About This Page
This page collects ready-to-use server config templates for Holdfast: Nations at War. Grab a template that matches what you want to run, whether that is a clean starting point, a specific event, or a rotation built around a new release.
Each template below is collapsible. Expand it and copy the full block. See Before You Start for how to apply a config and what to change first.
Before You Start
Read these basics before dropping a template into your server. They cover where the config lives, what to change first, and how the header and rotation pieces fit together.
Applying a Config
- File: Server settings live in your
serverconfig.txt(or the config file named in your launch setup). - Procedure: Back up your current config, then paste the template in. You can replace the whole file or swap in just the section you need.
- Reload: Restart the server so the new settings take effect.
Values To Change First
- Identity:
server_name,server_welcome_message, andserver_region. - Security:
server_admin_password(used for RCON) and the optionalserver_password. - Ports:
server_portandsteam_query_portmust be unique per instance on the same machine.
Header vs Rotation
- Header settings are global (server name, performance, population, overrides) and sit at the top of the file.
- Map rotations are the
!map_rotation start/!map_rotation endblocks that define each map, game mode, and its settings. - Some templates below are complete configs; others are a header or rotation you pair together.
Test Before Going Live
- Launch the server privately and confirm it appears in the browser.
- Join once to verify the first map, game mode, and player counts load as expected.
- For a full breakdown of every setting, see Server Configuration; for hosting setup, see Server Hosting.
Base Configs
Clean starting points that work as a foundation for any server.
Use Case: A fresh, minimal server with a basic Army Battlefield rotation. A good baseline to build on.
Game Modes: Army Battlefield
Maps: Palisade Arena, Snowy Plains
Setup Notes: Update server_name, server_admin_password, server_port, and steam_query_port before launching.
### Server Details server_name My Server server_region europe # server_admin_password defaultAdminPWReplace #server_password mypassword server_port 20100 # steam_query_port 27000 # server_welcome_message The Server Welcome Message server_intro_title Welcome! server_intro_body This is a server fresh of the assembly line network_broadcast_mode Standard ### Map Rotations !map_rotation start map_name PalisadeArena game_mode ArmyBattlefield round_time_minutes -1 faction_balancing false allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 15 time_dynamic false weather_preset calm weather_dynamic false !map_rotation end !map_rotation start map_name SnowyPlains game_mode ArmyBattlefield round_time_minutes -1 faction_balancing false allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 15 time_dynamic false weather_preset calm weather_dynamic false !map_rotation end
Event & Update Configs
Example rotations built around specific updates and events.
Use Case: The American Revolution update — a full Invasion rotation across the AR maps with naval settings included.
Game Modes: AR Invasion
Maps: Boston, Bunker Hill, Delaware, Ticonderoga, Saratoga
Setup Notes: Paste this in as your map rotation block beneath your server details. Adjust maximum_players and capture point overrides to suit your event size.
#--- Rotation Group 0 = American Revolution --- #1 = Boston (Invasion) [Pop - All] !map_rotation start map_name boston game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 100 30 1 capture_point_override B 200 30 1 capture_point_override C 300 30 1 capture_point_override D 400 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #2 = Bunker Hill (Invasion) [Pop - All] !map_rotation start map_name bunkerhill game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #3 = Delaware (Invasion) [Pop - All] !map_rotation start map_name delaware game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARAmerican faction_defending ARBritish faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #4 = Ticonderoga (Invasion) [Pop - All] !map_rotation start map_name ticonderoga game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARAmerican faction_defending ARBritish faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce attacking class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 200 30 1 capture_point_override B 300 30 1 capture_point_override C 500 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end #5 = Saratoga (Invasion) [Pop - All] !map_rotation start map_name saratoga game_mode ARInvasion round_time_minutes 30 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 wave_spawn_dynamic_time_seconds 15 spawn_immunity_timer 8 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 5 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking ARBritish faction_defending ARAmerican faction_randomiser true friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_attacking_starting_materials 50 sappers_defending_starting_materials 100 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 30 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true max_accumulated_faction_points -1 conquest_territory_lock_time_seconds 0 capture_point_override A 100 30 1 capture_point_override B 200 30 1 capture_point_override C 100 30 1 capture_point_override D 250 30 1 capture_point_override E 350 30 1 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection false ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink false false rc set gunboatMaxSpawnCount 2 rc set gunboatCooldownBetweenSpawns 60 rc set rocketboatMaxSpawnCount 1 rc set rocketboatCooldownBetweenSpawns 180 rc set autoKillableBoatCooldownTimer 10 rc set shipDrivingFieldsScale 1.2 !map_rotation end
Age of Sail
Example configs for the Age of Sail release. This naval-focused setup comes in two parts: a server header with global settings, and a full map rotation list. Use them together.
Use Case: Server-wide settings for a Naval War Front server. Includes performance and bandwidth tuning, population thresholds, map voting, full naval ship overrides, Discord webhook placeholders, and admin preset messages.
Game Modes: Naval Battlefield, Naval Conquest, Coastal Siege
Region: Europe
Setup Notes: Place this at the top of your config, then append the map rotation template below. Update the region, webhook IDs/tokens, and preset messages for your community.
###- Server Intro & Welcome Messages #server_intro_title Welcome To The Community! #server_intro_body Greetings ladies and gentleman. Welcome to the <b>community!</b><br><br>Come join us on our Discord. We look forward to seeing you there. <br><br><b><color=yellow>discord.gg/holdfastgame</color></b> #server_show_watermark false server_welcome_message Greetings! Be sure to abide by the server rules gentlemen. Join the great Holdfast community on discord.gg/holdfastgame server_region europe ###- Server Auto-Restart Scheduler server_scheduledrestart_broadcasted_message Game servers in the EU region will be undergoing a daily scheduled restart. Server will launch back up shortly after the round ends. - AGS server_scheduledrestart_broadcasted_message_interval_minutes 3 ###- Bandwidth & Performance Settings network_broadcast_mode standard server_hibernation_enabled true server_hibernation_fps 1 rc set MeleeMaximumAllowedPingRewindMilliSeconds 80 rc set FiringWeaponsMaximumAllowedPingRewindMilliSeconds 300 ###- Player Population & Queue Settings population_low_min_players 20 population_medium_min_players 40 population_high_min_players 70 maximum_queue_size 5 ###- Global Gameplay & Map Settings artillery_fieldgun_respawn_timer 120 artillery_rocketlauncher_respawn_timer 120 map_rotation_start_randomise true antigriefing_enabled false frontlines_mode false map_voting_enabled true map_voting_duration 15 map_voting_allow_same_map true map_voting_max_choices 3 map_voting_include_random_choice true map_voting_gameplay_modes NavalBattlefield NavalConquest CoastalSiege exclude_from_map_voting_history CoastalSiege map_voting_history_count_verylow 0 map_voting_history_count_low 0 map_voting_history_count_medium 2 map_voting_history_count_high 4 ###- Naval Gameplay Settings ship_score_override frigate50gun both 300 2 ship_score_override brigsloop13gun both 200 2 ship_score_override schooner8gun both 75 2 ship_score_override corvette8gun both 75 2 ship_score_override schooner2gun both 50 2 ship_score_override rocketboat both 20 1.5 ship_score_override gunboat both 20 1.5 ship_score_override schoonerlanding both 100 2 ships_health_detail_override frigate50gun both 4500 ships_health_detail_override brigsloop13gun both 4000 ships_health_detail_override schooner8gun both 3500 ships_health_detail_override corvette8gun both 2500 ships_health_detail_override schooner2gun both 2000 ships_health_detail_override rocketboat both 1000 ships_health_detail_override gunboat both 1000 ships_health_detail_override schoonerlanding both 3000 ships_starting_resources_detail_override frigate50gun both 4500 1500 ships_starting_resources_detail_override brigsloop13gun both 3000 1000 ships_starting_resources_detail_override schooner8gun both 1500 500 ships_starting_resources_detail_override corvette8gun both 1500 500 ships_starting_resources_detail_override schooner2gun both 750 250 ships_starting_resources_detail_override rocketboat both 250 250 ships_starting_resources_detail_override gunboat both 250 250 ships_starting_resources_detail_override schoonerlanding both 1250 250 ships_resources_loot_detail_override frigate50gun both 1 1 ships_resources_loot_detail_override brigsloop13gun both 1 1 ships_resources_loot_detail_override schooner8gun both 1 1 ships_resources_loot_detail_override corvette8gun both 1 1 ships_resources_loot_detail_override schooner2gun both 1 1 ships_resources_loot_detail_override rocketboat both 1 1 ships_resources_loot_detail_override gunboat both 1 1 ships_resources_loot_detail_override schoonerlanding both 1 1 ships_ramming_detail_override frigate50gun both 150 0.5 4 0.6 ships_ramming_detail_override brigsloop13gun both 120 0.4 4 0.5 ships_ramming_detail_override schooner8gun both 90 0.3 4 0.4 ships_ramming_detail_override corvette8gun both 60 0.2 4 0.3 ships_ramming_detail_override schooner2gun both 60 0.2 4 0.3 ships_ramming_detail_override rocketboat both 20 0.2 4 0.1 ships_ramming_detail_override gunboat both 20 0.2 4 0.1 ships_ramming_detail_override schoonerlanding both 90 0.3 4 0.4 ship_steal_time_override frigate50gun both 12 ship_steal_time_override brigsloop13gun both 10 ship_steal_time_override schooner8gun both 8 ship_steal_time_override corvette8gun both 8 ship_steal_time_override schooner2gun both 8 ship_steal_time_override rocketboat both 5 ship_steal_time_override gunboat both 5 ship_steal_time_override schoonerlanding both 8 ship_auto_kill_override frigate50gun both 120 ship_auto_kill_override brigsloop13gun both 120 ship_auto_kill_override schooner8gun both 120 ship_auto_kill_override corvette8gun both 120 ship_auto_kill_override schooner2gun both 120 ship_auto_kill_override rocketboat both 60 ship_auto_kill_override gunboat both 60 ship_auto_kill_override schoonerlanding both 120 rc set projectileShipVelocityAddonMultiplier 1 rc set explosionScaleMultiplier 1 rc set repairSpeedMultiplier 1 rc set shipMastBonusRepairHealthMultiplier 2 rc set constructSpeedMultiplier 1 rc set shipRamKnockbackForce 6 rc set shipRamKnockbackRadiusPerUnitDamage 0.1 rc set sunkVersusCapturedShipResourcesDroppedPercent 0.5 rc set shipForceZoneStrengthMultiplier 1 rc set windDirectionAffectsShipSpeed true rc set shipResourceBoxDespawnTime 300 ###- Administrator Actions Discord Integration #discord_webhook_warning_id #discord_webhook_warning_token #discord_webhook_banmute_tag_admin #discord_webhook_banmute_id #discord_webhook_banmute_token ###- Game Reports Discord Integration #discord_webhook_reports_tag_admin #discord_webhook_reports_id #discord_webhook_reports_token ###- Recruitment Chat Enforcement #enforce_recruitment_chat true #recruitment_timeout_duration 300 ###- Administrator Preset Messages admin_action_preset_reason Racism|Gentlemen respect and reciprocate respect. Please watch your language or you will be muted. This is a fair warning from a Game Admin. admin_action_preset_reason Name|Your nickname is in violation of our game server rules. Please disconnect and change your nickname in the main menu before reconnecting. This is a fair warning from a Game Admin. admin_action_preset_reason Political or Religious Instigation | Please don't discuss politics or religion in the game or you will be muted. This is a fair warning from a Game Admin. admin_action_preset_reason Micspamming|Player has been tagged for micspamming. admin_action_preset_reason Artillery Griefing|Please avoid interfering with artillery devices if another player is using them or you will be banned. This is a fair warning from a Game Admin. admin_action_preset_reason Regiment Recruitment|Please use the purple 'Recruitment' chat channel when recruiting. You may only make one recruitment post every 5 minutes. admin_action_preset_reason Exploiting|Please don’t exploit map glitches or you will be banned. This is a fair warning from a Game Admin. admin_action_preset_reason Hacking or Cheating|Player banned for hacking or cheating. admin_action_preset_reason Heated Arguments|Please cease any arguments in the game chat or you will be muted. This is a fair warning from a Game Admin. admin_action_preset_reason Body Blocking|Please don’t intentionally block pathways or you will be banned. This is a fair warning from a Game Admin. admin_action_preset_reason Impersonation|Please don’t impersonate other players, or groups that you are not a part of or you will be kicked. This is a fair warning from a Game Admin. admin_action_preset_reason Delaying The Round|Please don’t delay the round or you will be slain. This is a fair warning from a Game Admin. admin_action_preset_reason Stats Padding|Please don’t boost your class levels illegitimately or you will be banned. This is a fair warning from a Game Admin.
Use Case: A complete Naval War Front rotation with per-ship spawn, health, resource, ramming, and gameplay settings.
Game Modes: Naval Battlefield, Naval Conquest, Coastal Siege
Maps: Full Naval War Front pool (Azure, Black Watch Rock, and more)
Setup Notes: This is a very large rotation list (260 rotations). Paste it beneath your server header settings and trim any rotations you do not want in your cycle.
#--- Rotation Group 1 = Naval Battlefield --- #1 = Azure (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #2 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #3 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #4 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #5 = Azure (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #6 = Azure (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #7 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #8 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #9 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name Azure map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #10 = Azure (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name Azure map_name_override Azure (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #11 = Black Watch Rock (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #12 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #13 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #14 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #15 = Black Watch Rock (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #16 = Black Watch Rock (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #17 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #18 = Black Watch Rock (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #19 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #20 = Black Watch Rock (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #21 = Charred Tides (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #22 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #23 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #24 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #25 = Charred Tides (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #26 = Charred Tides (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #27 = Charred Tides (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #28 = Azure (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #29 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #30 = Charred Tides (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #31 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #32 = Coral Atoll (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #33 = Coral Atoll (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #34 = Coral Atoll (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #35 = Coral Atoll (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name CoralAtoll map_name_override Coral A (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #36 = Coral Atoll (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name CoralAtoll map_name_override Coral A (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #37 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #38 = Frozen Strait (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #39 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #40 = Frozen Strait (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #41 = Frozen Strait (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #42 = Frozen Strait (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #43 = Frozen Strait (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name FrozenStrait map_name_override Frozen S (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #44 = Frozen Strait (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #45 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #46 = Harouti Islands (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #47 = Harouti Islands (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #48 = Harouti Islands (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #49 = Harouti Islands (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #50 = Harouti Islands (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #51 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #52 = Islas De Ratas (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #53 = Islas De Ratas (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #54 = Islas De Ratas (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #55 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #56 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #57 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #58 = Martello Tower (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #59 = Martello Tower (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #60 = Martello Tower (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #61 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #62 = Martello Tower (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #63 = Martello Tower (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #64 = Martello Tower (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #65 = Martello Tower (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name MartelloTower map_name_override Martello T (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #66 = Martello Tower (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name MartelloTower map_name_override Martello T (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #67 = Nile (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #68 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #69 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #70 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #71 = Nile (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #72 = Nile (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #73 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #74 = Nile (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #75 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name Nile map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #76 = Nile (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name Nile map_name_override Nile (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #77 = Open Waters (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #78 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #79 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #80 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #81 = Open Waters (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #82 = Open Waters (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #83 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #84 = Open Waters (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #85 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #86 = Open Waters (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #87 = Outer Isles (Naval Battlefield) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 50F) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #88 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 2x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #89 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 1x 17B 1x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #90 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #91 = Outer Isles (Naval Battlefield) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 3x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #92 = Outer Isles (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #93 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #94 = Outer Isles (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (3x 17B 1x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #95 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #96 = Outer Isles (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #97 = Pirate Cove (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PirateCove map_name_override Pirate C (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #98 = Pirate Cove (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PirateCove map_name_override Pirate C (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #99 = Pirate Cove (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name PirateCove map_name_override Pirate C (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #100 = Pirate Cove (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name PirateCove map_name_override Pirate C (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #101 = Port Le Merc (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name PortLeMerc map_name_override Port LM (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #102 = Port Le Merc (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name PortLeMerc map_name_override Port LM (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #103 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #104 = Port Le Merc (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #105 = Port Le Merc (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #106 = Port Le Merc (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #107 = Port Le Merc (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name PortLeMerc map_name_override Port LM (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #108 = Port Le Merc (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name PortLeMerc map_name_override Port LM (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #109 = Raiders Passage (Naval Battlefield) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (4x 17B) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #110 = Raiders Passage (Naval Battlefield) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (3x 17B 1x 8S 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #111 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #112 = Raiders Passage (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #113 = Raiders Passage (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #114 = Raiders Passage (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #115 = Raiders Passage (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name RaidersPassage map_name_override Raiders P (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #116 = Raiders Passage (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name RaidersPassage map_name_override Raiders P (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #117 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #118 = Winter Fjords (Naval Battlefield) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 17B 2x 8C 1x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #119 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (1x 17B 2x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #120 = Winter Fjords (Naval Battlefield) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #121 = Winter Fjords (Naval Battlefield) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (5x 8S) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #122 = Winter Fjords (Naval Battlefield) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (3x 8S 2x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #123 = Winter Fjords (Naval Battlefield) [5x 8-Gun Corvette] [Pop - Very Low, Low & Medium] !map_rotation start map_name WinterFjords map_name_override Winter F (5x 8C) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #124 = Winter Fjords (Naval Battlefield) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 8C 2x 8S 2x R) game_mode NavalBattlefield round_time_minutes 25 max_tickets 2000 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #--- Rotation Group 2 = Naval Conquest --- #125 = Azure (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #126 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #127 = Azure (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #128 = Azure (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #129 = Azure (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #130 = Azure (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #131 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #132 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Azure map_name_override Azure (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #133 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name Azure map_name_override Azure (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #134 = Azure (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name Azure map_name_override Azure (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northwest southeast dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #135 = Black Watch Rock (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #136 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #137 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #138 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #139 = Black Watch Rock (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #140 = Black Watch Rock (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #141 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #142 = Black Watch Rock (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #143 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #144 = Black Watch Rock (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name BlackWatchRock map_name_override Black WR (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #145 = Charred Tides (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #146 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #147 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #148 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #149 = Charred Tides (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #150 = Charred Tides (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #151 = Charred Tides (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #152 = Azure (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name CharredTides map_name_override Charred T (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #153 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #154 = Charred Tides (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name CharredTides map_name_override Charred T (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #155 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #156 = Coral Atoll (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #157 = Coral Atoll (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #158 = Coral Atoll (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #159 = Coral Atoll (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name CoralAtoll map_name_override Coral A (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #160 = Coral Atoll (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name CoralAtoll map_name_override Coral A (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #161 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #162 = Frozen Strait (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #163 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #164 = Frozen Strait (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #165 = Frozen Strait (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #166 = Frozen Strait (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #167 = Frozen Strait (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name FrozenStrait map_name_override Frozen S (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #168 = Frozen Strait (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name FrozenStrait map_name_override Frozen S (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #169 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #170 = Harouti Islands (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #171 = Harouti Islands (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #172 = Harouti Islands (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #173 = Harouti Islands (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #174 = Harouti Islands (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name HaroutiIslands map_name_override Harouti I (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #175 = Islas De Ratas (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #176 = Islas De Ratas (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #177 = Islas De Ratas (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #178 = Islas De Ratas (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name IslasDeRatas map_name_override Islas DR (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #179 = Martello Tower (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #180 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #181 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #182 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #183 = Martello Tower (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #184 = Martello Tower (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #185 = Martello Tower (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name MartelloTower map_name_override Martello T (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #186 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #187 = Martello Tower (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #188 = Martello Tower (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #189 = Martello Tower (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #190 = Martello Tower (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name MartelloTower map_name_override Martello T (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #191 = Martello Tower (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name MartelloTower map_name_override Martello T (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #192 = Nile (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #193 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #194 = Nile (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #195 = Nile (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #196 = Nile (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #197 = Nile (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #198 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #199 = Nile (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name Nile map_name_override Nile (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #200 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name Nile map_name_override Nile (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #201 = Nile (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name Nile map_name_override Nile (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #202 = Open Waters (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #203 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #204 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #205 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #206 = Open Waters (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #207 = Open Waters (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #208 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #209 = Open Waters (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OpenWaters map_name_override Open Waters (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #210 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #211 = Open Waters (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name OpenWaters map_name_override Open Waters (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #212 = Outer Isles (Naval Conquest) [2x 50-Gun Frigate] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 50F) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 2 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 2 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #213 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 2x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #214 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 1x 17-Gun Brigsloop & 1x 8-Gun Schooner] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 1x 17B 1x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #215 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 2x 8-Gun Corvette & 1x 2-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 2x 8C 1x 2S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #216 = Outer Isles (Naval Conquest) [1x 50-Gun Frigate & 3x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (1x 50F 3x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 1 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 3 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 1 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 3 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #217 = Outer Isles (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #218 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #219 = Outer Isles (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Corvette] [Pop - High] !map_rotation start map_name OuterIsles map_name_override Outer I (3x 17B 1x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #220 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #221 = Outer Isles (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name OuterIsles map_name_override Outer I (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #222 = Pirate Cove (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PirateCove map_name_override Pirate C (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #223 = Pirate Cove (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PirateCove map_name_override Pirate C (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #224 = Pirate Cove (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PirateCove map_name_override Pirate C (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #225 = Pirate Cove (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name PirateCove map_name_override Pirate C (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast southwest dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #226 = Port Le Merc (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name PortLeMerc map_name_override Port LM (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #227 = Port Le Merc (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name PortLeMerc map_name_override Port LM (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #228 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #229 = Port Le Merc (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #230 = Port Le Merc (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #231 = Port Le Merc (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #232 = Port Le Merc (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name PortLeMerc map_name_override Port LM (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #233 = Port Le Merc (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name PortLeMerc map_name_override Port LM (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #234 = Raiders Passage (Naval Conquest) [4x 17-Gun Brigsloop] [Pop - High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (4x 17B) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 4 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 4 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #235 = Raiders Passage (Naval Conquest) [3x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x Rocketboat] [Pop - High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (3x 17B 1x 8S 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 3 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 3 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #236 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #237 = Raiders Passage (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #238 = Raiders Passage (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #239 = Raiders Passage (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #240 = Raiders Passage (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name RaidersPassage map_name_override Raiders P (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #241 = Raiders Passage (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name RaidersPassage map_name_override Raiders P (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 4500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #242 = South Sea Castle (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name SouthSeaCastle map_name_override South S (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #243 = South Sea Castle (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name SouthSeaCastle map_name_override South S (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #244 = South Sea Castle (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name SouthSeaCastle map_name_override South S (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3500 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction north south dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #245 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 1x 8-Gun Schooner & 1x 8-Gun Corvette & 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 17B 1x 8S 1x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 1 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 1 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #246 = Winter Fjords (Naval Conquest) [2x 17-Gun Brigsloop & 2x 8-Gun Corvette & 1x Rocketboat] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 17B 2x 8C 1x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 2 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 1 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 2 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 1 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #247 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 2x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (1x 17B 2x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #248 = Winter Fjords (Naval Conquest) [1x 17-Gun Brigsloop & 1x 8-Gun Schooner & 2x 8-Gun Corvette 1x 2-Gun Schooner] [Pop - Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (1x 17B 1x 8S 2x 8C 1x 2S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable false population_low_playable false population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 1 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 1 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 1 defending ships_spawn schooner8gun 1 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 1 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #249 = Winter Fjords (Naval Conquest) [5x 8-Gun Schooner] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (5x 8S) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 5 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 5 defending ships_spawn corvette8gun 0 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #250 = Winter Fjords (Naval Conquest) [3x 8-Gun Schooner & 2x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (3x 8S 2x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 3 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 3 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #251 = Winter Fjords (Naval Conquest) [5x 8-Gun Corvette] [Pop - Very Low, Low, Medium & High] !map_rotation start map_name WinterFjords map_name_override Winter F (5x 8C) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 5 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 0 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 0 defending ships_spawn corvette8gun 5 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 0 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #252 = Winter Fjords (Naval Conquest) [2x 8-Gun Corvette & 2x 8-Gun Schooner & 2x Rocketboat] [Pop - Very Low, Low & Medium] !map_rotation start map_name WinterFjords map_name_override Winter F (2x 8C 2x 8S 2x R) game_mode NavalConquest round_time_minutes 25 max_player_respawns -1 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_tick_reward 5 conquest_max_tickets 3000 conquest_ticker_time_seconds 1 conquest_tickets_per_capture 5 conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking french faction_defending british faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 population_verylow_playable true population_low_playable true population_medium_playable true population_high_playable false #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 2 attacking ships_spawn corvette8gun 2 attacking ships_spawn schooner2gun 0 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn frigate50gun 0 defending ships_spawn brigsloop17gun 0 defending ships_spawn schooner8gun 2 defending ships_spawn corvette8gun 2 defending ships_spawn schooner2gun 0 defending ships_spawn rocketboat 2 defending ships_spawn gunboat 0 defending #[Naval Gameplay Settings] wind_strength 1 wind_direction west east dynamic_wind true 240 360 30 50 ship_stealing true ship_spawn_protection true ships_respawn_time_seconds 90 rowboat_cooldown_timer 60 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships true sink_ships_on_capture true ships_drop_resources_on_sink true false hoist_flag_order_enabled true gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #--- Rotation Group 3 = Coastal Siege --- #253 = Balamor Bay (Coastal Siege) [Pop - High] !map_rotation start map_name BalamorBay game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 400 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #254 = Fort Imperial (Coastal Siege) [Pop - High] !map_rotation start map_name FortImperial game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 300 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction east dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #255 = Fort Slott (Coastal Siege) [Pop - High] !map_rotation start map_name FortSlott game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 300 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction northeast dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #256 = Helsberg (Coastal Siege) [Pop - High] !map_rotation start map_name Helsberg game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 400 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction north dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #257 = Martello Tower (Coastal Siege) [Pop - High] !map_rotation start map_name MartelloTower game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 300 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 0 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #258 = Port Le Merc (Coastal Siege) [Pop - High] !map_rotation start map_name PortLeMerc game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 400 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction east dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #259 = South Sea Castle (Coastal Siege) [Pop - High] !map_rotation start map_name SouthSeaCastle game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 400 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end #260 = Veste Osttrutz (Coastal Siege) [Pop - High] !map_rotation start map_name VesteOsttrutz game_mode CoastalSiege round_time_minutes 30 reinforcements_per_faction 400 wave_spawn_time_seconds 10 wave_spawn_vehicle_time_seconds 20 faction_balancing true faction_balancing_discrepancy_amount_verylow 2 faction_balancing_discrepancy_amount_low 2 faction_balancing_discrepancy_amount_medium 3 faction_balancing_discrepancy_amount_high 3 allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 100 nature_preset none conquest_stealthcap_reqplayers_verylow 2 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 2 conquest_stealthcap_reqplayers_high 3 faction_attacking british faction_defending french faction_randomiser both friendly_fire false friendly_fire_melee_bounce false damage_split 0 sappers_buildlimit explosivebarrel attacking 3 sappers_buildlimit explosivebarrel defending 0 sappers_buildlimit swivelgun attacking 0 sappers_buildlimit swivelgun defending 2 sappers_buildlimit palisade attacking 0 sappers_buildlimit palisade defending 0 sappers_buildlimit shootingplatform attacking 0 sappers_buildlimit shootingplatform defending 0 sappers_buildlimit rocketstack attacking 0 sappers_buildlimit rocketstack defending 0 population_verylow_playable false population_low_playable false population_medium_playable false population_high_playable true #[Ship Spawn Settings] ships_spawn frigate50gun 0 attacking ships_spawn brigsloop17gun 1 attacking ships_spawn schooner8gun 0 attacking ships_spawn corvette8gun 0 attacking ships_spawn schooner2gun 2 attacking ships_spawn rocketboat 2 attacking ships_spawn gunboat 0 attacking ships_spawn schoonerlanding 2 attacking #[Ship Class Settings] ships_spawn_detail_override gunboat attacking navalsailor 1 ships_spawn_detail_override gunboat attacking navalmarine 4 ships_spawn_detail_override brigsloop17gun attacking navalcaptain 1 ships_spawn_detail_override brigsloop17gun attacking navalsailor 6 #[Naval Gameplay Settings] wind_strength 1 wind_direction south dynamic_wind false ship_stealing false ship_spawn_protection true ships_respawn_time_seconds 15 rowboat_cooldown_timer 30 rowboat_cooldown_while_sinking_timer 5 allow_spawn_on_captured_ships false allow_respawn_on_contested_ships false sink_ships_on_capture true ships_drop_resources_on_sink false false hoist_flag_order_enabled false gunboat_spawner_enabled true #[Class Gameplay Settings] spawn_immunity_timer 2 class_system_orders true class_system_orders_reinforce false class_system_orders_reinforce_limit -1 class_system_orders_reinforce_cooldown 240 !map_rotation end