Overview
Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect your class's performance — for example, they might increase character speed or reduce your melee effectiveness. Abilities control what you can do in-game, such as the ability to give orders to your fellow soldiers.
Traits
| Trait | Description |
|---|---|
| Able Swimmer | Increases swimming speed, allowing faster movement through water. |
| Distinguishable | Makes the class more visible on the battlefield, identifiable by allies and enemies alike. |
| Resilient | Provides increased resistance to damage, allowing the class to absorb more hits. |
| Light Footed | Increases movement speed, allowing for faster traversal of the battlefield. |
| Marksman | Improves firearm accuracy, particularly at longer ranges. |
| Skirmisher | Optimised for skirmishing tactics — improved accuracy and mobility for hit-and-run engagements. |
| Elite Infantry | Grants superior combat effectiveness in both melee and ranged combat. |
| Musket Specialisation | Improved proficiency with muskets, including faster reload and better handling. |
| Bayonet Specialisation | Enhanced melee effectiveness when using a bayonet. |
| Pike Specialisation | Enhanced melee effectiveness when using a pike. |
| Sword Specialisation | Enhanced melee effectiveness when using a sword. |
| Axe Specialisation | Enhanced melee effectiveness when using an axe. |
| Chosen Man | Grants access to improved weaponry and combat bonuses, reserved for elite troops. |
| Cannon Specialisation | Improved proficiency with cannons, including faster reload and aiming. |
| Rocket Specialisation | Improved proficiency with rocket launchers. |
| Rank Discipline | Provides bonuses when standing in formation with other soldiers of the same regiment. |
| Blunderbuss Specialisation | Improved proficiency with blunderbuss weapons. |
| Pistol Specialisation | Improved proficiency with pistols, including faster reload and accuracy. |
| Explosives Specialist | Improved handling and effectiveness when using explosive barrels and devices. |
| Skilful Rider | Improved horse handling, including better turning and speed control while mounted. |
| Mounted Firearm Specialisation | Improved accuracy and handling when firing from horseback. |
| Mounted Sword Specialisation | Enhanced melee effectiveness when attacking from horseback with a sword. |
| Orderly | Provides support bonuses to nearby officers and command classes. |
Abilities
| Ability | Description |
|---|---|
| High Command (Army) | Inform the high-command and other gentlemen in the ranks that you're in dire need of reinforcements. A beacon will be placed on your location. |
| High Command (Naval) | Naval variant of the High Command ability, used to call for reinforcements during naval engagements. |
| Medicine | Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action. |
| Engineering Specialist | Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery. |
| Artillery Operator | Allows the class to operate cannons and mortars with full proficiency, including loading, aiming, and firing. |
| Rocket Operator | Allows the class to operate rocket launchers with full proficiency. |
| Rank and File | Standard infantry ability — receive accuracy and reload buffs when standing in formation and following officer orders. |
| Guardsman | Elite melee ability — grants increased melee damage, allowing one-shot kills on most infantry. |
| Musician | Play musical instruments to provide accuracy and reload speed buffs to nearby friendly troops. |
| Standard Bearer | Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. |
| Explosives Handling | Allows the class to construct, carry, and ignite explosive barrels for demolition purposes. |
| Horseback Riding | Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes. |
| Bayonet Handling | Allows the class to attach and use a bayonet for close-quarters melee combat. |
| Bandage | Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute. |