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<div class="hf-relpage hf-hub-page">
<div class="hf-relpage hf-classes-page hf-directory-page">
{{Release_page_header|title=Classes}}
{{Release_page_header|title=Classes}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#frontline|Frontline]]</div>
<div>[[#frontline|Frontline]]</div>
<div>[[#command-classes|Command]]</div>
<div>[[#command-classes|Command]]</div>
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<div class="hf-relpage-content">
<div class="hf-relpage-content">


<div class="hf-hub-intro">
{{Release_section
Holdfast features a wide variety of classes spread across Nations At War and Frontlines. Each class has unique weapons, abilities, and a role on the battlefield. Choose your class wisely — a well-balanced team wins battles.
|id=overview
|title=Overview
|content=
<div class="hf-directory-hero">
<div class="hf-directory-kicker">Role directory</div>
<div class="hf-directory-title">Classes define how you help the team.</div>
<div class="hf-directory-text">Every class brings a different weapon set, trait package, and responsibility. Use this page to find the right role, then follow the cards to the detailed class pages.</div>
</div>
</div>
<div class="hf-directory-facts">
<div class="hf-directory-fact"><span>New players</span>Start with [[Rank and File]], [[Support]], or [[Crewmen]].</div>
<div class="hf-directory-fact"><span>Leadership</span>Learn [[Command]] and [[Orders]] before taking command roles.</div>
<div class="hf-directory-fact"><span>Specialists</span>Practice [[Artillery]], [[Cavalry]], and [[Skirmisher]] roles before relying on them in events.</div>
</div>
}}


{{Release_section
{{Release_section
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Rank and File|link=Rank and File|image=Young-Napoleon-Leading.webp|description=Line Infantry, Grenadiers, Guards — the core musket-armed soldiers who hold the line and fire in volleys.}}
{{Card|title=Rank and File|link=Rank and File|image=Rank-and-File.webp|description=Line Infantry, Grenadiers, Guards — the core musket-armed soldiers who hold the line and fire in volleys.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry-Charge-Closeup.webp|description=Hussars, Dragoons, and Cuirassiers — mounted soldiers who charge enemy lines and harass flanks.}}
{{Card|title=Cavalry|link=Cavalry|image=Cavalry.webp|description=Hussars, Dragoons, and Cuirassiers — mounted soldiers who charge enemy lines and harass flanks.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Command Classes|link=Command|image=British-Charge.webp|description=Infantry Officers and Sergeants — issue formation orders, rally troops, and provide combat buffs.}}
{{Card|title=Command Classes|link=Command|image=Command-Classes.webp|description=Infantry Officers, Sergeants, and Captains — issue orders, rally troops, and coordinate the fight.}}
{{Card|title=Orders & High Command|link=Orders|image=British-Officer.webp|description=The full order system — charges, volleys, form line, rally, and how buffs work.}}
{{Card|title=Orders & High Command|link=Orders|image=Orders-and-High-Command.webp|description=The full order system — charges, volleys, form line, rally, naval orders, and how buffs work.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Music-Cunt-Charge.webp|description=Light Infantry, Riflemen, and Coast Guard — accurate ranged fighters with lighter loadouts.}}
{{Card|title=Skirmisher Classes|link=Skirmisher|image=Skirmisher-Classes.webp|description=Light Infantry, Riflemen, and Coast Guard — accurate ranged fighters with lighter loadouts.}}
{{Card|title=Shooting Mechanics|link=Shooting|image=First-Person-Battle.webp|description=How firearms work — aiming, bullet drop, reload speeds, and weapon comparisons.}}
{{Card|title=Shooting Mechanics|link=Shooting|image=Shooting-Mechanics.webp|description=How firearms work — aiming, bullet drop, reload speeds, and weapon comparisons.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Support Classes|link=Support|image=Ice-cream.webp|description=Surgeons, Sappers, Flag Bearers, and Musicians — healing, construction, morale buffs, and resupply.}}
{{Card|title=Support Classes|link=Support|image=Support-Classes.webp|description=Surgeons, Sappers, Flag Bearers, and Musicians — healing, construction, morale buffs, and resupply.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=OfficerFire.webp|description=Passive abilities unique to each class — medicine, engineering, artillery operation, and more.}}
{{Card|title=Auxiliary|link=Auxiliary|image=Auxiliary.webp|description=Support-focused roles that keep lines, ships, and events alive.}}
{{Card|title=Defences|link=Defences|image=British-Attacking-Fort-Christiana.webp|description=What Sappers and Engineers can build — stakes, gabions, palisades, barbed wire, MG emplacements.}}
{{Card|title=Traits & Abilities|link=Traits and Abilities|image=Traits-and-Abilities.webp|description=Passive abilities unique to each class — medicine, engineering, artillery operation, and more.}}
{{Card|title=Defences|link=Defences|image=Defences.webp|description=What Sappers and Engineers can build — stakes, gabions, palisades, barbed wire, MG emplacements.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Artillery Classes|link=Artillery|image=Arty-Scene.webp|description=Cannoneers, Rocketeers, and Artillerymen — cannons, mortars, rockets, howitzers, and MGs.}}
{{Card|title=Artillery Classes|link=Artillery|image=Artillery.webp|description=Artillerymen and heavy weapon operators — cannons, mortars, rockets, howitzers, ship guns, and MGs.}}
}}
}}
}}
}}
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{{Card_grid|content=
{{Card_grid|content=
{{Card|title=Crewmen|link=Crewmen|image=Naval-Incoming.webp|description=Captains, Marines, Sailors, Adept Sailors, and Carpenters — every role aboard a warship.}}
{{Card|title=Crewmen|link=Crewmen|image=Crewmen.webp|description=Captains, Marines, Sailors, Midshipmen, and Carpenters — every role aboard a warship.}}
{{Card|title=Ships|link=Ships|image=Naval-Incoming-Variation.webp|description=The vessels themselves — Frigates, Brig-Sloops, Schooners, Gunboats, and Rocketboats.}}
{{Card|title=Ships|link=Ships|image=Ships.webp|description=The vessels themselves — Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, and Rocketboats.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Incoming.webp|description=Broadsides, boarding, navigation, and crew coordination at sea.}}
{{Card|title=Naval Combat|link=Naval Combat|image=Naval-Combat.webp|description=Broadsides, boarding, navigation, repairs, resources, and crew coordination at sea.}}
}}
}}
}}
}}

Revision as of 23:13, 6 July 2026

Overview

Role directory
Classes define how you help the team.
Every class brings a different weapon set, trait package, and responsibility. Use this page to find the right role, then follow the cards to the detailed class pages.
New playersStart with Rank and File, Support, or Crewmen.
LeadershipLearn Command and Orders before taking command roles.
SpecialistsPractice Artillery, Cavalry, and Skirmisher roles before relying on them in events.

Frontline

The backbone of any army. These classes form the battle line and do the bulk of the fighting.

Line Infantry, Grenadiers, Guards — the core musket-armed soldiers who hold the line and fire in volleys.
Hussars, Dragoons, and Cuirassiers — mounted soldiers who charge enemy lines and harass flanks.

Command

Leaders who buff nearby troops and coordinate the battle through the high command order system.

Infantry Officers, Sergeants, and Captains — issue orders, rally troops, and coordinate the fight.
The full order system — charges, volleys, form line, rally, naval orders, and how buffs work.

Ranged & Skirmisher

Light troops and sharpshooters who operate independently ahead of or on the flanks of the main battle line.

Light Infantry, Riflemen, and Coast Guard — accurate ranged fighters with lighter loadouts.
How firearms work — aiming, bullet drop, reload speeds, and weapon comparisons.

Support

Classes that keep the army fighting — healing, building, resupplying, and inspiring through music.

Surgeons, Sappers, Flag Bearers, and Musicians — healing, construction, morale buffs, and resupply.
Support-focused roles that keep lines, ships, and events alive.
Passive abilities unique to each class — medicine, engineering, artillery operation, and more.
What Sappers and Engineers can build — stakes, gabions, palisades, barbed wire, MG emplacements.

Specialist

Heavy weapon operators who bring devastating firepower to the battlefield.

Artillerymen and heavy weapon operators — cannons, mortars, rockets, howitzers, ship guns, and MGs.