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<div>[[#midi|Midi & Custom Music]]</div>
<div>[[#midi|Midi & Custom Music]]</div>
<div>[[#etiquette|Etiquette]]</div>
<div>[[#etiquette|Etiquette]]</div>
<div>[[#release-notes|Release Notes Check]]</div>
<div>[[#recent-changes|Recent Changes]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">
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<div class="hf-directory-kicker">Music guide</div>
<div class="hf-directory-kicker">Music guide</div>
<div class="hf-directory-title">Music is part support role, part atmosphere, and part community chaos.</div>
<div class="hf-directory-title">Music is part support role, part atmosphere, and part community chaos.</div>
<div class="hf-directory-text">Musicians used to be mostly about accuracy and reload buffs. Current 5.x notes changed that: musicians now provide movement-speed support, can buff every class, and have a much larger instrument and song ecosystem.</div>
<div class="hf-directory-text">Musicians now provide movement-speed support, can buff every class, and have a much larger instrument and song ecosystem than older versions of the game.</div>
</div>
</div>


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|title=Instruments
|title=Instruments
|content=
|content=
The enum page currently lists these instrument types:
Holdfast currently supports these instrument types:


{{{!}} class="wikitable hf-guide-table"
{{{!}} class="wikitable hf-guide-table"
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|title=Song Groups
|title=Song Groups
|content=
|content=
The song enum list is long, so this page groups it by use instead of dumping every ID.
Holdfast has a long song list, so the tunes are grouped here by use.


{{{!}} class="wikitable hf-guide-table"
{{{!}} class="wikitable hf-guide-table"
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{{!}}}
{{!}}}


If you need the exact song ID, use [[Server Configuration Enums#instrument-songs|Instrument Songs]] on the enum page.
For exact song IDs, use [[Server Configuration Enums#instrument-songs|Instrument Songs]].
}}
}}


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* Improved midi band syncing.
* Improved midi band syncing.
* Fixes for custom music notes interfering with other sounds.
* Fixes for custom music notes interfering with other sounds.
The midi UI panel can be opened from the same instrument interface where you pick in-game tunes.
Place midi files in the following folder so the UI panel can detect them. The in-game UI also shows the exact path for your system:
<code>&lt;WindowsUser&gt;\AppData\LocalLow\Anvil Game Studio\Holdfast NaW\Midis</code>
If your midi music is not playing for other players after checking the file location, instrument selection, custom music volume, and band settings, your account may be VoIP muted. Custom midi playback uses the same moderation channel as voice. To appeal a mute, use the [https://discord.com/channels/306195621373542400/1422135634889543741 Holdfast: Official Discord appeal channel] and include your Steam profile or SteamID plus a short explanation of the issue.


Use these tools with some restraint. They are great for events and roleplay, but they can become noise if they drown out officers, captains, or VoIP.
Use these tools with some restraint. They are great for events and roleplay, but they can become noise if they drown out officers, captains, or VoIP.
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{{Release_section
{{Release_section
|id=release-notes
|id=recent-changes
|title=Release Notes Check
|title=Recent Changes
|content=
|content=
Important music updates reflected here:
Key music changes:


* '''0.40:''' Older musician accuracy bonus was raised to 8%, stacking to 12%.
* '''0.40:''' Older musician accuracy bonus was raised to 8%, stacking to 12%.

Revision as of 15:09, 7 July 2026

Overview

Music guide
Music is part support role, part atmosphere, and part community chaos.
Musicians now provide movement-speed support, can buff every class, and have a much larger instrument and song ecosystem than older versions of the game.
Current buff2.5% movement speed, stacking up to 5% with multiple musicians.
Current reachMusicians can buff all classes, including ship crew.

Instruments

Holdfast currently supports these instrument types:

Instrument Where It Appears
Marching Drum Musician class.
Fife Musician class.
Violin Musician class.
Bagpipes British musician class.
Accordion Naval factions / Age of Sail music.
Banjo DLC unlockable musician instrument.
Bugle DLC unlockable musician instrument.
Piano Sapper buildable / world instrument.
Cello Sapper buildable / later made available in Nations At War and American Revolution modes.
Gramophone In-world Frontlines music.
How musicians fit into the wider support role group.
Shouts, roleplay lines, naval phrases, and player communication.
Events, regiments, music, voice, community play, and custom servers.

Song Groups

Holdfast has a long song list, so the tunes are grouped here by use.

Group Examples / Notes
Nations At War marches British, French, Prussian, Russian, Italian, Austrian, and general fife/drum pieces.
Bagpipe tunes British bagpipe set including classics such as Scotland The Brave and related Highland tunes.
Violin, Cello, Piano Chamber-style pieces, Frontlines pieces, and later Nations At War/American Revolution additions.
Frontlines gramophone Allied and Central gramophone tracks.
Age of Sail accordion Wellerman, Drunken Sailor, Randy Dandy Oh, and Leave Her Johnny.
Bugle Alarm, Cavalry Charge, Fall In, General Salute, Reveille, Tattoo calls.
Banjo / American Revolution Yankee Doodle, Girl I Left Behind Me, Cumberland Gap, Liberty, Revolutionary Tea, Koromanti, Soldier's Joy, and American fife/drum tunes.

For exact song IDs, use Instrument Songs.

Midi & Custom Music

Age of Sail added a custom musical note system and midi playback through the in-game instruments using /playsong. Later 5.x updates expanded the interface with:

  • A UI panel to play midi songs.
  • Drone key selection for bagpipes.
  • Midi channel assignment for band playback.
  • A separate audio slider for custom music.
  • Improved midi band syncing.
  • Fixes for custom music notes interfering with other sounds.

The midi UI panel can be opened from the same instrument interface where you pick in-game tunes.

Place midi files in the following folder so the UI panel can detect them. The in-game UI also shows the exact path for your system:

<WindowsUser>\AppData\LocalLow\Anvil Game Studio\Holdfast NaW\Midis

If your midi music is not playing for other players after checking the file location, instrument selection, custom music volume, and band settings, your account may be VoIP muted. Custom midi playback uses the same moderation channel as voice. To appeal a mute, use the Holdfast: Official Discord appeal channel and include your Steam profile or SteamID plus a short explanation of the issue.

Use these tools with some restraint. They are great for events and roleplay, but they can become noise if they drown out officers, captains, or VoIP.

Etiquette

Good musicians make the round better.

  • Stay near the group you are supporting.
  • Do not block doors, cannons, ladders, spawn exits, or ship wheels.
  • Keep VoIP music and external audio under control.
  • In events, follow the organizer's music rules.
  • On ships, listen for the Captain before turning the deck into a concert.

Recent Changes

Key music changes:

  • 0.40: Older musician accuracy bonus was raised to 8%, stacking to 12%.
  • 1.x: New faction tunes and seasonal piano music appeared across several updates.
  • 3.x: Music player UI fixes landed for Steam Deck and controller navigation.
  • 4.00: Accordion, sea shanties, karaoke, custom notes, and midi playback were added.
  • 5.00: Musician buffs changed to movement speed, stacking up to 5%, and now affect all classes including ship crew.
  • 5.00: Cello songs, banjo, bugle, midi panel, custom music slider, and band playback options were added or expanded.
  • 5.10-5.20: Musician assist score, midi restart, custom notes, and band sync issues received fixes.