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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Beginner's Guide|link=Beginner's Guide|image=ArmyBattlefield.webp|description=First-match checklist, basic controls, class advice, and links to deeper guides.}}
{{Card|title=Beginner's Guide|link=Beginner's Guide|image=Beginners-Guide.webp|description=First-match checklist, basic controls, class advice, and links to deeper guides.}}
{{Card|title=Game Modes|link=Game Modes|image=ArmyConquest.webp|description=How rounds are won, what objectives mean, and which mode you are playing.}}
{{Card|title=Game Modes|link=Game Modes|image=Game-Modes.webp|description=How rounds are won, what objectives mean, and which mode you are playing.}}
{{Card|title=User Interface|link=User Interface|image=Naval-Incoming.webp|description=HUD elements, health, ammo, compass, objective markers, and interaction prompts.}}
{{Card|title=User Interface|link=User Interface|image=User-Interface.webp|description=HUD elements, health, ammo, compass, objective markers, and interaction prompts.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Shooting Mechanics|link=Shooting|image=First-Person-Battle.webp|description=Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.}}
{{Card|title=Shooting Mechanics|link=Shooting|image=Shooting-Mechanics.webp|description=Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.}}
{{Card|title=Melee Combat|link=Melee|image=200_Carpenters_vs_200_Rifleman.webp|description=Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.}}
{{Card|title=Melee Combat|link=Melee|image=Melee-Combat.webp|description=Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.}}
{{Card|title=Artillery|link=Artillery|image=Arty-Scene.webp|description=Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.}}
{{Card|title=Artillery|link=Artillery|image=Artillery.webp|description=Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry-Charge-Closeup.webp|description=Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Maps|link=Maps|image=ArmyBattlefield.webp|description=Every battlefield and naval map, including layouts, objectives, and loading screens.}}
{{Card|title=Maps|link=Maps|image=Maps.webp|description=Every battlefield and naval map, including layouts, objectives, and loading screens.}}
{{Card|title=Game Types|link=Game Types|image=ArmyAssault.webp|description=The broad game families and what kind of play each one supports.}}
{{Card|title=Game Types|link=Game Types|image=Game-Types.webp|description=The broad game families and what kind of play each one supports.}}
{{Card|title=Game Modes|link=Game Modes|image=ArmyConquest.webp|description=Army, naval, coastal, Frontlines, and American Revolution objective rules.}}
{{Card|title=Game Modes|link=Game Modes|image=Game-Modes.webp|description=Army, naval, coastal, Frontlines, and American Revolution objective rules.}}
{{Card|title=Horseback Riding|link=Horseback Riding|image=Cavalry-Charge-Closeup.webp|description=Movement, mounting, dismounting, speed control, and mounted handling.}}
{{Card|title=Horseback Riding|link=Horseback Riding|image=Horseback-Riding.webp|description=Movement, mounting, dismounting, speed control, and mounted handling.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Classes|link=Classes|image=Young-Napoleon-Leading.webp|description=The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.}}
{{Card|title=Classes|link=Classes|image=Classes.webp|description=The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.}}
{{Card|title=Rank and File|link=Rank and File|image=Young-Napoleon-Leading.webp|description=Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.}}
{{Card|title=Rank and File|link=Rank and File|image=Rank-and-File.webp|description=Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.}}
{{Card|title=Command Classes|link=Command|image=British-Charge.webp|description=Officers, Sergeants, Captains, orders, and battlefield leadership.}}
{{Card|title=Command Classes|link=Command|image=Command-Classes.webp|description=Officers, Sergeants, Captains, orders, and battlefield leadership.}}
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Music-Cunt-Charge.webp|description=Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.}}
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Skirmisher-Classes.webp|description=Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.}}
{{Card|title=Support Classes|link=Support|image=Ice-cream.webp|description=Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.}}
{{Card|title=Support Classes|link=Support|image=Support-Classes.webp|description=Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=OfficerFire.webp|description=Passive traits, active abilities, class strengths, and role-specific bonuses.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=Traits-and-Abilities.webp|description=Passive traits, active abilities, class strengths, and role-specific bonuses.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Incoming.webp|description=Sailing, broadsides, repairs, boarding, ramming, and capture contests.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Combat.webp|description=Sailing, broadsides, repairs, boarding, ramming, and capture contests.}}
{{Card|title=Ships|link=Ships|image=Naval-Incoming-Variation.webp|description=Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, Rocketboats, and Rowboats.}}
{{Card|title=Ships|link=Ships|image=Ships.webp|description=Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, Rocketboats, and Rowboats.}}
{{Card|title=Crewmen|link=Crewmen|image=Naval-Incoming.webp|description=Captains, Marines, Sailors, Midshipmen, Carpenters, and shipboard roles.}}
{{Card|title=Crewmen|link=Crewmen|image=Crewmen.webp|description=Captains, Marines, Sailors, Midshipmen, Carpenters, and shipboard roles.}}
{{Card|title=Artillery|link=Artillery|image=Arty-Scene.webp|description=Land and naval guns, ammunition types, rockets, mortars, and crew handling.}}
{{Card|title=Artillery|link=Artillery|image=Artillery.webp|description=Land and naval guns, ammunition types, rockets, mortars, and crew handling.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Orders & High Command|link=Orders|image=British-Officer.webp|description=Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.}}
{{Card|title=Orders & High Command|link=Orders|image=Orders-and-High-Command.webp|description=Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.}}
{{Card|title=Voice Commands|link=Voice Commands|image=British-Officer.webp|description=Voice command menus, infantry calls, naval phrases, and social commands.}}
{{Card|title=Voice Commands|link=Voice Commands|image=Voice-Commands.webp|description=Voice command menus, infantry calls, naval phrases, and social commands.}}
{{Card|title=Defences|link=Defences|image=British-Attacking-Fort-Christiana.webp|description=Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.}}
{{Card|title=Defences|link=Defences|image=Defences.webp|description=Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.}}
{{Card|title=Linebattle|link=Linebattle|image=Young-Napoleon-Leading.webp|description=Organised event etiquette, formations, firing discipline, and common rules.}}
{{Card|title=Linebattle|link=Linebattle|image=Linebattle.webp|description=Organised event etiquette, formations, firing discipline, and common rules.}}
{{Card|title=Organized Events|link=Organized Events|image=British-Charge.webp|description=How community events, regiments, and scheduled battles work.}}
{{Card|title=Organized Events|link=Organized Events|image=Organized-Events.webp|description=How community events, regiments, and scheduled battles work.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Server Configuration|link=Server Configuration|image=ArmyBattlefield.webp|description=Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.}}
{{Card|title=Server Configuration|link=Server Configuration|image=Server-Configuration.webp|description=Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.}}
{{Card|title=Remote Console Commands|link=Remote Console Commands|image=ArmyConquest.webp|description=Admin commands for managing servers in real time.}}
{{Card|title=Remote Console Commands|link=Remote Console Commands|image=Remote-Console-Commands.webp|description=Admin commands for managing servers in real time.}}
{{Card|title=Server Config Enums|link=Server Configuration Enums|image=ArmyAssault.webp|description=Enum references for maps, modes, ships, weapons, factions, orders, and more.}}
{{Card|title=Server Config Enums|link=Server Configuration Enums|image=Server-Configuration-Enums.webp|description=Enum references for maps, modes, ships, weapons, factions, orders, and more.}}
{{Card|title=Server Config Templates|link=Server Config Templates|image=ArmyBattlefield.webp|description=Reusable configuration examples and rotation templates.}}
{{Card|title=Server Config Templates|link=Server Config Templates|image=Server-Config-Templates.webp|description=Reusable configuration examples and rotation templates.}}
{{Card|title=Map Editing|link=Map Editing|image=ArmyConquest.webp|description=Custom maps, scene setup, and editing workflows.}}
{{Card|title=Map Editing|link=Map Editing|image=Map-Editing.webp|description=Custom maps, scene setup, and editing workflows.}}
{{Card|title=Script Modding Guide|link=Script Modding Guide|image=ArmyAssault.webp|description=Modding and scripting references for advanced customisation.}}
{{Card|title=Script Modding Guide|link=Script Modding Guide|image=Script-Modding-Guide.webp|description=Modding and scripting references for advanced customisation.}}
}}
}}
}}
}}

Revision as of 23:11, 6 July 2026

Overview

Gameplay hub
Every major Holdfast system, grouped by how players actually learn it.
Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.
New playersStart with Beginner's Guide, Game Modes, and Classes.
Core skillsLearn Shooting, Melee, and Orders.

Start Here

New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.

First-match checklist, basic controls, class advice, and links to deeper guides.
How rounds are won, what objectives mean, and which mode you are playing.
HUD elements, health, ammo, compass, objective markers, and interaction prompts.

Combat

The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.

Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.
Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.
Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.
Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.

Movement, World & Objectives

These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.

Every battlefield and naval map, including layouts, objectives, and loading screens.
The broad game families and what kind of play each one supports.
Army, naval, coastal, Frontlines, and American Revolution objective rules.
Movement, mounting, dismounting, speed control, and mounted handling.

Classes & Roles

Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.

The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.
Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.
Officers, Sergeants, Captains, orders, and battlefield leadership.
Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.
Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.
Passive traits, active abilities, class strengths, and role-specific bonuses.

Strategy & Teamwork

Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.

Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.
Voice command menus, infantry calls, naval phrases, and social commands.
Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.
Organised event etiquette, formations, firing discipline, and common rules.
How community events, regiments, and scheduled battles work.

Reference & Tools

Technical references for server operators, modders, and advanced players.

Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.
Admin commands for managing servers in real time.
Enum references for maps, modes, ships, weapons, factions, orders, and more.
Reusable configuration examples and rotation templates.
Custom maps, scene setup, and editing workflows.
Modding and scripting references for advanced customisation.