|
|
| Line 1: |
Line 1: |
| <div class="hf-relpage"> | | <div class="hf-relpage hf-defences-page hf-directory-page"> |
| {{Release_page_header|title=Defences}} | | {{Release_page_header|title=Defences}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
| Line 5: |
Line 5: |
| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#overview|Overview]]</div> | | <div>[[#overview|Overview]]</div> |
| <div>[[#buildable-items|Buildable Items]]</div> | | <div>[[#buildables|Buildables]]</div> |
| <div>[[#interactions|Defence Interactions]]</div> | | <div>[[#building|Building & Deconstructing]]</div> |
| <div>[[#controls|Sapper Controls]]</div> | | <div>[[#damage|Damage, Repair & Explosives]]</div> |
| <div>[[#constructing|Constructing Defences]]</div> | | <div>[[#frontlines|Frontlines Defences]]</div> |
| <div>[[#deconstructing|Deconstructing Defences]]</div> | | <div>[[#release-notes|Release Notes Check]]</div> |
| <div>[[#explosives|Destroying Defences — Explosives]]</div>
| |
| <div>[[#repairing|Repairing Field Guns & Defences]]</div>
| |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
| Line 19: |
Line 17: |
| |title=Overview | | |title=Overview |
| |content= | | |content= |
| Equip hammer in hand and fortify your position with the '''Sapper''' class! Construct well-placed defences, earthworks and artillery to turn the tide of battle in your favour. Carry explosives to breach the adversary's strongholds, repair damaged artillery pieces and more.
| | <div class="hf-directory-hero"> |
| | <div class="hf-directory-kicker">Support guide</div> |
| | <div class="hf-directory-title">Defences are strongest when they solve a real problem.</div> |
| | <div class="hf-directory-text">A good Sapper or Engineer does not build randomly. They block cavalry lanes, give infantry cover, protect guns, shape entrances, and keep useful emplacements alive.</div> |
| | </div> |
|
| |
|
| Palisades, gabions, explosive barrels, earthworks, sandbags and the list continues. There's a vast selection of defences, artillery and explosives to construct. Unique to each player-built object, a set of '''materials''' or limit is applied. Materials restrict the number of constructible defences that can be present at any point in time during a match. Larger constructions such as the Chaveux De Frise deplete more resources than their smaller counterparts.
| | <div class="hf-directory-facts"> |
| | <div class="hf-directory-fact"><span>Best use</span>Build for the objective, not just for decoration.</div> |
| | <div class="hf-directory-fact"><span>Current change</span>5.x gave Sappers per-player materials and many new props.</div> |
| | <div class="hf-directory-fact"><span>Related pages</span>[[Support]], [[Auxiliary]], [[Artillery]], [[Server Configuration]].</div> |
| | </div> |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=buildable-items | | |id=buildables |
| |title=Player-Built Defences, Artillery & Earthworks | | |title=Buildables |
| |content= | | |content= |
| '''Defences'''
| | The enum page lists buildable emplacements for Nations At War, Frontlines, and shared world objects. The exact menu can vary by era, class, faction, server configuration, and map. |
| * Infantry Stakes
| |
| * Gabion
| |
| * Chaveux De Frise (L)
| |
| * Chaveux De Frise (S)
| |
| * Palisade
| |
| * Palisade Platform
| |
| * Chair
| |
|
| |
|
| '''Artillery''' | | {{{!}} class="wikitable hf-guide-table" |
| * Explosive Barrel
| | ! Group !! Examples |
| * Carriable Swivel Gun
| | {{!}}- |
| * Ammobox
| | {{!}} '''Anti-infantry / anti-cavalry''' {{!}}{{!}} Infantry Stakes, Chevaux De Frise (L), Chevaux De Frise (S), Hedgehog, Barbed Wire. |
| * Rocketstack
| | {{!}}- |
| | {{!}} '''Cover''' {{!}}{{!}} Gabion, Palisade Wall, Palisade Wall (Holes), Palisade Platform, Earthworks, Sandbags, Trench pieces. |
| | {{!}}- |
| | {{!}} '''Access and positions''' {{!}}{{!}} Palisade Gate, Palisade Towers, Trench Shooting Platform, Trench Roof, Trench MG Platform. |
| | {{!}}- |
| | {{!}} '''Weapons and supplies''' {{!}}{{!}} Swivel Gun, Rocket Stack, Ammo Boxes, Machine Guns, MG Ammo, Howitzer Ammo, Mortar Ammo. |
| | {{!}}- |
| | {{!}} '''Utility and flavour''' {{!}}{{!}} Chair, Table, Piano, Cello, Light Pole, Flag, Snowman. |
| | {{!}}} |
|
| |
|
| '''Digging'''
| | {{Card_grid|content= |
| * Earthworks
| | {{Card|title=Sapper|link=Support|image=Sapper.webp|description=Builds and repairs Nations At War fieldworks, palisades, artillery support props, and utility pieces.}} |
| * Sandbags
| | {{Card|title=Engineer|link=Support|image=Engineer.webp|description=Frontlines role focused on trenches, barbed wire, MG positions, ammo, and battlefield support.}} |
| | {{Card|title=Artillery|link=Artillery|image=Artillery.webp|description=Many defensive builds exist to protect or support cannons, rockets, mortars, howitzers, and swivel guns.}} |
| | {{Card|title=Server Configuration|link=Server Configuration|image=Server-Configuration.webp|description=Servers can alter class slots, build rules, artillery sections, grenades, satchels, and related settings.}} |
| | }} |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=interactions | | |id=building |
| |title=Defence Interactions | | |title=Building & Deconstructing |
| |content= | | |content= |
| Certain defence structures — most notably the Infantry Stakes, Chaveux De Frise (L), and Chaveux De Frise (S) — can deal damage against players or outright kill them upon contact. However, the interaction varies depending on whether the player is playing Cavalry or infantry.
| | Build only where your team can actually use the work. |
| | |
| '''Note:''' Any unfinished defences that deal damage will '''not''' deal any damage to the player.
| |
| | |
| '''Infantry Stakes'''
| |
| | |
| A defence structure that will instantly kill any infantry who makes contact with the sharp points of the stakes, rewarding the Sapper with the kill unless said Sapper has already left the server.
| |
| * '''Note:''' Infantry Stakes deal no damage to cavalry.
| |
|
| |
|
| '''Chaveux De Frise (L)''' | | * '''Place the blueprint:''' Equip the hammer or tool, choose the item, rotate it, then place it. |
| | * '''Finish the build:''' Hit the blueprint until it is complete. Unfinished damaging defences do not behave like finished ones. |
| | * '''Use materials wisely:''' In 5.x, Sapper materials are assigned per Sapper instead of one shared faction pool. |
| | * '''Move bad builds:''' Deconstructing lets you recover and reuse materials instead of leaving clutter behind. |
| | * '''Face the right way:''' Recent fixes make Sapper prop previews start facing the player, which helps placement. |
|
| |
|
| A defence structure serving as anti-cavalry that will instantly kill cavalry horses upon contact, rewarding the Sapper with the kill.
| | The enum page also lists Sapper build modes for construct and deconstruct states with the hammer and spade. |
| * '''Note:''' Chaveux De Frise (L) deals no damage to infantry.
| |
| | |
| '''Chaveux De Frise (S)'''
| |
| | |
| A defence structure that causes damage to both cavalry and infantry. For cavalry, the mounted infantry will be dismounted, forcing them to waste time and remount.
| |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=controls | | |id=damage |
| |title=Sapper Controls | | |title=Damage, Repair & Explosives |
| |content= | | |content= |
| {{{!}} class="wikitable" | | Defences can kill, block, break, or buy time. |
| ! Action !! PC Control !! PlayStation Control !! Xbox Control | | |
| | {{{!}} class="wikitable hf-guide-table" |
| | ! Item / Tool !! Use |
| {{!}}- | | {{!}}- |
| {{!}} '''Equip Hammer / Open Ability Menu''' {{!}}{{!}} Q {{!}}{{!}} D-Pad Up (Open Radial) {{!}}{{!}} D-Pad Up (Open Radial) | | {{!}} '''Infantry Stakes''' {{!}}{{!}} Dangerous to infantry when finished, but not a cavalry stopper. |
| {{!}}- | | {{!}}- |
| {{!}} '''Open Build/Deconstruct Menu''' {{!}}{{!}} Hold Right-Click or G {{!}}{{!}} Hold L2 (while hammer is out) {{!}}{{!}} Hold LT (while hammer is out) | | {{!}} '''Chevaux De Frise (L)''' {{!}}{{!}} Anti-cavalry obstacle that can kill horses on contact. |
| {{!}}- | | {{!}}- |
| {{!}} '''Select Item from Menu''' {{!}}{{!}} Mouse {{!}}{{!}} Right Stick {{!}}{{!}} Right Stick | | {{!}} '''Chevaux De Frise (S)''' {{!}}{{!}} Smaller obstacle that can hurt infantry and disrupt cavalry. |
| {{!}}- | | {{!}}- |
| {{!}} '''Place Blueprint / Hit''' {{!}}{{!}} Left-Click {{!}}{{!}} R2 {{!}}{{!}} RT | | {{!}} '''Explosive Barrel / TNT''' {{!}}{{!}} Area destruction and breach tools. Do not carry them through friendly crowds. |
| {{!}}- | | {{!}}- |
| {{!}} '''Rotate Blueprint''' {{!}}{{!}} Scroll Wheel {{!}}{{!}} Hold R1 + Left Stick {{!}}{{!}} Hold RB + Left Stick | | {{!}} '''Carpenter Satchel''' {{!}}{{!}} Added in 5.x for Carpenters, specialized in destroying physical structures. |
| | {{!}}- |
| | {{!}} '''Hammer / Axe''' {{!}}{{!}} Repair friendly assets or break enemy assets depending on role and tool. |
| {{!}}} | | {{!}}} |
| }}
| |
|
| |
| {{Release_section
| |
| |id=constructing
| |
| |title=Constructing Defences — Fortify
| |
| |content=
| |
| Once you spawn as a Sapper, follow these stages to start constructing:
| |
|
| |
| '''Stage 0 — Equipping The Hammer'''
| |
|
| |
| Similar to what needs to be done with musicians, you must first equip the hammer used to construct and repair player-built defences.
| |
| * '''PC:''' Press Q.
| |
| * '''Console:''' Press D-Pad Up to open the radial menu, select the hammer, and release.
| |
|
| |
| '''Stage 1 — Selecting Your Construction'''
| |
|
| |
| Once you have a hammer in hand, hold your build key to open the radial user interface. Constructions are split into two categories: '''artillery''' and '''defences'''.
| |
| * '''PC:''' Hold Right-Click or G.
| |
| * '''Console:''' Hold L2 (PlayStation) or LT (Xbox).
| |
| * Use your mouse or Right Stick to navigate and select a construction.
| |
|
| |
| '''Stage 2 — Placing Your Construction'''
| |
|
| |
| Select the construction from the radial menu. A representation of the object will appear.
| |
| * '''Rotate (Optional):''' Scroll Wheel (PC), Hold R1 + Left Stick (PlayStation), Hold RB + Left Stick (Xbox).
| |
| * '''Place Blueprint:''' Left-Click (PC), R2 (PlayStation), RT (Xbox).
| |
|
| |
| '''Stage 3 — Building Your Construction'''
| |
|
| |
| Now that your construction is in place, start hitting it with your hammer to begin construction. You need to land enough hits until the circle UI representing the defence's health fills up completely.
| |
| * '''PC:''' Left-Click repeatedly.
| |
| * '''Console:''' R2 (PlayStation) or RT (Xbox) repeatedly.
| |
|
| |
| Other Sappers can assist with building your defence, speeding up the process. Once construction has been completed, the circle UI will turn from '''orange''' (under construction, more easily destructible) to '''green''' (complete).
| |
|
| |
| '''Stage 4 — Reinforcing Your Construction'''
| |
|
| |
|
| Some player-built defences can be reinforced to further bolster their defence. Sandbags can be placed atop earthworks for greater cover from enemy fire. A platform can also be attached to the palisade for players to shoot from.
| | Recent releases also made moveable artillery damageable by any melee weapon. The Artilleryman now carries a repair hammer, so repairing battlefield assets is no longer only a Sapper habit. |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=deconstructing | | |id=frontlines |
| |title=Deconstructing Defences — Rebuild | | |title=Frontlines Defences |
| |content= | | |content= |
| In a constantly changing battleground, players need the capability to move defences elsewhere even after they have already been built.
| | Frontlines uses a different defensive rhythm. Instead of only palisades and stakes, you will see trenches, sandbags, barbed wire, machine gun platforms, ammo boxes, TNT, howitzer supplies, and mortar supplies. |
|
| |
|
| * '''Deconstructing''' a defence retains its material points, allowing sappers to reuse those materials to build elsewhere.
| | Engineers should build to support a push or stall an enemy lane. A trench in the wrong place can block friendly movement; a trench in the right place can win the next objective. |
| * '''Destroying''' the enemy faction's emplacements through artillery, explosives, or melee weapons will deplete materials from their pool and bring them into yours.
| |
| * Sappers can be especially effective at destroying enemy defences with their '''sledgehammer''' while in '''Deconstruct''' mode.
| |
| | |
| '''How to Deconstruct:''' Open up the mode selector and select either '''Deconstruct''' or '''Undig'''.
| |
| * '''PC:''' Hold Right-Click or G.
| |
| * '''Console:''' Hold L2 (PlayStation) or LT (Xbox).
| |
| }} | | }} |
|
| |
|
| {{Release_section | | {{Release_section |
| |id=explosives | | |id=release-notes |
| |title=Destroying Defences — Explosives | | |title=Release Notes Check |
| |content= | | |content= |
| Sappers can construct explosives and ignite them to cause massive destruction to the environment and their enemies. There are plenty of scenarios where explosive barrels come into play:
| | Important defence-related updates reflected here: |
| | |
| # '''Construct''' the explosive barrel from the build menu.
| |
| # '''Carry''' the barrel to the target location.
| |
| # '''Set the fuse''' and get clear before it detonates.
| |
| | |
| '''Warning:''' Watch out for enemy fire while carrying these volatile explosives — a stray bullet will blow you to kingdom come!
| |
| }}
| |
| | |
| {{Release_section
| |
| |id=repairing
| |
| |title=Repairing Field Guns & Defences
| |
| |content=
| |
| Should a defence become damaged, sappers can equip their hammer and repair the emplacement back to its original state. The following can all be repaired by a Sapper:
| |
| | |
| * Field guns (cannons)
| |
| * Rocket launchers
| |
| * Mortars
| |
| * Swivel guns
| |
| * Long guns
| |
| * All player-built defences
| |
|
| |
|
| '''Note:''' Artillery pieces that remain unrepaired on the battlefield will respawn back to base after a set amount of time. | | * '''1.x:''' Sapper snowmen, surgeon restrictions, cavalry/defence interactions, and cannon recoil interactions shaped early support play. |
| | * '''2.x:''' Build interaction validation improved, sandbag collisions changed, Sapper wall/platform build hits were reduced, and interactable objects gained clearer highlights. |
| | * '''4.00:''' Repair speed multipliers were exposed for sapper objects and ships. |
| | * '''5.00:''' Sappers gained many new props, palisade variants, gates, towers, earthworks, snake rail fence, piano, light pole, and flag. Materials became per-player. |
| | * '''5.00:''' Carpenters gained satchels, palisade damage rules changed, and the two-handed axe now has broader melee behaviour. |
| | * '''5.10:''' Grenade and satchel use can be controlled by server settings, and dynamic artillery section behaviour was adjusted. |
| }} | | }} |
|
| |
|