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| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#overview|Overview]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#naw-modes|Nations At War Modes]]</div> | | <div>[[#army|Army Modes]]</div> |
| <div>[[#frontlines-modes|Frontlines Modes]]</div> | | <div>[[#naval|Naval & Coastal Modes]]</div> |
| <div>[[#map-pools|Map Pools]]</div>
| | <div>[[#frontlines|Frontlines Modes]]</div> |
| <div>[[#frontlines-maps|Frontlines Maps]]</div> | | <div>[[#american-revolution|American Revolution Modes]]</div> |
| <div>[[#server-config|Server Configuration]]</div> | |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| |title=Overview | | |title=Overview |
| |content= | | |content= |
| Game modes define the round rules: objectives, win conditions, tickets, spawns, and the kind of fight each map is built for. Server owners use the enum '''Input''' value in <code>game_mode</code> when building a rotation. | | Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. For server configuration, use the enum input shown on each card as the <code>game_mode</code> value. |
|
| |
|
| <div class="hf-gm-hero"> | | <div class="hf-gm-hero"> |
| <div class="hf-gm-kicker">Server config friendly</div> | | <div class="hf-gm-kicker">Server config friendly</div> |
| <div class="hf-gm-title">Use the enum input, not the display name.</div> | | <div class="hf-gm-title">Pick a mode, then pick a map that supports it.</div> |
| <div class="hf-gm-text">For example, a public label like '''Army Battlefield''' is configured as <code>game_mode ArmyBattlefield</code>. The lists below follow the current [[Server Configuration Enums|Server Configuration Enums]] page.</div> | | <div class="hf-gm-text">The map links below take you to the [[Maps|Maps]] page. The Maps page is currently table-based, so these links open the Maps page rather than jumping to a per-map anchor.</div> |
| </div> | | </div> |
|
| |
|
| <div class="hf-gm-facts"> | | <div class="hf-gm-facts"> |
| <div class="hf-gm-fact"><span>Nations At War</span> 12 game mode inputs</div> | | <div class="hf-gm-fact"><span>Nations At War</span> Army, naval, coastal, and arena modes</div> |
| <div class="hf-gm-fact"><span>Frontlines</span> 2 game mode inputs</div> | | <div class="hf-gm-fact"><span>Frontlines</span> Offensive and Invasion</div> |
| <div class="hf-gm-fact"><span>Config key</span> <code>game_mode</code></div> | | <div class="hf-gm-fact"><span>Config key</span> <code>game_mode</code></div> |
| </div> | | </div> |
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| {{Release_section | | {{Release_section |
| |id=naw-modes | | |id=army |
| |title=Nations At War Game Modes | | |title=Army Modes |
| |content= | | |content= |
| The classic Holdfast rule sets: infantry battles, sieges, melee arenas, naval warfare, American Revolution modes, and Age of Sail naval modes. | | <div class="hf-gm-mode-grid"> |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-ArmyAssault.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Army Assault</div> |
| | <div class="hf-gm-code">ArmyAssault</div> |
| | <div class="hf-gm-desc">Limited-life army combat, commonly used for organised event formats.</div> |
| | <div class="hf-gm-map-list">[[Maps|Al Uddin Ruins]], [[Maps|Antiquity]], [[Maps|Oasis]], [[Maps|Tahir Desert]], [[Maps|Dedborg Expanse]], [[Maps|Champs D'Ambre]], [[Maps|Westmill Brook]], [[Maps|Pinefield Marsh]], [[Maps|Eden Creek]], [[Maps|Costa Relitto]], [[Maps|Polar Woods]], [[Maps|Fausberg Forest]], [[Maps|Norsten Gorge]], [[Maps|Kingly Lakes]], [[Maps|Al Kimar Pyramids]], [[Maps|Avignon]], [[Maps|Pillerone Pass]], [[Maps|Vanoise Heights]], [[Maps|Hudree Marsh]], [[Maps|Copper Valley]]</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-ArmyBattlefield.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Army Battlefield</div> |
| | <div class="hf-gm-code">ArmyBattlefield</div> |
| | <div class="hf-gm-desc">The standard land battle mode for infantry, artillery, cavalry, tickets, and open-field fighting.</div> |
| | <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Empire]], [[Maps|Ernest Ridge]], [[Maps|Fada Strath]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Teacsa Isle]], [[Maps|Vestiges]], [[Maps|Bonnie Crags]], [[Maps|Tropics]]</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-ArmyConquest.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Army Conquest</div> |
| | <div class="hf-gm-code">ArmyConquest</div> |
| | <div class="hf-gm-desc">Capture and hold objectives to build score and pressure the enemy team.</div> |
| | <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Empire]], [[Maps|Ernest Ridge]], [[Maps|Fada Strath]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Teacsa Isle]], [[Maps|Vestiges]], [[Maps|Bonnie Crags]], [[Maps|Tropics]]</div> |
| | </div> |
|
| |
|
| <div class="hf-gm-card-grid"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Army Assault</div><div class="hf-gm-code">ArmyAssault</div><div class="hf-gm-value">Value 4</div><div class="hf-gm-desc">High-stakes army combat often used for organised events and limited-life rounds.</div></div>
| | <div class="hf-gm-image-box">[[File:GameMode-ArmyDeathmatch.webp|420x160px|link=]]</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Army Battlefield</div><div class="hf-gm-code">ArmyBattlefield</div><div class="hf-gm-value">Value 5</div><div class="hf-gm-desc">The standard land battle mode built around infantry, tickets, respawns, and open-field fighting.</div></div> | | <div class="hf-gm-card-title">Army Deathmatch</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Army Conquest</div><div class="hf-gm-code">ArmyConquest</div><div class="hf-gm-value">Value 6</div><div class="hf-gm-desc">Capture and hold objectives to build score over time and pressure the enemy team.</div></div>
| | <div class="hf-gm-code">ArmyDeathmatch</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Army Deathmatch</div><div class="hf-gm-code">ArmyDeathmatch</div><div class="hf-gm-value">Value 7</div><div class="hf-gm-desc">A direct combat mode focused on kills rather than capture objectives.</div></div>
| | <div class="hf-gm-desc">Straightforward land combat focused on kills rather than capture objectives.</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Army Siege</div><div class="hf-gm-code">ArmySiege</div><div class="hf-gm-value">Value 8</div><div class="hf-gm-desc">Attackers push fortified positions while defenders try to hold key objectives until time runs out.</div></div> | | <div class="hf-gm-map-list">[[Maps|Arendan River]], [[Maps|Aspern]], [[Maps|Aunby Valley]], [[Maps|Autumn Watch]], [[Maps|Black Forest]], [[Maps|Camp Salamanca]], [[Maps|Canyon]], [[Maps|Causeways]], [[Maps|Crosshills]], [[Maps|Desert Ruins]], [[Maps|Ernest Ridge]], [[Maps|Glacier]], [[Maps|Heartmound]], [[Maps|Highlands]], [[Maps|Hills of Tyrol]], [[Maps|King George]], [[Maps|Lamarsh Fen]], [[Maps|Linburg]], [[Maps|Marquette]], [[Maps|Port Nile]], [[Maps|Ravenstone]], [[Maps|Ryhall Vale]], [[Maps|Sacred Valley]], [[Maps|Sharpton]], [[Maps|Spanish Farm]], [[Maps|Crossroads]], [[Maps|Buckland Banks]], [[Maps|Domont Gardens]], [[Maps|Isle of Wake]], [[Maps|Convoy]], [[Maps|Lindisfarne]], [[Maps|Vestiges]], [[Maps|Tropics]]</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Naval Assault</div><div class="hf-gm-code">NavalAssault</div><div class="hf-gm-value">Value 9</div><div class="hf-gm-desc">Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Naval Battlefield</div><div class="hf-gm-code">NavalBattlefield</div><div class="hf-gm-value">Value 11</div><div class="hf-gm-desc">Sustained naval fighting with broader battlefield-style pacing and ship engagements.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Coastal Siege</div><div class="hf-gm-code">CoastalSiege</div><div class="hf-gm-value">Value 12</div><div class="hf-gm-desc">A hybrid mode where ships, shore batteries, and land assaults meet around fortified coastlines.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Melee Arena</div><div class="hf-gm-code">MeleeArena</div><div class="hf-gm-value">Value 13</div><div class="hf-gm-desc">Compact melee-focused arenas used for duels, training, and close-quarters fighting.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Naval Conquest</div><div class="hf-gm-code">NavalConquest</div><div class="hf-gm-value">Value 16</div><div class="hf-gm-desc">Naval objective play where control and tickets decide the battle at sea.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Invasion (American Revolution)</div><div class="hf-gm-code">ARInvasion</div><div class="hf-gm-value">Value 17</div><div class="hf-gm-desc">American Revolution assault flow with attackers pushing through staged objectives.</div></div>
| |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Offensive (American Revolution)</div><div class="hf-gm-code">AROffensive</div><div class="hf-gm-value">Value 18</div><div class="hf-gm-desc">American Revolution offensive mode focused on progressive objective pressure.</div></div>
| |
| </div> | | </div> |
| }}
| |
|
| |
|
| {{Release_section
| | <div class="hf-gm-mode-card"> |
| |id=frontlines-modes
| | <div class="hf-gm-image-box">[[File:GameMode-ArmySiege.webp|420x160px|link=]]</div> |
| |title=Frontlines Game Modes | | <div class="hf-gm-card-title">Army Siege</div> |
| |content=
| | <div class="hf-gm-code">ArmySiege</div> |
| Frontlines uses its own mode inputs. These are separate from the American Revolution <code>ARInvasion</code> and <code>AROffensive</code> modes.
| | <div class="hf-gm-desc">Attackers push fortified positions while defenders hold out as long as they can.</div> |
| | <div class="hf-gm-map-list">[[Maps|Fort Al-Farid]], [[Maps|Fort Christina]], [[Maps|Fort Darial]], [[Maps|Fort Pierre]], [[Maps|Fort Salettes]], [[Maps|Fort Schwarz]], [[Maps|Fort Winston]], [[Maps|Loch Glen]], [[Maps|Fort Willy]]</div> |
| | </div> |
|
| |
|
| <div class="hf-gm-card-grid hf-gm-card-grid-small"> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Offensive</div><div class="hf-gm-code">Offensive</div><div class="hf-gm-value">Value 14</div><div class="hf-gm-desc">A linear push mode where teams fight through objectives and front-line pressure.</div></div> | | <div class="hf-gm-image-box">[[File:GameMode-MeleeArena.webp|420x160px|link=]]</div> |
| <div class="hf-gm-card"><div class="hf-gm-card-title">Invasion</div><div class="hf-gm-code">Invasion</div><div class="hf-gm-value">Value 15</div><div class="hf-gm-desc">A structured attacker-versus-defender mode built around staged assaults and defensive holds.</div></div>
| | <div class="hf-gm-card-title">Melee Arena</div> |
| | <div class="hf-gm-code">MeleeArena</div> |
| | <div class="hf-gm-desc">Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.</div> |
| | <div class="hf-gm-map-list">[[Maps|Castle Arena]], [[Maps|Fort Arena]], [[Maps|Garrison Arena]], [[Maps|Palisade Arena]], [[Maps|Sacred Arena]], [[Maps|Watchtower Arena]]</div> |
| | </div> |
| </div> | | </div> |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=map-pools | | |id=naval |
| |title=Nations At War & Age of Sail Map Pools | | |title=Naval & Coastal Modes |
| |content= | | |content= |
| These map pools are copied from the enum lists. Use the enum input shown in [[Server Configuration Enums|Server Configuration Enums]] when writing <code>map_name</code> in a server config.
| | <div class="hf-gm-mode-grid"> |
| | | <div class="hf-gm-mode-card"> |
| <h3>Army Battlefield</h3> | | <div class="hf-gm-image-box">[[File:GameMode-NavalAssault.webp|420x160px|link=]]</div> |
| <div class="hf-gm-chip-list"> | | <div class="hf-gm-card-title">Naval Assault</div> |
| <span>Arendan River</span><span>Aspern</span><span>Aunby Valley</span><span>Autumn Watch</span><span>Black Forest</span><span>Camp Salamanca</span><span>Canyon</span><span>Causeways</span><span>Crosshills</span><span>Desert Ruins</span><span>Empire</span><span>Ernest Ridge</span><span>Fada Strath</span><span>Glacier</span><span>Heartmound</span><span>Highlands</span><span>Hills of Tyrol</span><span>King George</span><span>Lamarsh Fen</span><span>Linburg</span><span>Marquette</span><span>Port Nile</span><span>Ravenstone</span><span>Ryhall Vale</span><span>Sacred Valley</span><span>Sharpton</span><span>Spanish Farm</span><span>Crossroads</span><span>Buckland Banks</span><span>Domont Gardens</span><span>Isle of Wake</span><span>Convoy</span><span>Lindisfarne</span><span>Teacsa Isle</span><span>Vestiges</span><span>Bonnie Crags</span><span>Tropics</span>
| | <div class="hf-gm-code">NavalAssault</div> |
| | <div class="hf-gm-desc">Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.</div> |
| | <div class="hf-gm-map-list">[[Maps|Caribbean]], [[Maps|Harouti Islands]], [[Maps|Martello Tower]], [[Maps|Open Waters]]</div> |
| </div> | | </div> |
|
| |
|
| <h3>Army Siege</h3> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-chip-list"> | | <div class="hf-gm-image-box">[[File:GameMode-NavalBattlefield.webp|420x160px|link=]]</div> |
| <span>Fort Al-Farid</span><span>Fort Christina</span><span>Fort Darial</span><span>Fort Pierre</span><span>Fort Salettes</span><span>Fort Schwarz</span><span>Fort Winston</span><span>Loch Glen</span><span>Fort Willy</span>
| | <div class="hf-gm-card-title">Naval Battlefield</div> |
| | <div class="hf-gm-code">NavalBattlefield</div> |
| | <div class="hf-gm-desc">Sustained naval fighting with respawns and broader battlefield-style pacing.</div> |
| | <div class="hf-gm-map-list">[[Maps|Caribbean]], [[Maps|Harouti Islands]], [[Maps|Martello Tower]], [[Maps|Open Waters]], [[Maps|Frozen Strait]], [[Maps|Winter Fjords]], [[Maps|Coral Atoll]], [[Maps|Pirate Cove]], [[Maps|Islas De Ratas]], [[Maps|Nile]], [[Maps|Charred Tides]], [[Maps|Outer Isles]], [[Maps|Black Watch Rock]], [[Maps|Raiders' Passage]], [[Maps|Azure]]</div> |
| </div> | | </div> |
|
| |
|
| <h3>Linebattle</h3> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-chip-list"> | | <div class="hf-gm-image-box">[[File:GameMode-NavalConquest.webp|420x160px|link=]]</div> |
| <span>Al Uddin Ruins</span><span>Antiquity</span><span>Oasis</span><span>Tahir Desert</span><span>Dedborg Expanse</span><span>Champs D'Ambre</span><span>Westmill Brook</span><span>Pinefield Marsh</span><span>Eden Creek</span><span>Costa Relitto</span><span>Polar Woods</span><span>Fausberg Forest</span><span>Norsten Gorge</span><span>Kingly Lakes</span><span>Al Kimar Pyramids</span><span>Avignon</span><span>Pillerone Pass</span><span>Vanoise Heights</span><span>Hudree Marsh</span><span>Copper Valley</span>
| | <div class="hf-gm-card-title">Naval Conquest</div> |
| | <div class="hf-gm-code">NavalConquest</div> |
| | <div class="hf-gm-desc">Naval objective play where control and tickets decide the battle at sea.</div> |
| | <div class="hf-gm-map-list">[[Maps|Frozen Strait]], [[Maps|Winter Fjords]], [[Maps|Coral Atoll]], [[Maps|Pirate Cove]], [[Maps|Islas De Ratas]], [[Maps|Nile]], [[Maps|Charred Tides]], [[Maps|Outer Isles]], [[Maps|Black Watch Rock]], [[Maps|Raiders' Passage]], [[Maps|Azure]]</div> |
| </div> | | </div> |
|
| |
|
| <h3>American Revolution</h3> | | <div class="hf-gm-mode-card"> |
| <div class="hf-gm-chip-list"> | | <div class="hf-gm-image-box">[[File:GameMode-CoastalSiege.webp|420x160px|link=]]</div> |
| <span>Bunker Hill</span><span>Delaware</span><span>Ticonderoga</span><span>Saratoga</span><span>Boston</span><span>Patriot Farm</span><span>Camden</span><span>Lexington</span><span>Brooklyn Heights</span>
| | <div class="hf-gm-card-title">Coastal Siege</div> |
| | <div class="hf-gm-code">CoastalSiege</div> |
| | <div class="hf-gm-desc">A hybrid mode where ships, shore batteries, and infantry assaults collide around fortified coastlines.</div> |
| | <div class="hf-gm-map-list">[[Maps|Balamor Bay]], [[Maps|Fort Imperial]], [[Maps|Martello Tower]], [[Maps|South Sea Castle]], [[Maps|Veste Osttrutz]], [[Maps|Helsberg]], [[Maps|Port Le Merc]], [[Maps|Fort Slott]]</div> |
| </div> | | </div> |
|
| |
| <h3>Age of Sail</h3>
| |
| <div class="hf-gm-chip-list">
| |
| <span>Balamor Bay</span><span>Caribbean</span><span>Fort Imperial</span><span>Harouti Islands</span><span>Martello Tower</span><span>Open Waters</span><span>South Sea Castle</span><span>Veste Osttrutz</span><span>Frozen Strait</span><span>Helsberg</span><span>Winter Fjords</span><span>Coral Atoll</span><span>Pirate Cove</span><span>Port Le Merc</span><span>Fort Slott</span><span>Islas De Ratas</span><span>Nile</span><span>Charred Tides</span><span>Outer Isles</span><span>Black Watch Rock</span><span>Raiders' Passage</span><span>Azure</span>
| |
| </div>
| |
|
| |
| <h3>Melee Arenas & Training</h3>
| |
| <div class="hf-gm-chip-list">
| |
| <span>Castle Arena</span><span>Fort Arena</span><span>Garrison Arena</span><span>Palisade Arena</span><span>Sacred Arena</span><span>Watchtower Arena</span><span>Drill Grounds</span>
| |
| </div> | | </div> |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=frontlines-maps | | |id=frontlines |
| |title=Frontlines Era Maps | | |title=Frontlines Modes |
| |content= | | |content= |
| <div class="hf-gm-chip-list"> | | <div class="hf-gm-mode-grid"> |
| <span>Berkton Green</span><span>Countryside</span><span>Fort Imraan</span><span>Foxhole</span><span>Heroes Landing</span><span>Lisart Valley</span><span>Sacrifice</span><span>St. Peter's</span><span>Wasteland</span><span>Estate Landing</span><span>Kingsman Bay</span><span>Archipelago</span><span>Requiem</span><span>Stalemate</span><span>Red Tides</span><span>Depot</span><span>Over The Top</span><span>Junction</span><span>Charleville</span> | | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-Offensive.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Offensive</div> |
| | <div class="hf-gm-code">Offensive</div> |
| | <div class="hf-gm-desc">A linear push mode where teams fight through objectives and front-line pressure.</div> |
| | <div class="hf-gm-map-list">[[Maps|Berkton Green]], [[Maps|Countryside]], [[Maps|Foxhole]], [[Maps|Sacrifice]], [[Maps|St. Peter's]], [[Maps|Wasteland]], [[Maps|Estate Landing]], [[Maps|Kingsman Bay]], [[Maps|Archipelago]], [[Maps|Requiem]], [[Maps|Stalemate]], [[Maps|Red Tides]], [[Maps|Depot]], [[Maps|Over The Top]], [[Maps|Junction]], [[Maps|Charleville]]</div> |
| | </div> |
| | |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-Invasion.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Invasion</div> |
| | <div class="hf-gm-code">Invasion</div> |
| | <div class="hf-gm-desc">A staged attacker-versus-defender mode built around assaults, holds, and momentum.</div> |
| | <div class="hf-gm-map-list">[[Maps|Fort Imraan]], [[Maps|Heroes Landing]], [[Maps|Lisart Valley]], [[Maps|Requiem]], [[Maps|Stalemate]], [[Maps|Red Tides]], [[Maps|Depot]], [[Maps|Over The Top]], [[Maps|Junction]], [[Maps|Charleville]]</div> |
| | </div> |
| </div> | | </div> |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=server-config | | |id=american-revolution |
| |title=Technical Note: Server Configuration | | |title=American Revolution Modes |
| |content= | | |content= |
| Game modes and maps are configured in map rotation blocks. Use the enum inputs shown above and in [[Server Configuration Enums|Server Configuration Enums]].
| | <div class="hf-gm-mode-grid"> |
| | <div class="hf-gm-mode-card"> |
| | <div class="hf-gm-image-box">[[File:GameMode-ARInvasion.webp|420x160px|link=]]</div> |
| | <div class="hf-gm-card-title">Invasion (American Revolution)</div> |
| | <div class="hf-gm-code">ARInvasion</div> |
| | <div class="hf-gm-desc">American Revolution assaults where attackers push through staged objectives.</div> |
| | <div class="hf-gm-map-list">[[Maps|Bunker Hill]], [[Maps|Delaware]], [[Maps|Ticonderoga]], [[Maps|Saratoga]], [[Maps|Boston]], [[Maps|Patriot Farm]], [[Maps|Camden]], [[Maps|Lexington]], [[Maps|Brooklyn Heights]]</div> |
| | </div> |
|
| |
|
| <pre class="hf-code">!map_rotation start | | <div class="hf-gm-mode-card"> |
| map_name Countryside
| | <div class="hf-gm-image-box">[[File:GameMode-AROffensive.webp|420x160px|link=]]</div> |
| game_mode Offensive
| | <div class="hf-gm-card-title">Offensive (American Revolution)</div> |
| round_time_minutes 30
| | <div class="hf-gm-code">AROffensive</div> |
| !map_rotation end</pre>
| | <div class="hf-gm-desc">American Revolution objective pressure with progressive attack and defence flow.</div> |
| | | <div class="hf-gm-map-list">[[Maps|Bunker Hill]], [[Maps|Delaware]], [[Maps|Ticonderoga]], [[Maps|Saratoga]], [[Maps|Boston]], [[Maps|Patriot Farm]], [[Maps|Camden]], [[Maps|Lexington]], [[Maps|Brooklyn Heights]]</div> |
| Custom maps and modded rotations can change what a community server offers, but the base enum values are the safe starting point.
| | </div> |
| | </div> |
| }} | | }} |
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| |
|