Overview

Game modes define the round rules: objectives, win conditions, tickets, spawns, and the kind of fight each map is built for. Server owners use the enum Input value in game_mode when building a rotation.

Server config friendly
Use the enum input, not the display name.
For example, a public label like Army Battlefield is configured as game_mode ArmyBattlefield. The lists below follow the current Server Configuration Enums page.
Nations At War 12 game mode inputs
Frontlines 2 game mode inputs
Config key game_mode

Nations At War Game Modes

The classic Holdfast rule sets: infantry battles, sieges, melee arenas, naval warfare, American Revolution modes, and Age of Sail naval modes.

Army Assault
ArmyAssault
Value 4
High-stakes army combat often used for organised events and limited-life rounds.
Army Battlefield
ArmyBattlefield
Value 5
The standard land battle mode built around infantry, tickets, respawns, and open-field fighting.
Army Conquest
ArmyConquest
Value 6
Capture and hold objectives to build score over time and pressure the enemy team.
Army Deathmatch
ArmyDeathmatch
Value 7
A direct combat mode focused on kills rather than capture objectives.
Army Siege
ArmySiege
Value 8
Attackers push fortified positions while defenders try to hold key objectives until time runs out.
Naval Assault
NavalAssault
Value 9
Ship-to-ship combat where survival, positioning, boarding, and crew coordination matter.
Naval Battlefield
NavalBattlefield
Value 11
Sustained naval fighting with broader battlefield-style pacing and ship engagements.
Coastal Siege
CoastalSiege
Value 12
A hybrid mode where ships, shore batteries, and land assaults meet around fortified coastlines.
Melee Arena
MeleeArena
Value 13
Compact melee-focused arenas used for duels, training, and close-quarters fighting.
Naval Conquest
NavalConquest
Value 16
Naval objective play where control and tickets decide the battle at sea.
Invasion (American Revolution)
ARInvasion
Value 17
American Revolution assault flow with attackers pushing through staged objectives.
Offensive (American Revolution)
AROffensive
Value 18
American Revolution offensive mode focused on progressive objective pressure.

Frontlines Game Modes

Frontlines uses its own mode inputs. These are separate from the American Revolution ARInvasion and AROffensive modes.

Offensive
Offensive
Value 14
A linear push mode where teams fight through objectives and front-line pressure.
Invasion
Invasion
Value 15
A structured attacker-versus-defender mode built around staged assaults and defensive holds.

Nations At War & Age of Sail Map Pools

These map pools are copied from the enum lists. Use the enum input shown in Server Configuration Enums when writing map_name in a server config.

Army Battlefield

Arendan RiverAspernAunby ValleyAutumn WatchBlack ForestCamp SalamancaCanyonCausewaysCrosshillsDesert RuinsEmpireErnest RidgeFada StrathGlacierHeartmoundHighlandsHills of TyrolKing GeorgeLamarsh FenLinburgMarquettePort NileRavenstoneRyhall ValeSacred ValleySharptonSpanish FarmCrossroadsBuckland BanksDomont GardensIsle of WakeConvoyLindisfarneTeacsa IsleVestigesBonnie CragsTropics

Army Siege

Fort Al-FaridFort ChristinaFort DarialFort PierreFort SalettesFort SchwarzFort WinstonLoch GlenFort Willy

Linebattle

Al Uddin RuinsAntiquityOasisTahir DesertDedborg ExpanseChamps D'AmbreWestmill BrookPinefield MarshEden CreekCosta RelittoPolar WoodsFausberg ForestNorsten GorgeKingly LakesAl Kimar PyramidsAvignonPillerone PassVanoise HeightsHudree MarshCopper Valley

American Revolution

Bunker HillDelawareTiconderogaSaratogaBostonPatriot FarmCamdenLexingtonBrooklyn Heights

Age of Sail

Balamor BayCaribbeanFort ImperialHarouti IslandsMartello TowerOpen WatersSouth Sea CastleVeste OsttrutzFrozen StraitHelsbergWinter FjordsCoral AtollPirate CovePort Le MercFort SlottIslas De RatasNileCharred TidesOuter IslesBlack Watch RockRaiders' PassageAzure

Melee Arenas & Training

Castle ArenaFort ArenaGarrison ArenaPalisade ArenaSacred ArenaWatchtower ArenaDrill Grounds

Frontlines Era Maps

Berkton GreenCountrysideFort ImraanFoxholeHeroes LandingLisart ValleySacrificeSt. Peter'sWastelandEstate LandingKingsman BayArchipelagoRequiemStalemateRed TidesDepotOver The TopJunctionCharleville

Technical Note: Server Configuration

Game modes and maps are configured in map rotation blocks. Use the enum inputs shown above and in Server Configuration Enums.

!map_rotation start
map_name Countryside
game_mode Offensive
round_time_minutes 30
!map_rotation end

Custom maps and modded rotations can change what a community server offers, but the base enum values are the safe starting point.