Contents

Overview

Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect class performance, such as movement speed, damage, accuracy, or reload speed. Abilities control actions available to a class, such as issuing orders, healing, building, or using specialist equipment.

Traits

Icon Trait Description
Able Swimmer Increases swimming speed by 35%.
Armoured Reduces incoming firearm damage by 40%.
Axe Specialisation Increases axe damage against objects by 60%, melee damage by 5%, and horse damage by 500%.
Barrelman Increases firearm accuracy by 15%, or 25% while in a crowsnest.
Bayonet Specialisation Increases outgoing melee damage with bayonets by 10%.
Blunderbuss Specialisation Increases blunderbuss accuracy by 10% and outgoing firearm damage by 5%.
Cannon Specialisation Increases cannon ramming speed by 15%.
Elite Infantry Increases outgoing melee damage by 20%.
Explosives Specialisation Increases movement and walking speed by 25% while handling explosive barrels and devices.
Fast Musket Reload Increases musket reload speed by 10%.
Light Footed Increases movement speed by 7%. In Nations at War, incoming melee damage is adjusted by 20%; in WW1 this melee modifier is 0%.
Marksman Increases firearm accuracy by 25%. In Nations at War, also increases reload speed by 15%; in WW1 the reload modifier is 0%.
Mounted Firearm Specialisation Increases accuracy and outgoing firearm damage by 10% when firing from horseback.
Mounted Sword Specialisation Increases outgoing melee damage by 500% when attacking from horseback with a sword.
Musket Specialisation Increases musket melee damage by 5% and outgoing firearm damage by 15%.
Musket Drill Increases reload speed and movement speed by 15% while drilling with muskets.
Orderly Reduces incoming damage by 20%.
Pike Specialisation Increases outgoing melee damage with pikes by 10%.
Pistol Specialisation Increases pistol accuracy and outgoing firearm damage by 10%.
Presence Increases firearm accuracy by 15%, or 25% while in a crowsnest.
Rank Discipline Increases accuracy by 8%, or 13% while crouched.
Resilient Reduces incoming damage by 15%.
Rocket Specialisation Increases rocket launcher loading speed by 20%.
Skilful Rider Increases horse speed by 10% while mounted.
Skirmisher Adjusts incoming melee damage by 70%. Also increases accuracy by 5% in Nations at War and 15% in WW1.
Sword Specialisation Increases outgoing melee damage with swords by 5%.
Versatile Increases firearm accuracy and reload speed by 10%.

Abilities

Icon Ability Description
High Command (Army) Places a reinforcement beacon at your location.
High Command (Naval) Naval variant of the High Command ability, used to call for reinforcements during naval engagements.
Medicine Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action.
Engineering Specialist Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery.
Artillery Operator Allows the class to operate cannons and mortars, including loading, aiming, and firing.
Rocket Operator Allows the class to operate rocket launchers.
Rank and File Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders.
Guardsman Nearby guardsmen reduce incoming damage by 17% in Nations at War or 5% in WW1. This stacks up to 3 times in Nations at War and 8 times in WW1.
Musician Play musical instruments to increase nearby friendly troops' movement speed by 2.5%, stacking up to 2 times.
Standard Bearer Parade your faction's colours in battle. Nearby troops gain 10% reload speed and 10% incoming damage resistance while your flag is equipped.
Explosives Handling Allows the class to construct, carry, and ignite explosive barrels for demolition purposes.
Horseback Riding Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes.
Bayonet Handling Allows the class to attach and use a bayonet for close-quarters melee combat.
File:Bandage.webp Bandage Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute.
File:Raid.webp Raid Trench Raider ability that increases movement speed by 20%.
Dash Light Infantry ability that grants a temporary 25% movement speed boost.
Steady Aim Rifleman ability that increases firearm accuracy by 50% and camera zoom by 25% while aiming.