Contents

Overview

Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect class performance, such as movement speed, damage, accuracy, or reload speed. Abilities control actions available to a class, such as issuing orders, healing, building, or using specialist equipment.

Traits

Icon Trait Description
Able Swimmer Lightly equipped. Your swimming speed is increased by 35%.
Armoured Equipped with a cuirass that protects you from musket and pistol fire. You are guaranteed to survive a single shot by a firearm.
Axe Specialisation Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.
Bayonet Specialisation Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.
Blunderbuss Specialisation Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.
Cannon Specialisation Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.
Chosen Man The prestigious 95th. You're a chosen man. It makes you feel special.
Distinguishable Stand out from the rank and file. You appear differently on the mini-map.
Elite Infantry Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others.
Explosives Specialist Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.
Light Footed Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons.
Marksman Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. In Frontlines, the reload modifier is 0%.
Mounted Firearm Specialisation Experienced with the use of firearms while on horseback. Your damage when firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.
Mounted Sword Specialisation Drilled in various sword combat techniques while on horseback. Your damage when wielding a sword while on horseback is increased significantly.
Musket Specialisation Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.
Orderly Strength in numbers. You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation. You must be standing in line for this trait to become active.
Pike Specialisation Excels with the use of boarding pikes. Your damage when wielding a pike is increased by 10%.
Pistol Specialisation Excels with the use of pistols. Your damage when firing a pistol is increased by 10% and accuracy by 10%.
Rank Discipline Drilled and disciplined in the art of firing whilst in formation. Your accuracy when standing is increased by 8% with an additional 5% if crouching and firing.
Resilient A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%.
Rocket Specialisation Excels with the use and firing of rockets. Your loading speed is increased by 20%.
Skilful Rider Well-versed in the art of horseback riding. Your speed while riding a horse is increased by 10%.
Skirmisher Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 5% but you receive more damage when stricken by melee weapons. In Frontlines, the accuracy bonus is 15%.
Sword Specialisation Excels with the use of swords. Your damage when wielding a sword is increased by 5%.
Siege Specialization Your expertise in the handling of siege equipment provides you with priority over the use of carriable ladders.
Barrelman Accuracy is increased by 15% whilst on a ship or by 25% whilst in a ship's fighting top.
Presence Your indomitable presence on deck makes capturing the vessel you're aboard more difficult. You count as 2 men instead of 1 while on a friendly ship.
Fast Musket Reload Drilled with the way of a certain British rifleman, your reload speed when using muskets is increased by 10%.
Musket Drill While reloading, movement speed is reduced by 15% but reload speed is increased by 15%.
Versatile Reload speed is increased by 10% and accuracy is increased by 10% while wielding your musket with its bayonet detached.
Fine Powder You carry fewer but more powerful and accurate rifle cartridges.
Built Different You're built different and can swing and carry the 2H Haxe with ease.

Abilities

Icon Ability Description
High Command (Army) Places a reinforcement beacon at your location.
High Command (Naval) Naval variant of the High Command ability, used to call for reinforcements during naval engagements.
Medicine Allows the Surgeon to heal injured friendly soldiers by facing them and performing the healing action.
Engineering Specialist Grants the ability to construct, deconstruct, and repair battlefield fortifications and artillery.
Artillery Operator Allows the class to operate cannons and mortars, including loading, aiming, and firing.
Rocket Operator Allows the class to operate rocket launchers.
Rank and File Standard infantry ability. Receive order buffs when standing in formation and following officer or sergeant orders.
Guardsman Nearby guardsmen reduce incoming damage by 17% in Nations at War or 5% in WW1. This stacks up to 3 times in Nations at War and 8 times in WW1.
Musician Play musical instruments to increase nearby friendly troops' movement speed by 2.5%, stacking up to 2 times.
Standard Bearer Parade your faction's colours in battle. Nearby troops gain 10% reload speed and 10% incoming damage resistance while your flag is equipped.
Explosives Handling Allows the class to construct, carry, and ignite explosive barrels for demolition purposes.
Horseback Riding Grants the ability to mount and ride horses on the battlefield. Available to Cavalry and Officer classes.
Bayonet Handling Allows the class to attach and use a bayonet for close-quarters melee combat.
File:Bandage.webp Bandage Allows the Surgeon to self-heal, restoring their own health with a cooldown of approximately one minute.
File:Raid.webp Raid Trench Raider ability that increases movement speed by 20%.
Dash Light Infantry ability that grants a temporary 25% movement speed boost.
Steady Aim Rifleman ability that increases firearm accuracy by 50% and camera zoom by 25% while aiming.