Overview
Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. For server configuration, use the enum input shown on each card as the game_mode value.
Server config friendly
Pick a mode, then pick a map that supports it.
The map links below take you to the Maps page. The Maps page is currently table-based, so these links open the Maps page rather than jumping to a per-map anchor.
Nations At War Army, naval, coastal, and arena modes
Frontlines Offensive and Invasion
Config key
game_modeArmy Modes
Army Assault
ArmyAssault
Limited-life army combat, commonly used for organised event formats.
Army Battlefield
ArmyBattlefield
The standard land battle mode for infantry, artillery, cavalry, tickets, and open-field fighting.
Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics
Army Conquest
ArmyConquest
Capture and hold objectives to build score and pressure the enemy team.
Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Empire, Ernest Ridge, Fada Strath, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Teacsa Isle, Vestiges, Bonnie Crags, Tropics
Army Deathmatch
ArmyDeathmatch
Straightforward land combat focused on kills rather than capture objectives.
Arendan River, Aspern, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics
Army Siege
ArmySiege
Attackers push fortified positions while defenders hold out as long as they can.
Melee Arena
MeleeArena
Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.
Frontlines Modes
Offensive
Offensive
A linear push mode where teams fight through objectives and front-line pressure.
Invasion
Invasion
A staged attacker-versus-defender mode built around assaults, holds, and momentum.
American Revolution Modes
Invasion (American Revolution)
ARInvasion
American Revolution assaults where attackers push through staged objectives.
Offensive (American Revolution)
AROffensive
American Revolution objective pressure with progressive attack and defence flow.