General Fixes & Additions
- Solved server player count exceeding maximum limit.
- Fixed nameplates not showing in free-flight mode.
- Fixed Melee Arena server restart scheduling.
- Fixed swivel gun/mortar cooldown timers disappearing in Naval game modes.
- Players can once again gather score on Official Naval Warfront servers.
Server Optimisations
- Solved multiple memory and responsiveness issues over long runtimes.
- Server-side optimisations on maps across game modes.
- Full servers now grey out the connect button.
Client Optimisations
- Complete overhaul of map loading logic for improved load times.
- Optimised cavalry units, scoreboard, UI elements, VoIP, and water shaders.
- Ragdoll corpses adjust to graphical preset settings.
- New toggles for horse effects, destruction debris, and environmental clutter.
Gameplay - Melee Combat
- Removed feint cooldown that caused unnecessary block delay.
- Decreased secondary attack rate with longer cooldown.
- Strikes remain in hold position longer when actioned from crouching.
- Movement speed slightly reduced when holding or striking.
- New directional block/strike indicator UI.
- High latency combat indicator added.
Gameplay - Cavalry Units
- Cavalry classes now take 20 seconds to spawn (infantry remains 10 seconds).
- 5-second spawn immunity for all players.
- Right sword strikes from horseback are now swifter.
- Horses at slower gaits no longer trample infantry.
- Horses no longer rear on first firearm shot, instead reducing to first gait.
- Reduced cavalry unit counts on Open Plains and Causeways maps.
Gameplay - Officers & The Rank and File
- New "Orderly" trait for rank and file classes - reduces firearm damage at longer distances while standing in formation.
- Increased musician accuracy bonus from 7% to 8% (stacking to 12%).
- Musicians and Flagbearers can now see Infantry Officer line markers.
- Flagbearers further increase survival chances for "Orderly" trait.
- Increased speed for field guns, rocket launchers, and ladders.
Quality of Life
- Scrollable scoreboard with scroll wheel.
- Camera pan and tilt in Cinematic/Free-flight mode.
- Depth of Field Focus Point slider added.
Server Administration
- Instant build mode command.
- Per-team God mode.
Full patch notes on Steam
Cavalry! Ride To Glory
- New Cavalry Unit: The Hussar - Well-dressed cavalrymen with increased sword damage and speed on horseback. Abilities: Horseback Riding, Skilful Rider (+10% horse speed), Mounted Sword Specialisation.
- New Cavalry Units: Cuirassier & Dragoon - Carbineers on horseback excelling at mounted firearm use. Abilities: Horseback Riding, Mounted Firearm Specialisation (+10% damage and accuracy).
Horseback Riding
- Full horseback movement system: walk, trot, gallop, sprint, strafe mode, jumping, swimming, halting, mounting and dismounting.
- Mounted swordsmanship and marksmanship combat.
- Trampling infantry - horses at faster gaits deal damage to infantry in their path.
- Chevaux De Frise anti-cavalry defences dismount riders.
Other Additions
- Cavalry Leaderboards.
- Small Shell Rockets for launchers.
- Scrollable Scoreboard.
- 1st Person Field of View adjustment.
- Dedicated cavalry chat channel.
- Carpenter axes can destroy wooden emplacements.
- Game engine upgrade with CPU optimisations.
Server Administration
- Officers spawn mounted option.
- Defender life limits for Army Siege.
- Server intro messages with rich text.
- Chat and scoreboard logging to file.
- Horse spawn, despawn, and configuration commands.
- Blocking toggle commands.
Christmas Event
- Festive cannonballs, antlers, and toggleable holiday decorations.
Full patch notes on Steam