Overview

Game modes decide the round rules: how teams win, how spawns work, and which maps are built for that style of fight. For server configuration, use the enum input shown on each card as the game_mode value.

Server config friendly
Pick a mode, then pick a map that supports it.
The map links below take you to the Maps page. The Maps page is currently table-based, so these links open the Maps page rather than jumping to a per-map anchor.
Nations At War Army, naval, coastal, and arena modes
Frontlines Offensive and Invasion
Config key game_mode

Army Modes

Army Siege
ArmySiege
Attackers push fortified positions while defenders hold out as long as they can.
Melee Arena
MeleeArena
Compact arenas for close-quarters fighting, duels, training, and competitive melee practice.

Frontlines Modes

Offensive
Offensive
A linear push mode where teams fight through objectives and front-line pressure.
Invasion
Invasion
A staged attacker-versus-defender mode built around assaults, holds, and momentum.

American Revolution Modes

Invasion (American Revolution)
ARInvasion
American Revolution assaults where attackers push through staged objectives.
Offensive (American Revolution)
AROffensive
American Revolution objective pressure with progressive attack and defence flow.