About This Page

This page collects ready-to-use server config templates for Holdfast: Nations at War. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.

Each template below is collapsible. Expand it, copy the full block, and paste it into your serverconfig.txt. Remember to change values such as server_name, server_admin_password, and your ports before going live.

For a full breakdown of every setting, see Server Configuration. For hosting setup, see Server Hosting.

Base Configs

Clean starting points that work as a foundation for any server.

Template - Default Server Config

Use For: A fresh, minimal server with a basic Army Battlefield rotation. Good baseline to build on.

Game Mode: Army Battlefield

Notes: Update server_name, server_admin_password, server_port, and steam_query_port before launching.

### Server Details

server_name My Server
server_region europe #
server_admin_password defaultAdminPWReplace
#server_password mypassword

server_port 20100 #
steam_query_port 27000 #

server_welcome_message The Server Welcome Message

server_intro_title Welcome!
server_intro_body This is a server fresh of the assembly line

network_broadcast_mode Standard

### Map Rotations

!map_rotation start
map_name PalisadeArena
game_mode ArmyBattlefield
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end

!map_rotation start
map_name SnowyPlains
game_mode ArmyBattlefield
round_time_minutes -1
faction_balancing false
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
time_hour 15
time_dynamic false
weather_preset calm
weather_dynamic false
!map_rotation end

Event & Update Configs

Example rotations built around specific updates and events.

Template - American Revolution (Example)

Use For: The American Revolution update. A full Invasion rotation across the AR maps with naval settings included.

Game Mode: AR Invasion

Maps: Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga

Notes: Paste this in as your map rotation block beneath your server details. Adjust maximum_players and capture point overrides to suit your event size.

#--- Rotation Group 0 = American Revolution --- 

#1 = Boston (Invasion) [Pop - All]
!map_rotation start
map_name boston
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 300 30 1
capture_point_override D 400 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#2 = Bunker Hill (Invasion) [Pop - All]
!map_rotation start
map_name bunkerhill
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#3 = Delaware (Invasion) [Pop - All]
!map_rotation start
map_name delaware
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#4 = Ticonderoga (Invasion) [Pop - All]
!map_rotation start
map_name ticonderoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARAmerican
faction_defending ARBritish
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce attacking
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 200 30 1
capture_point_override B 300 30 1
capture_point_override C 500 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end


#5 = Saratoga (Invasion) [Pop - All]
!map_rotation start
map_name saratoga
game_mode ARInvasion
round_time_minutes 30
wave_spawn_time_seconds 10
wave_spawn_vehicle_time_seconds 20
wave_spawn_dynamic_time_seconds 15
spawn_immunity_timer 8
max_player_respawns -1
faction_balancing true
faction_balancing_discrepancy_amount_verylow 2
faction_balancing_discrepancy_amount_low 2
faction_balancing_discrepancy_amount_medium 3
faction_balancing_discrepancy_amount_high 5
allow_midround_spawning true
allow_faction_switching true
allow_spectating true
minimum_players -1
maximum_players 150
nature_preset none
conquest_stealthcap_reqplayers_verylow 2
conquest_stealthcap_reqplayers_low 2
conquest_stealthcap_reqplayers_medium 2
conquest_stealthcap_reqplayers_high 3
faction_attacking ARBritish
faction_defending ARAmerican
faction_randomiser true
friendly_fire false
friendly_fire_melee_bounce false
damage_split 0
sappers_attacking_starting_materials 50
sappers_defending_starting_materials 100
class_system_orders true
class_system_orders_reinforce false
class_system_orders_reinforce_limit -1
class_system_orders_reinforce_cooldown 30
population_verylow_playable true
population_low_playable true
population_medium_playable true
population_high_playable true
max_accumulated_faction_points -1
conquest_territory_lock_time_seconds 0
capture_point_override A 100 30 1
capture_point_override B 200 30 1
capture_point_override C 100 30 1
capture_point_override D 250 30 1
capture_point_override E 350 30 1

#[Naval Gameplay Settings]
wind_strength 1
wind_direction south
dynamic_wind false
ship_stealing false
ship_spawn_protection false
ships_respawn_time_seconds 15
rowboat_cooldown_timer 30
rowboat_cooldown_while_sinking_timer 5
allow_spawn_on_captured_ships false
allow_respawn_on_contested_ships true
sink_ships_on_capture true
ships_drop_resources_on_sink false false

rc set gunboatMaxSpawnCount 2
rc set gunboatCooldownBetweenSpawns 60
rc set rocketboatMaxSpawnCount 1
rc set rocketboatCooldownBetweenSpawns 180
rc set autoKillableBoatCooldownTimer 10
rc set shipDrivingFieldsScale 1.2

!map_rotation end