defending 0
population_verylow_playable false
population_low_playable false
population_medium_playable false
population_high_playable true
 
#[Ship Spawn Settings]
ships_spawn frigate50gun 0 attacking
ships_spawn brigsloop17gun 1 attacking
ships_spawn schooner8gun 0 attacking
ships_spawn corvette8gun 0 attacking
ships_spawn schooner2gun 2 attacking
ships_spawn rocketboat 2 attacking
ships_spawn gunboat 0 attacking
ships_spawn schoonerlanding 2 attacking
 
#[Ship Class Settings]
ships_spawn_detail_override gunboat attacking navalsailor 1
ships_spawn_detail_override gunboat attacking navalmarine 4
ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1
ships_spawn_detail_override brigsloop17gun attacking navalsailor 6
 
#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection true
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships false
sink_ships_on_capture true
ships_drop_resources_on_sink false false
hoist_flag_order_enabled false
gunboat_spawner_enabled true
 
#[Class Gameplay Settings]
spawn_immunity_timer 2
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 240
!map_rotation end</pre>
</div></div>
}}
 
</div>
</div>
</div>

Revision as of 15:46, 3 July 2026

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