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<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Meet the Fleet]]</div>
<div>[[#overview|Meet the Fleet]]</div>
<div>[[#ship-types|Ship Types & Default HP]]</div>
<div class="hf-toc-category">Nations At War / Age of Sail</div>
<div>[[#naw-aos|Fleet Overview]]</div>
<div>[[#frigate|50-Gun Frigate]]</div>
<div>[[#frigate|50-Gun Frigate]]</div>
<div>[[#brig|17-Gun Brig-Sloop]]</div>
<div>[[#brig|17-Gun Brig-Sloop]]</div>
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<div>[[#rocketboat|Rocketboat]]</div>
<div>[[#rocketboat|Rocketboat]]</div>
<div>[[#rowboat|Rowboat]]</div>
<div>[[#rowboat|Rowboat]]</div>
<div>[[#configuration|Ship Configuration]]</div>
<div class="hf-toc-category">WW1 Ships</div>
<div>[[#ww1-ships|Frontlines Fleet]]</div>
<div>[[#ww1-rowboat|WW1 Rowboat]]</div>
<div>[[#ww1-gunboat|WW1 Steamboat MG]]</div>
<div>[[#ww1-steamboat-2gun|WW1 2-Gun Steamboat]]</div>
<div class="hf-toc-category">Reference</div>
<div>[[#configuration|Customization & Server Tuning]]</div>
<div>[[#comparison|Comparison Summary]]</div>
<div>[[#comparison|Comparison Summary]]</div>
}}
}}
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Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The [[Game Version 4.X#4.00|Age of Sail]] update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.
Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The [[Game Version 4.X#4.00|Age of Sail]] update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.


This page focuses on Nations At War and Age of Sail ships. Frontlines vessels also appear in the ship enum and are listed in the quick reference table for server configuration purposes.
This page is split between the Nations At War / Age of Sail fleet and the Frontlines WW1 ships.
}}
}}


{{Release_section
{{Release_section
|id=ship-types
|id=naw-aos
|title=Ship Types & Default HP
|title=Nations At War & Age of Sail Ships
|content=
|content=
The ship type enum is used by server configuration commands such as ship spawning, health overrides, score overrides, resource overrides, ramming overrides, and ship name or colour overrides.
The Age of Sail fleet uses wind, sails, broadside gunnery, ship resources, repairs, ramming, and boarding capture mechanics. Default HP is listed on each ship card where known.
 
{{{!}} class="wikitable sortable"
! Enum Value !! Command Input !! Display Name !! Default HP !! Notes
{{!}}-
{{!}} 1 {{!}}{{!}} <code>Schooner2Gun</code> {{!}}{{!}} 2-Gun Schooner {{!}}{{!}} '''1000''' {{!}}{{!}} Long-range support ship.
{{!}}-
{{!}} 2 {{!}}{{!}} <code>Schooner8Gun</code> {{!}}{{!}} 8-Gun Schooner {{!}}{{!}} '''3500''' {{!}}{{!}} Light, agile sailing ship.
{{!}}-
{{!}} 3 {{!}}{{!}} <code>Brigsloop13Gun</code> {{!}}{{!}} 17-Gun Brig-Sloop {{!}}{{!}} '''4000''' {{!}}{{!}} Enum keeps the older command input while current rotations and HP data refer to the 17-gun brig-sloop. Default HP source name: <code>BrigSloop17Gun</code>.
{{!}}-
{{!}} 4 {{!}}{{!}} <code>Rowboat</code> {{!}}{{!}} Rowboat {{!}}{{!}} Not listed {{!}}{{!}} Oar-powered utility craft.
{{!}}-
{{!}} 5 {{!}}{{!}} <code>Gunboat</code> {{!}}{{!}} Gunboat {{!}}{{!}} '''1000''' {{!}}{{!}} Port spawns now use gunboats instead of rowboats.
{{!}}-
{{!}} 6 {{!}}{{!}} <code>Rocketboat</code> {{!}}{{!}} Rocketboat {{!}}{{!}} '''1000''' {{!}}{{!}} Spawn count and cooldown can be configured.
{{!}}-
{{!}} 7 {{!}}{{!}} <code>Frigate50Gun</code> {{!}}{{!}} 50-Gun Frigate {{!}}{{!}} '''4500''' {{!}}{{!}} Largest listed Age of Sail warship.
{{!}}-
{{!}} 8 {{!}}{{!}} <code>WW1Rowboat</code> {{!}}{{!}} WW1 Rowboat {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 9 {{!}}{{!}} <code>WW1Gunboat</code> {{!}}{{!}} WW1 Steamboat MG {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 10 {{!}}{{!}} <code>WW1Steamboat2Gun</code> {{!}}{{!}} WW1 2-Gun Steamboat {{!}}{{!}} Not listed {{!}}{{!}} Frontlines vessel.
{{!}}-
{{!}} 11 {{!}}{{!}} <code>Corvette8Gun</code> {{!}}{{!}} 8-Gun Corvette {{!}}{{!}} '''2500''' {{!}}{{!}} Added in Age of Sail.
{{!}}-
{{!}} 12 {{!}}{{!}} <code>SchoonerLanding</code> {{!}}{{!}} Landing Schooner {{!}}{{!}} Not listed {{!}}{{!}} Added in Age of Sail.
{{!}}}
}}
}}


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|points=300
|points=300
|crew=1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
|crew=1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
|extra=* '''Ship Type:''' <code>Frigate50Gun</code> (enum value 7).
|extra=* '''Default HP:''' '''4500'''.
* '''Default HP:''' '''4500'''.
* '''Points Note:''' Friendly fire sinks deduct the same 300 points.
* '''Points Note:''' Friendly fire sinks deduct the same 300 points.
* '''Age of Sail Notes:''' Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.
* '''Age of Sail Notes:''' Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.
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|points=100
|points=100
|crew=1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|crew=1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Brigsloop13Gun</code> in the enum. Current rotations and HP data refer to the vessel as the '''17-Gun Brig-Sloop''' / <code>BrigSloop17Gun</code>.
|extra=* '''Default HP:''' '''4000'''.
* '''Default HP:''' '''4000'''.
* '''Role:''' Reliable line ship for medium-population naval maps.
* '''Role:''' Reliable line ship for medium-population naval maps.
}}
}}
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|points=50
|points=50
|crew=1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|crew=1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Schooner8Gun</code> (enum value 2).
|extra=* '''Default HP:''' '''3500'''.
* '''Default HP:''' '''3500'''.
* '''Role:''' Skirmisher, escort, and small-ship hunter.
* '''Role:''' Skirmisher, escort, and small-ship hunter.
}}
}}
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|points=
|points=
|crew=Varies by map and spawn configuration.
|crew=Varies by map and spawn configuration.
|extra=* '''Ship Type:''' <code>Corvette8Gun</code> (enum value 11).
|extra=* '''Default HP:''' '''2500'''.
* '''Default HP:''' '''2500'''.
* '''Configuration Note:''' Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.
* '''Configuration Note:''' Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.
}}
}}
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|title=Landing Schooner
|title=Landing Schooner
|image=300px-LandingSchooner.webp.png
|image=300px-LandingSchooner.webp.png
|description=The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It is listed in the ship type enum and can be referenced by server configuration.
|description=The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It supports coastal movement, landings, and objective play.
|weaponry=Landing and transport-focused schooner.
|weaponry=Landing and transport-focused schooner.
|crew=Varies by map and spawn configuration.
|crew=Varies by map and spawn configuration.
|extra=* '''Ship Type:''' <code>SchoonerLanding</code> (enum value 12).
|extra=* '''Default HP:''' Not currently listed.
* '''Default HP:''' Not listed in the current default HP table.
* '''Role:''' Coastal movement, landings, and objective support rather than line-of-battle dueling.
* '''Role:''' Coastal movement, landings, and objective support rather than line-of-battle dueling.
}}
}}
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|points=30
|points=30
|crew=1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
|crew=1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
|extra=* '''Ship Type:''' <code>Schooner2Gun</code> (enum value 1).
|extra=* '''Default HP:''' '''1000'''.
* '''Default HP:''' '''1000'''.
* '''Role:''' Long-range pressure. Protect it from fast small craft and boarding attempts.
* '''Role:''' Long-range pressure. Protect it from fast small craft and boarding attempts.
}}
}}
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|weaponry=Armed with a '''4-pounder bow cannon'''. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
|weaponry=Armed with a '''4-pounder bow cannon'''. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
|crew=4 Marine, 1 Sailor
|crew=4 Marine, 1 Sailor
|extra=* '''Ship Type:''' <code>Gunboat</code> (enum value 5).
|extra=* '''Default HP:''' '''1000'''.
* '''Default HP:''' '''1000'''.
* '''Swivel Power:''' Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
* '''Swivel Power:''' Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
* '''Spawner Note:''' <code>gunboatMaxSpawnCount</code> controls how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
* '''Spawner Note:''' Server settings can control how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the boat itself to line up shots.
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the boat itself to line up shots.
}}
}}
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|weaponry=Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
|weaponry=Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
|crew=4 Marine, 1 Sailor
|crew=4 Marine, 1 Sailor
|extra=* '''Ship Type:''' <code>Rocketboat</code> (enum value 6).
|extra=* '''Default HP:''' '''1000'''.
* '''Default HP:''' '''1000'''.
* '''Spawner Note:''' Server settings can control its availability from spawners.
* '''Spawner Note:''' <code>rocketboatCooldownBetweenSpawns</code> and <code>rocketboatMaxSpawnCount</code> control its availability from spawners.
* '''Fragility:''' Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.
* '''Fragility:''' Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.
}}
}}
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|description=Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
|description=Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
|extra=
|extra=
* '''Ship Type:''' <code>Rowboat</code> (enum value 4).
* '''Default HP:''' Not currently listed.
* '''Default HP:''' Not listed in the current default HP table.


'''Deployment'''
'''Deployment'''
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* '''The Grapeshot Threat:''' If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, '''jump out'''. You have a better chance of surviving in the water than being wiped out in the boat.
* '''The Grapeshot Threat:''' If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, '''jump out'''. You have a better chance of surviving in the water than being wiped out in the boat.
* '''Patch Note:''' Rowboat assisting was fixed in a later 5.X update.
* '''Patch Note:''' Rowboat assisting was fixed in a later 5.X update.
}}
{{Release_section
|id=ww1-ships
|title=WW1 Ships
|content=
Frontlines ships belong to the WW1 side of Holdfast. They are separate from the Age of Sail fleet and are built around beachhead movement, small craft support, and steamboat-mounted weapons rather than sail handling and broadside combat.
}}
{{Ship
|id=ww1-rowboat
|title=WW1 Rowboat
|image=Rowboat.png
|description=The WW1 Rowboat is a Frontlines utility craft for moving troops across water and supporting beachhead movement.
|crew=Varies by map and spawn configuration.
|extra=* '''Default HP:''' Not currently listed.
* '''Role:''' Small transport craft for short crossings, landings, and emergency movement.
}}
{{Ship
|id=ww1-gunboat
|title=WW1 Steamboat MG
|image=298px-Gunboat.webp.png
|description=The WW1 Steamboat MG is a Frontlines motorised craft with machine-gun support. It trades Age of Sail broadside play for direct-fire suppression and shoreline pressure.
|weaponry=Machine-gun steamboat.
|crew=Varies by map and spawn configuration.
|extra=* '''Default HP:''' Not currently listed.
* '''Role:''' Anti-infantry support, landing cover, and small-craft fire support.
* '''Patch Note:''' Later server settings can limit how many WW1 gunboats are present from a boat spawner.
}}
{{Ship
|id=ww1-steamboat-2gun
|title=WW1 2-Gun Steamboat
|image=300px-Steamboat2Gun.webp.png
|description=The WW1 2-Gun Steamboat supports beachhead landings with heavier ship-mounted firepower. It was introduced as a way to assist shoreline assaults in Frontlines.
|weaponry=Two ship-mounted guns.
|crew=Varies by map and spawn configuration.
|extra=* '''Default HP:''' Not currently listed.
* '''Role:''' Beachhead fire support and heavier river/coastal pressure.
* '''Patch Note:''' Later server settings can limit how many WW1 2-gun steamboats are present from a boat spawner.
}}
}}


{{Release_section
{{Release_section
|id=configuration
|id=configuration
|title=Ship Configuration
|title=Customization & Server Tuning
|content=
|content=
Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.
Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.
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'''Ship Renderer Colours'''
'''Ship Renderer Colours'''


{{{!}} class="wikitable"
Ship hull colour variations include '''Black''', '''Blue''', '''Brown''', '''Green''', '''Red''', '''White''', and '''Yellow'''. Ships can also use their default hull colours.
! Value !! Colour
{{!}}-
{{!}} 255 {{!}}{{!}} None
{{!}}-
{{!}} 1 {{!}}{{!}} Black
{{!}}-
{{!}} 2 {{!}}{{!}} Blue
{{!}}-
{{!}} 3 {{!}}{{!}} Brown
{{!}}-
{{!}} 4 {{!}}{{!}} Green
{{!}}-
{{!}} 5 {{!}}{{!}} Red
{{!}}-
{{!}} 6 {{!}}{{!}} White
{{!}}-
{{!}} 7 {{!}}{{!}} Yellow
{{!}}}


'''Name Pools'''
'''Name Pools'''


The ship-name enum contains faction-specific name pools for '''British''', '''French''', '''Privateer''', and '''Spanish''' ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. The <code>spawnships</code> command can use ship name indexes or name overrides, and underscores in name overrides are replaced with spaces.
Ship name pools exist for '''British''', '''French''', '''Privateer''', and '''Spanish''' ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. Servers can use those pools or custom ship names.


'''Age of Sail Configuration Highlights'''
'''Age of Sail Configuration Highlights'''


* <code>spawnships</code> supports ship name overrides and hull colour overrides.
* Ship spawns can use custom names and hull colours.
* <code>ships_health_detail_override</code> can override health per ship type and faction side.
* Ship health can be overridden by ship type and faction side.
* <code>ships_starting_resources_detail_override</code> sets starting wood and metal resources.
* Starting wood and metal resources can be tuned.
* <code>ships_resources_loot_detail_override</code> controls resource drops and looting on capture.
* Resource drops and resource looting can be changed.
* <code>ships_ramming_detail_override</code> controls ramming damage, reflected damage, minimum velocity, and impact slowdown.
* Ramming damage, reflected damage, minimum velocity, and impact slowdown can be tuned.
* <code>ship_score_override</code> controls score and steal multipliers.
* Ship score and steal multipliers can be changed.
* <code>ship_steal_time_override</code> controls how long attackers must hold a boarded ship.
* Capture timers determine how long attackers must hold a boarded ship.
* <code>sink_ships_on_capture</code> controls whether captured ships are scuttled or remain usable.
* Captured ships can either scuttle or remain usable, depending on server settings.
* <code>allow_respawn_on_contested_ships</code> and <code>allow_spawn_on_captured_ships</code> control spawn behaviour around boarded and captured ships.
* Spawn behaviour around contested and captured ships can be changed.
* <code>ships_drop_resources_on_sink</code> controls whether ships drop resource boxes when sunk.
* Sunk ships can be configured to drop resource boxes.
* <code>dynamic_wind</code> can make wind direction change over the round.
* Dynamic wind can make wind direction change over the round.
* <code>ship_spawn_protection</code> and <code>shipForceZoneStrengthMultiplier</code> affect spawn-area protection.
* Ship spawn protection, force zones, and small-boat spawners can be tuned.
* <code>gunboat_spawner_enabled</code>, <code>gunboatMaxSpawnCount</code>, <code>rocketboatCooldownBetweenSpawns</code>, and <code>rocketboatMaxSpawnCount</code> tune small-boat spawners.
}}
}}



Revision as of 21:24, 6 July 2026

Meet the Fleet!

Ships are the mobile objectives, spawn platforms, artillery batteries, and boarding targets of Holdfast's naval modes. The Age of Sail update expanded this page's subject matter significantly: it added Naval Conquest, new naval maps, the 8-Gun Corvette, the Landing Schooner, ship resources, resource drops, ramming, capture contests, hull colours, ship-name overrides, spawn protection, force zones, and broad server-side controls for ship health, score, resources, and ramming.

This page is split between the Nations At War / Age of Sail fleet and the Frontlines WW1 ships.

Nations At War & Age of Sail Ships

The Age of Sail fleet uses wind, sails, broadside gunnery, ship resources, repairs, ramming, and boarding capture mechanics. Default HP is listed on each ship card where known.

50-Gun Frigate

Modelled after 'La Proserpine' The Frigate is the heaviest standard Age of Sail warship. It is the most durable listed vessel, carries the largest crew, and works best as a fleet anchor rather than a lone duelist.

  • Firepower: 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck).
  • Note: This is the only ship featuring Chase Guns (forward/rear firing).
  • Max Range: ~625 meters
  • Max Range (9-pdr): ~550 meters
  • Sails & Rigging: 6 sets of sails (3 square). Maximum speed: 14 knots.
  • Interaction: Press E (PC) or B/Circle (Console) to climb the three sets of rigging to reach the Fighting Tops for sharpshooting.
  • Points: Sinking awards 300 points.
  • Crew Spawns: 1 Captain, 12 Marine, 10 Sailor, 10 Midshipman, 1 Musician, 1 Surgeon, 2 Carpenter.
  • Default HP: 4500.
  • Points Note: Friendly fire sinks deduct the same 300 points.
  • Age of Sail Notes: Frigates use the expanded repair, resource, capture, ramming, and hull-colour systems.

17-Gun Brig-Sloop

The Brig-Sloop is the fleet workhorse: tougher than schooners, easier to handle than a frigate, and common in modern Naval Battlefield and Naval Conquest rotations.

  • Firepower: Medium ship battery with 6-pounder guns and a powerful Carronade at the bow.
  • Max Range: ~575 meters
  • Max Range (6-pdr): ~525 meters
  • Sails & Rigging: 6 sets of sails (2 square). Maximum speed: 13 knots.
  • Interaction: 2 sets of climbable rigging leading to Fighting Tops.
  • Points: Sinking awards 100 points.
  • Crew Spawns: 1 Captain, 8 Marine, 3 Sailor, 3 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
  • Default HP: 4000.
  • Role: Reliable line ship for medium-population naval maps.

8-Gun Schooner

Modelled after 'Axel Thorsen' A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.

  • Firepower: 8x 4-pounder cannons & 8x Swivel Guns (anti-personnel).
  • Max Range: ~500 meters
  • Sails & Rigging: 4 sets of sails (1 square). Maximum speed: 12 knots.
  • Points: Sinking awards 50 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 2 Midshipman, 1 Musician, 1 Surgeon, 1 Carpenter.
  • Default HP: 3500.
  • Role: Skirmisher, escort, and small-ship hunter.

8-Gun Corvette

The 8-Gun Corvette was added with Age of Sail and appears heavily in modern Naval Battlefield and Naval Conquest rotations. It sits between the schooners and brig-sloop as a compact warship for medium and low-population naval layouts.

  • Firepower: 8-gun battery.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: 2500.
  • Configuration Note: Server rotations commonly spawn multiple corvettes alongside 8-Gun Schooners, 17-Gun Brig-Sloops, 2-Gun Schooners, and Rocketboats.

Landing Schooner

The Landing Schooner was added with Age of Sail as a naval/coastal support vessel. It supports coastal movement, landings, and objective play.


  • Weaponry: Landing and transport-focused schooner.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: Not currently listed.
  • Role: Coastal movement, landings, and objective support rather than line-of-battle dueling.

2-Gun Schooner

A glass cannon designed for extreme range support.

  • Firepower: 2x 24-pounder cannons mounted on Rotating Platforms.
  • Max Range: ~825 meters (Highest in game).
  • Sails & Rigging: 3 sets of sails. Maximum speed: 10 knots.
  • Points: Sinking awards 30 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 1 Midshipman, 1 Musician, 1 Carpenter.
  • Default HP: 1000.
  • Role: Long-range pressure. Protect it from fast small craft and boarding attempts.

Gunboat

The Gunboat is a versatile scout and sniper. Age of Sail changed dynamic port spawns to use gunboats instead of rowboats, making this craft more central to port control and small-ship harassment.


  • Weaponry: Armed with a 4-pounder bow cannon. While it lacks the stopping power of heavier ship guns, it reloads quickly and can punish damaged vessels.
  • Crew Spawns: 4 Marine, 1 Sailor
  • Default HP: 1000.
  • Swivel Power: Equipped with two Swivel Guns. Useful against rowboats and exposed deck crew.
  • Spawner Note: Server settings can control how many gunboats can be present from a spawner, and the NaW gunboat shares newer spawner handling with other boat types.
  • Tactical Tip: Because the gun is fixed at the bow, you must aim the boat itself to line up shots.

Rocketboat

The Rocketboat is a fragile support craft built around disruption. Its rockets are unreliable compared with cannons, but a good hit can pressure repairs, sails, and exposed deck crew.


  • Weaponry: Features a single Long-Range Rocket Launcher. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
  • Crew Spawns: 4 Marine, 1 Sailor
  • Default HP: 1000.
  • Spawner Note: Server settings can control its availability from spawners.
  • Fragility: Avoid sitting still. Fire, turn away, and keep the smallest possible profile while reloading.

Rowboat

Rowboats are small, manoeuvrable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.


  • Default HP: Not currently listed.

Deployment

Rowboats are found attached to the stern or sides of larger vessels like the Frigate and Brig-Sloop.

  • Launching: To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.
  • Interaction: Approach the rowboat on the deck and press E (PC) or X/Square (Console) to lower it into the water.

Rowing Mechanics

The speed of the rowboat is determined by the number of players actively "sitting" in the rowing positions.

  • Coordination: To maximise speed, rowers should ideally be Marines or Sailors.
  • Steering: The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.

Survival & The Lifeboat Role

When a ship is "Foundering" (sinking), the Rowboat becomes a lifeboat.

  • Saving the Captain: In organised play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.
  • The Guerilla Move: If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively "steal" their vessel, turning the tide of the entire match.

Tips for Rowboat Crews

  • The Musician Trick: Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.
  • Equip Melee: Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.
  • The Grapeshot Threat: If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, jump out. You have a better chance of surviving in the water than being wiped out in the boat.
  • Patch Note: Rowboat assisting was fixed in a later 5.X update.

WW1 Ships

Frontlines ships belong to the WW1 side of Holdfast. They are separate from the Age of Sail fleet and are built around beachhead movement, small craft support, and steamboat-mounted weapons rather than sail handling and broadside combat.

WW1 Rowboat

The WW1 Rowboat is a Frontlines utility craft for moving troops across water and supporting beachhead movement.


  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: Not currently listed.
  • Role: Small transport craft for short crossings, landings, and emergency movement.

WW1 Steamboat MG

The WW1 Steamboat MG is a Frontlines motorised craft with machine-gun support. It trades Age of Sail broadside play for direct-fire suppression and shoreline pressure.


  • Weaponry: Machine-gun steamboat.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: Not currently listed.
  • Role: Anti-infantry support, landing cover, and small-craft fire support.
  • Patch Note: Later server settings can limit how many WW1 gunboats are present from a boat spawner.

WW1 2-Gun Steamboat

The WW1 2-Gun Steamboat supports beachhead landings with heavier ship-mounted firepower. It was introduced as a way to assist shoreline assaults in Frontlines.


  • Weaponry: Two ship-mounted guns.
  • Crew Spawns: Varies by map and spawn configuration.
  • Default HP: Not currently listed.
  • Role: Beachhead fire support and heavier river/coastal pressure.
  • Patch Note: Later server settings can limit how many WW1 2-gun steamboats are present from a boat spawner.

Customization & Server Tuning

Server owners can tune ships heavily. Age of Sail added or expanded controls for ship resources, ship ramming, ship scores, captured-ship behaviour, dynamic wind, spawn protection, force zones, gunboat spawners, hull colours, and ship names.

Ship Renderer Colours

Ship hull colour variations include Black, Blue, Brown, Green, Red, White, and Yellow. Ships can also use their default hull colours.

Name Pools

Ship name pools exist for British, French, Privateer, and Spanish ships. Each faction has name lists for frigates, brig-sloops, schooners/corvettes, and rocketboats/gunboats. Servers can use those pools or custom ship names.

Age of Sail Configuration Highlights

  • Ship spawns can use custom names and hull colours.
  • Ship health can be overridden by ship type and faction side.
  • Starting wood and metal resources can be tuned.
  • Resource drops and resource looting can be changed.
  • Ramming damage, reflected damage, minimum velocity, and impact slowdown can be tuned.
  • Ship score and steal multipliers can be changed.
  • Capture timers determine how long attackers must hold a boarded ship.
  • Captured ships can either scuttle or remain usable, depending on server settings.
  • Spawn behaviour around contested and captured ships can be changed.
  • Sunk ships can be configured to drop resource boxes.
  • Dynamic wind can make wind direction change over the round.
  • Ship spawn protection, force zones, and small-boat spawners can be tuned.

Comparison Summary

Category Ship
Highest Default HP 50-Gun Frigate (4500 HP)
Second Highest Default HP 17-Gun Brig-Sloop (4000 HP)
Lowest Listed Default HP 2-Gun Schooner, Gunboat, and Rocketboat (1000 HP each)
Longest Listed Range 2-Gun Schooner (~825m)
Fastest Listed Vessel 50-Gun Frigate (14 knots)
Newest Age of Sail Additions 8-Gun Corvette and Landing Schooner

Recent Release Notes Affecting Ships

  • 4.00 - Age of Sail: Added ship repairing, mast repairing, finite ship resources, resource drops, timed ship capture contests, ramming damage, the 8-Gun Corvette, the Landing Schooner, structural changes to all ships, ship cannon/cannonball rebalancing, soft-wood penetration, grapeshot splinters, gunboat port spawns, ship spawn protection, force zones, hull colours, and ship physics improvements.
  • 4.01: Improved ship resource clarity, smoothed movement on ship ladders/ropes/stairs, updated ship capture/sinking voice lines, fixed multiple ship and boarding issues, and changed Captains to count as 2 crew members when defending against boarders.
  • 5.10: Friendly explosions no longer damage friendly ships when friendly fire is disabled.
  • 5.20: Improved Age of Sail performance, fixed rowboat assisting, and fixed ship masts breaking when damaged while being repaired.