Overview
Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect class performance, such as movement speed, damage, accuracy, or reload speed. Abilities control actions available to a class, such as issuing orders, healing, building, or using specialist equipment.
Traits
Abilities
| Icon | Ability | Description |
|---|---|---|
![]() |
High Command (Army) | Places a reinforcement beacon at your location. |
![]() |
High Command (Naval) | Naval variant of the High Command ability, used to call for reinforcements during naval engagements. |
![]() |
Medicine | Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action. |
![]() |
Engineering Specialist | Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery. |
![]() |
Artillery Operator | Allows the class to operate cannons and mortars, including loading, aiming, and firing. |
![]() |
Rocket Operator | Allows the class to operate rocket launchers. |
![]() |
Rank and File | Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders. |
![]() |
Guardsman | Nearby guardsmen reduce incoming damage by 17% in Nations at War or 5% in WW1. This stacks up to 3 times in Nations at War and 8 times in WW1. |
![]() |
Musician | Play musical instruments to increase nearby friendly troops' movement speed by 2.5%, stacking up to 2 times. |
![]() |
Standard Bearer | Parade your faction's colours in battle. Nearby troops gain 10% reload speed and 10% incoming damage resistance while your flag is equipped. |
![]() |
Explosives Handling | Allows the class to construct, carry, and ignite explosive barrels for demolition purposes. |
![]() |
Horseback Riding | Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes. |
![]() |
Bayonet Handling | Allows the class to attach and use a bayonet for close-quarters melee combat. |
| File:Bandage.webp | Bandage | Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute. |
| File:Raid.webp | Raid | Trench Raider ability that increases movement speed by 20%. |
![]() |
Dash | Light Infantry ability that grants a temporary 25% movement speed boost. |
![]() |
Steady Aim | Rifleman ability that increases firearm accuracy by 50% and camera zoom by 25% while aiming. |









































