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|title=Overview
|title=Overview
|content=
|content=
Classes in Holdfast can have '''Traits''' and '''Abilities'''. Traits define characteristics that affect your class's performance — for example, they might increase character speed or reduce your melee effectiveness. Abilities control what you can do in-game, such as the ability to give orders to your fellow soldiers.
Classes in Holdfast can have '''Traits''' and '''Abilities'''. Traits define characteristics that affect class performance, such as movement speed, damage, accuracy, or reload speed. Abilities control actions available to a class, such as issuing orders, healing, building, or using specialist equipment.
}}
}}


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! Icon !! Trait !! Description
! Icon !! Trait !! Description
{{!}}-
{{!}}-
{{!}} [[File:Trait AbleSwimmer.webp|frameless|60x60px]] {{!}}{{!}} '''Able Swimmer''' {{!}}{{!}} Increases swimming speed by '''35%''', allowing faster movement through water.
{{!}} [[File:AbleSwimmer.webp|frameless|60x60px]] {{!}}{{!}} '''Able Swimmer''' {{!}}{{!}} Increases swimming speed by '''35%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait Armoured.webp|frameless|60x60px]] {{!}}{{!}} '''Armoured''' {{!}}{{!}} Reduces incoming firearm damage by '''40%'''.
{{!}} [[File:Armoured.webp|frameless|60x60px]] {{!}}{{!}} '''Armoured''' {{!}}{{!}} Reduces incoming firearm damage by '''40%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait AxeSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Axe Specialisation''' {{!}}{{!}} Increases axe damage against objects by '''60%''', melee damage by '''5%''', and horse damage by '''500%'''.
{{!}} [[File:AxeSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Axe Specialisation''' {{!}}{{!}} Increases axe damage against objects by '''60%''', melee damage by '''5%''', and horse damage by '''500%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait Barrelman.webp|frameless|60x60px]] {{!}}{{!}} '''Barrelman''' {{!}}{{!}} Increases firearm accuracy by '''15%''', or '''25%''' while in a crowsnest.
{{!}} [[File:Barrelman.webp|frameless|60x60px]] {{!}}{{!}} '''Barrelman''' {{!}}{{!}} Increases firearm accuracy by '''15%''', or '''25%''' while in a crowsnest.
{{!}}-
{{!}}-
{{!}} [[File:Trait BayonetSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Bayonet Specialisation''' {{!}}{{!}} Increases outgoing melee damage with bayonets by '''10%'''.
{{!}} [[File:BayonetSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Bayonet Specialisation''' {{!}}{{!}} Increases outgoing melee damage with bayonets by '''10%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait BlunderbussSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Blunderbuss Specialisation''' {{!}}{{!}} Increases blunderbuss accuracy by '''10%''' and outgoing firearm damage by '''5%'''.
{{!}} [[File:BlunderbussSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Blunderbuss Specialisation''' {{!}}{{!}} Increases blunderbuss accuracy by '''10%''' and outgoing firearm damage by '''5%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait CannonSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Cannon Specialisation''' {{!}}{{!}} Increases cannon ramming speed by '''15%'''.
{{!}} [[File:CannonSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Cannon Specialisation''' {{!}}{{!}} Increases cannon ramming speed by '''15%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait EliteInfantry.webp|frameless|60x60px]] {{!}}{{!}} '''Elite Infantry''' {{!}}{{!}} Increases outgoing melee damage by '''20%'''.
{{!}} [[File:EliteInfantry.webp|frameless|60x60px]] {{!}}{{!}} '''Elite Infantry''' {{!}}{{!}} Increases outgoing melee damage by '''20%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait ExplosivesSpecialist.webp|frameless|60x60px]] {{!}}{{!}} '''Explosives Specialisation''' {{!}}{{!}} Increases movement and walking speed by '''25%''' while handling explosive barrels and devices.
{{!}} [[File:ExplosivesSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Explosives Specialisation''' {{!}}{{!}} Increases movement and walking speed by '''25%''' while handling explosive barrels and devices.
{{!}}-
{{!}}-
{{!}} [[File:Trait FastMusketReload.webp|frameless|60x60px]] {{!}}{{!}} '''Fast Musket Reload''' {{!}}{{!}} Increases musket reload speed by '''10%'''.
{{!}} [[File:FastMusketReload.webp|frameless|60x60px]] {{!}}{{!}} '''Fast Musket Reload''' {{!}}{{!}} Increases musket reload speed by '''10%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait LightFooted.webp|frameless|60x60px]] {{!}}{{!}} '''Light Footed''' {{!}}{{!}} Increases movement speed by '''7%'''. In Nations at War, incoming melee damage is adjusted by '''20%'''; in WW1 this melee modifier is '''0%'''.
{{!}} [[File:LightFooted.webp|frameless|60x60px]] {{!}}{{!}} '''Light Footed''' {{!}}{{!}} Increases movement speed by '''7%'''. In Nations at War, incoming melee damage is adjusted by '''20%'''; in WW1 this melee modifier is '''0%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait Marksman.webp|frameless|60x60px]] {{!}}{{!}} '''Marksman''' {{!}}{{!}} Increases firearm accuracy by '''25%'''. In Nations at War, also increases reload speed by '''15%'''; in WW1 the reload modifier is '''0%'''.
{{!}} [[File:Marksman.webp|frameless|60x60px]] {{!}}{{!}} '''Marksman''' {{!}}{{!}} Increases firearm accuracy by '''25%'''. In Nations at War, also increases reload speed by '''15%'''; in WW1 the reload modifier is '''0%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait MountedFirearmSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Mounted Firearm Specialisation''' {{!}}{{!}} Increases accuracy and outgoing firearm damage by '''10%''' when firing from horseback.
{{!}} [[File:MountedFirearmSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Mounted Firearm Specialisation''' {{!}}{{!}} Increases accuracy and outgoing firearm damage by '''10%''' when firing from horseback.
{{!}}-
{{!}}-
{{!}} [[File:Trait MountedSwordSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Mounted Sword Specialisation''' {{!}}{{!}} Increases outgoing melee damage by '''500%''' when attacking from horseback with a sword.
{{!}} [[File:MountedSwordSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Mounted Sword Specialisation''' {{!}}{{!}} Increases outgoing melee damage by '''500%''' when attacking from horseback with a sword.
{{!}}-
{{!}}-
{{!}} [[File:Trait MusketSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Musket Specialisation''' {{!}}{{!}} Increases musket melee damage by '''5%''' and outgoing firearm damage by '''15%'''.
{{!}} [[File:MusketSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Musket Specialisation''' {{!}}{{!}} Increases musket melee damage by '''5%''' and outgoing firearm damage by '''15%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait MusketDrill.webp|frameless|60x60px]] {{!}}{{!}} '''Musket Drill''' {{!}}{{!}} Increases reload speed and movement speed by '''15%''' while drilling with muskets.
{{!}} [[File:MusketDrill.webp|frameless|60x60px]] {{!}}{{!}} '''Musket Drill''' {{!}}{{!}} Increases reload speed and movement speed by '''15%''' while drilling with muskets.
{{!}}-
{{!}}-
{{!}} [[File:Trait Orderly.webp|frameless|60x60px]] {{!}}{{!}} '''Orderly''' {{!}}{{!}} Reduces incoming damage by '''20%'''.
{{!}} [[File:Orderly.webp|frameless|60x60px]] {{!}}{{!}} '''Orderly''' {{!}}{{!}} Reduces incoming damage by '''20%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait PikeSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Pike Specialisation''' {{!}}{{!}} Increases outgoing melee damage with pikes by '''10%'''.
{{!}} [[File:PikeSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Pike Specialisation''' {{!}}{{!}} Increases outgoing melee damage with pikes by '''10%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait PistolSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Pistol Specialisation''' {{!}}{{!}} Increases pistol accuracy and outgoing firearm damage by '''10%'''.
{{!}} [[File:PistolSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Pistol Specialisation''' {{!}}{{!}} Increases pistol accuracy and outgoing firearm damage by '''10%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait Presence.webp|frameless|60x60px]] {{!}}{{!}} '''Presence''' {{!}}{{!}} Increases firearm accuracy by '''15%''', or '''25%''' while in a crowsnest.
{{!}} [[File:Presence.webp|frameless|60x60px]] {{!}}{{!}} '''Presence''' {{!}}{{!}} Increases firearm accuracy by '''15%''', or '''25%''' while in a crowsnest.
{{!}}-
{{!}}-
{{!}} [[File:Trait RankDiscipline.webp|frameless|60x60px]] {{!}}{{!}} '''Rank Discipline''' {{!}}{{!}} Increases accuracy by '''8%''', or '''13%''' while crouched.
{{!}} [[File:RankDiscipline.webp|frameless|60x60px]] {{!}}{{!}} '''Rank Discipline''' {{!}}{{!}} Increases accuracy by '''8%''', or '''13%''' while crouched.
{{!}}-
{{!}}-
{{!}} [[File:Trait Resilient.webp|frameless|60x60px]] {{!}}{{!}} '''Resilient''' {{!}}{{!}} Reduces incoming damage by '''15%''', allowing the class to absorb more hits.
{{!}} [[File:Resilient.webp|frameless|60x60px]] {{!}}{{!}} '''Resilient''' {{!}}{{!}} Reduces incoming damage by '''15%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait RocketSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Rocket Specialisation''' {{!}}{{!}} Increases rocket launcher loading speed by '''20%'''.
{{!}} [[File:RocketSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Rocket Specialisation''' {{!}}{{!}} Increases rocket launcher loading speed by '''20%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait SkilfulRider.webp|frameless|60x60px]] {{!}}{{!}} '''Skilful Rider''' {{!}}{{!}} Increases horse speed by '''10%''' while mounted.
{{!}} [[File:SkilfulRider.webp|frameless|60x60px]] {{!}}{{!}} '''Skilful Rider''' {{!}}{{!}} Increases horse speed by '''10%''' while mounted.
{{!}}-
{{!}}-
{{!}} [[File:Trait Skirmisher.webp|frameless|60x60px]] {{!}}{{!}} '''Skirmisher''' {{!}}{{!}} Adjusts incoming melee damage by '''70%'''. Also increases accuracy by '''5%''' in Nations at War and '''15%''' in WW1.
{{!}} [[File:Skirmisher.webp|frameless|60x60px]] {{!}}{{!}} '''Skirmisher''' {{!}}{{!}} Adjusts incoming melee damage by '''70%'''. Also increases accuracy by '''5%''' in Nations at War and '''15%''' in WW1.
{{!}}-
{{!}}-
{{!}} [[File:Trait SwordSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Sword Specialisation''' {{!}}{{!}} Increases outgoing melee damage with swords by '''5%'''.
{{!}} [[File:SwordSpecialisation.webp|frameless|60x60px]] {{!}}{{!}} '''Sword Specialisation''' {{!}}{{!}} Increases outgoing melee damage with swords by '''5%'''.
{{!}}-
{{!}}-
{{!}} [[File:Trait Versatile.webp|frameless|60x60px]] {{!}}{{!}} '''Versatile''' {{!}}{{!}} Increases firearm accuracy and reload speed by '''10%'''.
{{!}} [[File:Versatile.webp|frameless|60x60px]] {{!}}{{!}} '''Versatile''' {{!}}{{!}} Increases firearm accuracy and reload speed by '''10%'''.
{{!}}}
{{!}}}
}}
}}
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! Icon !! Ability !! Description
! Icon !! Ability !! Description
{{!}}-
{{!}}-
{{!}} [[File:Ability HighCommandArmy.webp|frameless|60x60px]] {{!}}{{!}} '''High Command (Army)''' {{!}}{{!}} Inform the high-command and other gentlemen in the ranks that you're in dire need of reinforcements. A beacon will be placed on your location.
{{!}} [[File:HighCommandArmy.webp|frameless|60x60px]] {{!}}{{!}} '''High Command (Army)''' {{!}}{{!}} Places a reinforcement beacon at your location.
{{!}}-
{{!}}-
{{!}} [[File:Ability HighCommandNaval.webp|frameless|60x60px]] {{!}}{{!}} '''High Command (Naval)''' {{!}}{{!}} Naval variant of the High Command ability, used to call for reinforcements during naval engagements.
{{!}} [[File:HighCommandNaval.webp|frameless|60x60px]] {{!}}{{!}} '''High Command (Naval)''' {{!}}{{!}} Naval variant of the High Command ability, used to call for reinforcements during naval engagements.
{{!}}-
{{!}}-
{{!}} [[File:Ability Medicine.webp|frameless|60x60px]] {{!}}{{!}} '''Medicine''' {{!}}{{!}} Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action.
{{!}} [[File:Medicine.webp|frameless|60x60px]] {{!}}{{!}} '''Medicine''' {{!}}{{!}} Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action.
{{!}}-
{{!}}-
{{!}} [[File:Ability EngineeringSpecialist.webp|frameless|60x60px]] {{!}}{{!}} '''Engineering Specialist''' {{!}}{{!}} Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery.
{{!}} [[File:EngineeringSpecialist.webp|frameless|60x60px]] {{!}}{{!}} '''Engineering Specialist''' {{!}}{{!}} Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery.
{{!}}-
{{!}}-
{{!}} [[File:Ability ArtilleryOperator.webp|frameless|60x60px]] {{!}}{{!}} '''Artillery Operator''' {{!}}{{!}} Allows the class to operate cannons and mortars with full proficiency, including loading, aiming, and firing.
{{!}} [[File:ArtilleryOperator.webp|frameless|60x60px]] {{!}}{{!}} '''Artillery Operator''' {{!}}{{!}} Allows the class to operate cannons and mortars, including loading, aiming, and firing.
{{!}}-
{{!}}-
{{!}} [[File:Ability RocketOperator.webp|frameless|60x60px]] {{!}}{{!}} '''Rocket Operator''' {{!}}{{!}} Allows the class to operate rocket launchers with full proficiency.
{{!}} [[File:RocketOperator.webp|frameless|60x60px]] {{!}}{{!}} '''Rocket Operator''' {{!}}{{!}} Allows the class to operate rocket launchers.
{{!}}-
{{!}}-
{{!}} [[File:Ability RankAndFile.webp|frameless|60x60px]] {{!}}{{!}} '''Rank and File''' {{!}}{{!}} Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders.
{{!}} [[File:RankAndFile.webp|frameless|60x60px]] {{!}}{{!}} '''Rank and File''' {{!}}{{!}} Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders.
{{!}}-
{{!}}-
{{!}} [[File:Ability Guardsman.webp|frameless|60x60px]] {{!}}{{!}} '''Guardsman''' {{!}}{{!}} Companion buff for nearby guardsmen. Reduces incoming damage by '''17%''' in Nations at War or '''5%''' in WW1, stacking up to '''3''' times in Nations at War and '''8''' times in WW1.
{{!}} [[File:Guardsman.webp|frameless|60x60px]] {{!}}{{!}} '''Guardsman''' {{!}}{{!}} Nearby guardsmen reduce incoming damage by '''17%''' in Nations at War or '''5%''' in WW1. This stacks up to '''3''' times in Nations at War and '''8''' times in WW1.
{{!}}-
{{!}}-
{{!}} [[File:Ability Musician.webp|frameless|60x60px]] {{!}}{{!}} '''Musician''' {{!}}{{!}} Play musical instruments to increase nearby friendly troops' movement speed by '''2.5%''', stacking up to '''2''' times.
{{!}} [[File:Musician.webp|frameless|60x60px]] {{!}}{{!}} '''Musician''' {{!}}{{!}} Play musical instruments to increase nearby friendly troops' movement speed by '''2.5%''', stacking up to '''2''' times.
{{!}}-
{{!}}-
{{!}} [[File:Ability StandardBearer.webp|frameless|60x60px]] {{!}}{{!}} '''Standard Bearer''' {{!}}{{!}} Parade your faction's colours in battle. Nearby troops gain '''10%''' reload speed and '''10%''' incoming damage resistance while your flag is equipped.
{{!}} [[File:StandardBearer.webp|frameless|60x60px]] {{!}}{{!}} '''Standard Bearer''' {{!}}{{!}} Parade your faction's colours in battle. Nearby troops gain '''10%''' reload speed and '''10%''' incoming damage resistance while your flag is equipped.
{{!}}-
{{!}}-
{{!}} [[File:Ability ExplosivesHandling.webp|frameless|60x60px]] {{!}}{{!}} '''Explosives Handling''' {{!}}{{!}} Allows the class to construct, carry, and ignite explosive barrels for demolition purposes.
{{!}} [[File:ExplosivesHandling.webp|frameless|60x60px]] {{!}}{{!}} '''Explosives Handling''' {{!}}{{!}} Allows the class to construct, carry, and ignite explosive barrels for demolition purposes.
{{!}}-
{{!}}-
{{!}} [[File:Ability HorsebackRiding.webp|frameless|60x60px]] {{!}}{{!}} '''Horseback Riding''' {{!}}{{!}} Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes.
{{!}} [[File:HorsebackRiding.webp|frameless|60x60px]] {{!}}{{!}} '''Horseback Riding''' {{!}}{{!}} Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes.
{{!}}-
{{!}}-
{{!}} [[File:Ability BayonetHandling.webp|frameless|60x60px]] {{!}}{{!}} '''Bayonet Handling''' {{!}}{{!}} Allows the class to attach and use a bayonet for close-quarters melee combat.
{{!}} [[File:BayonetHandling.webp|frameless|60x60px]] {{!}}{{!}} '''Bayonet Handling''' {{!}}{{!}} Allows the class to attach and use a bayonet for close-quarters melee combat.
{{!}}-
{{!}}-
{{!}} [[File:Ability Bandage.webp|frameless|60x60px]] {{!}}{{!}} '''Bandage''' {{!}}{{!}} Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute.
{{!}} [[File:Bandage.webp|frameless|60x60px]] {{!}}{{!}} '''Bandage''' {{!}}{{!}} Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute.
{{!}}-
{{!}}-
{{!}} [[File:Ability Raid.webp|frameless|60x60px]] {{!}}{{!}} '''Raid''' {{!}}{{!}} Trench Raider ability that increases movement speed by '''20%'''.
{{!}} [[File:Raid.webp|frameless|60x60px]] {{!}}{{!}} '''Raid''' {{!}}{{!}} Trench Raider ability that increases movement speed by '''20%'''.
{{!}}-
{{!}}-
{{!}} [[File:Ability Dash.webp|frameless|60x60px]] {{!}}{{!}} '''Dash''' {{!}}{{!}} Light Infantry ability that grants a short '''25%''' movement speed boost.
{{!}} [[File:Dash.webp|frameless|60x60px]] {{!}}{{!}} '''Dash''' {{!}}{{!}} Light Infantry ability that grants a temporary '''25%''' movement speed boost.
{{!}}-
{{!}}-
{{!}} [[File:Ability SteadyAim.webp|frameless|60x60px]] {{!}}{{!}} '''Steady Aim''' {{!}}{{!}} Rifleman ability that increases firearm accuracy by '''50%''' and camera zoom by '''25%''' while aiming.
{{!}} [[File:SteadyAim.webp|frameless|60x60px]] {{!}}{{!}} '''Steady Aim''' {{!}}{{!}} Rifleman ability that increases firearm accuracy by '''50%''' and camera zoom by '''25%''' while aiming.
{{!}}}
{{!}}}
}}
}}

Revision as of 16:44, 6 July 2026

Contents

Overview

Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect class performance, such as movement speed, damage, accuracy, or reload speed. Abilities control actions available to a class, such as issuing orders, healing, building, or using specialist equipment.

Traits

Icon Trait Description
Able Swimmer Increases swimming speed by 35%.
Armoured Reduces incoming firearm damage by 40%.
Axe Specialisation Increases axe damage against objects by 60%, melee damage by 5%, and horse damage by 500%.
Barrelman Increases firearm accuracy by 15%, or 25% while in a crowsnest.
Bayonet Specialisation Increases outgoing melee damage with bayonets by 10%.
Blunderbuss Specialisation Increases blunderbuss accuracy by 10% and outgoing firearm damage by 5%.
Cannon Specialisation Increases cannon ramming speed by 15%.
Elite Infantry Increases outgoing melee damage by 20%.
Explosives Specialisation Increases movement and walking speed by 25% while handling explosive barrels and devices.
Fast Musket Reload Increases musket reload speed by 10%.
Light Footed Increases movement speed by 7%. In Nations at War, incoming melee damage is adjusted by 20%; in WW1 this melee modifier is 0%.
Marksman Increases firearm accuracy by 25%. In Nations at War, also increases reload speed by 15%; in WW1 the reload modifier is 0%.
Mounted Firearm Specialisation Increases accuracy and outgoing firearm damage by 10% when firing from horseback.
Mounted Sword Specialisation Increases outgoing melee damage by 500% when attacking from horseback with a sword.
Musket Specialisation Increases musket melee damage by 5% and outgoing firearm damage by 15%.
Musket Drill Increases reload speed and movement speed by 15% while drilling with muskets.
Orderly Reduces incoming damage by 20%.
Pike Specialisation Increases outgoing melee damage with pikes by 10%.
Pistol Specialisation Increases pistol accuracy and outgoing firearm damage by 10%.
Presence Increases firearm accuracy by 15%, or 25% while in a crowsnest.
Rank Discipline Increases accuracy by 8%, or 13% while crouched.
Resilient Reduces incoming damage by 15%.
Rocket Specialisation Increases rocket launcher loading speed by 20%.
Skilful Rider Increases horse speed by 10% while mounted.
Skirmisher Adjusts incoming melee damage by 70%. Also increases accuracy by 5% in Nations at War and 15% in WW1.
Sword Specialisation Increases outgoing melee damage with swords by 5%.
Versatile Increases firearm accuracy and reload speed by 10%.

Abilities

Icon Ability Description
High Command (Army) Places a reinforcement beacon at your location.
High Command (Naval) Naval variant of the High Command ability, used to call for reinforcements during naval engagements.
Medicine Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action.
Engineering Specialist Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery.
Artillery Operator Allows the class to operate cannons and mortars, including loading, aiming, and firing.
Rocket Operator Allows the class to operate rocket launchers.
Rank and File Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders.
Guardsman Nearby guardsmen reduce incoming damage by 17% in Nations at War or 5% in WW1. This stacks up to 3 times in Nations at War and 8 times in WW1.
Musician Play musical instruments to increase nearby friendly troops' movement speed by 2.5%, stacking up to 2 times.
Standard Bearer Parade your faction's colours in battle. Nearby troops gain 10% reload speed and 10% incoming damage resistance while your flag is equipped.
Explosives Handling Allows the class to construct, carry, and ignite explosive barrels for demolition purposes.
Horseback Riding Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes.
Bayonet Handling Allows the class to attach and use a bayonet for close-quarters melee combat.
File:Bandage.webp Bandage Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute.
File:Raid.webp Raid Trench Raider ability that increases movement speed by 20%.
Dash Light Infantry ability that grants a temporary 25% movement speed boost.
Steady Aim Rifleman ability that increases firearm accuracy by 50% and camera zoom by 25% while aiming.