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| <div class="hf-relpage"> | | <div class="hf-relpage hf-ui-page hf-directory-page"> |
| {{Release_page_header|title=User Interface (UI) & HUD Guide}} | | {{Release_page_header|title=User Interface (UI) & HUD Guide}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| {{Release_TOC|content= | | {{Release_TOC|content= |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#main-menu|Main Menu System]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#hud|In-Game HUD]]</div> | | <div>[[#main-menu|Main Menu & Progression]]</div> |
| <div>[[#communication|Communication & VoIP]]</div> | | <div>[[#spawn-map|Spawn, Map & Objectives]]</div> |
| <div>[[#era-differences|Era-Specific UI]]</div> | | <div>[[#hud|HUD & Combat Feedback]]</div> |
| <div>[[#console-ui|Console UI Optimizations]]</div> | | <div>[[#communication|Communication & Player Menus]]</div> |
| | <div>[[#special-ui|Naval, Music & Event UI]]</div> |
| | <div>[[#settings|Settings & Platform Notes]]</div> |
| | <div>[[#release-notes|Release Highlights]]</div> |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
| | |
| | {{Release_section |
| | |id=overview |
| | |title=Overview |
| | |content= |
| | <div class="hf-directory-hero"> |
| | <div class="hf-directory-kicker">Interface guide</div> |
| | <div class="hf-directory-title">The UI has grown into a full command, progression, and community toolkit.</div> |
| | <div class="hf-directory-text">Holdfast's interface covers more than health and ammo. Modern builds include redesigned Barracks, field orders, platform-aware menus, map voting, expanded spawn controls, naval overlays, music tools, and controller-friendly navigation.</div> |
| | </div> |
| | |
| | <div class="hf-directory-facts"> |
| | <div class="hf-directory-fact"><span>Most-used panels</span>Server Browser, Spawn Menu, Scoreboard, P Menu, Settings.</div> |
| | <div class="hf-directory-fact"><span>Modern additions</span>Field orders, UI scale, platform icons, overhead spawn map, midi song panel.</div> |
| | <div class="hf-directory-fact"><span>Good follow-up pages</span>[[Game Modes]], [[Orders]], [[Voice Commands]], [[Musician Tunes]], [[Naval Combat]].</div> |
| | </div> |
| | }} |
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| {{Release_section | | {{Release_section |
| |id=main-menu | | |id=main-menu |
| |title=Main Menu System | | |title=Main Menu & Progression |
| | |content= |
| | The main menu is the staging area for joining servers, changing your soldier, checking progression, and finding the community. |
| | |
| | {{Card_grid|content= |
| | {{Card|title=Server Browser|link=Game Modes|image=Server-Browser.webp|description=Find public, event, Frontlines, Nations At War, naval, and custom servers. Later updates added platform icons, ping handling, event server icons, and reliability fixes.}} |
| | {{Card|title=Barracks|link=Classes|image=Barracks.webp|description=Customize soldiers, uniforms, weapons, cosmetics, medals, feats, and shilling rewards. The Barracks received a major redesign with the Field Orders update.}} |
| | {{Card|title=Regiment Registry|link=Crews & Regiments|image=Regiment-Registry.webp|description=Join or manage regiments and crews. Registry filtering, sliders, controller navigation, enlistment panels, and disband flows have received multiple fixes.}} |
| | {{Card|title=Field Orders & Feats|link=Orders|image=Field-Orders.webp|description=Daily missions and field orders replaced older daily XP flow and reward players with shillings, feats, cosmetics, and progression goals.}} |
| | }} |
| | |
| | Useful menu features include: |
| | |
| | * '''Map voting:''' Players vote for the next battlefield at the end of a round. |
| | * '''Server rules:''' Server rules can be viewed through the player menu where configured. |
| | * '''Main menu tutorials:''' Newer builds added tutorial panels to help new players understand the main menu. |
| | * '''Discord linking:''' The field camp and platform-specific panels support Discord reward linking. |
| | }} |
| | |
| | {{Release_section |
| | |id=spawn-map |
| | |title=Spawn, Map & Objectives |
| |content= | | |content= |
| The main menu is your staging area before entering the fray. | | The spawn menu and map view have become much more important as Holdfast added squad camps, artillery sections, naval spawns, and larger event maps. |
| | |
| | {{Card_grid|content= |
| | {{Card|title=Spawn Menu|link=Game Modes|image=Spawn-Menu.webp|description=Choose faction, class, and spawn section. Recent versions redesigned it around an overhead map view and fixed several class-count and modded-uniform issues.}} |
| | {{Card|title=Map & Minimap|link=Maps|image=Map-and-Minimap.webp|description=Track terrain, objectives, friendly positions, camera facing direction, ship headings, and mode-specific spawn points.}} |
| | {{Card|title=Objectives|link=Game Modes|image=Objectives-Panel.webp|description=Capture status, timers, tickets, contest state, and objective rules change depending on mode.}} |
| | {{Card|title=Squad & Camp Spawns|link=Game Modes|image=Squad-Spawns.webp|description=Frontlines and selected modes use squad spawns and camps; newer updates allow direct squad spawning instead of always spawning at HQ first.}} |
| | }} |
| | |
| | Key things to watch before spawning: |
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| * '''Barracks:''' View and customize classes, unlock weapons via '''Experience (XP)''', and equip cosmetics earned through '''Feats'''. | | * '''Class limits:''' The spawn menu shows available slots for limited roles. Version 5.x fixed class-count issues and wrong era class icons. |
| * '''Regiment Registry:''' The central hub for the ''Holdfast'' community. Join or manage player-run regiments (clans) to participate in organized "Line Battles."
| | * '''Destroyed or invalid spawns:''' Some updates fixed hangs or broken menus when a selected spawn section was destroyed or invalid. |
| * '''Server Browser:''' Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region. | | * '''Artillery sections:''' Dynamic artillery can have dedicated spawn sections for Artillerymen on supported maps. |
| * '''Settings (Controls):''' | | * '''Ship sorting:''' Age of Sail updates sorted ships by ship class in the spawn menu. |
| :* '''PC:''' Adjust '''Melee Sensitivity Type''' (Raw or Smooth) and '''Auto Bayonet Switch'''.
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| :* '''Console:''' Adjust '''Deadzone''', '''Look Acceleration''', and '''Button Layouts'''.
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=hud | | |id=hud |
| |title=In-Game Heads-Up Display (HUD) | | |title=HUD & Combat Feedback |
| |content= | | |content= |
| The UI in ''Holdfast: Nations At War'' adapts dynamically between the '''Napoleonic Era''' and the '''Frontlines (WW1) Era'''. It is divided into the '''Main Menu''' (out-of-game management) and the '''HUD''' (in-game tactical information). | | The in-game HUD adapts to era, class, weapon, vehicle, and game mode. Keep it on while learning; many of the indicators explain why you can or cannot act. |
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| <h3>HUD Elements Reference</h3>
| | {{{!}} class="wikitable hf-guide-table" |
| {{{!}} class="wikitable hf-guide-table" style="width:100%; text-align:center;" | | ! Element !! What It Communicates !! Notes |
| ! Element !! Description !! PC / Console Access | |
| {{!}}- | | {{!}}- |
| {{!}} '''Health & Ammo''' {{!}}{{!}} Located in the bottom right. Shows HP bar and "Loaded/Unloaded" status. {{!}}{{!}} Always Visible | | {{!}} '''Health, Reload & Ammo''' {{!}}{{!}} Current survivability, reload state, loaded/unloaded status, and weapon feedback. {{!}}{{!}} Health bar styles can be customized as Solid, Gradient, or Dynamic. |
| {{!}}- | | {{!}}- |
| {{!}} '''Compass & Wind''' {{!}}{{!}} (Naval Only) Shows ship heading and wind direction arrow. {{!}}{{!}} Bottom Left | | {{!}} '''Melee Mode Indicator''' {{!}}{{!}} Shows when you are in melee mode or have swapped weapon posture. {{!}}{{!}} Later updates made this visible for keyboard and mouse and tied visibility to reload hint settings. |
| {{!}}- | | {{!}}- |
| {{!}} '''Objectives''' {{!}}{{!}} Shows capture progress (bars) and the Match Timer. {{!}}{{!}} Top Center | | {{!}} '''Crosshair & Reticle''' {{!}}{{!}} Aim reference for firearms and some interactions. {{!}}{{!}} The Nail and Fixate crosshairs were added in version 2.13. |
| {{!}}- | | {{!}}- |
| {{!}} '''Reinforcements''' {{!}}{{!}} Displays remaining team "Tickets" (lives). {{!}}{{!}} Top Center (below timer) | | {{!}} '''Kill Feed & Score Log''' {{!}}{{!}} Kills, deaths, weapon context, and round scoring. {{!}}{{!}} Score log and related UI received optimisation work in earlier releases. |
| {{!}}- | | {{!}}- |
| {{!}} '''Mini Map''' {{!}}{{!}} Displays terrain, objectives, and friendly positions. {{!}}{{!}} M / View Button (Xbox) | | {{!}} '''Scoreboard''' {{!}}{{!}} Player scores, classes, ping, platform icons, and team layout. {{!}}{{!}} The scoreboard was redesigned in 2.x and later received platform icons in 3.00. |
| {{!}}- | | {{!}}- |
| {{!}} '''Kill Feed''' {{!}}{{!}} Lists kills, weapon used, and distance (top right). {{!}}{{!}} Toggle in Settings | | {{!}} '''Interaction Highlights''' {{!}}{{!}} Usable doors, props, tools, buildables, and other interactable objects. {{!}}{{!}} Interactable objects gained clearer highlighting in later 2.x updates. |
| {{!}}- | | {{!}}- |
| {{!}} '''Scoreboard''' {{!}}{{!}} View player scores, pings, and classes. {{!}}{{!}} TAB / Options (PS) | | {{!}} '''Officer Lines & Orders''' {{!}}{{!}} Formation lines, tooltips, order effects, cheers, buffs, and reinforcement pings. {{!}}{{!}} 5.x and late 4.x updates fixed several order tooltip, ping, and cheer interactions. |
| {{!}}} | | {{!}}} |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=communication | | |id=communication |
| |title=Communication & VoIP | | |title=Communication & Player Menus |
| |content= | | |content= |
| Communication is the most powerful tool in ''Holdfast''. | | Communication is one of the most important parts of Holdfast's interface, especially in linebattles, naval crews, and public Frontlines matches. |
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| * '''Proximity Voice (VoIP):''' A speaker icon appears over a player's head when they speak. It is directional and fades with distance.
| | {{Card_grid|content= |
| * '''Text Chat:'''
| | {{Card|title=Voice Commands|link=Voice Commands|image=Voice-Commands.webp|description=Orders, cheers, taunts, shouts, naval callouts, and character voice lines.}} |
| :* '''All:''' Round-wide chat.
| | {{Card|title=Orders|link=Orders|image=Orders-and-High-Command.webp|description=Officer, Captain, Midshipman, and high command order systems.}} |
| :* '''Team:''' Strategic chat for your faction. | | {{Card|title=Round Players Menu|link=Crews & Regiments|image=Round-Players-Menu.webp|description=The P menu / round players menu supports player lookup, reporting, server rules, platform icons, and controller navigation.}} |
| :* '''Command:''' Exclusive to Officers and High Command for coordinating movements.
| | {{Card|title=Text & Voice Chat|link=Voice Commands|image=Chat-and-Voip.webp|description=Use proximity voice, team chat, all chat, officer chat, and role-specific communication to coordinate.}} |
| * '''Command Radial:''' | | }} |
| :* '''PC:''' Q (Napoleonic) or V (Frontlines).
| | |
| :* '''Console:''' RB / R1 (Hold). ''Allows for quick callouts like "Follow Me!", "Fire!", or "Charge!"''
| | Important communication details: |
| | |
| | * '''P menu targeting:''' Opening the player menu can automatically highlight the player you are looking at. |
| | * '''Reporting:''' Players can report others through the P menu. |
| | * '''Officer chat:''' Officers listen to Officer chat by default. |
| | * '''Voice clarity:''' Later updates improved master audio and voice chat legibility. |
| | * '''Loudhailer:''' Frontlines 2.0 introduced the loudhailer for barking orders or hailing from afar. |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=era-differences | | |id=special-ui |
| |title=Era-Specific UI Differences | | |title=Naval, Music & Event UI |
| |content= | | |content= |
| <h3>Napoleonic Era (Nations at War)</h3>
| | Special roles expose extra interface elements. These are easy to miss because they only appear when using the relevant class, tool, ship, instrument, or event feature. |
| * '''Reload Progress:''' Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload.
| |
| * '''Melee Mode Indicator:''' A bayonet icon appears when you switch to melee mode (X on PC / D-Pad Right on Console).
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| * '''Officer Orders:''' Visual markers (circles on the ground or arrows) appear when an Officer issues an order like '''"Line Up"''' or '''"Fire."'''
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| <h3>Frontlines Era (World War 1)</h3>
| | {{Card_grid|content= |
| * '''Stamina Bar:''' WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator. | | {{Card|title=Naval Combat UI|link=Naval Combat|image=Naval-Combat.webp|description=Ship tags, health bars, captain names, wind direction, cannon state UI, minimap camera facing, and ship spawn indicators.}} |
| * '''Squad UI:''' Players are grouped into squads. Friendly squad mates appear with green icons instead of blue. | | {{Card|title=Ships|link=Ships|image=Ships.webp|description=Ship class selection, spawn sorting, capture state, resource flow, and ship-specific spawn behaviour.}} |
| * '''Artillery UI:''' When using Field Guns or Mortars, a detailed range-finding UI or "Level" indicator appears to help calculate trajectory. | | {{Card|title=Musician Tunes|link=Musician Tunes|image=Musician-Tunes.webp|description=Song lists, custom note systems, midi playback, band channel assignment, and the in-game midi panel.}} |
| | {{Card|title=Organized Events|link=Organized Events|image=Organized-Events.webp|description=Event hosts can use rules screens, custom servers, map rotations, and community event formats.}} |
| | }} |
| | |
| | Recent release tidbits: |
| | |
| | * '''Age of Sail:''' Ship UI tags now show ship health bars and captain names. |
| | * '''Captain wheel camera:''' Captains can see ship cannon state UI and minimap camera-facing direction while steering. |
| | * '''Orders panel:''' Age of Sail fixes updated old "Adept Sailor" wording to "Midshipman". |
| | * '''Music panel:''' Updates added a midi song panel, custom music slider, drone key, and multi-instrument channel assignment. |
| | * '''Rules screens:''' Event hosts regained the ability to show rules on-screen. |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=console-ui | | |id=settings |
| |title=Console UI Optimizations | | |title=Settings & Platform Notes |
| |content= | | |content= |
| On Console, the UI is optimized for controller navigation:
| | Use the settings menu to make the interface readable and comfortable before joining serious events. |
| | |
| | {{Card_grid|content= |
| | {{Card|title=Settings|link=Frequently Asked Questions|image=Settings.webp|description=Controls, audio, graphics, UI scale, camera options, controller settings, and accessibility-related adjustments.}} |
| | {{Card|title=Controller Support|link=User Interface|image=Controller-Support.webp|description=Holdfast supports controller navigation, on-screen keyboards, cancel buttons, deadzone visibility, aim assist options, and console-friendly prompts.}} |
| | {{Card|title=Steam Deck & Console|link=Known Issues & Solutions|image=Steam-Deck-and-Console.webp|description=Later updates improved Steam Deck, Xbox, PS5, and keyboard-and-mouse navigation edge cases.}} |
| | {{Card|title=Localization|link=Frequently Asked Questions|image=Localization.webp|description=Localization updates added community translations and additional character support.}} |
| | }} |
| | |
| | Useful settings and platform notes: |
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| * '''Radial Menus:''' Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses. | | * '''UI scale:''' Added in version 2.21, useful for large monitors, handhelds, and couch play. |
| * '''Aim Assist Indicator:''' A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience). | | * '''Health bar style:''' Solid, Gradient, and Dynamic health bar styles were introduced in version 2.13. |
| | * '''Controller camera options:''' Controller invert camera Y, deadzone visibility, melee aim assist, and aim assist tuning have all received updates. |
| | * '''Low contrast navigation:''' A cursor was added to the in-game pause menu to improve low-contrast monitor usability. |
| | * '''HUD toggle:''' Use the HUD toggle when taking screenshots, recording cinematic footage, or practicing with reduced interface clutter. |
| | }} |
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| '''Pro Tip:''' You can toggle the entire HUD off (PC: H) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic "Hardcore" gameplay or taking high-quality screenshots/recordings. | | {{Release_section |
| | |id=release-notes |
| | |title=Release Highlights |
| | |content= |
| | This page reflects UI-related changes from the release logs through the current 5.x pages. |
| | |
| | {{{!}} class="wikitable hf-guide-table" |
| | ! Version !! UI / HUD Change |
| | {{!}}- |
| | {{!}} '''1.18''' {{!}}{{!}} Added player map voting and made server rules viewable through the P menu. |
| | {{!}}- |
| | {{!}} '''2.12''' {{!}}{{!}} Introduced the Fresh UI update with Barracks, Player Cards, Random Map Vote, seasonal leaderboards, and in-game store. |
| | {{!}}- |
| | {{!}} '''2.13''' {{!}}{{!}} Added Nail and Fixate crosshairs plus customizable health bar styles. |
| | {{!}}- |
| | {{!}} '''2.21''' {{!}}{{!}} Added full controller support, on-screen keyboard support, controller sail control, and UI scale. |
| | {{!}}- |
| | {{!}} '''2.25''' {{!}}{{!}} Added Field Orders, daily missions, shilling rewards, feats, and a redesigned Barracks UI. |
| | {{!}}- |
| | {{!}} '''3.00''' {{!}}{{!}} Added platform icons to the scoreboard and player menu, server platform icons, better controller hints, pause-menu cursor, and updated camera behaviour. |
| | {{!}}- |
| | {{!}} '''3.0.x''' {{!}}{{!}} Improved server browser reliability, event server icons, ping warnings, P menu highlighting, music UI, regiment registry navigation, and Steam Deck behaviour. |
| | {{!}}- |
| | {{!}} '''4.00''' {{!}}{{!}} Added Age of Sail ship health/captain tags, captain wheel cannon-state UI, minimap camera direction, ship sorting, and Midshipman wording fixes. |
| | {{!}}- |
| | {{!}} '''5.10-5.11''' {{!}}{{!}} Fixed spawn menu class counts, wrong era class icons, invalid modded spawn sections, modded uniforms breaking map rotation, and destroyed selected spawns causing hangs. |
| | {{!}}} |
| }} | | }} |
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