About This Page
This page collects ready-to-use server config templates for Holdfast: Nations at War. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.
Each template below is collapsible. Expand it, copy the full block, and paste it into your serverconfig.txt. Remember to change values such as server_name, server_admin_password, and your ports before going live.
For a full breakdown of every setting, see Server Configuration. For hosting setup, see Server Hosting.
Base Configs
Clean starting points that work as a foundation for any server.
Use For: A fresh, minimal server with a basic Army Battlefield rotation. Good baseline to build on.
Game Mode: Army Battlefield
Notes: Update server_name, server_admin_password, server_port, and steam_query_port before launching.
### Server Details server_name My Server server_region europe # server_admin_password defaultAdminPWReplace #server_password mypassword server_port 20100 # steam_query_port 27000 # server_welcome_message The Server Welcome Message server_intro_title Welcome! server_intro_body This is a server fresh of the assembly line network_broadcast_mode Standard ### Map Rotations !map_rotation start map_name PalisadeArena game_mode ArmyBattlefield round_time_minutes -1 faction_balancing false allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 15 time_dynamic false weather_preset calm weather_dynamic false !map_rotation end !map_rotation start map_name SnowyPlains game_mode ArmyBattlefield round_time_minutes -1 faction_balancing false allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 15 time_dynamic false weather_preset calm weather_dynamic false !map_rotation end
Event & Update Configs
Example rotations built around specific updates and events.
Use For: The American Revolution update. A full Invasion rotation across the AR maps with naval settings included.
Game Mode: AR Invasion
Maps: Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
Notes: Paste this in as your map rotation block beneath your server details. Adjust maximum_players and capture point overrides to suit your event size.
#--- Rotation Group 0 = American Revolution --- #1 = Boston (Invasion) [Pop - All] !map_rotation start map_name boston game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 100 30 1 capture_point_override B 200 30 1 capture_point_override C 300 30 1 capture_point_override D 400 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #2 = Bunker Hill (Invasion) [Pop - All] !map_rotation start map_name bunkerhill game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #3 = Delaware (Invasion) [Pop - All] !map_rotation start map_name delaware game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARAmerican faction_defending ARBritish faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #4 = Ticonderoga (Invasion) [Pop - All] !map_rotation start map_name ticonderoga game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARAmerican faction_defending ARBritish faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #5 = Saratoga (Invasion) [Pop - All] !map_rotation start map_name saratoga game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 100 30 1 capture_point_override B 200 30 1 capture_point_override C 100 30 1 capture_point_override D 250 30 1 capture_point_override E 350 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end