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| <div class="hf-relpage"> | | <div class="hf-relpage hf-auxiliary-page hf-directory-page"> |
| {{Release_page_header|title=Auxiliary}} | | {{Release_page_header|title=Auxiliary}} |
| <div class="hf-relpage-body"> | | <div class="hf-relpage-body"> |
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| <div class="hf-toc-category">On this page</div> | | <div class="hf-toc-category">On this page</div> |
| <div>[[#overview|Overview]]</div> | | <div>[[#overview|Overview]]</div> |
| | <div>[[#roles|Support Roles]]</div> |
| <div>[[#musicians|Musicians]]</div> | | <div>[[#musicians|Musicians]]</div> |
| <div>[[#surgeon|Surgeon]]</div> | | <div>[[#medical|Medical Support]]</div> |
| <div>[[#sapper|Sapper / Engineer]]</div> | | <div>[[#builders|Builders & Demolition]]</div> |
| <div>[[#controls|Console & PC Controls]]</div>
| | <div>[[#recent-changes|Recent Changes]]</div> |
| <div>[[#era-roles|Era Modes & Auxiliary Roles]]</div> | |
| }} | | }} |
| <div class="hf-relpage-content"> | | <div class="hf-relpage-content"> |
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| {{Release_section | | {{Release_section |
| |id=overview | | |id=overview |
| |title=Auxiliary Class | | |title=Overview |
| |content= | | |content= |
| The '''Auxiliary''' is a collective term for several support classes in Holdfast: Nations At War, providing critical buffs, healing, and utility to the main fighting line. Auxiliary classes are essential for maintaining morale and endurance on the battlefield, especially in line battles where every soldier counts.
| | <div class="hf-directory-hero"> |
| | <div class="hf-directory-kicker">Support guide</div> |
| | <div class="hf-directory-title">Auxiliary roles win fights by keeping everyone else useful.</div> |
| | <div class="hf-directory-text">Musicians, Surgeons, Sappers, Engineers, Carpenters, and other support roles do not always top the scoreboard. They keep formations moving, repair problems, build cover, heal survivors, and make team assets work.</div> |
| | </div> |
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| | <div class="hf-directory-facts"> |
| | <div class="hf-directory-fact"><span>Best habit</span>Stay close enough to help without blocking the front.</div> |
| | <div class="hf-directory-fact"><span>Current change</span>5.x changed musician buffs and redesigned several support classes.</div> |
| | <div class="hf-directory-fact"><span>Related pages</span>[[Support]], [[Musician Tunes]], [[Defences]], [[Traits and Abilities]].</div> |
| | </div> |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=musicians | | |id=roles |
| |title=Musicians (Fifer, Drummer, Bagpiper, Violinist) | | |title=Support Roles |
| |content= | | |content= |
| Musicians primarily serve to boost the combat effectiveness of nearby friendly troops.
| | Auxiliary roles overlap with [[Support]], [[Musician Tunes]], [[Defences]], and [[Traits and Abilities]]. Use those pages for class lists, songs, buildables, and trait details. |
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| {{{!}} class="wikitable" | | {{{!}} class="wikitable hf-guide-table" |
| ! Class !! Faction Availability !! Special Notes !! Role / Buff | | ! Role !! Main Job |
| | {{!}}- |
| | {{!}} '''Musician''' {{!}}{{!}} Provides nearby movement-speed support in current 5.x builds and adds battlefield atmosphere through instruments. |
| {{!}}- | | {{!}}- |
| {{!}} '''Fifer''' {{!}}{{!}} All Nations (Land) {{!}}{{!}} Can crouch while playing. {{!}}{{!}} Provides an accuracy/reload speed boost to nearby allies. | | {{!}} '''Surgeon / Medic''' {{!}}{{!}} Keeps wounded players alive and helps preserve reinforcements. |
| {{!}}- | | {{!}}- |
| {{!}} '''Drummer''' {{!}}{{!}} All Nations (Land) {{!}}{{!}} Works with Fifers to increase the total boost. {{!}}{{!}} Provides an accuracy/reload speed boost to nearby allies. | | {{!}} '''Sapper / Engineer''' {{!}}{{!}} Builds cover, obstacles, supplies, and battlefield positions. |
| {{!}}- | | {{!}}- |
| {{!}} '''Bagpiper''' {{!}}{{!}} British only (Land) {{!}}{{!}} Boost does not stack above the maximum 12% bonus. {{!}}{{!}} Provides an accuracy/reload speed boost to nearby allies. | | {{!}} '''Carpenter''' {{!}}{{!}} Supports ships and structures, with 5.x satchel and axe changes giving the role more demolition value. |
| {{!}}- | | {{!}}- |
| {{!}} '''Violinist''' {{!}}{{!}} British & French (Naval) {{!}}{{!}} Naval-only class. Has the 'Light Swimmer' trait, increasing swim speed by 35%. {{!}}{{!}} Provides an accuracy/reload speed boost to nearby allies. | | {{!}} '''Flag Bearer''' {{!}}{{!}} Supports nearby troops and gained increased melee damage for bearing the flag in the 5.x redesign. |
| {{!}}} | | {{!}}} |
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| '''Key Mechanics:'''
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| * '''Musician Buff:''' While playing, a musician grants an increased reload speed and accuracy boost to allies within range. The visual indicator for a buffed player is a '''purple outline''' around their team/regimental circle. The maximum boost is around '''12%''' when multiple musicians are playing the same tune in unison.
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| * '''Equipment:''' All Musicians are equipped with a '''Pistol''', a '''Sword''', and their respective '''Instrument'''.
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=surgeon | | |id=musicians |
| |title=Surgeon | | |title=Musicians |
| |content= | | |content= |
| The Surgeon is the dedicated medical class, responsible for preserving "tickets" (reinforcements) by healing injured soldiers. | | The old musician accuracy/reload stacking advice is outdated. The 5.x redesign changed Musicians so they increase nearby movement speed by 2.5%, stacking with multiple musicians up to 5%. Musicians can now buff every class, including ship crew. |
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| | Current instruments include: |
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| {{{!}} class="wikitable"
| | * '''Class instruments:''' Marching Drum, Fife, Violin, Bagpipes, Accordion, Banjo, Bugle. |
| ! Class !! Faction Availability !! Abilities !! Equipment
| | * '''World or buildable instruments:''' Piano, Cello, Gramophone. |
| {{!}}-
| | * '''Age of Sail:''' Accordion and sea shanties were added in 4.00, along with karaoke support. |
| {{!}} '''Surgeon''' {{!}}{{!}} All Nations (Land) {{!}}{{!}} Medicine (Heal Friendly), Bandage (Self-Heal) {{!}}{{!}} Pistol and Sword
| | * '''5.x music tools:''' Midi panel, drone key, instrument channel assignment, custom music slider, and new cello songs. |
| {{!}}}
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| '''Key Mechanics:'''
| | See [[Musician Tunes]] for the song list and current music systems. |
| * '''Healing Friendlies (Medicine):''' Surgeons can view the health bars of nearby friendly troops. To heal an injured ally, face them and perform the 'Medicine' action. This is the primary way to save injured allies and prevent a loss of a reinforcement ticket.
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| * '''Self-Healing (Bandage):''' A Surgeon can heal themselves, with a typical cooldown of around '''one minute'''.
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| * '''Tactics:''' Since musket fire often results in one-hit kills, a Surgeon is most effective during long-range engagements where injuries are more common, or after a large close-quarters engagement to quickly stabilise the remaining troops.
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=sapper | | |id=medical |
| |title=Sapper / Engineer | | |title=Medical Support |
| |content= | | |content= |
| While often categorised separately, the Sapper or Engineer class provides essential Auxiliary support by constructing and demolishing battlefield fortifications.
| | Surgeons and medics matter most after messy fights, long-range exchanges, and objective pushes where not every hit is instantly fatal. |
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| | * '''Surgeon healing''' was improved in the 5.x class redesign. |
| | * '''Surgeon self-healing''' exists through the Bandage ability. |
| | * '''Healing restrictions still matter:''' Surgeons cannot heal underwater or while carrying objects. |
| | * '''Frontlines medics''' play differently because rifles, smoke, grenades, and trenches change the risk of reviving or healing. |
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| * '''Role:''' Build and repair fortifications (gabions, earthworks, palisades) to create defensive positions or block enemy movement. They can also destroy enemy fortifications using their sledgehammer.
| | Do not stand in the firing line while trying to heal. Pull wounded players behind cover whenever the fight allows it. |
| * See the [[Defences]] page for full details on building, deconstructing, and repairing.
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| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=controls | | |id=builders |
| |title=Console & PC Controls | | |title=Builders & Demolition |
| |content= | | |content= |
| The console version utilises Radial Menus to access class-specific abilities. While the exact button mapping may be customised, the primary inputs are as follows:
| | Sappers, Engineers, and Carpenters are the practical side of Auxiliary play. |
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| {{{!}} class="wikitable"
| | * '''Sappers''' received many new props in 5.x, including earthwork variants, palisade variants, gates, towers, snake rail fences, piano, light pole, and flag. |
| ! Action !! PS5 Controller !! Xbox Controller !! PC
| | * '''Sapper materials''' are now assigned per Sapper player instead of shared in one faction pool. |
| {{!}}-
| | * '''Swivel guns''' can now attach to palisade wall props. |
| {{!}} '''Movement''' {{!}}{{!}} Left Stick {{!}}{{!}} Left Stick {{!}}{{!}} WASD
| | * '''Carpenters''' gained an explosive satchel for destroying structures. |
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| | * '''Carpenter two-handed axe''' now swings in three directions and can block. |
| {{!}} '''Look / Aim''' {{!}}{{!}} Right Stick {{!}}{{!}} Right Stick {{!}}{{!}} Mouse
| | * '''Palisades''' have updated damage rules, making the right demolition tool more important. |
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| {{!}} '''Fire''' {{!}}{{!}} R2 {{!}}{{!}} RT {{!}}{{!}} Left Click
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| {{!}} '''Melee (Attack)''' {{!}}{{!}} R2 {{!}}{{!}} RT {{!}}{{!}} Left Click
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| {{!}} '''Block / Aim Down Sights''' {{!}}{{!}} L2 {{!}}{{!}} LT {{!}}{{!}} Right Click
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| {{!}} '''Reload''' {{!}}{{!}} Square {{!}}{{!}} X {{!}}{{!}} R
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| {{!}} '''Melee Mode Toggle''' {{!}}{{!}} Circle {{!}}{{!}} B {{!}}{{!}} X
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| {{!}} '''Jump''' {{!}}{{!}} Cross {{!}}{{!}} A {{!}}{{!}} Space
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| {{!}} '''Use / Interact''' {{!}}{{!}} Hold assigned button {{!}}{{!}} Hold assigned button {{!}}{{!}} E
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| {{!}} '''Primary Ability Menu''' {{!}}{{!}} D-Pad Up {{!}}{{!}} D-Pad Up {{!}}{{!}} Q
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| {{!}} '''Musician — Play Song''' {{!}}{{!}} Radial Menu, then select song {{!}}{{!}} Radial Menu, then select song {{!}}{{!}} Q (opens menu), then Left Click
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| {{!}} '''Surgeon — Heal Friendly''' {{!}}{{!}} Hold assigned button while facing ally {{!}}{{!}} Hold assigned button while facing ally {{!}}{{!}} Hold E
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| {{!}} '''Surgeon — Self-Heal''' {{!}}{{!}} Hold assigned button {{!}}{{!}} Hold assigned button {{!}}{{!}} Hold Q
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| {{!}}}
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| '''Note:''' Class abilities like playing music or self-healing are typically accessed by holding or tapping a button to bring up a '''Radial Menu''', where you can select the specific ability.
| | Use [[Defences]] for buildable details. |
| }} | | }} |
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| {{Release_section | | {{Release_section |
| |id=era-roles | | |id=recent-changes |
| |title=Era Modes & Auxiliary Roles | | |title=Recent Changes |
| |content= | | |content= |
| The role of the Auxiliary classes shifts dramatically between the two major eras in Holdfast.
| | Key Auxiliary changes: |
| | |
| '''Napoleonic Era (Nations At War)'''
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| * '''Setting:''' Early 19th Century warfare, focusing on line battles, formations, and disciplined fire.
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| * '''Musicians''' are arguably the most crucial auxiliary class here, as the accuracy and reload speed buffs are vital for winning prolonged musket engagements and minimising the impact of long reload times.
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| * '''Surgeons''' are critical for preserving the limited reinforcement count (tickets) during the slow, deliberate pace of line battles.
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| '''Frontlines Era (World War I)''' | | * '''0.40:''' Musician accuracy bonus changed from 7% to 8%, stacking to 12% in older builds. |
| * '''Setting:''' Early 20th Century warfare, featuring trench warfare, bolt-action rifles, machine guns, and artillery. | | * '''1.x:''' Surgeon Bandage, support secondary weapons, musician/faction tunes, and early support restrictions were added. |
| * The Napoleonic Musician and Surgeon are replaced by the more modern '''Combat Medic''' and '''Engineer''' classes, designed to address the needs of WWI battlefields. | | * '''2.25:''' Field Orders, shillings, feats, and Barracks updates changed progression for support roles. |
| * '''Combat Medics''' carry rifles and smoke grenades to provide cover while attempting to revive or heal soldiers under fire. | | * '''4.00:''' Age of Sail added accordion, sea shanties, custom note and midi systems, and new naval support context. |
| * '''Engineers''' focus on building and using heavy weapons like machine guns and mortars, alongside constructing fortifications and trenches. | | * '''5.00:''' The support class redesign changed Musician, Surgeon, Carpenter, Sapper, Flag Bearer, and Artilleryman behaviour. |
| | * '''5.10-5.20:''' Musician assist scoring, musician buff restart, custom music notes, and several support-related class and spawn issues were fixed. |
| }} | | }} |
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