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<div class="hf-relpage hf-roleplay-page hf-directory-page">
<div class="hf-relpage hf-mechanics-page">
{{Release_page_header|title=Roleplay & Community}}
{{Release_page_header|title=Mechanics}}
<div class="hf-relpage-body">
<div class="hf-relpage-body">
{{Release_TOC|content=
{{Release_TOC|content=
<div class="hf-toc-category">On this page</div>
<div class="hf-toc-category">On this page</div>
<div>[[#overview|Overview]]</div>
<div>[[#overview|Overview]]</div>
<div>[[#organized-play|Organized Play]]</div>
<div>[[#start-here|Start Here]]</div>
<div>[[#community|Community & Groups]]</div>
<div>[[#combat|Combat]]</div>
<div>[[#expression|Expression & Music]]</div>
<div>[[#movement-world|Movement, World & Objectives]]</div>
<div>[[#modding|Modding & Servers]]</div>
<div>[[#classes|Classes & Roles]]</div>
<div>[[#naval|Naval & Vehicles]]</div>
<div>[[#strategy|Strategy & Teamwork]]</div>
<div>[[#reference|Reference & Tools]]</div>
}}
}}
<div class="hf-relpage-content">
<div class="hf-relpage-content">
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|title=Overview
|title=Overview
|content=
|content=
<div class="hf-directory-hero">
<div class="hf-mech-hero">
<div class="hf-directory-kicker">Community hub</div>
<div class="hf-mech-kicker">Gameplay hub</div>
<div class="hf-directory-title">Holdfast is as much about people as it is about muskets.</div>
<div class="hf-mech-title">Every major Holdfast system, grouped by how players actually learn it.</div>
<div class="hf-directory-text">From organised linebattles and regiment rivalries to sea shanties, custom servers, and modded maps, the social side of Holdfast is where much of the game lives.</div>
<div class="hf-mech-text">Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.</div>
</div>
</div>


<div class="hf-directory-facts">
<div class="hf-mech-facts">
<div class="hf-directory-fact"><span>Organised play</span>Start with [[Linebattle]] and [[Organized Events]].</div>
<div class="hf-mech-fact"><span>New players</span>Start with [[Beginner's Guide]], [[Game Modes]], and [[Classes]].</div>
<div class="hf-directory-fact"><span>Find a group</span>Use [[Crews & Regiments]] and [[Workshop Discord]].</div>
<div class="hf-mech-fact"><span>Core skills</span>Learn [[Shooting]], [[Melee]], and [[Orders]].</div>
<div class="hf-directory-fact"><span>Make it yours</span>Explore [[Server Hosting]], [[Map Editing]], and [[Script Modding Guide]].</div>
<div class="hf-mech-fact"><span>Team systems</span>Use [[Linebattle]], [[Organized Events]], and [[Voice Commands]].</div>
</div>
</div>
}}
}}


{{Release_section
{{Release_section
|id=organized-play
|id=start-here
|title=Organized Play
|title=Start Here
|content=
|content=
Large-scale community events that follow structured rules and bring hundreds of players together.
New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.


{{Card_grid|content=
<div class="hf-hub-link-grid">
{{Card|title=Linebattle|link=Linebattle|image=Linebattle.webp|description=The signature Holdfast experience — organized battles with rules, formations, and chain of command.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Beginner's Guide]]</div><div class="hf-hub-link-desc">First-match checklist, basic controls, class advice, and links to deeper guides.</div></div>
{{Card|title=Organized Events|link=Organized Events|image=Organized-Events.webp|description=How community events work — scheduling, formats, expectations, and where to find them.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Game Modes]]</div><div class="hf-hub-link-desc">How rounds are won, what objectives mean, and which mode you are playing.</div></div>
{{Card|title=Regiment Schedule|link=Regiment Schedule|image=Regiment-Schedule.webp|description=Scheduled regiment events, training nights, and recurring community battles.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[User Interface]]</div><div class="hf-hub-link-desc">HUD elements, health, ammo, compass, objective markers, and interaction prompts.</div></div>
{{Card|title=Game Modes|link=Game Modes|image=Game-Modes.webp|description=Official modes that support organised play — Conquest, Siege, Offensive, Naval, and more.}}
</div>
}}
}}
{{Release_section
|id=combat
|title=Combat
|content=
The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.
<div class="hf-hub-link-grid">
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Shooting|Shooting Mechanics]]</div><div class="hf-hub-link-desc">Firearms, damage and range, aiming, reloading, accuracy, hitboxes, and weapon handling.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Melee|Melee Combat]]</div><div class="hf-hub-link-desc">Directional attacks, blocking, feints, drags, weapon damage and reach, hit detection, and close-range survival.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Artillery]]</div><div class="hf-hub-link-desc">Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Cavalry]]</div><div class="hf-hub-link-desc">Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.</div></div>
</div>
}}
}}


{{Release_section
{{Release_section
|id=community
|id=movement-world
|title=Community & Groups
|title=Movement, World & Objectives
|content=
|content=
The regiments, crews, and social structures that form the backbone of Holdfast's community.
These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.


{{Card_grid|content=
<div class="hf-hub-link-grid">
{{Card|title=Crews & Regiments|link=Crews & Regiments|image=Crews-and-Regiments.webp|description=Player-run groups — organisation, ranks, recruitment, naval crews, and regiment life.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Maps]]</div><div class="hf-hub-link-desc">Every battlefield and naval map, including layouts, objectives, and loading screens.</div></div>
{{Card|title=Regiment Roster|link=Regiment Roster|image=Regiment-Roster.webp|description=Roster tools and structures for tracking members, ranks, and group organisation.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Game Types]]</div><div class="hf-hub-link-desc">The broad game families and what kind of play each one supports.</div></div>
{{Card|title=Factions|link=Factions|image=Factions.webp|description=The playable nations and faction identities across Nations At War, Frontlines, and American Revolution.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Game Modes]]</div><div class="hf-hub-link-desc">Army, naval, coastal, Frontlines, and American Revolution objective rules.</div></div>
{{Card|title=Workshop Discord|link=Workshop Discord|image=Workshop-Discord.webp|description=Community hubs for modders, map makers, server owners, and workshop creators.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Horseback Riding]]</div><div class="hf-hub-link-desc">Movement, mounting, dismounting, speed control, and mounted handling.</div></div>
</div>
}}
}}
{{Release_section
|id=classes
|title=Classes & Roles
|content=
Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.
<div class="hf-hub-link-grid">
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Classes]]</div><div class="hf-hub-link-desc">The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Rank and File]]</div><div class="hf-hub-link-desc">Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Command|Command Classes]]</div><div class="hf-hub-link-desc">Officers, Sergeants, Captains, orders, and battlefield leadership.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Skirmisher|Skirmisher Classes]]</div><div class="hf-hub-link-desc">Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Support|Support Classes]]</div><div class="hf-hub-link-desc">Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Traits and Abilities|Traits & Abilities]]</div><div class="hf-hub-link-desc">Passive traits, active abilities, class strengths, and role-specific bonuses.</div></div>
</div>
}}
}}


{{Release_section
{{Release_section
|id=expression
|id=naval
|title=Expression & Music
|title=Naval & Vehicles
|content=
|content=
Ways to express yourself on the battlefield beyond just fighting.
Naval mechanics combine movement, wind, resources, ship damage, repairs, boarding, and coordinated gunnery.


{{Card_grid|content=
<div class="hf-hub-link-grid">
{{Card|title=Musician Tunes|link=Musician Tunes|image=Musician-Tunes.webp|description=Every song available for drums, fifes, bagpipes, violins, pianos, and gramophones.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Naval Combat]]</div><div class="hf-hub-link-desc">Sailing, broadsides, repairs, boarding, ramming, and capture contests.</div></div>
{{Card|title=Voice Commands|link=Voice Commands|image=Voice-Commands.webp|description=Shout orders, taunt enemies, cheer for allies, and use naval or infantry voice lines.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Ships]]</div><div class="hf-hub-link-desc">Frigates, Brig-Sloops, Schooners, Corvettes, Gunboats, Rocketboats, and Rowboats.</div></div>
{{Card|title=Roleplay Gestures|link=Voice Commands|image=Roleplay-Gestures.webp|description=Use voice lines, emotes, music, and social commands to create battlefield character moments.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Crewmen]]</div><div class="hf-hub-link-desc">Captains, Marines, Sailors, Midshipmen, Carpenters, and shipboard roles.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Artillery]]</div><div class="hf-hub-link-desc">Land and naval guns, ammunition types, rockets, mortars, and crew handling.</div></div>
</div>
}}
}}
{{Release_section
|id=strategy
|title=Strategy & Teamwork
|content=
Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.
<div class="hf-hub-link-grid">
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Orders|Orders & High Command]]</div><div class="hf-hub-link-desc">Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Voice Commands]]</div><div class="hf-hub-link-desc">Voice command menus, infantry calls, naval phrases, and social commands.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Defences]]</div><div class="hf-hub-link-desc">Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Linebattle]]</div><div class="hf-hub-link-desc">Organised event etiquette, formations, firing discipline, and common rules.</div></div>
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Organized Events]]</div><div class="hf-hub-link-desc">How community events, regiments, and scheduled battles work.</div></div>
</div>
}}
}}


{{Release_section
{{Release_section
|id=modding
|id=reference
|title=Modding & Servers
|title=Reference & Tools
|content=
|content=
Creating custom experiences for the community.
Technical references for server operators, modders, and advanced players.


{{Card_grid|content=
<div class="hf-hub-link-grid">
{{Card|title=Mods & Consoles|link=Mods and Consoles|image=Mods-and-Consoles.webp|description=Console commands, modding overview, and how to use the developer console.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Server Configuration]]</div><div class="hf-hub-link-desc">Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.</div></div>
{{Card|title=Script Modding Guide|link=Script Modding Guide|image=Script-Modding-Guide.webp|description=Write custom server-side scripts using the Holdfast modding API.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Remote Console Commands]]</div><div class="hf-hub-link-desc">Admin commands for managing servers in real time.</div></div>
{{Card|title=Map Editing|link=Map Editing|image=Map-Editing.webp|description=Create custom maps using the Holdfast SDK and Unity editor.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Server Configuration Enums|Server Config Enums]]</div><div class="hf-hub-link-desc">Enum references for maps, modes, ships, weapons, factions, orders, and more.</div></div>
{{Card|title=Server Hosting|link=Server Hosting|image=Server-Hosting.webp|description=Set up and run your own dedicated Holdfast server.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Server Config Templates]]</div><div class="hf-hub-link-desc">Reusable configuration examples and rotation templates.</div></div>
{{Card|title=Server Configuration|link=Server Configuration|image=Server-Configuration.webp|description=Tune rules, rotations, class limits, weapons, and server behaviour for your community.}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Map Editing]]</div><div class="hf-hub-link-desc">Custom maps, scene setup, and editing workflows.</div></div>
}}
<div class="hf-hub-link-card"><div class="hf-hub-link-title">[[Script Modding Guide]]</div><div class="hf-hub-link-desc">Modding and scripting references for advanced customisation.</div></div>
</div>
}}
}}



Revision as of 20:49, 11 July 2026

Overview

Gameplay hub
Every major Holdfast system, grouped by how players actually learn it.
Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.
New playersStart with Beginner's Guide, Game Modes, and Classes.
Core skillsLearn Shooting, Melee, and Orders.

Start Here

New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.

Combat

The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.

Movement, World & Objectives

These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.

Classes & Roles

Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.

Strategy & Teamwork

Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.

Reference & Tools

Technical references for server operators, modders, and advanced players.