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<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#overview|Overview]]</div>
<div>[[#line-infantry|Line Infantry]]</div>
<div>[[#rifleman|Rifleman]]</div>
<div>[[#infantry-officer|Army Infantry Officer]]</div>
<div>[[#officer|Officer]]</div>
<div>[[#surgeon|Surgeons]]</div>
<div>[[#medic|Medic]]</div>
<div>[[#sapper|Sappers]]</div>
<div>[[#engineer|Engineer]]</div>
<div>[[#carpenter|Carpenters]]</div>
<div>[[#trench-raider|Trench Raider]]</div>
<div>[[#cannoneer|Cannoneers]]</div>
<div>[[#artilleryman|Artilleryman]]</div>
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|title=Overview
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Frontlines brings Holdfast into the First World War, fought between the '''Allied Powers''' and the '''Central Powers'''. The classes below are exclusive to the Frontlines (WW1) game type and its two [[Factions|factions]]. While many share their traits and abilities with their [[Classes|Nations at War]] counterparts, they fight with an entirely different arsenal — bolt-action rifles, trench guns, revolvers, grenades, and clubs from the [[Weapons]] page — across trench networks, machine gun emplacements, and the other [[Defences|Frontlines defences]].
Frontlines is the World War I game type for the '''Allied Powers''' and '''Central Powers'''. These classes use Frontlines weapons such as bolt-action rifles, trench guns, revolvers, grenades, clubs, machine guns, and artillery. See [[Weapons]] for the weapon lists and [[Defences]] for Frontlines buildables.


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|id=line-infantry
|id=rifleman
|title=Line Infantry
|title=Rifleman
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The backbone of the Frontlines armies. Armed with a bolt-action rifle and bayonet, the WW1 line infantryman fights across no man's land, holding trenches and pushing objectives under the orders of his Officers.
The standard Frontlines infantry class. Riflemen carry bolt-action rifles and bayonets, hold trench lines, and push objectives under Officer orders. This is not the same class as the Nations at War [[Skirmisher#rifleman|Rifleman]].


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|id=infantry-officer
|id=officer
|title=Army Infantry Officer
|title=Officer
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|content=
The infantry officers govern the course of battles on the Western Front. They are able to issue [[Orders]] to organise their troops, and provide bonuses to men who follow them. Armed with a revolver and officer's sword, they lead pushes out of the trench in person. They can be distinguished from other soldiers due to the cross icon on the mini-map.
The Frontlines Officer issues [[Orders]], places squad camps, and coordinates infantry pushes. Officers carry a revolver and officer's sword and appear with a distinct mini-map icon.


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|id=surgeon
|id=medic
|title=Surgeons
|title=Medic
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Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a revolver, they can rapidly turn their coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon.
Medics heal wounded teammates and can bandage themselves. Injured players display a health bar, making them easier to find in combat. Medics carry a revolver and use a distinct mini-map icon.


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|id=sapper
|id=engineer
|title=Sappers
|title=Engineer
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Sappers provide support for the fighting forces by building [[Defences|defensive structures and emplacements]]. In Frontlines this means sandbags, barbed wire, machine gun platforms, ammo boxes, and the other trench works that define the Great War battlefield.
Engineers build and repair [[Defences|Frontlines defences]]. Their buildables include sandbags, barbed wire, machine gun platforms, ammo boxes, and other trench works.


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|id=carpenter
|id=trench-raider
|title=Carpenters
|title=Trench Raider
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The carpenters, in contrast to the sappers, are a destructive force who excel at destroying enemy emplacements.
Trench Raiders focus on destroying enemy emplacements and breaking through fortified positions.


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|id=cannoneer
|id=artilleryman
|title=Cannoneers
|title=Artilleryman
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Cannoneers excel at manning the [[Artillery|artillery]] of the Great War — howitzers, heavy howitzers, heavy mortars, deck guns, and coast guns. They can equip a ramrod to provide a +5% speed bonus to ramming.
Artillerymen operate Frontlines [[Artillery|artillery]], including howitzers, heavy howitzers, heavy mortars, deck guns, and coast guns. They can equip a ramrod for a +5% ramming speed bonus.


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Revision as of 19:28, 9 July 2026

Overview

Frontlines is the World War I game type for the Allied Powers and Central Powers. These classes use Frontlines weapons such as bolt-action rifles, trench guns, revolvers, grenades, clubs, machine guns, and artillery. See Weapons for the weapon lists and Defences for Frontlines buildables.

Factions

Allied Central

Rifleman

The standard Frontlines infantry class. Riflemen carry bolt-action rifles and bayonets, hold trench lines, and push objectives under Officer orders. This is not the same class as the Nations at War Rifleman.

Factions

Allied Central

Traits
Musket Specialisation
Rank Discipline
Orderly
Musket Drill
Abilities
Rank and File
Bayonet Handling
Handyman
Health
100
Agility
80
Swimming
35
Allied
Allied (Var. 2)
DLC: Frontlines American Forces
Allied (Var. 3)
DLC: Frontlines Australian Forces
Allied (Var. 4)
Shilling unlock
Central
Central (Var. 2)
DLC: Frontlines Ottoman Forces
Central (Var. 3)
Shilling unlock

Officer

The Frontlines Officer issues Orders, places squad camps, and coordinates infantry pushes. Officers carry a revolver and officer's sword and appear with a distinct mini-map icon.

Factions

Allied Central

Traits
Distinguishable
Resilient
Sword Spec.
Pistol Spec.
Light Footed
Abilities
High Command (Army)
High Command Chat
Squad Camps
Orders
Form Line
Fire
Fire At Will
Charge
Make Ready
Break Rank & Follow
Cease Fire
Reinforce
Squad Camps
Health
100 +15
Agility
80
Swimming
35
Equipment
Spyglass
Lantern
Allied
Allied (Var. 2)
DLC: Frontlines American Forces
Allied (Var. 3)
DLC: Frontlines Australian Forces
Central
Central (Var. 2)
DLC: Frontlines Ottoman Forces

Medic

Medics heal wounded teammates and can bandage themselves. Injured players display a health bar, making them easier to find in combat. Medics carry a revolver and use a distinct mini-map icon.

Factions

Allied Central

Traits
Distinguishable
Abilities
Medicine
Self Medicine
Rank and File
Health
100
Agility
80
Swimming
35
Equipment
Lantern
Allied
Central

Engineer

Engineers build and repair Frontlines defences. Their buildables include sandbags, barbed wire, machine gun platforms, ammo boxes, and other trench works.

Factions

Allied Central

Traits
Explosives Specialist
Siege Specialization
Distinguishable
Abilities
Engineering Specialist
Explosives Handling
Repairman
Health
100
Agility
80
Swimming
35
Allied
Central

Trench Raider

Trench Raiders focus on destroying enemy emplacements and breaking through fortified positions.

Factions

Allied Central

Traits
Axe Specialisation
Blunderbuss Specialisation
Explosives Specialist
Siege Specialization
Built Different
Abilities
Explosives Handling
Repairman
Satchel Charges
Health
100
Agility
80
Swimming
35
Equipment
Lantern
Allied
Central

Artilleryman

Artillerymen operate Frontlines artillery, including howitzers, heavy howitzers, heavy mortars, deck guns, and coast guns. They can equip a ramrod for a +5% ramming speed bonus.

Factions

Allied Central

Traits
Cannon Spec.
Rocket Spec.
Light Footed
Abilities
Artillery Operator
Rocket Operator
Repairman
Health
100
Agility
80
Swimming
35
Equipment
Spyglass
Ramrod
Allied
Central