Overview

Organised events
Linebattles turn Holdfast into a disciplined formation fight.
A linebattle is an admin-run event where regiments fight in ordered formations, follow class limits, and usually play single-life rounds. The format rewards officers, steady volleys, clean movement, and players who stay with their unit instead of chasing lone kills.
Core formatRegiments form lines, trade volleys, then charge or reposition under command.
Map pool20 dedicated Nations at War linebattle maps are listed in the map enum table.
Best starter roleLine Infantry is the easiest way to learn event discipline.

Linebattle rules vary by organiser. Treat this page as a practical guide to the common format, not a replacement for the event host's rule sheet.

Line Infantry, Guards, Grenadiers, Marines, and Coast Guards: the classes most often used as formed infantry.
Officers and Sergeants keep the line organised through orders, buffs, and movement calls.
Battlefield and linebattle map reference for event planning and server rotations.

Round Flow

A typical linebattle round has a predictable rhythm:

  1. Muster: Regiments spawn, form up, assign leaders, and wait for the admin start call.
  2. March: Lines move out under officer or sergeant command. Firing is usually forbidden until the host opens the round.
  3. Formation fight: Lines trade volleys, dress gaps, wheel, fall back, or advance by command.
  4. Specialist pressure: Skirmishers, artillery, and cavalry operate under event limits to disrupt enemy formations.
  5. Charge or collapse: Once lines are close or one side is weakened, officers may call a charge.
  6. Reset: Dead players wait in spectator or spawn until the admin starts the next round.

Most events are single-life by rule even when the underlying game mode can support tickets or respawns. Listen to event admins before assuming public-server rules apply.

Classes & Roles

Linebattle classes are usually restricted by slot counts and event rules. The current class list includes the standard army roles, American Revolution factions, cavalry, artillery, and support classes.

The main body of most regiments. Musket Drill improves reload speed but slows movement while reloading.
Command roles issue Form Line, Make Ready, Fire, Fire at Will, Cease Fire, Rally, Charge, and movement orders.
Flag Bearers, Musicians, and Surgeons keep the line alive and moving.
Light Infantry and Riflemen operate outside the main line when event rules allow it.
Artillerymen handle cannons, rockets, mortars, and other heavy weapons under strict limits.
Hussars and Dragoons/Cuirassiers harass flanks or punish isolated units when cavalry is enabled.
Role Current Notes
Line Infantry Core event class. Stays in formation, follows fire commands, and uses bayonet/sword only when ordered or threatened.
Guards / Grenadiers Often limited or treated as special line slots. Grenadiers now have a grenade ability in normal play, but events may disable or restrict it.
Officer Leads movement, forms the line, calls volleys, and decides when to charge or withdraw.
Sergeant Supports the officer with formation orders and Rally. Many events use Sergeants as NCOs to keep large lines organised.
Flag Bearer Provides a nearby reload-speed and damage-reduction support buff. The flag bearer also received stronger flag melee damage in the 5.x class redesign.
Musician Provides movement speed to nearby players, stacking up to 5% with multiple musicians. This replaced the older musician buff behavior.
Surgeon Heals wounded players between volleys. Healing speed and healing score were improved in the 5.x redesign.
Skirmisher / Rifleman Usually capped. Light Infantry has Dash and Versatile; Rifleman has Steady Aim and more rifle cartridges than older builds.
Artilleryman Cannoneer and Rocketeer are now represented by the Artilleryman class. Dynamic artillery spawn sections can be configured by servers.

Orders & Buffs

Linebattle play depends on command orders. The current order set includes:

Order / Support Practical Use
Form Line Places a line marker and tells players where to dress the formation.
Make Ready Prepares the line for a controlled volley. Hold fire until the command is completed.
Fire Executes a single ordered volley. Officer line fire grants an accuracy bonus.
Fire at Will Allows continuous firing at player discretion. It carries a smaller line accuracy bonus than a direct Fire order.
Cease Fire Stops shooting so the line can reload, move, or avoid wasting shots.
Break Rank & Follow Moves the line without leaving players behind on the old marker.
Charge Commits the unit to melee. Charge orders improve melee pressure and reduce incoming damage while the order is active.
Sergeant Rally Gives nearby players a movement-speed boost for regrouping or repositioning.
Flag Bearer Nearby players gain reload-speed and incoming-damage support.
Musician Nearby players gain movement speed. Two musicians can stack the buff to its cap.

Recent UI updates make officer lines visible to all players, add officer order tooltips, and color firearm tracers from players on an officer line. Reloads also no longer break from taking damage while the player is on an officer line.

Linebattle Maps

The dedicated Nations at War linebattle map enum list currently contains 20 maps:

Server Input Map
AlUddinRuins Al Uddin Ruins
Antiquity Antiquity
Oasis Oasis
TahirDesert Tahir Desert
DedborgExpanse Dedborg Expanse
ChampsdAmbre Champs D'Ambre
WestmillBrook Westmill Brook
PinefieldMarsh Pinefield Marsh
EdenCreek Eden Creek
CostaRelitto Costa Relitto
PolarWoods Polar Woods
FausbergForest Fausberg Forest
NorstenGorge Norsten Gorge
KinglyLakes Kingly Lakes
AlKimarPyramids Al Kimar Pyramids
Avignon Avignon
MontePilleronePass Pillerone Pass
VanoiseHeights Vanoise Heights
HudreeMarsh Hudree Marsh
CopperValley Copper Valley
Browse battlefield layouts and map pages when planning events or learning terrain.
Understand how Army Battlefield, Army Conquest, Invasion, Offensive, and other modes resolve rounds.
Server operators can tune rotations, class slots, friendly fire, orders, traits, and event settings.

Common Rules

Every event has its own rule sheet, but these rules are common:

  • Stay with the line. Lone-wolfing, ramboing, and solo flanks are usually forbidden.
  • Fire only when allowed. Many events forbid shooting before the admin opens the round or before an officer command.
  • Respect formation rules. Crouching, spacing, double ranks, and cover use depend on the host's rules.
  • Follow class limits. Skirmishers, artillery, cavalry, surgeons, musicians, and flags are often capped per regiment.
  • Do not spawn camp. Keep fighting in the active field unless the admin calls otherwise.
  • Mind friendly fire. Accidental volleys happen, but repeated team damage can remove a player or regiment.
  • Listen to admins. Admin rulings override normal public-server habits.

Common Terms

Term Meaning
LB Linebattle.
Reg Regiment, an organised player group.
CO Commanding Officer, usually the Officer leading the unit.
NCO Non-Commissioned Officer, often a Sergeant helping manage the line.
FaW Fire at Will.
Volley A coordinated group shot fired on command.
Dress the line Straighten the formation and close gaps.
Ramboing Leaving formation to fight alone.
Skirms Skirmishers, usually Light Infantry or Riflemen.
Arty Artillery.
Cav Cavalry.

Recent Changes

Key updates that affect linebattle play:

  • 0.x-1.x: Infantry officer line markers became visible to musicians and flag bearers, and linebattle events received capturable flags as an anti-camping tool.
  • 2.7: Linebattle 2.0 added the Sergeant class, squad systems, progression/customisation support, and five maps.
  • 5.00: The class redesign changed Line Infantry, Grenadier, Light Infantry, Rifleman, Flag Bearer, Surgeon, Musician, Sapper, Carpenter, and Artilleryman roles.
  • 5.00: Officer lines became more readable with visible line markers, line tracers, order tooltips, cheer reactions, and reloads that continue when hit while on an officer line.
  • 5.10: Charge, Rally, and Break Rank reactions were fixed, melee timing received improvements, and dynamic artillery spawn-section configuration was expanded.
  • 5.20: Class-count display issues and AR British order recognition were fixed, which helps event hosts and mixed-era server setups.