Overview
Movement
Horse movement is built around gait, momentum, and turn control. The faster you go, the harder it is to make tight corrections.
| Action | PC | Controller | Notes |
|---|---|---|---|
| Build speed | Hold W | Left Stick Up | Moves through slower gaits toward gallop. |
| Sprint / full gallop | Shift | Press Left Stick | Fastest movement, but limits fine control. |
| Slow / reverse | Hold S | Left Stick Down | Slows the horse, then backs up at low speed. |
| Strafe mode | Z | D-Pad Down | Useful for dressing lines and small position adjustments. |
| Jump | Space | A / Cross | Clears fences, logs, and some low obstacles. |
| Emergency halt / rear | Hold F | B / Circle | Stops quickly but leaves you exposed. |
| About face | S + Space | Left Stick Down + A / Cross | Quick 180-degree turn from a slow reverse. |
Later 2.x updates added an indicator when entering strafing mode. Use it; accidentally strafing when you mean to turn is a quick way to get stuck.
Mounting & Dismounting
Most cavalry classes spawn mounted. Some classes with the horseback riding ability can mount riderless horses, depending on current rules and server configuration.
- Dismount only when safe. Slow down first, then interact.
- Keep the horse nearby. If you plan to remount, do not leave it in front of artillery or enemy infantry.
- Do not assume every class can ride. Standard infantry should not expect a mount prompt.
- Infantry Officer rules can vary by server or event. Do not assume Officers can mount unless the server allows it.
Mounted Combat
Mounted combat comes in two broad forms: sword passes and carbine or pistol harassment.
Practical tips:
- Sword passes: Begin the windup before you reach the target and release as you pass.
- Do not overstay: If the first pass fails, ride through and reset.
- Carbines: The 5.x balance pass made carbines shorter ranged with faster reloads, pushing them toward medium-range work.
- Pistols: Pistol range is very short, but point-blank damage is more reliable after the 5.x changes.
- Reloading mounted: Expect your horse to slow while you reload.
Counters & Hazards
Good infantry can beat bad cavalry. Respect the things that stop a charge.
| Hazard | What It Does |
|---|---|
| Chevaux De Frise (L) | Anti-cavalry obstacle that can kill horses. |
| Chevaux De Frise (S) | Can disrupt cavalry and infantry. |
| Tight infantry groups | Harder to isolate, especially if bayonets are ready. |
| Artillery and firearms | Large target, predictable path, brutal punishment. |
| Terrain and clutter | Fences, rocks, props, and friendly builds can trap a horse. |
Version 5.20 fixed an exception related to being trampled by a horse. Earlier releases also adjusted horse hitboxes, horse-to-horse collision, gallop speed, maneuverability, and mounted melee reach.
Recent Changes
Key cavalry and horseback changes:
- 0.40: Cavalry launched with Hussar, Cuirassier, and Dragoon roles, full horseback movement, mounted swordsmanship, mounted marksmanship, trampling, swimming, strafe mode, and mount/dismount flow.
- 1.x: Cavalry movement was redesigned, trampling was rebalanced, horse collision and hitboxes were adjusted, and multiple mounted combat bugs were fixed.
- 2.x: Strafe indicators, cavalry kill-log icon fixes, pistol animation improvements, and additional collision changes landed.
- 3.x-4.x: Several map and cavalry out-of-bounds fixes were made.
- 5.x: Carbine and pistol balance changed, and a trampling exception was fixed.
