Features & Improvements (15)
- Players will now receive squad camp notifications if their squad camp is destroyed or not set up.
- On spawn, players will now get notified to join a random spawn camp, if one exists.
- Players will now receive a one-time notification to open the controls panel when spawning in.
- Added gameplay hint when switching combat modes while holding a firearm. This can be disabled via the 'Reload Hint' game option.
- Added a separate game option for controller invert camera Y.
- Aim sensitivity will now kick in faster when aiming.
- Pressing 'Esc' or 'Cancel' while spectating will now open the pause menu instead of directly taking you to the faction selection screen.
- Adjusted the collider of the frontlines squad camp tables.
- Improved responsiveness of the store page grid.
- Restructured game options menu.
- Updated method of viewing regiments using controller to increase responsiveness.
- Character preview camera (Barracks and Spawn Menu) will no longer read inputs if the on-screen keyboard is showing.
- Improved the experience when using the regiment registry banner colour pickers when using controllers.
- Increased opacity of regiment registry popups.
- Mouse input is now disabled while using a controller. This fixes an issue when using controllers that have an integrated touch pad (DualSense, DualShock 4).
Gameplay (2)
- Reduced squad camp ability cooldown to 2 minutes.
- Updated the classes that are allowed to spawn on squad camps:
- > Light Infantry from 3 to Unlimited
- > Rifleman from 0 to 3 [NEW]
- > Musician from 2 to 3
- > Flag Bearer from 1 to 2
- > Surgeon from 1 to 2
- > Carpenter from 1 to 2
- > Sergeant from 1 to 2
Bug Fixes (24)
- Fixed exception that caused mod maps with capture points to fail to load.
- Improved interaction validation for built sapper objects (tables, chairs, etc.).
- Fixed several instances of outdated player data being displayed (regiment data, daily orders, order progress).
- Fixed cases where certain barracks items would not immediately refresh upon purchasing DLC.
- Blocked players will now not receive any communication from the players that blocked them.
- Fixed an issue with music player tracks not being able to be removed from the playlist on controller.
- Trimmed excessively long regiment tags, ranks and name formats when displaying player names.
- Ensured that regiment tags and ranks can only be displayed once in a regiment name format.
- Ensured that the player name is always displayed even if it's not included in the regiment name format.
- The player name will now be easily distinguishable in a regiment name format by adding spaces when necessary.
- Fixed corpses not being affected by the corpse lifetime property.
- Fixed a XP exploit using the surgeon class.
- Fixed missing kill log sprite icons when killing mounted cavalry.
- Fixed players being able to navigate to disabled menu tabs using controllers.
- Fixed leaderboards background inconsistencies.
- Fixed an UI issue when joining in the middle of the round end phase.
- Fixed several controller navigation issues while in the Regiment Registry.
- Fixed regiment name format preview not changing when updating the format text field.
- Fixed multiple instances where pressing certain controller buttons would remove navigation from the on-screen keyboard.
- Fixed store diamond notification not hiding when navigating to the store using controller in the main menu.
- Fixed being able to map vote while the pause menu is opened.
- Fixed character animation stuttering when scrolling through the regiment registry members.
- Fixed an exception that occurred if the healing target disconnects.
- Fixed flipped head rewards for regiment and discord feats.
Features & Improvements (14)
- Extended capture zones for all Invasion maps which feature a beach landing on Frontlines. These extended points are represented by additional flags.
- Enemy player cards will now show on screen when you gather a kill.
- » Should you not be up for the party, you can disable this function through the game's settings.
- Introduced an indicator when attaching and detaching bayonets.
- Introduced unique icons to distinguish between the reloading of firearms and detaching or attaching bayonets.
- Introduced an indicator when entering strafing mode on horseback.
- Capturing the last point on the Army Siege game mode will now immediately end the match.
- The player's soldier rank is now shown on the death screen.
- Improved the jump animation while unarmed.
- Improved the jump animation while holding a pistol.
- Improved the animation while walking unarmed.
- Players are now limited to posting once every 5 minutes in the Recruitment chat.
- The rotation speed for the block and default melee stance are now identical.
- Improved map voting. Reduced instances of the same maps coming into play too often.
- Improved map weather randomisation to feature fewer occurrences of night and rain presets.
Gameplay (30)
- Moved Archipelago from Low to Medium and High server population.
- Moved Foxhole from Medium to High server population.
- Performed several map balancing changes on Estate.
- Performed reinforcement rebalance changes on Estate.
- Reduced the round time to 30 minutes on Estate.
- Performed several map balancing changes on Over The Top.
- Performed reinforcement rebalance changes on Over The Top.
- Performed reinforcement rebalance changes on Kingsman Bay.
- Moved frigate-only rotations on Naval Warfront to Medium from Low server population.
- Changed rotation 18 on Naval Warfront from 2-Gun Schooners to 13-Gun Brig-Sloops.
- Removed some fences near fields on Hills of Tyrol allowing for better player movement.
- Performed several map balancing changes on Lindisfarne.
- Introduced more entry points to St Peter's buildings allowing for better player movement.
- Introduced ladders outside of the B point on Camp Salamanca when the Army Siege game mode is in play.
- Performed several map balancing changes on Fort Imraan.
- Artillery guns on Estate are no longer able to target the invader ship spawn.
- Artillery guns on Heroes Landing are no longer able to target the invader ship spawn.
- Introduced more limitations to tent spawning on Camp Salamanca.
- Lowered defences on the last point on Fort Darial allowing players to fire behind cover.
- Replaced one Howitzer with a Field Gun on Fort Schwarz.
- Adjusted default values for controllers.
- You now press instead of hold to open the scoreboard when playing on a controller.
- Improved firearm aiming sensitivity when playing on a controller.
- Reduced the hits Trench Raiders can take from 3 to 2.
- Increased swimming speed by 20%.
- Officers will now listen to Officer's chat by default.
- Reduced the hits it takes to build Sapper walls and shooting platforms from 25 to 15 hits.
- Spectating another player now shows their soldier rank.
- Moved the controls screen to the escape menu for easier accessibility.
- Introduced 2 additional FOL (Fire out of Line) settings for community events.
Optimisations (4)
- Issued multiple RAM-oriented optimisations.
- Reduced game disk size from 21.3 GB to 18.2 GB.
- Reduced server disk size from 11.4 GB to 8.4 GB.
- Upgraded the game engine.
Bug Fixes (94)
- Solved an issue where mounted players would T-pose if they die at the same time as the horse they're riding.
- Solved an issue where dismounted cavalrymen would no longer be able to deal damage with their swords.
- Solved an issue where the cooldown timer for the surrender emote wasn't working as intended.
- And many more bug fixes. See the full patch notes for details.
Optimisations (3)
- Multiple additions targeting RAM optimisations.
- FSR 1.0 is now enabled by default instead of FSR 3.0 on Potato and Very Low settings.
- Updated the list of GPUs that determine which preset the game launches with on first launch.
Bug Fixes (24)
- Solved an issue where using the in-game report a player function disconnects you from the server.
- Solved an issue which intermittently caused performance to degrade.
- Solved an issue which caused player movement to appear jittery.
- And many more bug fixes. See the full patch notes for details.
2.29.2
Optimisations (3)
- A smoother gameplay experience thanks to optimisations in CPU, GPU, and RAM utilisation.
- Reduced the game's file size.
- Fewer instances of memory leaks.
Features & Improvements (7)
- You can now report other players through the 'P' menu.
- Updated localisation thanks to the assistance of our beloved community.
- A community feat unlock for individuals who join a regiment.
- A community feat unlock for individuals who join the wider community on the official Discord.
- Introduced additional feats and rewards for outstanding contributions to the Holdfast community.
- Reorganised the game settings for easier access and introduced controller deadzone visibility.
- Introduced support for additional characters to improve localisation.
Bug Fixes (7)
- Solved several exceptions on the client-side.
- Solved issues with the admin kill log panel.
- And more. See the full patch notes for details.
2.29
Features & Improvements (1)
- Performed a multitude of changes to master audio and improve voice chat legibility.
Gameplay Additions (4)
- Adjusted the collisions on Engineer-built sandbags.
- Reduced the damage Trench Raiders can tank when shot at by firearms.
- Players can now change weapons while the Officer Orders 'Q' menu is open.
- Reload indicator tips no longer show if the player runs out of ammunition.
Bug Fixes (9)
- Solved multiple recurring exceptions on the client.
- Solved an issue which infrequently caused the server to hang.
- And more. See the full patch notes for details.
Gameplay Additions (9)
- Adjusted weather preset frequency on Frontlines maps.
- Multiple gameplay balance changes to Red Tides, Stalemate, Estate, Archipelago, and Countryside.
- Reduced HE grenade count from 2 to 1.
- Trench Raiders can no longer select smoke grenades.
- Loudhailer audio has been tweaked to become less overpowering.
Optimisation (2)
- Optimised smoke particle effects.
- Optimised steamboat chimney smoke.
Bug Fixes (10)
- Solved an issue with props remaining floating on Red Tides.
- Solved issues with player spawn positions when a part of a squad.
- And more. See the full patch notes for details.
Features & Improvements (14)
- A new class! Storm the trenches as the armoured Trench Raider class.
- 10 new maps with the Frontlines 2.0 update: Red Tides, Stalemate, Requiem, Depot, Kingsman Bay, Over The Top, Junction, Estate, Archipelago, and Charleville.
- Overhauled existing Frontlines maps based on community feedback.
- Bark orders or hail from afar with the brand-new loudhailer!
- Winter Uniforms are now available to unlock for the Rifleman class.
- Completely overhauled all WW1 rifles.
- A plethora of new weapons unlocks for rifles and shotguns.
- Assist beachhead landings with the new 2-Gun Artillery Steamboat.
- Hop on the new Coast Gun.
- Defend the shoreline with the new anti-infantry 3-inch Artillery piece.
- Multiple orders and feats to unlock specific to Frontlines.
- Several new banners, portraits and medals to customise your player card with.
- The culinary-accurate frying pan is now available on Frontlines.
- A rather raunchy surprise.
Bug Fixes (19)
Features & Improvements (9)
- Introduced the 'Building Legacy' feat-chain rewarding players with shillings for acquiring class levels.
- Gameplay adjustments to Fort Schwarz when played on the Army Siege game mode.
- You can now view your class level's XP by hovering on the LVL icon.
- Reduced the requirements of the 'Might & Discipline' feat chain.
- And more. See the full patch notes for details.
Bug Fixes (32)
- Solved an issue with soldier rank displaying incorrectly.
- And many more. See the full patch notes for details.
Features & Improvements (14)
- Over 100 field orders to complete on the battlefields of Holdfast rewarding you with shillings.
- Use your hard-earned shillings to unlock a plethora of new cosmetics.
- Show your might and mettle through feats of strength.
- Daily missions replacing the daily experience system.
- A complete redesign of the Barracks UI.
- Bashing an unknown fellow with a frying pan? We got you sorted.
- Steam achievements now properly unlock.
- And more. See the full patch notes for details.
Features & Improvements (3)
- Improved performance on high player count servers.
- Improved performance on maps utilizing ships.
- Solved another instance of performance degradation.
Bug Fixes (6)
Features & Improvements (17)
- A long-awaited queue system.
- A massive expansion to game levels on the Nations At War front featuring 8 new maps.
- Squad camps are now featured in the Army Siege game mode.
- Redesigned oak biomes.
- Players can now join a squad by interacting directly with an Officer or their squad camp.
- A new 'Reinforce' order is now available to Officers.
- Reactive faction balance functionality.
- Interactable objects will now be highlighted.
- And more. See the full patch notes for details.
Features & Improvements (2)
- Holdfast is now fully playable on the Steam Deck!
- Various tweaks and adjustments to UI.
Features & Improvements (7)
- Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
- You can now control ship sails when using a controller.
- You can now adjust the game's UI scale.
- And more. See the full patch notes for details.
Bug Fixes (12)
- Solved an issue that degraded server performance over time.
- And more. See the full patch notes for details.
Features & Improvements (60)
- Introducing Drill Grounds - the largest map to date designed for the ultimate roleplay experience.
- Bonnie Crags - a new linebattle map.
- A complete redesign of all plains maps based on community feedback.
- An overhaul to the first-person camera.
- All Napoleonic firearms have been freshly re-modelled and re-textured.
- Feature-full controller support.
- Officer and Captain classes now have the 'Personal Courier' ability.
- Heavily expanded on the toolset available to event hosts and server administrators.
- And much more. See the full patch notes for details.
Bug Fixes (7)
- Solved several issues with the regiment registry.
- Solved several code exceptions.
- And more. See the full patch notes for details.
Backend (1)
- Introducing additional security measures due to targeted DDOS attacks.
Features & Improvements (7)
- Upgraded FSR 2.0 to FSR 3.0.
- Upgraded DLSS to 3.5.10.
- And more. See the full patch notes for details.
Features & Improvements (11)
- Napoleon's Rise DLC!
- The Holdfast OST 'The Plight of War'.
- A new map featuring the streets of Empire.
- A new rendering pipeline with DLSS and FSR 2.0.
- Major game engine upgrade.
- And more. See the full patch notes for details.
Features & Improvements
- Soldier medals make a comeback! Rank your favourite soldiers through 75 levels.
- Spectate and free roam modes feature new functionality.
- Reintroduced the feature allowing event hosts to show rules on-screen.
Features & Improvements
- Introduced 2 new crosshairs - 'Nail' and 'Fixate'.
- Customizable health bar styles: 'Solid', 'Gradient' or 'Dynamic'.
Optimisation
- Multiple optimisation passes for performance.
- Optimised maps featuring the snow biome.
Features & Improvements
- The Howitzer!
- The Barracks!
- Player Cards!
- Random Map Vote!
- A Fresh UI!
- Seasonal Global and Regiment Leaderboards!
- Explosion Knockbacks.
- In-Game Store.
- And much more. See the full patch notes for details.
Features & Improvements
- The long-awaited Austrian faction is here!
- Wobblebang's debut brings festive joy this Holiday season!
- Hills of Tyrol is now playable across all Nations At War servers.
- DLC additions for Austrian Empire and Kingdom of Italy.
Bug Fixes
- Solved an issue with Fort Schwarz causing clients and servers to become stuck.
- And more. See the full patch notes for details.
Features & Improvements
- Unlock 4 new heads usable across both Nations At War and Frontlines!
- Introduced a new kill log icon for small cannonballs.
- Added better VoIP testing tools.
- Various balancing changes on Heroes Landing.
Features & Improvements
- Players now have more time to block a melee strike (melee leeway).
- Carpenters now come equipped with a short sword.
- And more. See the full patch notes for details.
Features & Improvements
- The Grenadier Regiments DLC!
- Character Progression with 75 ranks!
- Character Customisation!
- The Sergeant class arrives!
- Rocketeer Class redesign!
- Squad System!
- 5 New Maps!
- Improved Audio, Animations, and Ammo Depots!
- And much more. See the full patch notes for details.
Features & Improvements
- Regiment Registry overhaul with new rank management and formatting.
- 3 New Maps: Ryhall Vale, Ravenstone, and Lisart Valley.
- A new scoreboard design.
- New class identification icons.
Features & Improvements
- Holdfast SDK 5.0 - Level, Uniform, and Flag Editors with over 1500 new assets.
Features & Improvements
- Fort Imraan map!
- Dreadnought turrets now have gun sights.
- Various balancing changes on Heroes Landing.
- 3 new tunes for Frontlines.
Features & Improvements
- New maps: Heroes Landing, Sacrifice, Berkton Green, Al Uddin Ruins.
- Ottoman & Australian Forces DLCs.
- Invasion Game Mode.
- Dreadnought Gun Turrets and Steam Boats.
- Carriable nation colours for roleplay.
Bug Fixes
- Multiple bug fixes including squad and cannon issues.
- Kaihei integration for the Chinese community.
Bug Fixes
- Solved an issue where sometimes players turned invisible.
- And many more fixes. See the full patch notes for details.
Features & Improvements
- Holdfast: Frontlines WW1!
- New faction coalitions: Allies (British, French, Australian, American) vs Central Powers (Germans).
- New classes: Infantry Officer, Rifleman, Medic, Engineer, Artilleryman.
- New artillery: Light Howitzers, Heavy Howitzers, Fixed Heavy Mortars, Heavy Mortars.
- Machine Guns, Grenades, Rifles with headshot kills.
- Squad Camps, Destruction system.
- 7 new Frontlines maps: Freurlund, Marre, Mansion, Countryside, St. Peter's, Foxhole, Wasteland.
- Offensive game mode.
- American Forces cosmetic DLC.
- Graphical remaster with new weather presets.
- 250 Player Event Battles support.