Overview
The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being in the line or in proximity to auxiliary classes. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.
Light Infantry
The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.
British
British Empire
American Patriots
French
Prussian
Russian
Austrian
Italian














Rifleman
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.
British
British Empire
American Patriots
French
Prussian
Russian
Austrian
Italian









Customs
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.
British
French

