Overview
Officers and Sergeants can issue commands to nearby troops, providing buffs to accuracy, damage, and movement speed. Orders help coordinate formations, volleys, charges, and regrouping.
Officer Orders
| Icon | Order | Description | Cooldown / Duration |
|---|---|---|---|
| Break Rank & Follow | Instruct the rank and file to break their ranks and follow. Make use of this to let the men know you're moving position. | Cooldown: 10 sec | |
| Cease Fire | Instruct the rank and file to cease fire. Make use of this to let the gentlemen know they should stop firing. | Cooldown: 5 sec | |
| Charge! | Rally your men before a glorious charge and order them to move forward with bayonets equipped. You significantly increase melee damage and reduce damage by firearms for a short period of time. | Cooldown: 1.5 min / Duration: 20 sec | |
| Fire! | Instruct the rank and file to commence glorious volley fire. You increase firearm accuracy of all those good men that act on your order by 20%. | Cooldown: 4 sec / Duration: 4 sec | |
| Fire At Will! | Instruct the rank and file to commence fire at their own will. You increase firearm accuracy of all those good men standing in line by 10%. | Cooldown: 10 sec / Duration: 20 min | |
| Form Line | Instruct the rank and file to form line for glorious musket volley fire to follow. Use the scroll wheel to rotate the marker. | Cooldown: 10 sec / Duration: 20 min | |
| Make Ready! | Instruct the rank and file to make ready their muskets. Infantryman standing in line will receive an order to aim their firearms in preparation for volley fire to commence. | Cooldown: 5 sec | |
| Reinforce | Instruct the rank and file to converge on a position. Make use of this to increase coordination and awareness. | Cooldown: 10 sec | |
| Squad Camps | Call for infantrymen to bolster your ranks when in dire need of reinforcements. A forward position will be placed on your location enabling Sergeant, Line Infantry, Grenadier, Guard, Light Infantry and other supporting units to spawn on it. | Cooldown: 4 min / Duration: 30 min |
Sergeant Orders
| Icon | Order | Description | Cooldown / Duration |
|---|---|---|---|
| Break Rank & Follow | Instruct the rank and file to break their ranks and follow. Make use of this to let the men know you're moving position. | Cooldown: 10 sec | |
| Cease Fire | Instruct the rank and file to cease fire. Make use of this to let the gentlemen know they should stop firing. | Cooldown: 5 sec | |
| Fire! | Instruct the rank and file to commence glorious volley fire. You increase firearm accuracy of all those good men that act on your order by 15%. | Cooldown: 4 sec / Duration: 4 sec | |
| Fire At Will! | Instruct the rank and file to commence fire at their own will. You increase firearm accuracy of all those good men standing in line by 5%. | Cooldown: 10 sec / Duration: 20 min | |
| Form Line | Instruct the rank and file to form line for glorious musket volley fire to follow. Use the scroll wheel to rotate the marker. | Cooldown: 10 sec / Duration: 20 min | |
| Make Ready! | Instruct the rank and file to make ready their muskets. Infantryman standing in line will receive an order to aim their firearms in preparation for volley fire to commence. | Cooldown: 5 sec | |
| Rally! | Equip your pike, rally the men and bolster their moral before a glorious charge! You increase run speed of your allies by 10%. | Cooldown: 1.5 min / Duration: 20 sec |
Captain Orders
| Icon | Order | Description |
|---|---|---|
| Boarding Action | Order the crew aboard your vessel to prepare for a boarding action. When boarding, gain 20% melee damage. When defending, receive 20% less melee damage. | |
| Brace | Order the crew aboard your vessel to take cover. Incoming cannon damage is reduced by 50%. | |
| Cease Fire | Order the crew to stop using the guns. | |
| Fire At Will | Order the crew aboard your vessel to fire the guns in their own time. Cannons will be pushed 10% faster and deal 25% increased damage. | |
| Fire Guns | Instruct the crew aboard your vessel to fire the guns. Cannon fire will cause 50% more damage if shot in time. | |
| Hoist Flag | Hoist the enemy flag on your vessel, temporarily becoming representative to that of the enemy faction. | |
| Load Guns | Instruct the crew aboard your vessel to ready the guns. Cannons on the selected broadside will be pushed 20% faster. | |
| Repair | Order the crew aboard your vessel to repair the ship. Objects being repaired by crewmen receive 25% bonus healed HP. Wood resources are also gradually converted into ship HP for the duration. | |
| Wet Sails | Wet the ship's sails to temporarily increase the sailing speed of the vessel by 25%. |
Midshipman Orders
| Icon | Order | Description |
|---|---|---|
| Improve Ship Handling | Select the helm and aid with navigating the ship. The ship's speed increases by 10% and its turn-rate improves by 10%. | |
| Rally Gun Crew | Select a cannon to rally the crew to man it! The gun's reload speed is decreased by 75%. | |
| Rally Repair Gang | Select a damaged or destroyed ship item. The item gains 25% bonus HP per hammer hit. |
