Overview
Role directory
Classes define how you help the team.
Every class brings a different weapon set, trait package, and responsibility. Use this page to find the right role, then follow the cards to the detailed class pages.
Frontline
The backbone of any army. These classes form the battle line and do the bulk of the fighting.
Line Infantry, Grenadiers, Guards — the core musket-armed soldiers who hold the line and fire in volleys.
Hussars, Dragoons, and Cuirassiers — mounted soldiers who charge enemy lines and harass flanks.
Command
Leaders who buff nearby troops and coordinate the battle through the high command order system.
Infantry Officers, Sergeants, and Captains — issue orders, rally troops, and coordinate the fight.
The full order system — charges, volleys, form line, rally, naval orders, and how buffs work.
Ranged & Skirmisher
Light troops and sharpshooters who operate independently ahead of or on the flanks of the main battle line.
Light Infantry, Riflemen, and Coast Guard — accurate ranged fighters with lighter loadouts.
How firearms work — aiming, bullet drop, reload speeds, and weapon comparisons.
Support
Classes that keep the army fighting — healing, building, resupplying, and inspiring through music.
Surgeons, Sappers, Flag Bearers, and Musicians — healing, construction, morale buffs, and resupply.
Support-focused roles that keep lines, ships, and events alive.
Passive abilities unique to each class — medicine, engineering, artillery operation, and more.
What Sappers and Engineers can build — stakes, gabions, palisades, barbed wire, MG emplacements.
Specialist
Heavy weapon operators who bring devastating firepower to the battlefield.
Artillerymen and heavy weapon operators — cannons, mortars, rockets, howitzers, ship guns, and MGs.
Frontlines (WW1)
The classes of the Great War, fought between the Allied and Central Powers in the Frontlines game type.
Line Infantry, Officers, Surgeons, Sappers, Carpenters, and Cannoneers of the Allied and Central factions.






