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<div class="hf-relpage hf-hub-page">
<div class="hf-relpage hf-mechanics-page">
{{Release_page_header|title=Mechanics}}
{{Release_page_header|title=Mechanics}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#start-here|Start Here]]</div>
<div>[[#combat|Combat]]</div>
<div>[[#combat|Combat]]</div>
<div>[[#world|World & Navigation]]</div>
<div>[[#movement-world|Movement, World & Objectives]]</div>
<div>[[#classes|Classes & Roles]]</div>
<div>[[#naval|Naval & Vehicles]]</div>
<div>[[#strategy|Strategy & Teamwork]]</div>
<div>[[#strategy|Strategy & Teamwork]]</div>
<div>[[#reference|Reference & Tools]]</div>
<div>[[#reference|Reference & Tools]]</div>
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<div class="hf-relpage-content">
<div class="hf-relpage-content">


<div class="hf-hub-intro">
{{Release_section
Holdfast's gameplay systems span land combat, naval warfare, artillery, and cavalry. This page links to the detailed guides covering every mechanic in the game — from aiming a musket to commanding a fleet.
|id=overview
|title=Overview
|content=
<div class="hf-mech-hero">
<div class="hf-mech-kicker">Gameplay hub</div>
<div class="hf-mech-title">Every major Holdfast system, grouped by how players actually learn it.</div>
<div class="hf-mech-text">Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.</div>
</div>
</div>
<div class="hf-mech-facts">
<div class="hf-mech-fact"><span>New players</span>Start with [[Beginner's Guide]], [[Game Modes]], and [[Classes]].</div>
<div class="hf-mech-fact"><span>Core skills</span>Learn [[Shooting]], [[Melee]], and [[Orders]].</div>
<div class="hf-mech-fact"><span>Team systems</span>Use [[Linebattle]], [[Organized Events]], and [[Voice Commands]].</div>
</div>
}}
{{Release_section
|id=start-here
|title=Start Here
|content=
New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.
{{Card_grid|content=
{{Card|title=Beginner's Guide|link=Beginner's Guide|image=ArmyBattlefield.webp|description=First-match checklist, basic controls, class advice, and links to deeper guides.}}
{{Card|title=Game Modes|link=Game Modes|image=ArmyConquest.webp|description=How rounds are won, what objectives mean, and which mode you are playing.}}
{{Card|title=User Interface|link=User Interface|image=Naval-Incoming.webp|description=HUD elements, health, ammo, compass, objective markers, and interaction prompts.}}
}}
}}


{{Release_section
{{Release_section
Line 19: Line 49:
|title=Combat
|title=Combat
|content=
|content=
The core of Holdfast — from ranged firearms to bayonet charges and everything in between.
The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.
 
{{Card_grid|content=
{{Card|title=Shooting Mechanics|link=Shooting|image=First-Person-Battle.webp|description=Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.}}
{{Card|title=Melee Combat|link=Melee|image=200_Carpenters_vs_200_Rifleman.webp|description=Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.}}
{{Card|title=Artillery|link=Artillery|image=Arty-Scene.webp|description=Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry-Charge-Closeup.webp|description=Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.}}
}}
}}
 
{{Release_section
|id=movement-world
|title=Movement, World & Objectives
|content=
These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.
 
{{Card_grid|content=
{{Card|title=Maps|link=Maps|image=ArmyBattlefield.webp|description=Every battlefield and naval map, including layouts, objectives, and loading screens.}}
{{Card|title=Game Types|link=Game Types|image=ArmyAssault.webp|description=The broad game families and what kind of play each one supports.}}
{{Card|title=Game Modes|link=Game Modes|image=ArmyConquest.webp|description=Army, naval, coastal, Frontlines, and American Revolution objective rules.}}
{{Card|title=Horseback Riding|link=Horseback Riding|image=Cavalry-Charge-Closeup.webp|description=Movement, mounting, dismounting, speed control, and mounted handling.}}
}}
}}
 
{{Release_section
|id=classes
|title=Classes & Roles
|content=
Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.


{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Shooting Mechanics|link=Shooting|image=First-Person-Battle.png|description=Firearms, aiming, reloading, and ballistics for muskets, rifles, pistols, and WW1 weapons.}}
{{Card|title=Classes|link=Classes|image=Young-Napoleon-Leading.webp|description=The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.}}
{{Card|title=Melee Combat|link=Melee|image=200_Carpenters_vs_200_Rifleman.png|description=Swordfighting, bayonet charges, blocking, directional strikes, and melee weapon types.}}
{{Card|title=Rank and File|link=Rank and File|image=Young-Napoleon-Leading.webp|description=Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Beachlanding.png|description=Ship-to-ship engagements, broadsides, boarding actions, and crew roles at sea.}}
{{Card|title=Command Classes|link=Command|image=British-Charge.webp|description=Officers, Sergeants, Captains, orders, and battlefield leadership.}}
{{Card|title=Artillery|link=Artillery|image=Cannon6PDR_Large.jpg|description=Cannons, mortars, rockets, howitzers — loading, aiming, and firing procedures.}}
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Music-Cunt-Charge.webp|description=Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.}}
{{Card|title=Cavalry|link=Cavalry|image=British_hussar.png|description=Horseback riding, mounted combat, lance charges, and cavalry class tactics.}}
{{Card|title=Support Classes|link=Support|image=Ice-cream.webp|description=Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=OfficerFire.webp|description=Passive traits, active abilities, class strengths, and role-specific bonuses.}}
}}
}}
}}
}}


{{Release_section
{{Release_section
|id=world
|id=naval
|title=World & Navigation
|title=Naval & Vehicles
|content=
|content=
Understanding the maps, ships, game modes, and the world of Holdfast.
Naval mechanics combine movement, wind, resources, ship damage, repairs, boarding, and coordinated gunnery.


{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Game Modes|link=Game Modes|description=Army Assault, Battlefield, Siege, Naval, Conquest, Frontlines Offensive, Invasion, and more.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Incoming.webp|description=Sailing, broadsides, repairs, boarding, ramming, and capture contests.}}
{{Card|title=Maps|link=Maps|description=Every battlefield and naval map — layouts, objectives, and loading screens.}}
{{Card|title=Ships|link=Ships|image=Naval-Incoming-Variation.webp|description=Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, Rocketboats, and Rowboats.}}
{{Card|title=Ships|link=Ships|description=Frigates, Brig-Sloops, Schooners, Gunboats — stats, crew sizes, and armaments.}}
{{Card|title=Crewmen|link=Crewmen|image=Naval-Incoming.webp|description=Captains, Marines, Sailors, Midshipmen, Carpenters, and shipboard roles.}}
{{Card|title=User Interface|link=User Interface|description=HUD elements, compass, health, ammo, and how to read the game's UI.}}
{{Card|title=Artillery|link=Artillery|image=Arty-Scene.webp|description=Land and naval guns, ammunition types, rockets, mortars, and crew handling.}}
}}
}}
}}
}}
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|title=Strategy & Teamwork
|title=Strategy & Teamwork
|content=
|content=
Coordinating with your team, issuing orders, and supporting your faction.
Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.


{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Voice Commands|link=Voice Commands|description=The full voice command system — naval orders, infantry commands, and social phrases.}}
{{Card|title=Orders & High Command|link=Orders|image=British-Officer.webp|description=Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.}}
{{Card|title=Orders & High Command|link=Orders|description=Officer and sergeant orders, formation buffs, and the high command system.}}
{{Card|title=Voice Commands|link=Voice Commands|image=British-Officer.webp|description=Voice command menus, infantry calls, naval phrases, and social commands.}}
{{Card|title=Defences|link=Defences|description=Sapper and engineer structures palisades, earthworks, barbed wire, and emplacements.}}
{{Card|title=Defences|link=Defences|image=British-Attacking-Fort-Christiana.webp|description=Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|description=Class-specific passive abilities and how they affect gameplay.}}
{{Card|title=Linebattle|link=Linebattle|image=Young-Napoleon-Leading.webp|description=Organised event etiquette, formations, firing discipline, and common rules.}}
{{Card|title=Organized Events|link=Organized Events|image=British-Charge.webp|description=How community events, regiments, and scheduled battles work.}}
}}
}}
}}
}}
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|title=Reference & Tools
|title=Reference & Tools
|content=
|content=
Technical references for server operators and advanced players.
Technical references for server operators, modders, and advanced players.


{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Server Configuration|link=Server Configuration|description=All server settings — gameplay tweaks, class limits, weapon restrictions, and more.}}
{{Card|title=Server Configuration|link=Server Configuration|image=ArmyBattlefield.webp|description=Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.}}
{{Card|title=Remote Console Commands|link=Remote Console Commands|description=Admin commands for managing servers in real time.}}
{{Card|title=Remote Console Commands|link=Remote Console Commands|image=ArmyConquest.webp|description=Admin commands for managing servers in real time.}}
{{Card|title=Server Config Enums|link=Server Configuration Enums|description=Internal enum IDs for gamemodes, maps, weapons, factions, and more.}}
{{Card|title=Server Config Enums|link=Server Configuration Enums|image=ArmyAssault.webp|description=Enum references for maps, modes, ships, weapons, factions, orders, and more.}}
{{Card|title=Server Config Templates|link=Server Config Templates|image=ArmyBattlefield.webp|description=Reusable configuration examples and rotation templates.}}
{{Card|title=Map Editing|link=Map Editing|image=ArmyConquest.webp|description=Custom maps, scene setup, and editing workflows.}}
{{Card|title=Script Modding Guide|link=Script Modding Guide|image=ArmyAssault.webp|description=Modding and scripting references for advanced customisation.}}
}}
}}
}}
}}

Revision as of 23:06, 6 July 2026

Overview

Gameplay hub
Every major Holdfast system, grouped by how players actually learn it.
Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.
New playersStart with Beginner's Guide, Game Modes, and Classes.
Core skillsLearn Shooting, Melee, and Orders.

Start Here

New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.

First-match checklist, basic controls, class advice, and links to deeper guides.
How rounds are won, what objectives mean, and which mode you are playing.
HUD elements, health, ammo, compass, objective markers, and interaction prompts.

Combat

The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.

Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.
Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.
Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.
Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.

Movement, World & Objectives

These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.

Every battlefield and naval map, including layouts, objectives, and loading screens.
The broad game families and what kind of play each one supports.
Army, naval, coastal, Frontlines, and American Revolution objective rules.
Movement, mounting, dismounting, speed control, and mounted handling.

Classes & Roles

Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.

The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.
Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.
Officers, Sergeants, Captains, orders, and battlefield leadership.
Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.
Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.
Passive traits, active abilities, class strengths, and role-specific bonuses.

Strategy & Teamwork

Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.

Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.
Voice command menus, infantry calls, naval phrases, and social commands.
Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.
Organised event etiquette, formations, firing discipline, and common rules.
How community events, regiments, and scheduled battles work.

Reference & Tools

Technical references for server operators, modders, and advanced players.

Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.
Admin commands for managing servers in real time.
Enum references for maps, modes, ships, weapons, factions, orders, and more.
Reusable configuration examples and rotation templates.
Custom maps, scene setup, and editing workflows.
Modding and scripting references for advanced customisation.