Overview
Gameplay hub
Every major Holdfast system, grouped by how players actually learn it.
Use this page as a map of the wiki's mechanics guides. Start with the basics, then branch into combat, classes, naval play, events, and server references when you need more detail.
Start Here
New to Holdfast? These pages explain what is happening before you worry about advanced mechanics.
First-match checklist, basic controls, class advice, and links to deeper guides.
How rounds are won, what objectives mean, and which mode you are playing.
HUD elements, health, ammo, compass, objective markers, and interaction prompts.
Combat
The core combat loop: fire, reload, move with your team, switch to melee before enemies reach you, and use artillery or cavalry to break stalemates.
Firearms, aiming, reloading, accuracy, projectile drop, and weapon handling.
Directional attacks, blocking, feints, drags, bayonets, swords, and close-range survival.
Cannons, mortars, rockets, howitzers, ship guns, loading, aiming, and crew operation.
Horseback riding, mounted combat, charges, lances, carbines, and cavalry class tactics.
Movement, World & Objectives
These pages explain where the fight is, how the round is structured, and what your team is trying to accomplish.
Every battlefield and naval map, including layouts, objectives, and loading screens.
The broad game families and what kind of play each one supports.
Army, naval, coastal, Frontlines, and American Revolution objective rules.
Movement, mounting, dismounting, speed control, and mounted handling.
Classes & Roles
Classes determine your weapons, abilities, traits, and responsibilities. Pick a role that helps the team before chasing score.
The class hub for infantry, command, skirmishers, support, artillery, cavalry, and naval roles.
Line Infantry, Grenadiers, Guards, and the core musket-armed battle line.
Officers, Sergeants, Captains, orders, and battlefield leadership.
Light Infantry, Riflemen, Coast Guard, and ranged flanking roles.
Surgeons, Musicians, Flag Bearers, Sappers, Engineers, and team utility.
Passive traits, active abilities, class strengths, and role-specific bonuses.
Strategy & Teamwork
Holdfast is much easier when the team coordinates. These guides cover orders, communication, events, and the structures that keep a push alive.
Officer, Sergeant, Captain, and Midshipman orders, buffs, and timing.
Voice command menus, infantry calls, naval phrases, and social commands.
Sapper and Engineer structures, palisades, earthworks, barbed wire, and emplacements.
Organised event etiquette, formations, firing discipline, and common rules.
How community events, regiments, and scheduled battles work.
Reference & Tools
Technical references for server operators, modders, and advanced players.
Gameplay settings, class limits, weapon restrictions, rotations, and server behaviour.
Admin commands for managing servers in real time.
Enum references for maps, modes, ships, weapons, factions, orders, and more.
Reusable configuration examples and rotation templates.
Custom maps, scene setup, and editing workflows.
Modding and scripting references for advanced customisation.






